Corrupted Vor is corrupted Captain Vor and is the boss of the Orokin Void as an encounter in the high-level Void missions (Level ≥40). It is known that he was revived by his own Void Key sometime after his defeat and has since turned into the guardian of the Void. Vor will make his presence known via a taunting transmission, after which he will appear near players to engage them in battle.
Upon defeat, he is guaranteed to drop one of the four status/elemental Toxin Mods: Malignant Force, Virulent Scourge, Pistol Pestilence and Toxic Barrage, along with either an Orokin Cell, Argon Crystal, or Control Module.
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
|Void||Mithra||Interception||40 - 45||Orokin Tower|
|Void||Mot||Survival||40 - 45||Orokin Tower|
|Void||Aten||Mobile Defense||40 - 45||Orokin Tower|
Corrupted Vor still resembles an aged light Grineer in unique brown armor, with the exception of his torso being separated from his legs, linked solely by the energies of his Orokin Key manifesting as a swirling mass of light in what used to be his abdomen.
- Nervos Mine: Vor throws a small mine that deals Electricity damage.
- Janus Key: Vor uses his Void Key to fire a sustained laser.
- Golden Eruption: Vor uses his Void Key to erupt golden lights from the ground.
- Teleport: Vor teleports around the battlefield.
Corrupted Vor's battle is much simpler compared to his preceding form, though no less dangerous. This is a single-phase battle, unlike most bosses, with no invincibility phases. As he spawns at level 40-50, Corrupted Vor possesses very large health, shield, and armor values. Depending on the mission, Corrupted mobs may constantly spawn to assist him until he is defeated.
The only part of his body that takes damage is the swirling mass of light connecting his abdomen and lower body, and no other part of him takes any damage although they are still susceptible to proc. His tendency to Teleport almost constantly may prove hitting the light difficult.
“That is just the sort of behavior I just can't let go uncorrected.”This article contains game data that is missing or partially missing reference data. Links to the provided data is appreciated.
- When in a mission, there are three different algorithms calculated in his spawn mechanic after a certain condition has been met; a 50% chance that Vor will spawn upon the first minute, a 75% chance upon first three minutes and a 100% chance upon eight minutes.
Certain conditions are as follows:
- Defense - Upon starting the defense
- Mobile Defense - Upon inserting the data mass into the first terminal
- Capture - Upon capturing the target
- Survival - Upon starting the survival
- Interception - Upon capturing a radio tower
- Exterminate - Upon killing 20 enemies
- Under normal conditions, Corrupted Vor will only spawn on the nodes Aten, Mithra, or Mot in the Void.
- Stalker can show up before or after Corrupted Vor appears, so there is a possibility that players have to face them both.
- Vor's upper body can be Desecrated upon death, while his lower body can not.
- Using Toxin, Radiation, or Corrosive weapons to kill Vor will modify his death animation. Adding toxic disintegration effects and collapsing at the end, leaving a green puddle in the shape of his body on the ground.
- Vor is susceptible to the Raksa Kubrow's Howl, most likely the only way he can be seen walking rather than teleporting.
- Captain Vor supposedly proclaims himself as energy, an immortal being incapable of destruction. Interestingly, he shares this same attribute as the Seven of the Orokin, who, according to Ordis' Lore Fragments cannot truly die even when "killed". This leads to speculation as to whether or not Captain Vor's current status is regarded as the same as the Seven.
- At the same time, abilities that Vor possesses are very similar to Operator abilities: he can attack his enemies with energy beam or energy pulse and can change his disposition in a moment, very similar to the operator quickly entering Void Mode, dashes and leaving Void mode.
- The Corrupted version of Vor is only referred to as "Vor" both in the Codex and in-game, implying that Vor has lost his captaincy following his 'death' and rebirth.
- Vor previously had the unique distinction of being both the lowest level Boss (on Tolstoj, Mercury), and the highest level boss in-game at the same time. This was changed in Update: Specters of the Rail, which changed map progression such that Jackal on Venus became the lowest level Boss.
- Vor is the first boss to drop Event mods.
- Although labeled as being 'corrupted' by his Void key, the codex does not classify him as part of the Corrupted or Orokin faction and instead still resides as Grineer. This may be a mistake on DE's part to categorize him, or he is indeed still of the Grineer faction and not entirely consumed by his key's corrupting influence.
- The theory of corruption is further cemented by a trailer that shows a room of Grineer kneeling before Corrupted Vor.
- Vor's voice lines are triggered by spawning, a certain loss of health and shields and death.
- In his Corrupted form, Vor has a distinct echo effect added to his voice, making him seem more otherworldly as a result.
- Due to Vor's long lines, he used to continue speaking long after he was killed. This was considered a bug until DE added a few lines referencing the fact that, because Vor can not be destroyed, he continues to speak — likely as a joke referencing the bug and a means by which to make it seem intentional without actually fixing it.
- The labeling of his Orokin Key as a "Janus Key" could be a reference to Janus, the ancient Roman god of beginnings and transitions (doors, passages etc.).
|Grineer||Corrupted Butcher • Corrupted Bombard • Corrupted Heavy Gunner • Corrupted Lancer • Corrupted Warden|
|Corpus||Corrupted Drone • Corrupted Crewman • Corrupted MOA • Corrupted Nullifier|
|Orokin||Orokin Drone • Orokin Spectator • Orokin Turret|