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<onlyinclude>{{AbilityU10.3
{{Ability
 
| name = Crush
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| name = Crush
| hotkey = 4
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| gameimage = Crush.png
| energy = 100
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| cardimage = CrushModU15.jpeg
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| hotkey = 4
| contents = Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
 
| notes = <br/>
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| energy = 100
 
| description = Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
*Range of '''X''' / '''X''' / '''X''' / '''12''' in-game meters. This is affected by Power Range ([[Stretch]]).
 
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| strength = 800 / 1000 / 1250/ 1500 (damage)<br> 10 / 15 / 20 / 25 (shields per hit)
*Cost to equip of '''10''' / '''11''' / '''12''' / '''13''' which is then halved by the Polarity slot, rounded up.
 
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| duration =
*Deals '''1000''' damage at all levels. This is reduced by enemy armor and is affected by Power Strength ([[Focus]]).
 
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| range = 8 / 10 / 13 / 18 m
*Stuns enemies during animation and knocks them down afterwards.
 
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| cardonly = {{{1|}}}
*Enemies that walk into the AoE after the ability has been cast are not affected.
 
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*Cannot be used while in mid-air.
 
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|info =
*'''Ability is due to be modified so that damage is done earlier in the animation.'''
 
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*Magnetizing the bones of all enemies within a '''8 / 10 / 13 / 18''' meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting '''800 / 1000 / 1250 / 1500''' {{Icon|Proc|Magnetic|text}} damage over three segments. Crush deals '''800 / 1000 / 1250 / 1500''' extra damage over three segments as well to the main target of a {{A|Magnetize}} field.
|gameimage = Crush.png|cardimage = Crush2.png}}
 
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**Damage and extra damage are affected by [[Ability Strength]].
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**Damage and extra damage are evenly divided into three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
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***With a maxed {{M|Blind Rage}} and {{M|Intensify}}, a rank-3 Crush will deal<br>{{MathText|((Base Damage {{div}} 3) + (Extra Damage {{div}} 3)) {{mul}} (1 + Strength Mods){{exp|2}} {{eql}}}} {{Math|((1500 {{div}} 3) + (1500 {{div}} 3)) {{mul}} (1 + 1.29)^2|mt=y}} damage for each tick on a {{A|Magnetize}} target.
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**{{Icon|Proc|Magnetic|Text}} damage is effective against [[Shielded]] and [[Proto Shield]]s, but less effective against [[Alloy Armor]].
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**{{Icon|Proc|Magnetic|Text}} status effect reduces a target's current and maximum shields by '''75%''' for '''4''' seconds.
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**Radius is affected by [[Ability Range]].
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**Cast time of '''1.5''' seconds is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
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*Additionally, allied [[Warframe]]s and [[Companions]] in the radius of the ability have their [[shield]]s replenished by '''40''' on cast, plus an additional '''10 / 15 / 20 / 25''' per enemy hit per tick.
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**Shield restore per hit is affected by [[Ability Strength]], while the initial amount is '''not'''.
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**Crush can create, and boost into, [[Shields#Overshield|Overshields]].
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*Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
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**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
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*Crush's visual effects are affected by Mag's chosen energy color.
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**Some of them will appear gold when cast by Mag Prime.
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*Casting Crush will interrupt any other action and will force Mag in place for the entire animation.
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|augment =
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[[File:FracturingCrush.png|200px|left]]
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{{main|Fracturing Crush}}
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{{#lst:Fracturing Crush|intro}}
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{{#lsth:Fracturing Crush|Stats}}
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{{clr}}
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|tips =
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*Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of {{Icon|Proc|Magnetic|Text}} damage.
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*Crush does not rely on line of sight, using mods for enemy radar such {{M|Enemy Sense}} makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
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|bugs = {{clr}}
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*[[Maneuvers|Sliding]] while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
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*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
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*[[Shields#Overshield|Overshields]] will apply to allied [[Operator]]s as well, up to a maximum of '''500''' [[shield]]s.
 
<noinclude>
 
<noinclude>
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|max = {{WFmax|target|mag4}}
 
</noinclude>
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}}</onlyinclude>
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==See Also==
 
==See Also==
* [[Mag (Warframe)|Mag]]
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* {{WF|Mag}}
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__NOTOC__
</noinclude><noinclude>
 
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[[de:Zermalmen]]
[[Category:Warframe Mods]]</noinclude>
 
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[[es:Aplastar]]
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[[it:Crush]]
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[[ru:Сокрушение]]
 
[[Category:Warframe Abilities]]
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[[Category:Magnetic Damage]]
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[[Category:Mag]]

Revision as of 12:41, 12 December 2019

CrushModx256 Crush130xWhite
4
EnergyOrb100
Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:800 / 1000 / 1250/ 1500 (damage)
10 / 15 / 20 / 25 (shields per hit)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8 / 10 / 13 / 18 m

Info

  • Magnetizing the bones of all enemies within a 8 / 10 / 13 / 18 meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting 800 / 1000 / 1250 / 1500 Script error: The function "Proc" does not exist. damage over three segments. Crush deals 800 / 1000 / 1250 / 1500 extra damage over three segments as well to the main target of a Magnetize130xWhite Magnetize field.
    • Damage and extra damage are affected by Ability Strength.
    • Damage and extra damage are evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
      • With a maxed Mod TT 20px Blind Rage and Mod TT 20px Intensify, a rank-3 Crush will deal
        ((Base Damage ÷ 3) + (Extra Damage ÷ 3)) × (1 + Strength Mods)2 = ((1500 ÷ 3) + (1500 ÷ 3)) × (1 + 1.29)^2 = 5,244.1 damage for each tick on a Magnetize130xWhite Magnetize target.
    • Script error: The function "Proc" does not exist. damage is effective against Shielded and Proto Shields, but less effective against Alloy Armor.
    • Script error: The function "Proc" does not exist. status effect reduces a target's current and maximum shields by 75% for 4 seconds.
    • Radius is affected by Ability Range.
    • Cast time of 1.5 seconds is affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
  • Additionally, allied Warframes and Companions in the radius of the ability have their shields replenished by 40 on cast, plus an additional 10 / 15 / 20 / 25 per enemy hit per tick.
    • Shield restore per hit is affected by Ability Strength, while the initial amount is not.
    • Crush can create, and boost into, Overshields.
  • Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
    • Suspended enemies are incapacitated and suffer a Knockdown when the final damage tick is applied.
  • Crush's visual effects are affected by Mag's chosen energy color.
    • Some of them will appear gold when cast by Mag Prime.
  • Casting Crush will interrupt any other action and will force Mag in place for the entire animation.

Augment

FracturingCrushMod
Main article: Fracturing Crush

Fracturing Crush is a Warframe Augment Mod for MagIcon272 Mag that increases the Casting Speed of Crush130xWhite Crush and allows to permanently reduce armor and temporarily immobilize survivors.

Fracturing Crush

Tips & Tricks

  • Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of Script error: The function "Proc" does not exist. damage.
  • Crush does not rely on line of sight, using mods for enemy radar such Mod TT 20px Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
  • Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while frozen. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
  • Overshields will apply to allied Operators as well, up to a maximum of 500 shields.

Expand/Collapse

See Also