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For the soundtrack, see Corrupted (Soundtrack).

The Corrupted consist of Corpus, Grineer, and Infested creatures implanted with a control device that hijacks their psyche, allowing the Neural Sentry of the Orokin Towers to manipulate them. They are the primary enemy of the Void, the Undercroft of Duviri, as well as Lua's Conjunction Survival (Yuvarium and Circulus). They also appear in Derelict Orokin Towers upon breaching their Orokin Vaults.

Their Faction is listed as Orokin in the Codex, who, regardless of their former faction, take increased damage from DmgPunctureSmall64 Puncture and DmgViralSmall64 Viral, but resist DmgRadiationSmall64 Radiation.

Overview[]

Most Corrupted appear shining white, with golden hues pulsating through their bodies. Their bodies are "perfected" in a way that mirrors the Orokin aesthetic taste: this is especially evident of Corrupted Grineer units, whose crude armor is replaced by golden, symmetrical plates and bionics.

The Neural Sentry also provides the Corrupted with Orokin weapons and defenses to aid in the protection of the tower. The tower is not without its own defense and utilizes flying sentries similar to Shield Ospreys that provide shields to the Corrupted. Orokin towers also sport defense turrets, elemental dangers, and cleverly hidden traps.

Missions[]

View Mission List
Planet Mission Name Type Faction Level Mastery EXP
Void Taranis Defense Corrupted 10 - 15 0
Void Hepit Capture Corrupted 10 - 15 0
Void Teshub Exterminate Corrupted 10 - 15 0
Void Tiwaz Mobile Defense Corrupted 20 - 25 0
Void Ani Survival Corrupted 20 - 25 0
Void Stribog Sabotage Corrupted 20 - 25 0
Lua Yuvarium Survival Corrupted 25 - 30 0
Void Ukko Capture Corrupted 30 - 35 0
Void Oxomoco Exterminate Corrupted 30 - 35 0
Void Belenus Defense Corrupted 30 - 35 0
Void Mot Survival Corrupted 40 - 45 0
Void Aten Mobile Defense Corrupted 40 - 45 0
Void Marduk Sabotage Corrupted 40 - 45 0
Void Mithra Interception Corrupted 40 - 45 0
Lua Circulus Survival Corrupted 80 - 100 0
There are a total of 15 Missions against the Corrupted

Corrupted Enemies[]

Corrupted Lancer[]

CorruptedLancerDE

An Orokin-controlled Grineer Lancer. In comparison to normal Lancers, Corrupted Lancers have lower HP pools and doubled armor values. They wield Grakata Grakatas and throw grenades in a manner similar to regular Lancers.

Corrupted Butcher[]

OrokinBladeSawman

Grineer Butchers enslaved by Orokin Neural Sentries to defend the Orokin Void, Corrupted Butchers are slightly tougher than their normal counterparts. Aside from that, they are identical to their normal counterparts.

Corrupted Drahk Master[]

CorruptedDrahkMaster

Grineer Drahk Masters enslaved by Orokin Neural Sentries after exploring Lua for treasure, Corrupted Drahk Masters are slightly tougher than their normal counterparts. Aside from that, they are identical to their normal counterparts.

Corrupted Drahk[]

CorruptedDrahk

Grineer Drahks, like their masters, became enslaved by the Neural Sentry and are slightly toughter than their normal counterparts.

Corrupted Crewman[]

CorruptedCrewmanDE

An Orokin-controlled Corpus Crewman. Like regular Crewmen, Corrupted Crewmen are protected by shielding, and have heavily armored heads. They differ from Corpus crewmen, as they wield ArcaPlasmor Arca Plasmor shotguns instead of Dera Dera plasma repeaters.

Corrupted Nullifier[]

OrokinNullifySpaceman

Corpus Nullifier Crewmen enslaved by the Orokin Void Tower's Neural Sentry, featuring their nullification fields capable of neutralizing Warframe powers as well as absorbing ranged attacks.

Orokin Drone[]

CorruptedShieldDroneDE

Orokin drones that behave in a similar manner to Shield Ospreys, projecting shields to nearby Corrupted allies. The energy shields created by Corrupted drones recharge instantly, and their charging rate is rapid.

Corrupted Heavy Gunner[]

CorruptedHeavyDE

Orokin-controlled Grineer Heavy Gunners. They share the same abilities and traits as regular Heavy Gunners, but have twice as much HP as the regular Grineer units.

Corrupted Bombard[]

CorruptedBombardNew

Orokin-controlled Bombards. The Corrupted Bombards are identical to their normal counterparts, with the exception of having golden rockets that curve at a faster rate.

Corrupted MOA[]

CorruptedMOADE

These Corrupted Fusion MOAs behave in a similar manner to their Corpus brethren.

Corrupted Drone[]

FusionDroneDE

Deployed by Corrupted MOAs, Corrupted Drones behave like and look like Drones.

Corrupted Ancient[]

OrokinHealingAncientAvatar

An Orokin-controlled Infested Ancient Healer. Corrupted Ancients behave just like normal Ancient Healers, regularly healing all other Corrupted units nearby while granting them Overguard.

Corrupted Bosses[]

VorTwo
Main article: Corrupted Vor

Corrupted Vor is Captain Vor after becoming corrupted and the boss of the Orokin Void, found as an encounter in the high-level Void missions (Level ≥40) or The Circuit Exterminate. After being revived by his own Void Key sometime after his defeat at the hands of the Tenno, Vor has abandoned his ties to the Grineer and since turned into the guardian of the Void. Vor will make his presence known via a taunting transmission, after which he will appear near players to engage them in battle.

Upon defeat in the Orokin Void, he is guaranteed to drop one of the four status/elemental DmgToxinSmall64 Toxin Mods: Mod TT 20px Malignant Force, Mod TT 20px Virulent Scourge, Mod TT 20px Pistol Pestilence and Mod TT 20px Toxic Barrage, along with either an OrokinCell Orokin Cell or ArgonCrystal Argon Crystal. In The Circuit, he is guaranteed to drop a RuneMarrow Rune Marrow.

Main article: Corrupted Jackal

The Corrupted Jackal is a Corrupted variant of the Jackal that appears exclusively in The Circuit Assassination. It is an ordinary Jackal proxy that was sent into the Void by the Corpus to explore Duviri in their stead and got lost in the Undercroft.

Upon its defeat it is guaranteed to drop a RuneMarrow Rune Marrow.

Notes[]

Trivia[]

  • All Corrupted units were collectively referred to as "Corrupted" until the addition of the Codex in Update 11.0 (2013-11-20); now each Corrupted unit has been given its own designation.
    • As of Update 36.0 (2024-06-18), the Codex and Faction Damage Mods now list them as "Orokin".
  • The Corrupted have unique taunts and battle calls which range from evil laughter to electronically dampened, haunting moans.
    • As of Hotfix 18.10.3 (2016-04-30), the Corrupted have been given new voices, based on their base unit with a modulation effect applied. Previously they had been silent, apart from basic hit/death sound barks.
  • The Corrupted Grineer's symmetrical armor plates appear similar to the Orokin material found on Frost PrimeIcon272 Frost Prime's helmet.
  • Inspection of unmasked Corrupted Grineer Lancer reveals their eyes—like their models—have been changed to reflect their Corrupted nature, sporting a glowing Orokin gold.
  • The golden headpieces worn by many Corrupted enemies closely resembles that of Albrecht Entrati, as seen in his Vitruvian records in the Necralisk and on statues found in secret sections of Isolation Vaults, though it is unknown if this is supposed to imply that he is the designer of the Orokin defenses.
  • Prior to Update 31.5 (2022-04-27), the Corrupted Lancer used to be a Butcher with white armor wielding a Dera Dera with golden projectiles, and the Corrupted Crewman used to use a modified Strun Strun with golden energy projectiles.

Media[]

New_Corrupted_Voices

New Corrupted Voices

Patch History[]

Update 30.3 (2021-05-25)

  • Fixed ugliness on certain enemies when they become Corrupted, and other instances of this style of effect.

See also[]


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