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Creeping Bullseye is a Corrupted mod for pistols that increases critical chance but reduces fire rate.

Stats[]

Rank Critical chance Fire rate Cost
0 +33.3% -3.3% 4
1 +66.7% -6.7% 5
2 +100% -10% 6
3 +133.3% -13.3% 7
4 +166.7% -16.7% 8
5 +200% -20% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Tips[]

  • This fire rate penalty of this mod can be easily counteracted with Mod TT 20px Lethal Torrent, resulting in a 40% increase in fire rate.
  • The fire rate penalty can also be useful on weapons which already have a high fire rate and decent critical chance if the user does not want to fire in bursts to conserve ammunition, making the addition of Lethal Torrent on said weapon builds more viable.
  • The fire rate penalty supports Mod TT 20px Hemorrhage's low fire rate bonus.

Patch History[]

Update 30.5 (2021-07-06)

  • Creeping Bullseye - Critical Chance from 187% to 200% -36% fire rate to -20% fire rate

Update 29.10 (2021-03-19)

  • Creeping Bullseye has been given a buff to their Critical Chance from +48% to +187%.
    • These new Mods (Mod TT 20px Internal Bleeding and Mod TT 20px Hemorrhage) have a greater effect if Fire Rate is below 2.5, and this buff brings a synergy between these Mods. As a result, Creeping Bullseye can no longer be equipped with Pistol Gambit.

Update 15.0 (2014-10-24)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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