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**Increases cost to '''155''' energy.
 
**Increases cost to '''155''' energy.
 
|bugs = *[[Maneuvers|Sliding]] while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
 
|bugs = *[[Maneuvers|Sliding]] while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Frost|frozen.]] The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.}}
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*Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while [[Damage_2.0/Cold_Damage|frozen]]. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.}}
 
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==See also==
 
==See also==

Revision as of 04:59, 9 December 2015

CrushModx256 Crush130xWhite
4
EnergyOrb100
Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:1500
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8 / 10 / 13 / 18 m

Info

  • Magnetizing the bones of enemies within 8 / 10 / 13 / 18 meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting a total 1500 Script error: The function "Proc" does not exist. damage over three ticks.
    • Damage is affected by Power Strength.
    • Damage is evenly divided into three segments over three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
    • Radius is affected by Power Range.
    • Enemies that walk into the area of effect after the ability has been cast will be caught during each damage tick.
    • Suspended enemies are incapacitated and suffer a Knockdown when the final damage tick is applied.
  • Cannot be used while in mid-air.
  • Has a cast time of 2.7 seconds and a cooldown between casts of 0.75 seconds.
  • Tenno in Conclave duels receive 150 damage and are knocked down.
  • Crush's visual effects will appear gold when cast by Mag Prime.

Augment

FracturingCrushMod
Main article: Fracturing Crush

Fracturing Crush is a Warframe Augment Mod for MagIcon272 Mag that increases the Casting Speed of Crush130xWhite Crush and allows to permanently reduce armor and temporarily immobilize survivors.


Rank Casting Speed Increase Armor Reduction Root Duration Cost
0 +50% 30% 4s 6
1 +50% 45% 5s 7
2 +50% 60% 6s 8
3 +50% 75% 7s 9

Tips & Tricks

  • Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of Magnetic damage.
  • Crush does not rely on line of sight like Pull or the damage pulses from Shield Polarize, using Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bugs

  • Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
  • Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while frozen. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.

Expand/Collapse

See also