Attention to anonymous and newly-registered users: Commenting has been suspended on all FANDOM Wikis for the foreseeable future. If you wish to make comments on articles please make an account and wait the 4-day autoconfirm period. We apologize for the inconvenience.
– FINNER (talk), 17:08, 4 May 2022 (UTC)
The Corpus Gas City is a tile set which was introduced in Update 25.0 (2019-05-22), serving as the home of Alad V and his Vapos Corpus. The Gas City has many facilities built to harvest the power of the planet's gas, called Helium-3. The indoor areas vary greatly from neat lobbies and labs to dusty maintenance areas for the harvesters and laboratories, while the outdoors allow players to traverse the decks of the cargo ships under an eternal sunset, also featuring large open spaces for advanced maneuvers between different structures. In addition, sometimes the Ropalolyst will appear, damaging the structures. Notably, it is the only place where non-Archwing Ranger units can spawn.
The Gas City is also home to the Amalgams, special units created hybridizing Corpus with Sentient technology.
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.
Several large tiles in the Gas City have locked orange doors with active holograms on them. To gain access to them, players have to perform a series of tasks within the tile itself. Note that several secret laboratories may spawn per mission.
First, players must find and destroy a destructible orange block called an Access Controller, typically found within ceilings or high on the walls within the tile. Many of these are hidden in out-of-the-way places, which may require parkour to reach. They have a humming noise that is audible to anyone within 10m of them.
Once the Access Controller is destroyed, a set of consoles behind shutters will open up throughout the tile, marked by "???" when approached. Each console is marked by its own unique white symbol above it, which corresponds to the holographic symbols found on the locked orange door. A timer (ranging from 15 to 29 seconds) will appear upon activating a console, which shows the amount of time a player has left to open the door. To open the locked door, players must activate each console in sequence according to the descending order of symbols on the locked door within the time limit. Players can retry this if they failed to activate the consoles in time.
If successfully opened, the orange door will lead into a small chamber with lockers in it, among them a special violet locker that will yield a Gas City Captura scene when opened. This chamber has a large windowed door with Sentient parts on it, which players can open by shooting it multiple times with their Operator's Void Beam. The laboratory inside will have Vapos Bioengineers, 3 or 4 hostile (sleeping) Amalgam units that will attack the player, as well as a hostile Sentient Conculyst or Battalyst in a glass enclosure that can be released by shooting out the glass. Another violet locker will also be present inside the laboratory that will yield another Captura scene.
It should be noted that the lab will consistently spawn within the Jupiter's Sabotage node Thebe, within the room left or right of the main Sabotage reactor, containing the three Helium-3 processors.
The lab's entrance is located in a room below in between 2 of the Helium-3 processors.
The Access Controller is located in the room above the lab entrance.
The 3 consoles, marked with a square, semiscircle, and triangle appear in that order in a clockwise fashion around the room and are visible on the player's map.
Partnership Fragments are unique to the Gas City and are hidden about the tileset. They can be scanned to unveil lore about Alad V and his Amalgams.
Several exposed pipes can be found on walls and ceilings in the Corpus Gas City, some of which may have a rectangular orange light on them. This denotes that they are destructible, and when destroyed by weapons or abilities can unleash a 10-meter jet of flame that deals Heat damage to any units caught within it.
Similar to the ones in the Sabotage mission, one of these processors can be destroyed temporarily allowing the Toxin gas to be released in the room, also lowering the visibility. Notably, nearby processors will be covered to prevent further damage.
Several doors on the tileset have Scanners on them, large devices that project an energy curtain covering half of the door either horizontally or vertically. While passing through these curtains has no effect on the player, they will trigger defensive systems on the rooms it connects to, with the type of defense depending on the room. Players can either avoid the energy curtains or destroy the scanners themselves to prevent them from triggering defenses.
Certain rooms will deploy a Shock Turret, which can be seen as a small orange disc on the ceiling. These project a shock area visible as an orange circumference on the ground, which will deal Electricity damage and proc per second against any units within its radius. The orange disc can be destroyed by weapons fire, which will make it deploy a larger blue cylinder that deals increased area damage. This cylinder will self-destruct after 5 seconds, or alternatively, players can simply destroy it through weapons fire instead.
Some tiles will have vents on the floor which will release a putrid green gas cloud for 10 seconds, dealing Toxin damage and proc to any unit caught in it.
Fixed attachment offsets on the Vapos Aquila in the Gas City tileset. Corpus Fleet technicians finally found the ship schematics and are now properly attaching laser weapons pods, vs previous woeful assembly.
Fixed very bright lights in certain areas in the Gas City tileset.
Fixed multiple areas in the Gas City tileset where exterior light was bleeding inside.
Fixed laser hazards in the Gas City tileset missing localization.
Improvements towards AI orientation in the Gas City tileset to fix enemies facing the wrong direction.
Fixed friendly Mine Osprey Drones from Nekros’ Shadows of the Dead causing a progression stopper in Gas City ‘kill all remaining enemies’ missions due to the Drone not timing out, and not taking allied damage. This also fixes the same progression stopper in Gas City Defense missions due to an inability to end the Wave.
Fixed small ceiling hole in the Gas City Tileset.
Fixed broken lighting on several doors in Corpus tilesets and made updates to reflections.
Airborne Capture Targets in the Gas City tileset will now keep flying when critically injured, with his jetpack set on fire. Upon landing he will continue his escape, but the powerful explosion of his own jetpack will knock him down. He is yours now to capture, Tenno!
Put your parkour skills to the test in the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile.
During your missions, storm your way past gas harvesters and massive reactors to expose the inner workings of a corporation overruled by the greedy obsessor, Alad V. New Vapos Corpus variants stalk the many corridors alongside those instructed to maintain the integrity of the Gas City from....intruders. Tread carefully, as some Vapos Corpus have been equipped with all new Vector Shields.
But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t.