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(Range, cast time and cooldown) |
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| contents = Magnetize the bones of nearby enemies, causing them to collapse upon themselves. |
| contents = Magnetize the bones of nearby enemies, causing them to collapse upon themselves. |
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| notes = <br/> |
| notes = <br/> |
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− | * |
+ | *Radius of '''8''' / '''10''' / '''13''' / '''18''' in-game meters, affected by Power Range ([[Stretch]] and [[Coil Mag Helmet|Coil helmet]]). |
+ | *Has a cast time of ~'''2.7''' seconds and an after cast cooldown of ~'''0.75''' seconds. |
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*Cost to equip of '''10''' / '''11''' / '''12''' / '''13''' which is then halved by the Polarity slot, rounded up. |
*Cost to equip of '''10''' / '''11''' / '''12''' / '''13''' which is then halved by the Polarity slot, rounded up. |
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− | *Deals '''1000''' damage at all levels. This is reduced by enemy armor and is affected by Power Strength ([[Focus]]). |
+ | *Deals '''1000''' damage at all levels. This is reduced by enemy [[Armor|armor]] and is affected by Power Strength ([[Focus]]). |
*Stuns enemies during animation and knocks them down afterwards. |
*Stuns enemies during animation and knocks them down afterwards. |
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*Enemies that walk into the AoE after the ability has been cast are not affected. |
*Enemies that walk into the AoE after the ability has been cast are not affected. |
Revision as of 02:47, 13 September 2013
Template:Ability
See Also
- Mag