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{{UpdateMe}}
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{{PvPItem}}
 
{{ModBox
 
{{ModBox
 
|image = CrashingTimberMod.png
 
|image = CrashingTimberMod.png
|polarity = {{Icon|Pol|V}}
+
| polarity =
|rarity = Uncommon
+
| rarity =
  +
| autoDrops =
|droppedby = [[Conclave]] Offering
 
|transmutable = ?
+
| transmutable =
 
}}
 
}}
 
<gallery type="slideshow" widths="260" hideaddbutton="true">
'''{{PAGENAME}}''' is a [[PvP]] exclusive [[Stance]] mod for Staves.
 
 
CrashingTimberComboOne.gif|Equinox performing Falling Leaves.
 
CrashingTimberComboTwo.gif|Equinox performing Sweeping Limb.
 
CrashingTimberComboThree.gif|Equinox performing Bending Branch.
 
</gallery>
   
  +
'''Crashing Timber''' is a [[Conclave]]-exclusive ''[[:Category:Stance Mods|stance mod]]'' for staves, devised to knockdown and bludgeon opponents with vigorous blows.
Can be equipped on:
 
<!---Please add only Conclave-usable weapons--->
 
*[[Amphis]]
 
*[[Tipedo]]
 
*[[Bo]]
 
*[[MK1-Bo]]
 
   
  +
{{StanceWeapons|Crashing Timber}}
{{StanceCombos
 
  +
{{StanceTable}}
|move1 = Sweeping Limb
 
  +
{{clr}}
|move1combo = {{Key|E}}{{Key|E}}{{Key|E}}
 
|move2 = Bending Branch
 
|move2combo = {{Key|E}}{{Key|E}}{{Key|RMB}} + {{Key|E}}{{Key|E}}
 
|move3 = Falling Leaves
 
|move3combo = {{Key|E}}{{Key|E}} Pause {{Key|E}}{{Key|E}}
 
|chargeattack = The Way
 
|slideattack = Crushing Reach
 
|slamattack = Planting Widow
 
|wallattack = Guiding Plank
 
|finisher = Wide Dispach}}
 
 
<gallery type="slideshow" widths="260" hideaddbutton="true">
 
CrashingTimberCombo0.gif|Equinox performing Sweeping Limb.
 
CrashingTimberCombo1.gif|Equinox performing Bending Branch.
 
CrashingTimberCombo2.gif|Equinox performing Falling Leaves.
 
</gallery>
 
   
 
==Acquisition==
 
==Acquisition==
*This mod can acquired by reaching the rank of '''Mistral''' from the [[Conclave]] [[Syndicates|Syndicate]], and spending {{sc|2,000}} to purchase.
+
*This mod can acquired by reaching the rank of '''Mistral''' from the [[Conclave]] [[Syndicate]], and spending {{sc|2,000}} to purchase.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|Specters of the Rail}}
{{PatchHistoryNeeded}}
 
  +
*Introduced.
 
 
}}
 
}}
 
==See also==
 
 
{{ConclaveMods}}
 
{{ConclaveMods}}
 
{{StanceNav}}
 
{{StanceNav}}
  +
[[es:Madera aplastante]]
  +
[[fr:Rondin Écrasant]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Melee Mods]]
 
[[Category:Melee Mods]]

Revision as of 20:35, 30 June 2020

Teshin
“You seek power, you pay in blood.”
This item's acquisition and usage is limited to player versus player missions.

Crashing Timber is a Conclave-exclusive stance mod for staves, devised to knockdown and bludgeon opponents with vigorous blows.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Falling Leaves
Default Default
 100%
 100%
Default Default
 100%
N / A N / A CrashingTimberComboOne
Forward
(While Moving)
Sweeping Limb
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A CrashingTimberComboTwo
Forward Block
(While Blocking & Moving)
Bending Branch
Default Default
 100% Knockdown b
Default Default
Slam Default 100%
Slam Default 100% Knockdown b
N / A N / A CrashingTimberComboThree
Block
(While Blocking)
Falling Leaves
Default Default
 100%
 100%
Default Default
 100%
N / A N / A CrashingTimberComboOne
Heavy
(Heavy Attack)
The Way*
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A StaffComboHeavy
Slide
(While Sliding)
Crushing Reach*
Default Default
360 Default 100% Lifted b
147.1%/s 0.7s StaffComboSlide
Aerial
(While In Air)
Planting Widow*
Default Default
 300%
Default Default
 300%
Default Default
 300% Knockdown b
N / A N / A StaffComboAir
Wall
(While Wall Latching)
Guiding Plank*
Default Default
 166%
N / A N / A StaffComboWall
Finisher
(On Knocked Down Enemy)
Wide Dispatch*
Default Default
 1000%
N / A N / A StaffComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A StaffComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition

  • This mod can acquired by reaching the rank of Mistral from the Conclave Syndicate, and spending ReputationLarge 2,000 to purchase.

Patch History

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.