FANDOM


(Code cleanup, use of Visual WeaponInfoBox editor is advised for future stat edits)
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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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|name =
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<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
-->
|heavy attack windup = 0.6 s
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<!--Statistics-->
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|image =
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|mastery level =
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|slot =
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|type =
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|trigger =
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<!--Utility-->
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|ammo type =
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|flight speed =
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|range =
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|noise level =
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|fire rate =
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|spool =
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|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|disposition =
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|melee range =
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|combo duration =
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|block angle =
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|follow through =
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<!--Normal Attacks-->
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|normal impact =
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|normal puncture =
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|normal slash =
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|normal element =
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|normal damage =
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|normal pellet count =
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|normal burst count =
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|normal critical chance =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
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<!--Charge Attacks-->
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|charge impact =
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|charge puncture =
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|charge slash =
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|charge element =
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|charge damage =
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|charge time =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
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<!--Area Attacks-->
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|area impact =
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|area puncture =
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|area slash =
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|area element =
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|area damage =
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|area pellet count =
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|area critical chance =
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|area critical damage =
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|area status chance =
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|area radius =
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|area duration =
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|area falloff =
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|area ammo cost =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical damage =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
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|secondaryarea falloff =
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<!--Secondary Attacks-->
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|secondary impact =
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|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
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|secondary charge time =
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|secondary fire rate =
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|secondary trigger =
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|secondary ammo cost =
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<!--Throw Attacks (for Glaives)-->
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|throw impact =
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|throw puncture =
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|throw slash =
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|throw element =
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|throw damage =
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|throw critical chance =
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|throw critical damage =
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|throw status chance =
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|throw punchthrough =
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|throw falloff =
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|throw charge time =
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<!--Charged Throw Attacks (for Glaives)-->
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|charged throw impact =
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|charged throw puncture =
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|charged throw slash =
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|charged throw element =
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|charged throw damage =
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|charged throw critical chance =
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|charged throw critical damage =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
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<!--Slam Melee Attacks-->
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|slam attack =
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|slam radial damage =
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|slam radius =
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<!--Heavy Melee Attacks-->
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|heavy attack =
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|heavy attack windup =
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|heavy slam attack =
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|heavy slam radial damage =
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|heavy slam radius =
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<!--Other Melee Attacks-->
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|slide attack =
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|wall attack =
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<!--Miscellaneous-->
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|syndicate effect =
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|augments =
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|polarities =
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|exilus polarity =
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|stance polarity =
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|users =
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|introduced =
 
}}
 
}}
 
{{Codex|A strong blade forged using ceramic.}}
 
{{Codex|A strong blade forged using ceramic.}}

Latest revision as of 20:44, December 6, 2019

A strong blade forged using ceramic.

The Cronus is a ceramic sword wielded by Captain Vor.

Cronus can be sold for Credits645,000.

Manufacturing Requirements
Credits64
15,000
Morphics64
1
Ferrite64
500
PolymerBundle64
75
Time: 12 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

Weapon LoadoutsEdit

Acquisition

Cronus' main blueprint can be obtained from defeating Captain Vor on Tolstoj, Mercury.
Drop Chance Expected Nearly Guaranteed
Main Blueprint 5% 20 kills 135 ± 45 kills

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

TriviaEdit

  • Cronus (alternatively Cronos or Kronos) is the youngest of the twelve titans in Greek mythology and father of Zeus, Hades, and Poseidon.
  • Since Update 7.8, the Cronus Blueprint will only be a guaranteed reward the first time Tolstoj is completed and its drop chance exponentially decreases with each repetition. This was put in place to prevent credit farming.
  • The Cronus was the original melee weapon of the Stalker before update Update 7.11.

MediaEdit

  • Cronus in the Codex
  • The Cronus holstered by Captain Vor.
  • The Cronus blueprint on the mission reward screen.
  • Cronus drop orb after Update 18

Cronus Skins

Patch HistoryEdit

Update 26.0
  • Damage increased from 35 to 106.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 18%.
  • Critical Chance increased from 5% to 6%.
  • Slam Attack increased from 70 to 318.
  • Slide Attack increased from 75 to 106.
  • Parry Angle set to 55.

Update 7.8

  • The Cronus blueprint is now only a guaranteed drop the first time Tolstoj is completed; the percentage chance for it to drop continues to decrease on additional runs.

Vanilla

  • Item introduced with game release.

See AlsoEdit

Community content is available under CC-BY-SA unless otherwise noted.