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|info =
 
|info =
 
*Magnetizing the bones of enemies within '''8 / 10 / 13 / 18''' meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting a total '''800 / 1000 / 1250/ 1500''' {{Icon|Proc|Magnetic|text}} damage over three ticks. Enemies affected by [[Magnetize]] take an extra '''800 / 1000 / 1250 / 1500''' damage, unaffected by mods.
 
*Magnetizing the bones of enemies within '''8 / 10 / 13 / 18''' meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting a total '''800 / 1000 / 1250/ 1500''' {{Icon|Proc|Magnetic|text}} damage over three ticks. Enemies affected by [[Magnetize]] take an extra '''800 / 1000 / 1250 / 1500''' damage, unaffected by mods.
**Damage is affected by [[Power Strength]].
+
**Damage is affected by [[Ability Strength]].
 
**Damage is evenly divided into three segments over three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
 
**Damage is evenly divided into three segments over three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
**Radius is affected by [[Power Range]].
+
**Radius is affected by [[Ability Range]].
 
**Enemies that walk into the area of effect after the ability has been cast will be caught during each damage tick.
 
**Enemies that walk into the area of effect after the ability has been cast will be caught during each damage tick.
 
**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
 
**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
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*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.}}
 
*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.}}
 
<noinclude>
 
<noinclude>
==See also==
+
==See Also==
 
* [[Mag]]
 
* [[Mag]]
 
[[de:Zermalmen]]
 
[[de:Zermalmen]]

Revision as of 16:42, 1 September 2017

CrushModx256 Crush130xWhite
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EnergyOrb100
Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:800 / 1000 / 1250/ 1500
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8 / 10 / 13 / 18 m

Info

  • Magnetizing the bones of enemies within 8 / 10 / 13 / 18 meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting a total 800 / 1000 / 1250/ 1500 Script error: The function "Proc" does not exist. damage over three ticks. Enemies affected by Magnetize take an extra 800 / 1000 / 1250 / 1500 damage, unaffected by mods.
    • Damage is affected by Ability Strength.
    • Damage is evenly divided into three segments over three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
    • Radius is affected by Ability Range.
    • Enemies that walk into the area of effect after the ability has been cast will be caught during each damage tick.
    • Suspended enemies are incapacitated and suffer a Knockdown when the final damage tick is applied.
  • Cannot be used while in mid-air.
  • Has a cast time of 2.7 seconds and a cooldown between casts of 0.75 seconds.
  • Tenno in Conclave duels receive 150 damage and are knocked down.
  • Crush's visual effects will appear gold when cast by Mag Prime.

Augment

FracturingCrushMod
Main article: Fracturing Crush

Fracturing Crush is a Warframe Augment Mod for MagIcon272 Mag that increases the Casting Speed of Crush130xWhite Crush and allows to permanently reduce armor and temporarily immobilize survivors.

Fracturing Crush

Tips & Tricks

  • Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of Magnetic damage.
  • Crush does not rely on line of sight like Pull or the damage pulses from Shield Polarize, using mods for enemy radar such Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.

Bugs

  • Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
  • Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while frozen. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.

Expand/Collapse

See Also