The Corrupted are enemies encountered in Orokin Void levels. Corrupted units are actually Corpus, Grineer, and Infested creatures that have been implanted with a control device, allowing the "Neural Sentry" of the Orokin Towers to manipulate them. Most Corrupted appear grey and drained of color, except for the golden Orokin control devices on their heads. These devices appear similar to the Orokin material on Frost Prime's helmet.
The Neural Sentry also provides the Corrupted with Orokin weapons to aid in the defense of the tower. The tower is not without its own defense, and utilizes flying sentries similar to Shield Ospreys that provide shields to the Corrupted. Orokin towers also sport defense turrets, elemental dangers, and cleverly hidden traps.
The Corrupted have unique taunts and battle calls which range from evil laughter to electronically dampened moans. However, any language present from their non-corrupted life is stripped away.
Corrupted EnemiesLancer. In comparison to normal Grineer Lancers, Corrupted Lancers have lower HP pools and doubled armor values. They wield Deras instead of Grakatas, and throw grenades in a manner similar to regular Lancers. Butchers enslaved by Orokin Neural Sentries to defend the Orokin Void, Corrupted Butchers are slightly tougher than their normal counterparts. Aside from that, they are identical to their normal counterparts. Crewman. Like regular Crewmen, Corrupted Crewmen are protected by shielding, and have heavily armored heads. They differ from Corpus crewmen, as they wield Strun shotguns instead of Dera plasma repeaters. These Struns fire energy pellets, which have a small amount of travel time. Nullifier Crewmen enslaved by the Orokin Void Tower's Neural Sentry, featuring their nullification fields capable of neutralizing Warframe powers as well as deflecting ranged attacks. They appear only on Tower 3 and Tower 4 Void missions. Shield Ospreys. They project shields to nearby Corrupted allies. The energy shields created by Corrupted drones recharge instantly, and their charging rate is rapid. Heavy Gunners. They share the same abilites and traits as regular Heavy Gunners. Corrupted Gunners have twice as much HP as the regular Grineer units. Bombards. The Corrupted Bombards are identical to their normal counterparts, with the excepting of having rockets that curve at a faster rate. They only appear in Tower 3 and above. Drones. They often appear without being deployed by Fusion MOAs while in void Survival Missions. Ancient Healer. Corrupted Ancients behave just like normal Ancient Healers, regularly healing all other Corrupted units nearby. Like regular Ancient Healers, they can be mind controlled by Nyx, or brought back by Shadows of the Dead by Nekros to heal you and your teammates, giving you 100 health per pulse. Ancient Healers may also revive you or a fallen teammate with a single pulse, leaving them with 100 health.
- Main article: Corrupted Vor
Corrupted Vor is corrupted Captain Vor and is the boss of the Orokin Void as an encounter in the high-level Void missions (Level ≥40). It is known that he was revived by his own Void Key sometime after his defeat and has since turned into the guardian of the Void. Vor will make his presence known via a taunting transmission, after which he will appear near players to engage them in battle.
Upon defeat, he is guaranteed to drop one of the four status/elemental Toxin Mods: Malignant Force, Virulent Scourge, Pistol Pestilence and Toxic Barrage, along with either an Orokin Cell, Argon Crystal, or Control Module.
- All Corrupted units were collectively referred to as "Corrupted" until the addition of the Codex in Update 11; now each Corrupted unit has been given its own designation.
|Grineer||Corrupted Butcher • Corrupted Bombard • Corrupted Heavy Gunner • Corrupted Lancer • Corrupted Warden|
|Corpus||Corrupted Drone • Corrupted Crewman • Corrupted MOA • Corrupted Nullifier|
|Orokin||Orokin Drone • Orokin Spectator • Orokin Turret|