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− | {{AbilityU10.3 |
+ | <onlyinclude>{{AbilityU10.3 |
| name = Crush |
| name = Crush |
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| gameimage = Crush.png |
| gameimage = Crush.png |
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| energy = 100 |
| energy = 100 |
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| description = Magnetizes the bones of nearby enemies, causing them to collapse upon themselves. |
| description = Magnetizes the bones of nearby enemies, causing them to collapse upon themselves. |
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− | | |
+ | | strength = 800 / 1000 / 1250/ 1500 (damage)<br> 10 / 15 / 20 / 25 (shields per hit) |
− | | |
+ | | duration = |
| range = 8 / 10 / 13 / 18 m |
| range = 8 / 10 / 13 / 18 m |
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− | | |
+ | | cardonly = {{{1|}}} |
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⚫ | *Magnetizing the bones of all enemies within a '''8 / 10 / 13 / 18''' meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting '''800 / 1000 / 1250 / 1500''' {{Icon|Proc|Magnetic|text}} damage over three segments. Crush deals '''800 / 1000 / 1250 / 1500''' extra damage over three segments as well to the main target of a {{A|Magnetize}} field. |
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+ | ***With a maxed {{M|Blind Rage}} and {{M|Intensify}}, a rank-3 Crush will deal<br>{{MathText|((Base Damage {{div}} 3) + (Extra Damage {{div}} 3)) {{mul}} (1 + Strength Mods){{exp|2}} {{eql}}}} {{Math|((1500 {{div}} 3) + (1500 {{div}} 3)) {{mul}} (1 + 1.29)^2|mt=y}} damage for each tick on a {{A|Magnetize}} target. |
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+ | **{{Icon|Proc|Magnetic|Text}} damage is effective against [[Shielded]] and [[Proto Shield]]s, but less effective against [[Alloy Armor]]. |
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+ | **{{Icon|Proc|Magnetic|Text}} status effect reduces a target's current and maximum shields by '''75%''' for '''4''' seconds. |
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+ | **Cast time of '''1.5''' seconds is affected by {{M|Natural Talent}} and {{M|Speed Drift}}. |
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+ | *Additionally, allied [[Warframe]]s and [[Companions]] in the radius of the ability have their [[shield]]s replenished by '''40''' on cast, plus an additional '''10 / 15 / 20 / 25''' per enemy hit per tick. |
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+ | **Shield restore per hit is affected by [[Ability Strength]], while the initial amount is '''not'''. |
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+ | **Crush can create, and boost into, [[Shields#Overshield|Overshields]]. |
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**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied. |
**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied. |
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− | *Cannot be used while in mid-air. |
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+ | **Some of them will appear gold when cast by Mag Prime. |
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− | *Has a cast time of '''2.7''' seconds and a cooldown between casts of '''0.75''' seconds. |
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+ | *Casting Crush will interrupt any other action and will force Mag in place for the entire animation. |
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− | *[[Tenno]] in Conclave duels receive '''150''' damage and are knocked down. |
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+ | |||
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+ | |augment = |
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+ | [[File:FracturingCrush.png|200px|left]] |
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+ | {{main|Fracturing Crush}} |
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+ | {{#lst:Fracturing Crush|intro}} |
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+ | {{#lsth:Fracturing Crush|Stats}} |
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+ | {{clr}} |
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+ | |||
|tips = |
|tips = |
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− | *Crush deals less damage against the [[Grineer]] but deals extra to shielded Corpus units, due to the traditional effects of |
+ | *Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of {{Icon|Proc|Magnetic|Text}} damage. |
− | *Crush does not rely on line of sight |
+ | *Crush does not rely on line of sight, using mods for enemy radar such {{M|Enemy Sense}} makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings. |
+ | |||
− | |max = |
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+ | |bugs = {{clr}} |
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− | [[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
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+ | *[[Maneuvers|Sliding]] while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally. |
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− | *[[Maximized Power Duration]] has no positive effect on this ability. |
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+ | *Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground. |
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− | **Reduces radius to '''6.12''' meters. |
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+ | *[[Shields#Overshield|Overshields]] will apply to allied [[Operator]]s as well, up to a maximum of '''500''' [[shield]]s. |
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− | *[[Maximized Power Efficiency]] reduces cost to '''25''' energy. |
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− | **Has no negative effect on this ability. |
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− | *[[Maximized Power Range]] increases radius to '''46.8''' meters. |
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− | **Reduces total damage to '''400'''. |
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− | **Reduces shields by '''5%'''. |
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− | *[[Maximized Power Strength]] total damage to '''2840'''. |
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− | **Increases cost to '''155''' energy. |
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− | }} |
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<noinclude> |
<noinclude> |
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+ | |max = {{WFmax|target|mag4}} |
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+ | }}</onlyinclude> |
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+ | |||
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[[de:Zermalmen]] |
[[de:Zermalmen]] |
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+ | [[es:Aplastar]] |
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+ | [[it:Crush]] |
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[[ru:Сокрушение]] |
[[ru:Сокрушение]] |
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− | + | [[Category:Mag]] |
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− | <noinclude>[[Category:Mag]]</noinclude> |
Revision as of 12:41, 12 December 2019
4 100 |
Crush Magnetize the bones of nearby enemies, causing them to collapse upon themselves. Introduced in Vanilla (2012-10-25) |
Strength:800 / 1000 / 1250/ 1500 (damage) 10 / 15 / 20 / 25 (shields per hit) | |
Duration:N/A | |||
Range:8 / 10 / 13 / 18 m |
Info
- Magnetizing the bones of all enemies within a 8 / 10 / 13 / 18 meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting 800 / 1000 / 1250 / 1500 Script error: The function "Proc" does not exist. damage over three segments. Crush deals 800 / 1000 / 1250 / 1500 extra damage over three segments as well to the main target of a Magnetize field.
- Damage and extra damage are affected by Ability Strength.
- Damage and extra damage are evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
- With a maxed Blind Rage and Intensify, a rank-3 Crush will deal
((Base Damage ÷ 3) + (Extra Damage ÷ 3)) × (1 + Strength Mods)2 = ((1500 ÷ 3) + (1500 ÷ 3)) × (1 + 1.29)^2 = 5,244.1 damage for each tick on a Magnetize target.
- With a maxed Blind Rage and Intensify, a rank-3 Crush will deal
- Script error: The function "Proc" does not exist. damage is effective against Shielded and Proto Shields, but less effective against Alloy Armor.
- Script error: The function "Proc" does not exist. status effect reduces a target's current and maximum shields by 75% for 4 seconds.
- Radius is affected by Ability Range.
- Cast time of 1.5 seconds is affected by Natural Talent and Speed Drift.
- Additionally, allied Warframes and Companions in the radius of the ability have their shields replenished by 40 on cast, plus an additional 10 / 15 / 20 / 25 per enemy hit per tick.
- Shield restore per hit is affected by Ability Strength, while the initial amount is not.
- Crush can create, and boost into, Overshields.
- Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
- Suspended enemies are incapacitated and suffer a Knockdown when the final damage tick is applied.
- Crush's visual effects are affected by Mag's chosen energy color.
- Some of them will appear gold when cast by Mag Prime.
- Casting Crush will interrupt any other action and will force Mag in place for the entire animation.
Augment
- Main article: Fracturing Crush
Fracturing Crush is a Warframe Augment Mod for Mag that increases the Casting Speed of Crush and allows to permanently reduce armor and temporarily immobilize survivors.
Fracturing CrushTips & Tricks
- Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of Script error: The function "Proc" does not exist. damage.
- Crush does not rely on line of sight, using mods for enemy radar such Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded
Bugs
- Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
- Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while frozen. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
- Overshields will apply to allied Operators as well, up to a maximum of 500 shields.