Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
|Range:8 / 10 / 13 / 18 m|
- Magnetizing the bones of enemies within 8 / 10 / 13 / 18 meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting 1000
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- Damage is affected by Power Strength.
- Radius is affected by Power Range.
- Enemies that walk into the area of effect after the ability has been cast are not affected.
- Suspended enemies are incapacitated until the damage is applied. Enemies that aren't killed by the damage will land on their feet and resume their assault.
- Cannot be used while in mid-air.
- Has a cast time of 2.7 seconds and a cooldown between casts of 0.75 seconds.
- Conclave rating: 50 / 50 / 85 / 120.
- Tenno in Conclave duels receive 150 damage and are knocked down.
- Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of Magnetic damage.
- Crush does not rely on line of sight like Pull or the damage pulses from Shield Polarize, using Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration has no positive effect on this ability.
- Reduces radius to 6.12 meters.
- Maximized Power Efficiency reduces cost to 25 energy.
- Has no negative effect on this ability.
- Maximized Power Range increases radius to 46.8 meters.
- Reduces damage to 400.
- Reduces shields by 5%.
- Maximized Power Strength increases damage to 2290.
- Increases cost to 155 energy.