In Archwing mode, Corvas fires a wide energy projectile, similar to the Arca Plasmor. In Atmospheric mode, it functions like a shotgun, and fires hit-scan pellets.
As a shotgun-like weapon, the Corvas is best used when engaging enemies at close range, where its scattershot spread can be used to deal massive damage against enemy units.
Charging this weapon is not advised, as after modding for fire rate, the added charge time reduces total dps more than the higher base damage compensates for it. In atmosphere, the fully-charged stagger further feeds the disparity.
Corvas is derived from corvus, the Latin term for crow, a bird commonly viewed as a harbinger of death and destruction on battlefields in many northern European cultures. A corvus was also a Roman naval warfare device that was used to latch onto and board enemy vessels.
Prior to Hotfix 15.3.3 (2014-11-25), the charged mode was not working. Firing at objects at various ranges yielded no difference in the shot spread pattern and damage regardless of whether one charged the weapon or not.
Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18) ‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global: