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Countermeasures is a Plexus Battle Defensive mod. It deploys flares to distract enemy projectiles.

Stats[]

Rank No. of Flares Duration Energy Cost
0 3 10s 5
1 7 10s 5
2 11 10s 5
3 16 10s 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Neptune Proxima Point of Interest Neptune Proxima Point of Interest A 8.7% 1 0.087
Pluto Proxima Point of Interest Pluto Proxima Point of Interest A 8.7% 1 0.087
Saturn Proxima Point of Interest Saturn Proxima Point of Interest A 4.03% 1 0.0403

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Gox 15% 69.81% 10.4715% 10 1 0.104715
Elite Exo Outrider 15% 51.52% 7.728% 13 1 0.07728
Elite Gyre Outrider 15% 72.41% 10.8615% 9 1 0.108615
Elite Kosma Outrider 15% 75.88% 11.382% 9 1 0.11382
Exo Outrider 15% 51.52% 7.728% 13 1 0.07728
Gyre Outrider 15% 72.41% 10.8615% 9 1 0.108615
Kosma Outrider 15% 75.88% 11.382% 9 1 0.11382
Orm Gox 15% 51.52% 7.728% 13 1 0.07728
Vorac Gox 15% 71.82% 10.773% 9 1 0.10773

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Consecutive casts within 4 seconds will double the energy cost up to 8x after 4 uses (5/10/20/40).
  • Energy cost and number of flares are not affected by Reactors or Warframe mods.
  • Duration is affected by Ability Duration.

Patch History[]

Update 29.10 (2021-03-19)

  • Existing Avionics were removed
  • New Plexus mods introduced to replace functionality of avionics

Update 27.4 (2020-05-01)

  • Initial use cost of 5 Flux Energy, double cost if used again within 4 secs up to a cap of 40 energy (5/10/20/40)

Update 27.0 (2019-12-13)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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