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{{AbilityU10.3
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<onlyinclude>{{AbilityU10.3
 
| name = Crush
 
| name = Crush
 
| gameimage = Crush.png
 
| gameimage = Crush.png
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| energy = 100
 
| energy = 100
 
| description = Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
 
| description = Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
| cost = 10 / 11 / 12 / 13
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| strength = 800 / 1000 / 1250/ 1500 (damage)<br> 10 / 15 / 20 / 25 (shields per hit)
| damage = 1000
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| duration =
 
| range = 8 / 10 / 13 / 18 m
 
| range = 8 / 10 / 13 / 18 m
| duration = N/A
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| cardonly = {{{1|}}}
   
  +
|info =
  +
*Magnetizing the bones of all enemies within a '''8 / 10 / 13 / 18''' meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting '''800 / 1000 / 1250 / 1500''' {{Icon|Proc|Magnetic|text}} damage over three segments. Crush deals '''800 / 1000 / 1250 / 1500''' extra damage over three segments as well to the main target of a {{A|Magnetize}} field.
  +
**Damage and extra damage are affected by [[Ability Strength]].
  +
**Damage and extra damage are evenly divided into three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
  +
***With a maxed {{M|Blind Rage}} and {{M|Intensify}}, a rank-3 Crush will deal<br>{{MathText|((Base Damage {{div}} 3) + (Extra Damage {{div}} 3)) {{mul}} (1 + Strength Mods){{exp|2}} {{eql}}}} {{Math|((1500 {{div}} 3) + (1500 {{div}} 3)) {{mul}} (1 + 1.29)^2|mt=y}} damage for each tick on a {{A|Magnetize}} target.
  +
**{{Icon|Proc|Magnetic|Text}} damage is effective against [[Shielded]] and [[Proto Shield]]s, but less effective against [[Alloy Armor]].
  +
**{{Icon|Proc|Magnetic|Text}} status effect reduces a target's current and maximum shields by '''75%''' for '''4''' seconds.
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**Radius is affected by [[Ability Range]].
  +
**Cast time of '''1.5''' seconds is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
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*Additionally, allied [[Warframe]]s and [[Companions]] in the radius of the ability have their [[shield]]s replenished by '''40''' on cast, plus an additional '''10 / 15 / 20 / 25''' per enemy hit per tick.
  +
**Shield restore per hit is affected by [[Ability Strength]], while the initial amount is '''not'''.
  +
**Crush can create, and boost into, [[Shields#Overshield|Overshields]].
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*Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
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**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
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*Crush's visual effects are affected by Mag's chosen energy color.
  +
**Some of them will appear gold when cast by Mag Prime.
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*Casting Crush will interrupt any other action and will force Mag in place for the entire animation.
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  +
|augment =
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[[File:FracturingCrush.png|200px|left]]
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{{main|Fracturing Crush}}
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{{#lst:Fracturing Crush|intro}}
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{{#lsth:Fracturing Crush|Stats}}
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{{clr}}
   
|info =
 
*Magnetizing the bones of enemies within '''8 / 10 / 13 / 18''' meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting '''1000''' {{Icon|Proc|Magnetic|text}} damage.
 
**Damage is affected by [[Power Strength]].
 
**Radius is affected by [[Power Range]].
 
**Enemies that walk into the area of effect after the ability has been cast are '''not''' affected.
 
**Suspended enemies are incapacitated until the damage is applied. Enemies that aren't killed by the damage will land on their feet and resume their assault.
 
*Cannot be used while in mid-air.
 
*Has a cast time of '''2.7''' seconds and a cooldown between casts of '''0.75''' seconds.
 
*[[Tenno]] in Conclave duels receive '''150''' damage and are knocked down.
 
*{{PAGENAME}}'s visual effects will appear gold when cast by Mag Prime.
 
 
|tips =
 
|tips =
*Crush deals less damage against the [[Grineer]] but deals extra to shielded Corpus units, due to the traditional effects of [[Damage 2.0/Magnetic Damage|Magnetic]] damage.
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*Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of {{Icon|Proc|Magnetic|Text}} damage.
*Crush does not rely on line of sight like [[Pull]] or the damage pulses from [[Shield Polarize]], using [[Enemy Sense]] makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
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*Crush does not rely on line of sight, using mods for enemy radar such {{M|Enemy Sense}} makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
|max =
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[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
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|bugs = {{clr}}
*[[Maximized Power Duration]] has no positive effect on this ability.
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*[[Maneuvers|Sliding]] while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
**Reduces radius to '''6.12''' meters.
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*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
*[[Maximized Power Efficiency]] reduces cost to '''25''' energy.
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*[[Shields#Overshield|Overshields]] will apply to allied [[Operator]]s as well, up to a maximum of '''500''' [[shield]]s.
**Has no negative effect on this ability.
 
*[[Maximized Power Range]] increases radius to '''46.8''' meters.
 
**Reduces damage to '''400'''.
 
**Reduces shields by '''5%'''.
 
*[[Maximized Power Strength]] increases damage to '''2840'''.
 
**Increases cost to '''155''' energy.
 
}}
 
 
<noinclude>
 
<noinclude>
==See also==
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|max = {{WFmax|target|mag4}}
* [[Mag]]
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</noinclude>
  +
}}</onlyinclude>
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==See Also==
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* {{WF|Mag}}
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__NOTOC__
 
[[de:Zermalmen]]
 
[[de:Zermalmen]]
  +
[[es:Aplastar]]
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[[it:Crush]]
 
[[ru:Сокрушение]]
 
[[ru:Сокрушение]]
__NOTOC__
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[[Category:Warframe Abilities]]
<noinclude></noinclude>
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[[Category:Magnetic Damage]]
</noinclude><noinclude>
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[[Category:Mag]]
[[Category:Warframe Abilities]]</noinclude><noinclude>
 
[[Category:Magnetic Damage]]</noinclude><noinclude>
 
[[Category:Mag]]</noinclude>
 
[[Category:Cannot Use In Air]]
 

Latest revision as of 12:41, December 12, 2019

CrushModU15 Crush
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Strength:800 / 1000 / 1250/ 1500 (damage)
10 / 15 / 20 / 25 (shields per hit)
Duration:N/A
Range:8 / 10 / 13 / 18 m
Expand


See AlsoEdit

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