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Crushing Ruin is a stance mod for Hammer type weapons. Wielders of this Stance thrust in strong whirlwind attacks.

Combos[]

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Raging Whirlwind
(While Not Moving)
Default Melee Attack
 400% DmgImpactSmall64.png
Default Melee Attack
360° Attack 200%
360° Attack 300%
Default Melee Attack
Default Melee Attack 500% Knockdown b.png
Slam 100%
466.7%/s 3.0s CrushingRuinCombo0.gif
Tidal Force
(While Moving)
Default Melee Attack
 100%
Default Melee Attack
360° Attack 2x 100%
Default Melee Attack
 200%
Default Melee Attack
 300%
307.7%/s 2.6s CrushingRuinCombo1.gif
Shattered Village
(While Blocking & Moving)
Default Melee Attack
 300%
360° Attack 2x 50%
Default Melee Attack
 300%
360° Attack 2x 50%
Default Melee Attack
360° Attack 400% DmgImpactSmall64.png
Default Melee Attack
Default Melee Attack 500%
Slam 100% Knockdown b.png
400.0%/s 4.2s CrushingRuinCombo2.gif
Winding Temper
(While Blocking)
Default Melee Attack
 300%
 200%
Default Melee Attack 400%
Slam 100% Knockdown b.png
400.0%/s 2.2s CrushingRuinCombo3.gif
Crowd Fall
(Heavy Attack)
Heavy Attack
 600% Lifted b.png
Heavy Attack
 600% Knockdown b.png
0.0%/s N/A HammerComboHeavy.gif
Hell's Wave
(While Sliding)
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
206.2%/s 1.0s HammerComboSlide.gif
Mountain's Chisel
(While In Air)
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A HammerComboAir.gif
Cyclical Dwelling
(While Wall Latching)
Default Melee Attack
 200%
0.0%/s N/A HammerComboWall.gif
Tunneling Spike
(On Knocked Down Enemy)
Default Melee Attack
 1200%
0.0%/s N/A HammerComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A HammerComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • Many of the combos do bonus DmgImpactSmall64.png Impact damage.
    • The first and last attacks of Raging Whirlwind do 50% bonus DmgImpactSmall64.png Impact damage.
    • The third attack of Shattered Village does 50% bonus DmgImpactSmall64.png Impact damage.

Media[]

Update 29.10 (2021-03-19)

  • Removed the Lifted proc from Tidal Force's third attack.
  • Removed the forced Impact proc from second hit of Winding Temper.

Update 13.0 (2014-04-09)

  • Introduced
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