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Crush

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{{UpdateMe|{{ver|22.12}} has added shields gain per hit}}
 
<onlyinclude>{{AbilityU10.3
 
<onlyinclude>{{AbilityU10.3
 
| name = Crush
 
| name = Crush
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**{{Icon|Proc|Magnetic|Text}} status effect reduces a target's current and maximum shields by '''75%''' for '''4''' seconds.
 
**{{Icon|Proc|Magnetic|Text}} status effect reduces a target's current and maximum shields by '''75%''' for '''4''' seconds.
 
**Radius is affected by [[Ability Range]].
 
**Radius is affected by [[Ability Range]].
**Cast time of '''1.5''' seconds is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
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**Cast time of '''1.5''' seconds is affected by {{M|Natural Talent}} or {{M|Speed Drift}}.
 
*Additionally, allied [[Warframe]]s and [[Companions]] in the radius of the ability have their [[shield]]s replenished by '''40''' on cast, plus an additional '''10 / 15 / 20 / 25''' per enemy hit per tick.
 
*Additionally, allied [[Warframe]]s and [[Companions]] in the radius of the ability have their [[shield]]s replenished by '''40''' on cast, plus an additional '''10 / 15 / 20 / 25''' per enemy hit per tick.
 
**Shield restore per hit is affected by [[Ability Strength]], while the initial amount is '''not'''.
 
**Shield restore per hit is affected by [[Ability Strength]], while the initial amount is '''not'''.
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