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(this is now done automatically by the AbilityU10.3 template)
(Power > Ability. This is a semi-automated edit made by User:TunaInABottle)
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|info =
 
|info =
 
*Magnetizing the bones of enemies within '''8 / 10 / 13 / 18''' meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting a total '''800 / 1000 / 1250/ 1500''' {{Icon|Proc|Magnetic|text}} damage over three ticks. Enemies affected by [[Magnetize]] take an extra '''800 / 1000 / 1250 / 1500''' damage, unaffected by mods.
 
*Magnetizing the bones of enemies within '''8 / 10 / 13 / 18''' meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting a total '''800 / 1000 / 1250/ 1500''' {{Icon|Proc|Magnetic|text}} damage over three ticks. Enemies affected by [[Magnetize]] take an extra '''800 / 1000 / 1250 / 1500''' damage, unaffected by mods.
**Damage is affected by [[Power Strength]].
+
**Damage is affected by [[Ability Strength]].
 
**Damage is evenly divided into three segments over three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
 
**Damage is evenly divided into three segments over three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
**Radius is affected by [[Power Range]].
+
**Radius is affected by [[Ability Range]].
 
**Enemies that walk into the area of effect after the ability has been cast will be caught during each damage tick.
 
**Enemies that walk into the area of effect after the ability has been cast will be caught during each damage tick.
 
**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
 
**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
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*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.}}
 
*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.}}
 
<noinclude>
 
<noinclude>
==See also==
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==See Also==
 
* [[Mag]]
 
* [[Mag]]
 
[[de:Zermalmen]]
 
[[de:Zermalmen]]

Revision as of 16:42, September 1, 2017

CrushModU15 Crush
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Strength:800 / 1000 / 1250/ 1500
Duration:N/A
Range:8 / 10 / 13 / 18 m
Expand


See Also

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