The basic Corpus Crewman wields a CorpusEnergyRifle.png Dera rifle, and wears a light brown suit. These Crewmen are weak and easy to kill when encountered in small groups, but in numbers, they can easily bring down a Tenno with combined fire. The Dera weapon used by this crewman is significantly weaker than the Dera available to Tenno. They are the Corpus equivalent of the Lancer.

Farming Locations[edit | edit source]

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Normal Crewman

Glacial Blue' Pigments drop from normal Crewman in 10-packed quantities. Famous farming locations are various missions on Venus.

Target Planet Name Type Level Tile Set
IconCorpusB.svg Lua Copernicus Capture 25 - 30 Orokin Moon
IconCorpusB.svg Venus Aphrodite Mobile Defense 6 - 8 Corpus Outpost

Tactics[edit | edit source]

  • Crewmen possess the most generic combat tactics performed in the game. Shoot-and-run, cover-and-flank, and utilizing covers are the basis of these units.
    • Crewmen tend to fire their weapons continuously and rarely in bursts, unlike their Grineer counterpart Lancer.
    • Crewman can fire their Deras from both barrels, allowing them to shoot players on elevated areas more effectively.
  • Crewmen will occasionally take cover and blind-fire at their targets, albeit with suffered accuracy; (a) if ever their cover is half of their standing height, almost completely covering most of their weak spots, (b) if standing near a post or an end of a wall, they will rotate their weapons sideways, hiding most of their bodies until moving sideways reveal them.
  • They occasionally throw plasma grenades, and when behind cover there is an increased likelihood they will throw one.

Tips[edit | edit source]

  • All Crewmen come equipped with shields that don't normally regenerate. Magnetic b.png Magnetic damage, Cold b.png Cold damage and/or increased Impact b.svg Impact damage is advised to dispatch the Crewman's shields quickly.
    • Toxin b.png Toxin damage can bypass their shields completely and deal direct damage to health. Toxin b.png Toxin also does 50% more damage to Corpus health, making this damage type extremely devastating.
    • Upon contact with a Shield Osprey, their shields will gain an immediate bonus, along with a quick recharge and shorter recharge delay to their existing shields as long as they are connected.
  • Headshots are somewhat less practical because before the bonus multiplier comes into effect, the helmet can absorb and resist some of the damage. This technique is in direct contrast to the 3x multiplier on MOAs' exposed "fanny pack" weakspot

Trivia[edit | edit source]

  • Crewmen and other Corpus infantry (except MOAs and Ospreys) have their own language, which was added in Update 12.
  • Crewman energy shields were added in Update 11.0. Prior to that, they were incredibly fragile in combat.
  • In Update 11.0 the headshot multiplier on Crewman's helmet was reduced from 2.0x to 0.1x, (likely due to the introduction of Damage 2.0), making headshots impractical. To compensate for this the ability to shoot off helmets was later added in Update 12.0.
  • There is a small texture glitch where a Corpus Crewman will spawn with a red-orange jumpsuit, similar to the Corpus Tech. However, they still have the same stats and weapons of regular Crewmen, though they tend to be one or two levels higher than standard Corpus enemies.
    • They can be seen during Invasion and Crossfire missions, where they can be found inside the Grineer Galleon. They are also named 'Corpus Crewman', while regular variants are named 'Crewman', and their helmets are completely immune to health damage.
      • These crewmen only spawn in certain rooms. These rooms always have a window at the opposite end from where the player enters, and have 5 doors leading to small rooms on each side, most of them locked. No enemies will appear on radar prior to entering such rooms even if Mod TT 20px.pngEnemy Sense is equipped.
      • Anywhere between 3 and 5 will spawn in per room; they are not factored into the enemy count, nor will killing them contribute to it - if a player encounters such a room after the objective is complete Crewmen will still spawn and attack the player.
      • These types of crewmen can be viewed as part of a "boarding party" when raiding a Grineer Galleon/Asteroid Facility. They use a light blue portal-like "door" for each individual crewman, where they can be observed exiting out of, triggered once a player enters the room, and only lasting moments after crewmen make entry before dissipating. Note that you cannot use these portals in any way.
      • These Crewmen do not have their own Codex entries, which means they can always be scanned by a Codex Scanner and will always appear orange while zooming in with scanners.
  • As of Update 17.0, Elite Crewmen completely replace their regular counterparts. They do not replace Detron Crewmen if they appear.
  • They are sometimes called "boxheads" or "toaster heads" by the community, due to their distinctive helmet designs.

Variants[edit | edit source]

Juno Crewman General Miscellaneous
Introduced Update 28.0
Tileset Corpus Ship Codex Scans 20
Weapon Unknown Corpus pistol Other Drops None
Statistics Mod Drops Ammo Drum 0.7587%
Redirection 0.7587%
15 Endo 0.7587%
No Return 0.2211%
Speed Trigger 0.2211%
Target Cracker 0.2211%
80 Endo 0.0603%
Flesh 60
Slash b.svg+ Toxin b.png++ Viral b.png++ Impact b.svg- Gas b.png-
Shield 150
Impact b.svg++ Cold b.png++ Magnetic b.png+++ Puncture b.svg- Radiation b.png-
Base Level 1

Terra Crewman General Miscellaneous
Introduced Update 24.0
Tileset Orb Vallis Codex Scans 5
Weapon DETetra.png Tetra
Prova8point2.png Prova
Other Drops None
Statistics Mod Drops Metal Fiber 1.897%
Pistol Gambit 1.897%
Chilling Grasp 0.221%
Fury 0.221%
Infected Clip 0.221%
No Return 0.221%
Shotgun Savvy 0.221%
Guardian Derision 0.025%
Jagged Edge 0.025%
Rapid Resilience 0.025%
Vital Sense 0.025%
Flesh 100
Slash b.svg+ Toxin b.png++ Viral b.png++ Impact b.svg- Gas b.png-
Shield 200
Impact b.svg++ Cold b.png++ Magnetic b.png+++ Puncture b.svg- Radiation b.png-
Affinity 171.38
Base Level 1
Main article: Terra Crewman

Vapos Crewman General Miscellaneous
Introduced Update 25.0
Tileset Corpus Gas City Codex Scans 20
Weapon CorpusEnergyRifle.png Dera
Prova8point2.png Prova
Other Drops None
Statistics Mod Drops Ammo Drum 0.7587%
Reach 0.7587%
15 Endo 0.7587%
Fury 0.2211%
No Return 0.2211%
Reaping Spiral 0.2211%
80 Endo 0.0603%
Flesh 60
Slash b.svg+ Toxin b.png++ Viral b.png++ Impact b.svg- Gas b.png-
Shield 150
Impact b.svg++ Cold b.png++ Magnetic b.png+++ Puncture b.svg- Radiation b.png-
Base Level 1

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 24.8.3

  • Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime).

Update 17.0

  • Removed player collision with Corpus Crewmen helmets.

Update 12.4

  • New Corpus Crewmen voices are here! They now have their own language and a whole new style as voted by the Design Council!

Update 12.0

  • Corpus Crewmen Helmets now are destroyed after taking an amount of damage, revealing a head that is open for headshots underneath!

Hotfix 11.1.3

  • Fixed Corpus Crewman not spawning in high level Defense and Survival missions.

Hotfix 11.0.4

  • Fixed Corpus Crewmen's heads being completely invincible, more work needed here to have proper fix.

Update 10.6

  • Corpus Dera wielded by enemies now match Clan Tech Dera (alternate between top and bottom barrels when firing).

Update 7.10

  • Corpus Crewman head shot armor piercing multiplier reduced.

Last updated: Hotfix 24.8.3

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