WARFRAME Wiki
Advertisement
WARFRAME Wiki

Crossing Snakes is a stance mod for Dual Sword type weapons. Wielders of this Stance thrust at foes with deadly jabs.

Can be equipped on:

✓ denotes weapon with matching Stance polarity


Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
East to West
(While Not Moving)
Default Melee Attack
 200%
Default Melee Attack
 300%
Default Melee Attack
 300%
Default Melee Attack
 2x 200% DmgImpactSmall64.png
888.9%/s 1.4s CrossingSnakesCombo0.gif
Lacerating Leap
(While Moving)
Default Melee Attack
 2x 100%
Default Melee Attack
 2x 100%
Default Melee Attack
 2x 200%
Default Melee Attack
 100%
486.5%/s 1.9s CrossingSnakesCombo1.gif
Northern Coil
(While Blocking & Moving)
Default Melee Attack
 2x 100%
 200%
 200% DmgImpactSmall64.png
Default Melee Attack
 2x 200%
454.5%/s 2.2s CrossingSnakesCombo2.gif
Twin Fang
(While Blocking)
Default Melee Attack
 2x 100% Lifted b.png
Default Melee Attack
 2x 100% DmgSlashSmall64.png
 2x 200% Knockdown b.png
333.3%/s 2.4s CrossingSnakesCombo3.gif
Northern Coil
(Heavy Attack)
Heavy Attack
 2x 250% Knockdown b.png
Heavy Attack
 2x 250% Knockdown b.png
0.0%/s N/A DualSwordsComboHeavy.gif
Trimming Flowers
(While Sliding)
Default Melee Attack
360° Attack 200%
0.0%/s N/A DualSwordsComboSlide.gif
Red Soil
(While In Air)
Default Melee Attack
 200%
Default Melee Attack
 200%
Default Melee Attack
 2x 200% Knockdown b.png
0.0%/s N/A DualSwordsComboAir.gif
Weightless Steel
(While Wall Latching)
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A DualSwordsComboWall.gif
Mirrored Spike
(On Knocked Down Enemy)
Default Melee Attack
 2x 800% DmgSlashSmall64.png
0.0%/s N/A DualSwordsComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 200%
Slam 100%
0.0%/s N/A DualSwordsComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • The third attack of East to West does 50% bonus DmgPunctureSmall64.png Puncture damage

Media[]

See also[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from East to West's second attack.
  • Removed the forced Slash proc from East to West's third attack.
  • Removed the forced Impact procs from Lacerating Leap's first attack.
  • Removed the forced Impact procs from Lacerating Leap's third attack.
  • Removed the forced Impact proc from the third hit of Northern Coil's first attack.
  • Removed the knockdown from Northern Coil's second attack.
  • Removed the forced Impact proc from the second hit of Twin Fang's first attack.
Advertisement