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==Notes== |
==Notes== |
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*Duration is affected by [[Ability Duration]]. |
*Duration is affected by [[Ability Duration]]. |
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− | *Unlike [[Fracturing Crush]] which offers similar AoE enemy disruption, robotics and gun-wielding enemies will be unable to attack for the stun duration |
+ | *Unlike [[Fracturing Crush]] which offers similar AoE enemy disruption, robotics and gun-wielding enemies will be unable to attack for the stun duration at the cost of having less total duration. Enemies affected by Fracturing Crush can resume using ranged attacks once they recover from the knockdown. |
− | *Affected robotic units are effectively put to sleep. Therefore they are prone to stealth multipliers and standing finishers |
+ | *Affected robotic units are effectively put to sleep. Therefore, they are prone to stealth multipliers and standing finishers |
==Maximization== |
==Maximization== |
Revision as of 08:48, 11 May 2019
Counter Pulse is a Warframe Augment Mod for Mag's Polarize that jams enemy weapons and disables Robotic enemies for a set duration.
Stats
Rank | Duration Increase | Cost |
---|---|---|
0 | 2s | 6 |
1 | 2.5s | 7 |
2 | 3s | 8 |
3 | 4s | 9 |
Acquisition
- Can be acquired by attaining the rank of Partner under The Perrin Sequence, or the rank of Flawless under New Loka, and spending 25,000 to purchase.
Notes
- Duration is affected by Ability Duration.
- Unlike Fracturing Crush which offers similar AoE enemy disruption, robotics and gun-wielding enemies will be unable to attack for the stun duration at the cost of having less total duration. Enemies affected by Fracturing Crush can resume using ranged attacks once they recover from the knockdown.
- Affected robotic units are effectively put to sleep. Therefore, they are prone to stealth multipliers and standing finishers
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.
View Maximization List▾▾
- Maximized Ability Duration increases
wave duration to 15.3 seconds and augment duration to 12.24 seconds.
- Reduces explosion range to 2.72 meters.
- Maximized Ability Efficiency reduces
cost to 18.75 energy.
- Reduces wave duration to 2 seconds and augment duration to 1.6 seconds
- Maximized Ability Range increases
explosion range to 22.4 meters.
- Reduces damage and shield restoration to 160 and multipliers to 1x.
- Maximized Ability Strength increases
damage and shield restoration to 1648 and multipliers to 10.3x.
- Without Energy Conversion and Growing Power, increases
damage and shield restoration to 1348 and multipliers to 8.43x.
- Increases cost to 116.25 energy.
- Reduces wave duration to 3.63 seconds and augment duration to 2.9 seconds
NOTE: Italic refers to the base ability of this augment
Trivia
- This mod replaced Shield Transference in Update 22.12 (2018-02-09).
- Both mods, however, share the same picture on their mod cards.
Media
Patch History
Update 22.12 (2018-02-09)
- Introduced