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{{Component
{{PackInfo
 
 
| image = Credit Booster.png
 
| image = Credit Booster.png
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| introduced =
| quotetext = Doubles the amount of credits you get from pickups
 
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| type = Booster
}}'''Credit Boosters''' double the amount of [[credits]] earned from pickups, caches, and mission rewards
 
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}}
 
{{Quote|Doubles the amount of credits you get from pickups.|In-game Description}}
 
'''Credit Boosters''' double the amount of [[credits]] earned from pickups, caches, and mission rewards
   
 
Credits from mission rewards are doubled as of {{ver|9.5.3}}.
 
Credits from mission rewards are doubled as of {{ver|9.5.3}}.
   
 
==Acquisition==
 
==Acquisition==
Credit Boosters can be bought from the Market with [[Platinum]].
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Credit Boosters can be bought from the Market with [[Platinum]]. A 3-day booster costs {{pc|40}}, a 7-day booster costs {{pc|80}}, and a 30-day booster costs {{pc|200}}.
   
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Can be obtained randomly from [[Daily Tribute]]. The booster's duration depends on the total amount of login days: {{MathText|(3 {{mul}} [1 + ''Day'' {{div}} 100])}}.
A special 90-day extended version is included in the [[Prime Access]] pack.
 
 
Can be obtained randomly from login rewards, with the time of the booster extending based on your total login days.
 
 
Purchasing a 7-Day Booster provides an extra day, for if you would just purchase the 3-Day duration twice, you would receive 6 days worth instead of a 7-day duration if you would purchase the second pack for the same price, saving approximately 13 platinum.
 
   
 
Rare or Reinforced [[Storage Containers]] may reward a 30-minute or 1-hour variant.
 
Rare or Reinforced [[Storage Containers]] may reward a 30-minute or 1-hour variant.
   
 
A 3-day booster is also offered as a periodic item for sale by [[Baro Ki'Teer]], costing {{dc|350}} and {{cc|75,000}} to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and may not be available on a succeeding appearance.
3 Day Duration
 
* '''Cost:''' {{pc|40}}
 
   
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A 90-day booster can be acquired as a part of [[Prime Access]]ories.
7 Day Duration
 
* '''Cost:''' {{pc|80}}
 
 
30 Day Duration
 
* '''Cost:''' {{pc|200}}
 
 
The 3-Day Booster is also offered as a periodic item for sale by [[Baro Ki'Teer]], costing {{dc|350}} and {{cc|75,000}} to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and may not be available on a succeeding appearance.
 
   
 
==Notes==
 
==Notes==
* A Credit Booster becomes active immediately upon purchase and expires after the indicated days of real time (not time played in the game).
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*A Credit Booster becomes active immediately upon purchase and expires after the indicated days of real-time (not time played in the game).
* Credit Booster must be still be active at the end of a mission in order to be rewarded with 2x credits. Keep this in mind when using short-term boosters such as 30 Minute Credit Boosters.
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*Credit Booster must still be active at the end of a mission in order to be rewarded with 2x credits. Keep this in mind when using short-term boosters such as 30 Minute Credit Boosters.
* All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.<sup>[[:File:115d-booster.jpg|1]]</sup>
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*All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
 
*Credit boosters only apply to the person using the booster, other players will receive the normal amount of credits.
 
*Credit boosters only apply to the person using the booster, other players will receive the normal amount of credits.
*Boosts Credit rewards from [[The Index]] on Neptune (one of the most lucrative game modes in Warframe). Choosing the High Risk investment gives Credits 400,000 for first won round and 500,000 for every round won afterwards (Boosted Credit will not show on board).
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*Boosts Credit rewards from [[The Index]]. Choosing the High Risk investment gives Credits 450,000 for first won round and 500,000 for every round won afterward (Boosted Credit will not show on board).
 
*Boosts Credit rewards from [[Dark Sectors]], offering up to ~53,000 credits a run on the higher tier Dark Sector missions.
 
*Boosts Credit rewards from [[Dark Sectors]], offering up to ~53,000 credits a run on the higher tier Dark Sector missions.
*Credit Boosters are seperate from ''Double Credit Weekends'', which are weekends wherein everyone receives double credits. This means that any credit boosters on top of Double Credit Weekends will ''quadruple'' the amount of credits you earn.
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*Credit Boosters are seperate from ''Double Credit Weekends'', which are weekends wherein everyone receives double credits. This means that any credit boosters on top of Double Credit Weekends will ''quadruple'' the amount of credits earned.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
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{{ver|30.7.4}}
{{PatchHistoryNeeded}}
 
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*Fixed Boosters not including hours left when above 1 day remaining.
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{{ver|9.5.3}}
 
{{ver|9.5.3}}
 
*Fix for credit booster not applying to end-of-match reward.
 
*Fix for credit booster not applying to end-of-match reward.
 
}}
 
}}
   
==See also==
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==See Also==
 
*[[Market]]
 
*[[Market]]
 
*[[Equipment]]
 
*[[Equipment]]
 
*[[Credits]]
 
*[[Credits]]
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*[[Resource Booster]]
*[[Resource Booster]],<br />[[Affinity Booster]],<br />[[Credit Booster]],<br />[[Mod Drop Chance Booster]]: Other booster types.
 
  +
*[[Resource Drop Chance Booster]]
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*[[Affinity Booster]]
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*[[Mod Drop Chance Booster]]
  +
  +
{{EquipmentNav}}
 
__NOTOC__
 
__NOTOC__
   

Revision as of 19:07, 14 September 2021

Doubles the amount of credits you get from pickups.
—In-game Description

Credit Boosters double the amount of credits earned from pickups, caches, and mission rewards

Credits from mission rewards are doubled as of Hotfix 9.5.3 (2013-08-14).

Acquisition

Credit Boosters can be bought from the Market with Platinum. A 3-day booster costs Platinum64 40, a 7-day booster costs Platinum64 80, and a 30-day booster costs Platinum64 200.

Can be obtained randomly from Daily Tribute. The booster's duration depends on the total amount of login days: (3 × [1 + Day ÷ 100]).

Rare or Reinforced Storage Containers may reward a 30-minute or 1-hour variant.

A 3-day booster is also offered as a periodic item for sale by Baro Ki'Teer, costing OrokinDucats 350 and Credits64 75,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and may not be available on a succeeding appearance.

A 90-day booster can be acquired as a part of Prime Accessories.

Notes

  • A Credit Booster becomes active immediately upon purchase and expires after the indicated days of real-time (not time played in the game).
  • Credit Booster must still be active at the end of a mission in order to be rewarded with 2x credits. Keep this in mind when using short-term boosters such as 30 Minute Credit Boosters.
  • All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
  • Credit boosters only apply to the person using the booster, other players will receive the normal amount of credits.
  • Boosts Credit rewards from The Index. Choosing the High Risk investment gives Credits 450,000 for first won round and 500,000 for every round won afterward (Boosted Credit will not show on board).
  • Boosts Credit rewards from Dark Sectors, offering up to ~53,000 credits a run on the higher tier Dark Sector missions.
  • Credit Boosters are seperate from Double Credit Weekends, which are weekends wherein everyone receives double credits. This means that any credit boosters on top of Double Credit Weekends will quadruple the amount of credits earned.

Patch History

Hotfix 30.7.4 (2021-09-14)

  • Fixed Boosters not including hours left when above 1 day remaining.

Hotfix 9.5.3 (2013-08-14)

  • Fix for credit booster not applying to end-of-match reward.

See Also