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“Market forces dictate that you need to evolve or die.”
Corvas Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Flaunting ceremonial beauty, this arch-gun flak-cannon is even more devastating than its standard issue counterpart.

Corvas Prime is the Primed variant of the Corvas Corvas Archgun flak-cannon, sporting improvements to its Damage, Critical Chance, Status Chance, Reload Speed, and Atmospheric Damage Falloff, with some expense to Magazine Size. Instead of firing shotgun-like rounds, the Corvas Prime shoots single, large ArcaPlasmor Arca Plasmor-like projectiles whether it's used in space or solid ground. It was released alongside GarudaPrimeIcon Garuda Prime and NagantakaPrime Nagantaka Prime.

Characteristics[]

  • This weapon deals primarily DmgFireSmall64 Heat damage.
  • Shots have a guaranteed DmgImpactSmall64 Impact proc.
  • Two innate Madurai Pol and a single Naramon Pol polarity.

Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • Very high crit chance (44.00%)
    • High total damage (560)
    • Above average crit multiplier (3.00x)
  • Charged Shot (wiki attack index 2)
    • Above average active falloff slope (200.0m/%)
    • Above average crit chance (56.00%)
    • Above average total damage (960)

Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • Very low fire rate (2.000 attacks/sec)
    • Low ammo max (120)
    • Very low magazine (20)
    • Below average status chance (20.00%)
  • Charged Shot (wiki attack index 2)
    • Very low magazine (20)
    • Low ammo max (120)
    • Low status chance (20.00%)
    • Low fire rate (2.000 attacks/sec)

Comparisons:

  • CorvasPrime Corvas Prime (Charged Shot), compared to Corvas Corvas (Charged Shot):

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Corvas Prime's Relic Drops
Stock Barrel Receiver CorvasPrime Blueprint
AxiRelicIntact Axi G8 Common (V)
LithRelicIntact Lith K10 Common (V)
LithRelicIntact Lith S12 Common (V)
MesoRelicIntact Meso G5 Common (V)
NeoRelicIntact Neo C3 Common (V)
MesoRelicIntact Meso C9 Rare (V)
NeoRelicIntact Neo C2 Rare (V)
NeoRelicIntact Neo C4 Rare (V)
AxiRelicIntact Axi G10 Common (V)
AxiRelicIntact Axi K8 Common (V)
AxiRelicIntact Axi T10 Common (V)
LithRelicIntact Lith G8 Common (V)
MesoRelicIntact Meso A4 Common (V)
MesoRelicIntact Meso G4 Common (V)
NeoRelicIntact Neo D7 Common (V)
AxiRelicIntact Axi K7 Uncommon (V)
LithRelicIntact Lith W3 Uncommon (V)
MesoRelicIntact Meso B8 Uncommon (V)
NeoRelicIntact Neo D5 Uncommon (V)
NeoRelicIntact Neo L2 Uncommon (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
45,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

  • The projectile fired is similar to the ArcaPlasmor Arca Plasmor, a large projectile that can hit lines of enemies if the center of the projectile doesn't directly impact enemies, allowing the surrounding wave to hit anyone within its small radius as it travels.
    • Equipping Mod TT 20px Sabot Rounds can compensate for instances of a direct hit.

Tips[]

  • With its high damage and ability to hit the head of enemies if aimed above enemy heads, Mod TT 20px Archgun Ace can be easy to proc giving you bonus fire/charge rate as well as reducing the delay before the ammo begins to regenerate. While the buff cannot refresh, as long as the buff is active when you stop firing the delay reduction will still be applied.
  • Charged shots will stagger the player in Heavy Weapon mode, so normal shots are recommended instead while saving the higher powered charged shots for Necramechs as they are unaffected by staggering effects.
  • When used against Profit-Taker, loading Corvas Prime with Mod TT 20px Sabot Rounds allows it to take out two or even three legs at the same time with well angled close range shots.

Trivia[]

  • Corvas Prime is the first Primed Archgun.

Bugs[]

  • Occasionally, Corvas Prime is unable to deal damage to Profit-Taker's legs.
  • The damage seems to have a range, dealing different damage on the same target and within the same distance when hit directly with the wave.

Media[]

Corvas Prime Skins

Edit

Patch History[]

Update 35.0 (2023-12-13)

ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES

With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes:

ON-DEPLOY OVERGUARD BUFF
Upon using an Archgun Deployer, players will now gain 2000 Overguard.

  • Effect has a 60s cooldown.
  • The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap.

HEAVY WEAPON BUFFS
Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below.

Archgun Damage Resistance

Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.

  • Corvas Prime’s damage stats were untouched so we did not implement Damage Resistance for this weapon.

Heavy Weapon Stat Changes
Note: these apply only to Archgun Deployer versions of these weapons unless otherwise specified.

CORVAS PRIME:

  • Punch Through increased from 0.0m to 1.4m

Update 32.3 (2023-02-15)

  • (Undocumented) Added new "BATTERY" CompatibilityTag.

Update 32.0 (2022-09-07)

  • Weapon FX Brightness adjustments - The following weapons have had their explosion FX tweaked for teammates:
    • Corvas Prime
  • Added explosion FX to the Corvas Prime while in Archwing.

Update 31.5 (2022-04-27)

  • Fixed the Corvas Prime gain being too loud.

Hotfix 31.3.1 (2022-03-29)

  • Fixed Corvas Prime missing its localized descriptions.

Update 31.3 (2022-03-28)

  • Introduced.

See also[]

  • Corvas Corvas, the base counterpart of this weapon.
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