FANDOM


m (Removed Conclave info. Already present in Conclave:Crush page)
 
(4 intermediate revisions by 4 users not shown)
Line 25: Line 25:
 
*Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
 
*Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
 
**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
 
**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
*[[Tenno]] in Conclave duels receive '''150''' damage and are knocked down.
 
 
*Crush's visual effects are affected by Mag's chosen energy color.
 
*Crush's visual effects are affected by Mag's chosen energy color.
 
**Some of them will appear gold when cast by Mag Prime.
 
**Some of them will appear gold when cast by Mag Prime.
Line 38: Line 37:
   
 
|tips =
 
|tips =
*Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of [[Damage 2.0/Magnetic Damage|Magnetic]] damage.
+
*Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of {{Icon|Proc|Magnetic|Text}} damage.
 
*Crush does not rely on line of sight, using mods for enemy radar such {{M|Enemy Sense}} makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
 
*Crush does not rely on line of sight, using mods for enemy radar such {{M|Enemy Sense}} makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
   
Line 45: Line 44:
 
*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
 
*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
 
*[[Shields#Overshield|Overshields]] will apply to allied [[Operator]]s as well, up to a maximum of '''500''' [[shield]]s.
 
*[[Shields#Overshield|Overshields]] will apply to allied [[Operator]]s as well, up to a maximum of '''500''' [[shield]]s.
  +
<noinclude>
  +
|max = {{WFmax|target|mag4}}
  +
</noinclude>
 
}}</onlyinclude>
 
}}</onlyinclude>
   
Line 54: Line 56:
 
[[it:Crush]]
 
[[it:Crush]]
 
[[ru:Сокрушение]]
 
[[ru:Сокрушение]]
[[Category:Cannot Use In Air]]
 
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]
 
[[Category:Magnetic Damage]]
 
[[Category:Magnetic Damage]]

Latest revision as of 12:41, December 12, 2019

CrushModU15 Crush
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Strength:800 / 1000 / 1250/ 1500 (damage)
10 / 15 / 20 / 25 (shields per hit)
Duration:N/A
Range:8 / 10 / 13 / 18 m
Expand


See AlsoEdit

Community content is available under CC-BY-SA unless otherwise noted.