Corvas Prime is the Primed variant of the Corvas Archgun flak-cannon, sporting improvements to its Damage, Critical Chance, Status Chance, Reload Speed, and Atmospheric Damage Falloff, with some expense to Magazine Size. Instead of firing shotgun-like rounds, the Corvas Prime shoots single, large Arca Plasmor-like projectiles whether it's used in space or solid ground. It was released alongside Garuda Prime and Nagantaka Prime.
Characteristics[]
- This weapon deals primarily Heat damage.
- Shots have a guaranteed Impact proc.
- Two innate and a single polarity.
Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons):
- Uncharged Shot (wiki attack index 1)
- Very high crit chance (44.00%)
- High total damage (560)
- Above average crit multiplier (3.00x)
- Charged Shot (wiki attack index 2)
- Above average active falloff slope (200.0m/%)
- Above average crit chance (56.00%)
- Above average total damage (960)
Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons):
- Uncharged Shot (wiki attack index 1)
- Very low fire rate (2.00 attacks/sec)
- Low ammo max (120)
- Very low magazine (20)
- Below average status chance (20.00%)
- Charged Shot (wiki attack index 2)
- Very low magazine (20)
- Low ammo max (120)
- Low status chance (20.00%)
- Low fire rate (2.00 attacks/sec)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Corvas Prime (Charged Shot), compared to Corvas (Charged Shot):
- Higher base damage per projectile (960.00 vs. 880.00)
- Higher total damage (960 vs. 880)
- Higher base critical chance (56.00% vs. 40.00%)
- Higher base status chance (20.00% vs. 13.00%)
- Higher average damage per tap (2035.2 vs. 1584)
- Higher burst DPS (4070.4 vs. 3168)
- Higher sustained DPS (3131.07 vs. 1685.10)
- Greater max damage reduction at ending falloff distance (50.00% vs. 0.00%)
- Smaller magazine (20 vs. 25)
- Faster reload time (2.00 s vs. 8.00 s)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 1)
- Lower disposition (●●○○○ (0.80x) vs. ●●●●○ (1.20x))
Acquisition[]
Stock | Barrel | Receiver | Blueprint |
---|---|---|---|
Axi G8 Common (V) Lith K10 Common (V) Lith S12 Common (V) Meso G5 Common (V) Neo C3 Common (V) |
Meso C9 Rare (V) Neo C2 Rare (V) Neo C4 Rare (V) |
Axi G10 Common (V) Axi K8 Common (V) Axi T10 Common (V) Lith G8 Common (V) Meso A4 Common (V) Meso G4 Common (V) Neo D7 Common (V) |
Axi K7 Uncommon (V) Lith W3 Uncommon (V) Meso B8 Uncommon (V) Neo D5 Uncommon (V) Neo L2 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
45,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- The projectile fired is similar to the Arca Plasmor, a large projectile that can hit lines of enemies if the center of the projectile doesn't directly impact enemies, allowing the surrounding wave to hit anyone within its small radius as it travels.
- Equipping Sabot Rounds can compensate for instances of a direct hit.
Tips[]
- With its high damage and ability to hit the head of enemies if aimed above enemy heads, Archgun Ace can be easy to proc giving you bonus fire/charge rate as well as reducing the delay before the ammo begins to regenerate. While the buff cannot refresh, as long as the buff is active when you stop firing the delay reduction will still be applied.
- Charged shots will stagger the player in Heavy Weapon mode, so normal shots are recommended instead while saving the higher powered charged shots for Necramechs as they are unaffected by staggering effects.
- When used against Profit-Taker, loading Corvas Prime with Sabot Rounds allows it to take out two or even three legs at the same time with well angled close range shots.
Trivia[]
- Corvas Prime is the first Primed Archgun.
Bugs[]
- Occasionally, Corvas Prime is unable to deal damage to Profit-Taker's legs.
- The damage seems to have a range, dealing different damage on the same target and within the same distance when hit directly with the wave.
Media[]
Corvas Prime Skins
Patch History[]
Update 35.0 (2023-12-13)
- ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES
With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes:
ON-DEPLOY OVERGUARD BUFF
Upon using an Archgun Deployer, players will now gain 2000 Overguard.
- Effect has a 60s cooldown.
- The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap.
HEAVY WEAPON BUFFS
Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below.
Archgun Damage Resistance
Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.
- Corvas Prime’s damage stats were untouched so we did not implement Damage Resistance for this weapon.
Heavy Weapon Stat Changes
Note: these apply only to Archgun Deployer versions of these weapons unless otherwise specified.
CORVAS PRIME:
- Punch Through increased from 0.0m to 1.4m
Update 32.3 (2023-02-15)
- (Undocumented) Added new "BATTERY" CompatibilityTag.
Update 32.0 (2022-09-07)
- Weapon FX Brightness adjustments - The following weapons have had their explosion FX tweaked for teammates:
- Corvas Prime
- Added explosion FX to the Corvas Prime while in Archwing.
Update 31.5 (2022-04-27)
- Fixed the Corvas Prime gain being too loud.
Hotfix 31.3.1 (2022-03-29)
- Fixed Corvas Prime missing its localized descriptions.
Update 31.3 (2022-03-28)
- Introduced.
See also[]
- Corvas, the base counterpart of this weapon.