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==Notes==
 
==Notes==
 
*Duration is affected by [[Ability Duration]].
 
*Duration is affected by [[Ability Duration]].
*Unlike [[Fracturing Crush]] which offers similar AoE enemy disruption, robotics and gun-wielding enemies will be unable to attack for the stun duration, at the cost of having less total duration. Enemies affected by Fracturing Crush can resume using ranged attacks once they recover from the knockdown.
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*Unlike [[Fracturing Crush]] which offers similar AoE enemy disruption, robotics and gun-wielding enemies will be unable to attack for the stun duration at the cost of having less total duration. Enemies affected by Fracturing Crush can resume using ranged attacks once they recover from the knockdown.
*Affected robotic units are effectively put to sleep. Therefore they are prone to stealth multipliers and standing finishers
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*Affected robotic units are effectively put to sleep. Therefore, they are prone to stealth multipliers and standing finishers
   
 
==Maximization==
 
==Maximization==

Revision as of 08:48, 11 May 2019

Counter Pulse is a Warframe Augment Mod for MagIcon272 Mag's Polarize130xWhite Polarize that jams enemy weapons and disables Robotic enemies for a set duration.


Stats

Rank Duration Increase Cost
0 2s 6
1 2.5s 7
2 3s 8
3 4s 9

Acquisition

Notes

  • Duration is affected by Ability Duration.
  • Unlike Fracturing Crush which offers similar AoE enemy disruption, robotics and gun-wielding enemies will be unable to attack for the stun duration at the cost of having less total duration. Enemies affected by Fracturing Crush can resume using ranged attacks once they recover from the knockdown.
  • Affected robotic units are effectively put to sleep. Therefore, they are prone to stealth multipliers and standing finishers

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.

View Maximization List
wave duration to 15.3 seconds and augment duration to 12.24 seconds.
    • Reduces explosion range to 2.72 meters.

cost to 18.75 energy.

explosion range to 22.4 meters.

    • Reduces damage and shield restoration to 160 and multipliers to 1x.

damage and shield restoration to 1648 and multipliers to 10.3x.

damage and shield restoration to 1348 and multipliers to 8.43x.

    • Increases cost to 116.25 energy.

    • Reduces wave duration to 3.63 seconds and augment duration to 2.9 seconds

NOTE: Italic refers to the base ability of this augment


Trivia

Media

Patch History

Update 22.12 (2018-02-09)

  • Introduced