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(After-cast delay recently removed in a patch (20.6.1).)
(top: Replacing mod links with Template:M, replaced: Enemy Sense → {{M|Enemy Sense}}, Natural Talent → {{M|Natural Talent}}, Speed Drift → {{M|Speed Drift}})
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***Enemies that walk into the area of effect after the ability has been cast will be caught for the remaining damage ticks.
 
***Enemies that walk into the area of effect after the ability has been cast will be caught for the remaining damage ticks.
 
**Radius is affected by [[Ability Range]].
 
**Radius is affected by [[Ability Range]].
**Cast time of '''2.7''' seconds is affected by [[Natural Talent]] or [[Speed Drift]].
+
**Cast time of '''2.7''' seconds is affected by {{M|Natural Talent}} or {{M|Speed Drift}}.
 
*Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
 
*Suspended enemies are incapacitated and suffer a [[Knockdown]] when the final damage tick is applied.
 
*[[Tenno]] in Conclave duels receive '''150''' damage and are knocked down.
 
*[[Tenno]] in Conclave duels receive '''150''' damage and are knocked down.
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|tips =
 
|tips =
 
*Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of [[Damage 2.0/Magnetic Damage|Magnetic]] damage.
 
*Crush deals less damage against the [[Grineer]] but deals extra to shielded [[Corpus]] units, due to the traditional effects of [[Damage 2.0/Magnetic Damage|Magnetic]] damage.
*Crush does not rely on line of sight, using mods for enemy radar such [[Enemy Sense]] makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
+
*Crush does not rely on line of sight, using mods for enemy radar such {{M|Enemy Sense}} makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
   
 
|bugs = {{clr}}
 
|bugs = {{clr}}

Revision as of 13:33, November 5, 2017

CrushModU15 Crush
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Strength:800 / 1000 / 1250/ 1500 (damage)
Duration:N/A
Range:8 / 10 / 13 / 18 m
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See Also

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