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{{UpdateMe|{{ver|22.12}} has added shields gain per hit}}
 
 
<onlyinclude>{{AbilityU10.3
 
<onlyinclude>{{AbilityU10.3
 
| name = Crush
 
| name = Crush
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|info =
 
|info =
*Magnetizing the bones of all enemies within a '''8 / 10 / 13 / 18''' meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting '''800 / 1000 / 1250/ 1500''' {{Icon|Proc|Magnetic|text}} damage over three ticks. Crush deals '''800 / 1000 / 1250/ 1500''' extra damage to targets being affected by [[Magnetize]].
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*Magnetizing the bones of all enemies within a '''8 / 10 / 13 / 18''' meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting '''800 / 1000 / 1250 / 1500''' {{Icon|Proc|Magnetic|text}} damage over three segments. Crush deals '''800 / 1000 / 1250 / 1500''' extra damage over three segments as well to the main target of a {{A|Magnetize}} field.
**Damage is affected by [[Ability Strength]], while extra damage to magnetized targets is '''not'''.
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**Damage and extra damage are affected by [[Ability Strength]].
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**Damage and extra damage are evenly divided into three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
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***With a maxed {{M|Blind Rage}} and {{M|Intensify}}, a rank-3 Crush will deal<br>{{MathText|((Base Damage {{div}} 3) + (Extra Damage {{div}} 3)) {{mul}} (1 + Strength Mods){{exp|2}} {{eql}}}} {{Math|((1500 {{div}} 3) + (1500 {{div}} 3)) {{mul}} (1 + 1.29)^2|mt=y}} damage for each tick on a {{A|Magnetize}} target.
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**{{Icon|Proc|Magnetic|Text}} damage is effective against [[Shielded]] and [[Proto Shield]]s, but less effective against [[Alloy Armor]].
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**{{Icon|Proc|Magnetic|Text}} status effect reduces a target's current and maximum shields by '''75%''' for '''4''' seconds.
 
**Radius is affected by [[Ability Range]].
 
**Radius is affected by [[Ability Range]].
**Cast time of '''1.5''' seconds is affected by {{M|Natural Talent}} or {{M|Speed Drift}}.
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**Cast time of '''1.5''' seconds is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
***Damage is evenly divided into three segments over three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
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*Additionally, allied [[Warframe]]s and [[Companions]] in the radius of the ability have their [[shield]]s replenished by '''40''' on cast, plus an additional '''10 / 15 / 20 / 25''' per enemy hit per tick.
***Enemies that walk into the area of effect after the ability has been cast will be caught for the remaining damage ticks.
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**Shield restore per hit is affected by [[Ability Strength]], while the initial amount is '''not'''.
*Additionally, Mag, allied [[Tenno]], and allied [[Companions]] in the radius of the ability have their shields replenished by '''40 + ( 30 / 45 / 60 / 75 per enemy )''' over three ticks.
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**Crush can create, and boost into, [[Shields#Overshield|Overshields]].
**The exact amount of [[Shield]]s replenished is '''40''' on an initial cast with '''10 / 15 / 20 / 25''' added per tick per enemy. [[Shield]]s per tick is affected by [[Ability Strength]], while the initial '''40''' [[Shield]]s is '''not'''.
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*Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
**[[Shield]]s restored past the target's maximum shield amount will be applied as [[Shields#Overshield|Overshields]].
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**Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
**Enemies that walk into the area of effect after the ability has been cast will be counted for additional [[Shield]]s for the remaining ticks.
 
*Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
 
*[[Tenno]] in Conclave duels receive '''150''' damage and are knocked down.
 
 
*Crush's visual effects are affected by Mag's chosen energy color.
 
*Crush's visual effects are affected by Mag's chosen energy color.
 
**Some of them will appear gold when cast by Mag Prime.
 
**Some of them will appear gold when cast by Mag Prime.
 
*Casting Crush will interrupt any other action and will force Mag in place for the entire animation.
 
*Casting Crush will interrupt any other action and will force Mag in place for the entire animation.
**Cannot be used in mid-air or while on a [[Maneuvers#Zipline|zipline]].
 
   
 
|augment =
 
|augment =
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|tips =
 
|tips =
*Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of [[Damage 2.0/Magnetic Damage|Magnetic]] damage.
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*Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of {{Icon|Proc|Magnetic|Text}} damage.
 
*Crush does not rely on line of sight, using mods for enemy radar such {{M|Enemy Sense}} makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
 
*Crush does not rely on line of sight, using mods for enemy radar such {{M|Enemy Sense}} makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
   
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*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
 
*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
 
*[[Shields#Overshield|Overshields]] will apply to allied [[Operator]]s as well, up to a maximum of '''500''' [[shield]]s.
 
*[[Shields#Overshield|Overshields]] will apply to allied [[Operator]]s as well, up to a maximum of '''500''' [[shield]]s.
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<noinclude>
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|max = {{WFmax|target|mag4}}
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</noinclude>
 
}}</onlyinclude>
 
}}</onlyinclude>
   
 
==See Also==
 
==See Also==
* [[Mag]]
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* {{WF|Mag}}
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__NOTOC__
 
[[de:Zermalmen]]
 
[[de:Zermalmen]]
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[[es:Aplastar]]
 
[[it:Crush]]
 
[[it:Crush]]
 
[[ru:Сокрушение]]
 
[[ru:Сокрушение]]
__NOTOC__<noinclude>
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[[Category:Warframe Abilities]]
[[Category:Cannot Use In Air]]</noinclude><noinclude>
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[[Category:Magnetic Damage]]
[[Category:Warframe Abilities]]</noinclude><noinclude>
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[[Category:Mag]]
[[Category:Magnetic Damage]]</noinclude><noinclude>
 
[[Category:Mag]]</noinclude>
 

Latest revision as of 12:41, December 12, 2019

CrushModU15 Crush
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Strength:800 / 1000 / 1250/ 1500 (damage)
10 / 15 / 20 / 25 (shields per hit)
Duration:N/A
Range:8 / 10 / 13 / 18 m
Expand


See AlsoEdit

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