Councilor Vay Hek is the Grineer boss of Earth. He is among the most influential and dangerous Grineer, responsible for the Cicero Toxin to poison Earth's forests, the reconditioning of the psychotic and highly aggressive The Grustrag Three soldiers, the Balor Fomorian warships that can destroy capital ships and Relays, and the animalistic and hastily bred Ghouls.
Vay Hek is fought on Oro, Earth, which can be accessed only by players of Mastery Rank 5 or higher. Upon defeating him and completing the mission, players will receive Hydroid component blueprints.
Lore[]
General[]
Vay Hek's fanatical loyalty to the Grineer cause has driven him to spearhead numerous Grineer operations against the System. As outspoken as he is zealous, he is known for hijacking Tenno transmissions to send boastful messages, with targets ranging from Relay broadcasts to even a Devstream. Coupled with his leading position in the Grineer hierarchy and (later on) access to the formidable Fomorian fleet, he is one of the most dangerous enemies the Tenno have encountered.
The Grustrag Three[]
After the infamous Grustrag Three's deranged, abrupt slaughter of fellow Grineer soldiers and their subsequent incarceration at the Grustrag Reconditioning Facility, Vay Hek orders Facility Director Dr. Tengus to recondition them in the hopes that their aggression could be redirected towards the Tenno. With Tengus mostly successful (as the Three still had lingering violent behavior towards other Grineer, but not beyond a measure of control), Hek has given new orders to the Three to accompany Grineer Invasion forces and to attack anyone who stands against them.
General Sargas Ruk, another prominent figure of the Grineer military, vehemently disagrees with Hek's actions arguing that the Grustrag Three should have been executed for their crimes (with the implication that the Three and the soldiers they killed were under Ruk's command). He also warns Hek, who continues in his attempts to tame them, that the savage Three's decreasing mental stability will ultimately be his undoing.
Rathuum[]
Concilor Vay Hek appears to have a favorable relationship with Kela De Thaym. Once, she contributed a significant donation to his campaign, prompting the former to consign one of his most vicious clones, Vay Molta, out of goodwill, to work under Kela's Rathuum as an Executioner.
The Ascension[]
In an attempt gain favor with the Twin Queens and prove his own worth, the up-and-coming young Councilor collaborated with Dr. Tengus to create the Grineer Ghouls - hastily-bred clones intended to be seeded from the orbit onto a targeted world, which they would proceed to conquer without the need for reinforcements or support.
In an act of betrayal, or perhaps as a deliberate stunt to showcase their ferocity to the Queens, the treacherous Tengus kicked Vay Hek into the Ghouls' enclosure, to be torn apart by the cannibalistic creatures. While the Queens were impressed by the display, they ordered Tengus to reconstruct Hek with cybernetics, turning him into the creature the Tenno eventually encounter. It is likely Dr. Tengus continued working under Vay Hek after this point, as there are several mentions of the former sending him subjects (Tenno or Ghoul Defectors) for dissection.
Saya's Vigil[]
In terms of WARFRAME's story, this was Vay Hek's first introduction to players as the leader of the Grineer occupation of the Plains of Eidolon, and of Earth as a whole.
Having learned of the legend of a powerful " Glass Warrior" who slew a gigantic Sentient in the distant past, Hek orders his forces to conduct sweeping excavations on the Plains, coming into conflict with the people of Cetus. The Tenno, searching for clues regarding the fate of Saya's missing husband Onkko, attack one of Hek's dig sites and uncover a coffer sealed with a "Shatter Lock", which could only be opened with a glass key. The Tenno race against Hek to obtain the pieces needed to reforge the key, ultimately invading Hek's personal Galleon for one. Hek attempts to stop the Tenno with a legion of Grineer, including a Nox, but the Tenno ultimately succeed in taking back the glass shards Hek had obtained.
Finally, Hek's forces, while searching for the final shard, encounters a massive Eidolon Teralyst. Hek briefly expresses awe at the beast's "beauty" before ordering his men to kill it. Taking advantage of the confusion, the Tenno sneaks by the Grineer and the Teralyst and obtains the Shatter Lock's final piece. Realizing this, Hek orders a final attack on the Tenno, but they successfully defeat the ambush and escape.
Fate Dream[]
- Main article: Shrine Defense/Quotes
Koumei delivers Saya a Fate Dream depicting nightmares of Vay Hek gloating as Infested emerge from the ocean waters and raiding Cetus. Saya urges the Tenno to enter the Fate Dream in order to avert this disastrous fate.
Operation: Plague Star[]
After an Infested "boil" crashes onto the Plains of Eidolon, Vay Hek attempts to exploit its presence and allow Infested lifeforms to overrun Cetus, planning to then use the Thrax Toxin to poison the boil once the Ostrons are scattered. At Konzu's request, and with the clairvoyant Quills revealing that the Infested would overrun both the Ostrons and the Grineer if left unchecked, the Tenno are tasked with destroying the boil by raiding Hek's toxin stores and applying it to the meteorite. Despite Hek's efforts to stop them, the boil is ultimately destroyed, with some Tenno utilizing various catalysts to boost the toxin's effectiveness at the expense of encountering heavier Infested resistance. Despite this, the boil's presence still lingers, and occasionally resurfaces to threaten the Ostrons once more.
Ghoul Purge[]
Following the events of The Ascension, the ghouls' approved development has since become the catalyst of the occasional Ghoul Purge event emerging in the Plains of Eidolon, prompting the Tenno to occasionally sortie into Cetus and exterminate the ever-increasing population of the malformed creatures. The ghouls also occasionally make an appearance in Grineer Disruption missions as well as the Rising Tide quest.
The Cicero Crisis[]
In terms of WARFRAME's development, this was Vay Hek's first chronological appearance.
In an attempt to expand Grineer territory on Earth, Hek led a campaign to poison Earth's forests via the Cicero Toxin. He chose this extreme tactic after finding that centuries of Orokin influence had made the forest vegetation difficult to destroy by conventional means. The Tenno responded by formulating antitoxins, derived from Earth's native vegetation, and loading them into the Grineer Toxin Injector facilities to flush out the toxin.
Ultimately, Hek's attempts were thwarted and the forests were saved. But the Earth hasn't seen the last of the Cicero Toxin; a number of facilities continue to operate, although on a smaller scale, leaving Toxin Injector Sabotage to be the permanent part of the game.
Tethra's Doom[]
During Ties That Bind, Frohd Bek pleads his son Darvo to stay with the Corpus, mentioning that "Project Tethra" will ultimately be their destruction. Following this, The Lotus discovers that Project Tethra is Hek's attempt to rebuild the Fomorian fleet following their destruction during Operation Sling-Stone. The Lotus directs the Tenno to Earth to Intercept transmissions revealing the location of the Grineer Shipyards, and from there the Tenno will Hijack the Fomorian Power Cores so that they can be towed away by Liset and safely destroyed in the depths of space.
During the Tenno's operations, Vay Hek sends a transmission to the Tenno, revealing that they have been simply destroying the Auxiliary Cores and that the Fomorian Shield Cores are still intact. The Tenno simply double their efforts and hijack the Shield Cores, which are more heavily guarded in response to their initial attacks. The Tenno's actions deal a significant blow to the construction of the Fomorians, forcing Hek to go into hiding. His location is unknown to all but a hand-picked group of Guardsmen known as Prosecutors.
The Archwing[]
After a long period of silence, The Lotus reveals the looming threat of Hek's Balor Fomorians, and that the Tenno will have to construct an Archwing in order to combat them. Towards the end, the Tenno are sent to a Corpus Obelisk in order to uncover more information about the Fomorians, which is abruptly interrupted by the arrival of Hek and his one of the Fomorians, taking both The Lotus and Frohd Bek by surprise. As he severs the Grineer's business contracts with the Corpus, the Obelisk is ruptured by the Balor Fomorian's weapons, preventing a conventional extraction.
Acting quickly, The Lotus orders Ordis to deploy the newly constructed Archwing so that the Tenno can escape, now armed with the knowledge that Hek's forces are ready for action.
Operation Eyes of Blight[]
Councilor Vay Hek finally makes his move, intending to destroy the Relays with his fleet of Balor Fomorians. The Tenno are ordered to intercept the Balor Fomorians as they slowly lumber towards the relays, and damage the warships' power core in a limited window of time. Though he succeeds in destroying some of the Relays, he exhausts his fleet and ultimately fails his main objective.
Disappointed at the result, the Twin Queens send him a message voicing their frustration, particularly regarding the high costs of constructing a Fomorian. The message ends with them dismissing Hek, replacing him with Tyl Regor for planning future offensives.
The Law of Retribution[]
The Tenno, now out for vengeance for Hek's destruction of the relays, are guided by the Lotus to hunt down and put an end to Vay Hek. The operation leads the Tenno to the heart of the Grineer Military: first a trap on Earth, then a facility on Ceres and finally Mars. Despite heavy resistance, including The Grustrag Three and an orbiting Balor Fomorian, the Tenno oftentimes manage to push Vay Hek to the corner, the latter of which always barely escaping their precise assault.
After a significantly long period of continuous assault in an attempt to bring Vay Hek to justice (spanning almost three real years of the game's lifetime), a moratorium was finally placed on the operation. The motives behind the moratorium remains unclear, but it was presumed that the Grineer councilor survived the Tenno onslaught.
The New War[]
The Sentients begin their invasion of the Origin System. As they attack the Plains of Eidolon, Vay Hek orders the Grineer troops including Kahl-175 to counterattack. As Kahl attempts to detonate a bomb to the "Bloated" Condrix, Vay Hek agrees with his plan and salutes his sacrifice.
Appearance[]
Councilor Vay Hek has undergone extensive body modification to the point where the only visible flesh is his face, and even then his eyes and nose have been replaced with cybernetics. His mostly-intact head is attached to a yellow robotic suit (presumably containing whatever remains of his vital organs) that has the ability to fly or attach (and in the event of an emergency, detach) himself into a landbound Terra Frame for heavy combat. The suit also has a mask to protect Hek's face from incoming fire.
His Terra Frame is a massive, bipedal exoskeleton that is heavily armed and is capable of hovering over the ground for a few seconds. Despite its size, the Terra Frame is surprisingly agile, jumping to different platforms in order to reposition. It mounts a Drone launcher on its left side that ejects out Propaganda Drones and Orbital Strike Drones, while its right side is mounted with a large Hek-shaped cannon that fires rockets. The Terra Frame's design seems to have been inspired by birds, particularly its large "tail" and the screeching the Terra Frame makes during combat.
Behavior[]
Vay Hek | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: None | ||
Tileset | Grineer Forest | |||
Weapon | Machine Guns | |||
Codex Scans | 3 | |||
Statistics | ||||
Machinery | 1800 | |||
+ ++ +++ - - | ||||
Ferrite Armor | 225 | |||
++ +++ - - |
Vay Hek's Drone form is fully capable of flight, and his entire body is invulnerable to damage. His only weakspots are his unmasked head and glowing backpack, but are only vulnerable during his Propaganda Broadcast. These tiny weakspots, combined with his constant flight, make Vay Hek's Drone form notoriously difficult to damage.
- Machine Gun: A pair of mounted heavy machine guns located on Vay Hek's back, which are surprisingly accurate even at long range. They will fire slowly and begin to spool up, similar to a Gorgon.
- Propaganda Broadcast: Every 6 seconds, Vay Hek opens his mask and begins to broadcast to all local Grineer and Tenno in the area. Nearby Grineer will have boosted defenses and damage while nearby Tenno will have their shielding reduced to half. Grineer and Tenno who are affected will have an orange aura around them. Vay Hek's mask is open for 10 seconds, and is the only chance Tenno have to damage him and silence his broadcast.
- Disruptor Shock: Vay Hek releases a burst of red electricity to a single Tenno, inflicting an Magnetic proc.
- Disruption Wave: An advanced form of the Disruptor Shock that is released along the floor.
- Health Drain: When below maximum health, Vay Hek will float near a Grineer unit and begin to sap their health. If the Grineer is killed by Vay Hek, he will restore a portion of his health. This can be avoided by dispatching the affected Grineer before Vay Hek can.
Vay Hek Terra Frame | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Blood For Life 37.94% Endo 37.94% Cryo Rounds 4.42% Killing Blow 4.42% Molten Impact 4.42% Stretch 4.42% Endo 4.42% Endo 2.01% | ||
Tileset | Grineer Forest | |||
Weapon | Hek Cannon | |||
Codex Scans | 3 | |||
Statistics | ||||
Machinery | 2500 | |||
+ ++ +++ - - | ||||
Ferrite Armor | 225 | |||
++ +++ - - |
Unlike the Drone form, the Terra Frame's entire body is vulnerable to damage.
- Shockwave: If any Tenno wanders too close to the Terra Frame, he will jump up and slam the ground, causing a slow, but wide shockwave that causes knockdown.
- Charge: If any Tenno are at medium distance, the Terra Frame charges to ram the Tenno, causing knockdown.
- Hek Cannon: The Terra Frame launches a tracking missile that explodes and deals high Blast damage. Unlike the Bombard missiles, which follow a Tenno directly, Hek's missiles will predict where a Tenno is running towards, making it difficult to avoid.
- Hek Barrage: When low on health, Vay Hek will instead launch 4-5 missiles simultaneously, which is almost guaranteed to cause heavy damage to any Tenno with the radius of the explosions.
- Drone Launch: Vay Hek launches 1-4 drones equal to the number of Tenno fighting him.
- Propaganda Drone: These blue drones empower nearby Grineer, while reducing Tenno's shields.
- Orbital Strike Drone: These red drones chase after the Tenno to call forth an orbital strike at their location.
Strategy[]
Phase 1[]
Vay Hek, in his drone form, will engage the Tenno throughout the tileset. After taking some damage, or the Tenno proceeding to move further into the mission, Vay Hek will retreat further into the tileset, up to three times, until he reaches his boss arena.
Vay Hek's drone form, with its entire body being invulnerable, is notoriously difficult to damage due to his constant flight, his weakspots on the head and backpack only opening during his Propaganda Broadcast which lasts 10 seconds, said weakspots being tiny, and can only be damaged for 35% of his health before immediately becoming invulnerable again. His invulnerability period lasts for 6 seconds. It is recommended to slow him down with Nova's Molecular Prime, Rhino's Rhino Stomp, Frost's Avalanche, or Zenurik's Temporal Drag to make the weakspots easier to target.
Phase 2[]
Vay Hek retreats to his boss arena, which is a large open area with a deep lagoon in the middle, along with several short tunnels, large fans, and high-pressure steam vents to take cover in and move about. The Tenno must combat his drone form until they deplete all its health.
Phase 3[]
Feigning defeat, Vay Hek summons his Terra Frame and boards it. Unlike the Drone form, the Terra Frame's entire body is vulnerable to damage. After defeating the Terra Frame, Vay Hek detaches his drone and flees.
Summary[]
- Phase 1: Vay Hek's drone form will engage the Tenno three times throughout the tileset. He will flee after sustaining some damage or the Tenno moving further into the mission.
- Phase 2: Vay Hek retreats to his boss arena. The Tenno must wait for him to use his Propaganda Broadcast to expose his head and backpack weakspots and fully deplete his health.
- Phase 3: Vay Hek summons his Terra Frame and boards it. Defeat the Terra Frame, which is constantly vulnerable to damage unlike the drone form.
Tips[]
- Ogris ( Kuva) equipped with Nightwatch Napalm is highly effective against Vey Hek's drone form during Phase 1. Multiple AOEs can make a quick work of significantly damaging him during vulnerable period, trivializing Phase 1 in a Sortie mission and The Steel Path.
- During Phase 1, he can be completely ignored during the three times he appears and the fight will still progress as if the Tenno actually fought him. When trying to do the missions fast, it is optimal to just run past him into another tile/room and continue the mission. Shortly after exiting the tile/room he spawns at the marker will change back to yellow and point towards the new objective.
Notes[]
- In Update 13.0 (2014-04-09) Vay Hek was removed from the Star Chart on Earth and his new version became only accessible by using a key called "Vay Hek Frequency Triangulator".
- In Update 15.13 (2015-02-05) Vay Hek was returned to the Star Chart on Earth and can be accessed without a key.
- Vay Hek's drone form can be scanned 4 times each mission, one for every instance of his appearance when he fights.
Trivia[]
- Councilor Vay Hek was the fifth boss & fourth Grineer boss in the game to receive a complete rework, following Lieutenant Lech Kril, Captain Vor, & General Sargas Ruk.
- Vay Hek was originally targeted for assassination by Lotus as he is a corrupt diplomat who has assassinated multiple political opponents and is a hindrance to the stability of the system.
- The new Hek appears to have run from the Tenno in a paranoid panic, leaving him vulnerable if he could be tracked down. This becomes the new reason for Hek to be targeted after Update 13.
- Prior to his rework in Update 13.0 (2014-04-09), Vay Hek was a grey colored Lancer with increased stats who wielded a Hek and was capable of creating three copies of himself that did no damage when he reached a certain health percentage. Before Update 13, when he started dropping Hydroid he dropped the components to Oberon. Before Oberon was released, he dropped Trinity components.
- Because of this, he has dropped parts for more individual Warframes than any other boss.
- Toward the end of Devstream 24, Vay Hek "hijacked" the video feed to escalate Tethra's Doom while mocking players who believed the event was "too easy".
- Vay Hek's pre-rework quotes had some grammar issues.
- The reworked Councilor Vay Hek seems to be more capable of speaking English than any other Grineer so far. He even has recorded voice clips on all Frontier Regulators spoken in full English when empowering the Grineer units.
- Councilor Vay Hek and Tyl Regor are, by far, the only two characters in Warframe who are found the most agitated by the presence of the Lotus, saying that they would personally kill the Lotus once the Tenno have been exterminated from the Solar system, unlike Captain Vor, Lieutenant Lech Kril and General Sargas Ruk who simply disregard the Lotus and instead see the Tenno as the actual threat.
- Despite the fact that Councilor Vay Hek is known for political assassinations among public alliances, his pre-rework quotes generate a certain air related to leisure entertainment. These include as gambling, joke-cracking and aggressive commandments, which makes Vay Hek surprisingly similar to many fictional dictators with decent relationships among his peers.
Media[]
Patch History[]
Update 35.0 (2023-12-13)
- Fixed Councilor Vay Hek getting stuck in a ventilation pipe in his boss arena, causing a progression stop.
- Fixed a script error causing certain materials failing to fade correctly after defeating Councilor Vay Hek.
- Fixed a lighting issue in the Vay Hek assassination mission.
Update 34.0 (2023-10-18)
- Assassination Target Improvements
With the grind reduction pass we did on Quests, we also took a moment to look at certain Assassination Targets as well. Our goals were to reduce the overall time to complete some of these fights and improve waypointing where possible.
Vay Hek:
- Reduced Invulnerability period from 10 to 6 seconds.
- Increased maximum damage received before becoming invulnerable from 25% to 35%.
These changes should increase the frequency at which Vay Hek becomes vulnerable to damage, therefore speeding up the fight!
Hotfix 32.2.9 (2023-01-11)
- Fixed possible script error that could occur if you hit Vay Hek with a boatload of AOE damage while his face was open.
Hotfix 32.2.5 (2022-12-14)
- Fixes towards Vay Hek not taking damage from single target weapons (only AOE weapons could damage the weak spots).
- It is important to note that these are temporary fixes to prevent the complete inability to defeat these bosses due to the above issue. A code fix is required to address the issue which we are unable to release before the holiday break. So in the meantime, seeing as progstops are a top priority, we had to make some necessary tweaks to how these Bosses operate so that they could be defeated. These tweaks are temporary for the holiday break and will be reverted in a future update to bring these Bosses back to their original mechanics:
- Vay Hek now takes damage everywhere and doesn’t rely on the weak point mechanic during his drone phase.
- There are also some issues with this workaround that will be fixed with the future revert:
- Secondary mechanics that rely on hitting things are not always triggering.
- Punch-through lets you hit weak points on the opposite side of a target.
- It is important to note that these are temporary fixes to prevent the complete inability to defeat these bosses due to the above issue. A code fix is required to address the issue which we are unable to release before the holiday break. So in the meantime, seeing as progstops are a top priority, we had to make some necessary tweaks to how these Bosses operate so that they could be defeated. These tweaks are temporary for the holiday break and will be reverted in a future update to bring these Bosses back to their original mechanics:
Update 31.5 (2022-04-27)
- Updated line of Vay Hek dialogue that was missing an effect.
Update 30.9 (2021-11-11)
- Increased the window of time where you can deal damage to the Vay Hek Propaganda Drone during his boss fight from 8 seconds to 10 seconds. Newer players who attempted the Vay Hek boss fight right when it was available to them found this phase more difficult than it really needed to be.
- Fixed incorrect mini map icon for Vay Hek during his boss fight.
Update 28.1 (2020-07-08)
- Fixed a script error when Vay Hek attempts to zap you.
Update 27.2 (2020-03-05)
- (Undocumented) Health type changed from Unspecified to Machinery.
Update 22.10 (2018-01-25)
- You can now damage Vay Hek up to 25% of his total Health (was 10% previously) while his Propaganda Drone is active before it shuts off. This will result in less waiting around, and will make Vay Hek in Terra Frame easier to deal with.
- Reduced base Armor of Vay Hek in his Terra Frame from 225 to 200.
Update 13.0 (2014-04-09)
- Reworked Boss Battle - Councilor Vay Hek! To find him, you must first go through his most deadly force of The Prosecutors.
- Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.
Bosses and Mini-Bosses | ||
---|---|---|
Grineer | Planet | Captain Vor (Mercury/Ceres) • Councilor Vay Hek (Earth) • General Sargas Ruk (Saturn) • Kela De Thaym (Sedna) • Lieutenant Lech Kril (Mars/Ceres) • Tyl Regor (Uranus) |
Mission | Kuva Liches • The Grustrag Three (Assassin) • Ven'kra Tel and Sprag (Orokin Sabotage) | |
Quest | Elder Queen (The War Within) | |
Event | Balor Fomorian (Fomorian Fleet) | |
Corpus | Planet | Alad V and Zanuka (Jupiter) • Ambulas (Pluto) • Jackal (Venus) • Hyena Pack (Neptune) • Raptors (Europa) • The Sergeant (Phobos) |
Mission | Exploiter Orb (Orb Vallis) • Lynx (Orokin Sabotage) • Profit-Taker Orb (Orb Vallis) • Zanuka Hunter (Assassin) | |
Quest | Protea Specter (The Deadlock Protocol) | |
Event | Razorback (Razorback Armada) | |
Infested | Planet | Jordas Golem (Eris) • Juggernaut Behemoth (Eris) • Mutalist Alad V (Eris) • Lephantis (Deimos) • Zealoid Prelate (Deimos) |
Mission | Juggernaut (Infested Ship) | |
Quest | Infested Mesa (Patient Zero) | |
Event | Phorid (Phorid Manifestation) • Hemocyte (Plains of Eidolon - Operation: Plague Star) | |
Orokin | Mission | Corrupted Jackal (The Circuit Assassination) • Corrupted Vor (Tier 4 Void / The Circuit Exterminate) • Nihil (Nightwave/Series 3) |
Quest | Necramech (Heart of Deimos) | |
Sentient | Planet | Ropalolyst (Jupiter) |
Mission | Eidolon Teralyst • Gantulyst • Hydrolyst (Plains of Eidolon) | |
Quest | Suda-Hunhow (Octavia's Anthem) • Typholyst (The New War) | |
Event | Condrix (Earth - Operation: Scarlet Spear) | |
Stalker | Mission | Acolytes (The Steel Path) • Stalker / Shadow Stalker / Protector Stalker (Assassin) |
Wild | Mission | Wolf of Saturn Six (Assassin) • Void Angel (Zariman Ten Zero) |
Duviri | Dax Equitem • Kullervo • Orowyrm | |
Narmer | Mission | Archon Amar • Archon Boreal • Archon Nira (Archon Hunt) |
Quest | Ballas (The New War) | |
The Murmur | Planet | The Fragmented (Suzerain • Anchorite • Zelator • One) |
Mission | Scathing Whisper • Mocking Whisper |