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*Magnetizing the bones of all enemies within a '''8 / 10 / 13 / 18''' meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting '''800 / 1000 / 1250/ 1500''' {{Icon|Proc|Magnetic|text}} damage over three ticks. Crush deals '''800 / 1000 / 1250/ 1500''' extra damage to targets being affected by [[Magnetize]].
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*Magnetizing the bones of all enemies within a '''8 / 10 / 13 / 18''' meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting '''800 / 1000 / 1250/ 1500''' {{Icon|Proc|Magnetic|text}} damage over three ticks. Crush deals '''800 / 1000 / 1250/ 1500''' extra damage to targets being affected by [[Magnetize]].
 
**Damage is affected by [[Ability Strength]], while extra damage to magnetized targets is '''not'''.
 
**Damage is affected by [[Ability Strength]], while extra damage to magnetized targets is '''not'''.
  +
**Radius is affected by [[Ability Range]].
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**Cast time of '''1.5''' seconds is affected by {{M|Natural Talent}} or {{M|Speed Drift}}.
 
***Damage is evenly divided into three segments over three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
 
***Damage is evenly divided into three segments over three ticks (each tick dealing '''1/3''' of the total damage) that are inflicted in succession over the course of the cast animation.
 
***Enemies that walk into the area of effect after the ability has been cast will be caught for the remaining damage ticks.
 
***Enemies that walk into the area of effect after the ability has been cast will be caught for the remaining damage ticks.
**Radius is affected by [[Ability Range]].
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*Additionally, Mag, allied [[Tenno]], and allied [[Companions]] in the radius of the ability have their shields replenished by '''40 + ( ? / ? / ? / 75 per enemy )''' over three ticks.
**Cast time of '''2.7''' seconds is affected by {{M|Natural Talent}} or {{M|Speed Drift}}.
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**The exact amount of [[Shield]]s replenished is '''40''' on an initial cast with '''? / ? / ? / 25''' added per tick per enemy. [[Shield]]s per tick is affected by [[Ability Strength]], while the initial '''40''' [[Shield]]s is '''not'''.
  +
**[[Shield]]s restored past the target's maximum shield amount will be applied as [[Shields#Overshield|Overshields]].
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**Enemies that walk into the area of effect after the ability has been cast will be counted for additional [[Shield]]s for the remaining ticks.
 
*Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
 
*Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
 
*[[Tenno]] in Conclave duels receive '''150''' damage and are knocked down.
 
*[[Tenno]] in Conclave duels receive '''150''' damage and are knocked down.
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*[[Maneuvers|Sliding]] while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
 
*[[Maneuvers|Sliding]] while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
 
*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
 
*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
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*[[Shields#Overshield|Overshields]] will apply to allied [[Operator]]s as well, up to a maximum of '''500''' [[shield]]s.
 
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Revision as of 20:06, February 16, 2018


CrushModU15 Crush
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Strength:800 / 1000 / 1250/ 1500 (damage)
 ?? / ?? / ?? / 25 (shields per hit)
Duration:N/A
Range:8 / 10 / 13 / 18 m
Expand


See Also

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