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(Range, cast time and cooldown)
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| contents = Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
 
| contents = Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
 
| notes = <br/>
 
| notes = <br/>
*Range of '''X''' / '''X''' / '''X''' / '''12''' in-game meters. This is affected by Power Range ([[Stretch]]).
+
*Radius of '''8''' / '''10''' / '''13''' / '''18''' in-game meters, affected by Power Range ([[Stretch]] and [[Coil Mag Helmet|Coil helmet]]).
  +
*Has a cast time of ~'''2.7''' seconds and an after cast cooldown of ~'''0.75''' seconds.
 
*Cost to equip of '''10''' / '''11''' / '''12''' / '''13''' which is then halved by the Polarity slot, rounded up.
 
*Cost to equip of '''10''' / '''11''' / '''12''' / '''13''' which is then halved by the Polarity slot, rounded up.
*Deals '''1000''' damage at all levels. This is reduced by enemy armor and is affected by Power Strength ([[Focus]]).
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*Deals '''1000''' damage at all levels. This is reduced by enemy [[Armor|armor]] and is affected by Power Strength ([[Focus]]).
 
*Stuns enemies during animation and knocks them down afterwards.
 
*Stuns enemies during animation and knocks them down afterwards.
 
*Enemies that walk into the AoE after the ability has been cast are not affected.
 
*Enemies that walk into the AoE after the ability has been cast are not affected.

Revision as of 02:47, 13 September 2013

Template:Ability

See Also

  • Mag