4 100 |
Crush Magnetize the bones of nearby enemies, causing them to collapse upon themselves. Introduced in Vanilla (2012-10-25) |
Strength:800 / 1000 / 1250 / 1500 Magnetic (base damage) 800 / 1000 / 1250 / 1500 Magnetic (extra damage to targeted Magnetize) 10 / 15 / 20 / 25 (shields per hit) | |
Duration:N/A | |||
Range:18 m | |||
Misc: 40 (Shield restore on cast) |
Info
- Magnetizing the bones of all enemies within a 18 meter radius, Mag suspends her victims in the air and forcefully compresses their bodies inflicting 800 / 1000 / 1250 / 1500 Magnetic damage over three segments. Additionally, Mag and her allies recover 10 / 15 / 20 / 25 shields per enemy hit per tick, to a maximum of 30 / 45 / 60 / 75 per enemy.
- Damage and shield restore per hit are affected by Ability Strength.
- Damage is evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation, whereas extra damage is fully dealt on each tick.
- With a maxed Blind Rage and Intensify, a rank-3 Crush will deal
((Base Damage ÷ 3) + Extra Damage ) × (1 + Strength Mods) Magnetize bonus damage = ((1500 ÷ 3) + 1500 ) × (1 + 0.30)^2 = 3,380 damage for each tick. Totaling to 10,140 damage.
- With a maxed Blind Rage and Intensify, a rank-3 Crush will deal
- Radius is affected by Ability Range.
- Initial shield restore is not affected by mods.
- Cast time of 1.5 seconds is affected by Casting Speed and Fracturing Crush.
- Shield restore can flow into Overshields.
- Allies affected by the shield restore include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
- Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
- Suspended enemies are incapacitated and suffer a Knockdown when the final damage tick is applied.
- Ability Synergy: The main target of Magnetize receives an additional 800 / 1000 / 1250 / 1500 Magnetic damage from Crush.
- Bonus damage is affected by Ability Strength.
- Some of Crush's visual effects will appear gold when cast by Mag Prime.
- Casting Crush is a full-body animation that will prevent movement for the entire animation.
Augment
- Main article: Fracturing Crush
Fracturing Crush is a Warframe Augment Mod for Mag that increases the Casting Speed of Crush and allows to permanently reduce armor and temporarily immobilize survivors.
Fracturing CrushTips & Tricks
- Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of Magnetic damage.
- Crush does not rely on line of sight, using mods for enemy radar such Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded
Bugs
- Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
- Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while frozen. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
- Overshields will apply to allied Operators as well, up to a maximum of 500 shields.