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Lead by innovatory and elusive industrialists, and claiming to be descendants of Orokin lineage, the Corpus are dedicated to the accumulation of wealth. This elite ruling class operates an insular trade organization using humans and robotics for labour and security, and have been condemned by the Seven as a merchant cult.
—Corpus Fragment
The Corpus are a merchant cult, built on the foundation of salvaged technology and robotics. They scavenge the outer systems, greedy for the Old War salvage. Their most sought after of all - the Tenno and their WARFRAME armor. Those captured are treated as salvage; meticulously dissected, integrated. The remains are sold to the highest bidder.
—In-game Lore Description
Corpusblock

The Corpus are a conglomeration of plutocratic commercial and industrial interests unified by a single trade language and a common goal - the acquisition and trading of ancient Orokin technologies and Warframes. They are the second enemy faction encountered by the player. Their arsenal is a potent mix of energy weapons and robotic troops. Many Tenno have made the mistake of firing at a Corpus crewmember's head only to have the bullet deflected, and many more have fallen to the close-in charge of a MOA's plasma barrage.

Despite being more technologically advanced than the Grineer, the Corpus crews and snipers employ many of the same attrition and ambush tactics of the Grineer; however, they supplement these with automated 'security proxies' known as MOAs and Ospreys. In addition, their experimentation and integration of Orokin and Warframe technology have allowed them to create highly dangerous robotic creatures such as Alad V's Zanuka proxy, which can easily capture unwary Tenno.

MOAs are bipedal turrets carrying either rapidly firing plasma guns or high-power railguns. Rather than taking cover, which would be impractical given the in-line mounting of their weapons, these screeching killers will simply close the distance, continuously laying out a barrage of fire whilst letting their shields take the brunt of the beating. Fortunately, their personal defense shielding is relatively fragile, as is their physical frame. Ospreys, on the other hand, are flying proxies that serve primarily as a support role. They can lay mines, or launch shield-draining leeches. They can even hover over groups of Corpus crew and MOAs, protecting them all with a layer of rapidly regenerating shielding that can double the effectiveness of Corpus shields.

The Corpus also have stationary turrets activated by ceiling-mounted cameras, which are the bane of fleet-footed Tenno the system over, as they also activate shield-draining lasers that knock players to the ground.

Weaponry

Main article: Category:Corpus

The Corpus are one of the most prolific creators of weapons in the Warframe universe, selling enormous amounts of weaponry and munitions to every other faction in the game (except of Infested and Orokin). Whereas Tenno weapons trend towards the ritualized and symbolic and Grineer weapons are simple and industrial, the Corpus combine economy, market variety and advanced technologies; their weapons range from simple stun rods and basic energy assault rifles, to self defense weapons based on ancient designs, and powerful energy sniper rifles and energy machine guns. The Corpus often design many exotic weapons to cater to a niche market or role: Ingenious R&D teams have created miniature swarm missile launchers, chaining arc weaponsshattering crystal shotgunsfreezing beam gunsbows with implosive arrowswrist-mounted sidearm, and even a portable laser cannon. The Corpus manufacture many power tools and some of them, beam, laser, or mining and blasting cutters, found their way into the Corpus arsenal, perhaps by their manufacturers, or perhaps by rebels.

Corpus-made weapons designed purely for export are traditionally low in quality, but are both cheap and accessible, while their more powerful weapons are often only made exclusive to themselves.

Corpus weapons tend to be compact in appearance, with a focus on geometric block-like shapes, right angles, small components, and a general disregard for the operator's ergonomics. This points to a design process that is largely -if not fully- automated, putting the emphasis on making a weapon that is economic to create and operates reliably instead of comfortably.

A majority of Corpus weapons aim towards dealing with highly armored targets, which are common among the Grineer, as evidenced by Corpus weapons' typically high Script error: The function "Proc" does not exist. damage.

Within the Enrichment labs at the Orb Vallis on Venus, the R&D teams under Nef Anyo's Director has made weapons integrated with Sentient Technology through salvaged Sentient bodies or fragments and bringing them for testing to make sure the results are perfect for carrying to combat

in recent events, the Corpus R&D teams stationed on Jupiter have created amalgamated weapons with Tau tech such as high-capacity bi-modal sniper weapons and homing ricochet sidearms.

Enemies

Crewmen

CrewmenDE

The basic infantry of the Corpus, Crewmen are light armored units who use basic weaponry. A Crewman's head is his weak point, but is also very well armored. When being shot in the head, their helmets will detach.

CrewmanNormal
Main article: Crewman

The basic Corpus Crewman wields a Dera Dera rifle, and wears a light brown suit. These Crewmen are weak and easy to kill when encountered in small groups, but in numbers, they can easily bring down a Tenno with combined fire. The Dera weapon used by this crewman is significantly weaker than the Dera available to Tenno. They are the Corpus equivalent of the Lancer.

CrewmanShotgun
Main article: Detron Crewman

The Detron Crewman is a Crewman that wields a DmgPunctureSmall64 Puncture-based Detron Detron shotgun and wears a grey-white suit. These shotgun-wielders are mainly encountered on Corpus-controlled nodes. They behave similarly to standard Crewmen, but deal much higher damage at short range. It is best to take them out before they get close.

CrewmanSniper
Main article: Sniper Crewman

Sniper Crewmen are special Crewmen that carry Lanka Lanka sniper rifles and wear bright yellow suits. They are stronger and less common than normal crewmen and usually accompany a group of normal Crewmen into battle, providing ranged fire support. As of Update 20.0 (2017-03-24), Sniper Crewmen gained the ability to deploy Ratel to attack players.


CrewmanElite
Main article: Elite Crewman

The Elite Crewmen are a more powerful version of the regular Corpus Crewmen. They wield the FluxRifle Flux Rifle, which fires a sustained laser beam capable of dealing extremely high DPS at medium range, and has the tendency to inflict DmgSlashSmall64 Slash procs against their foes frequently.


CrewmanTech
Main article: Corpus Tech

Corpus Techs are large crewmen in red suits and light orange visors wielding the Corpus-produced Supra Supra. They have a dangerously powerful burst fire which is only amplified with their high fire rate and short spin-up. They don't particularly have a lot of health compared to other heavy enemies, despite having over twice the health of a standard crewman at the same level. On the other hand, they will deploy Shield Ospreys to protect themselves and their fellow Corpus once their health is lowered enough, and can do so with a short cooldown time.


CrewmanProd
Main article: Prod Crewman

Prod Crewmen are the melee troops of the Corpus. Clad in green uniforms they wield the Prova Prova shock baton. While they deal less damage than Grineer light units, they can still be dangerous in numbers.

CrpNullRanger
Main article: Nullifier Crewman

The Nullifier Crewman is a Corpus Sniper Crewman that carries a power pack on its back. When alerted to a hostile presence, a Projector Drone is deployed from the pack that generates an energy field beneath it. The spherical field not only prevents projectiles from entering (similar to a SnowGlobe130xWhite Snow Globe), but also dispels any present buffs as soon as players enter it. The field also prevents any abilities from being cast within its radius and destroys most powers in its radius. Firing at the globe causes it to gradually shrink and eventually dissipate altogether, forcing the drone back into the pack, from where it will re-emerge after a brief period. The projector drone itself resides at all times outside the field, orbiting above the crewman, and destroying it permanently removes the crewman's ability to project the barrier.


FogComba
Main article: Comba

The Comba is a special Corpus infantry unit. Like the Scrambus, the Comba is capable of projecting an aura from their helmet that disrupts Warframe abilities. The nullification aura also disrupts the player's HUD.

FogScrambus
Main article: Scrambus

Scrambus are Corpus infantry units which utilize special hover shoes to move quickly around the battlefield. Like the Comba, the Scrambus is capable of projecting aura from their helmet that disrupts certain classes of Warframe abilities. The nullification aura also disrupts the player's HUD.


Walkers

MOAsDE

These are robotic bipedal walkers used by the Corpus as a form of support. Essentially, they are walking turrets that will run towards players, firing at them once within range. MOAs cannot be stunned if hit by a melee attack and rarely take cover. MOAs can be spawned by "cabinets" found in Corpus tilesets. There seems to be a special variant of a regular MOA on Eris in the Infested Ship tileset, the Corpus Walker. The Lotus often references Corpus Walkers in missions but they never actually appear. They can be scanned but do not have a Codex entry, nor do the scans contribute to the MOA requirement. They seem to feature the Shockwave ability and increased fire rate/accuracy.

MOADE
Main article: MOA

The MOA is a Corpus robotic proxy that serves as the backbone of their automated combat forces. Appearing as a tall, armless, bipedal walker, these are the most ubiquitous combat machines seen in the Origin System.

Standard MOAs are identified by their green color and are the weakest, most common type of MOA. They will often attempt to overwhelm players with sheer numbers.

ShockwaveMOADE
Main article: Shockwave MOA

Shockwave MOAs are identified by their yellow-orange bodies and are a larger, less common variant of MOA.  Initially, they do not fire at players; they will run towards one and release a shockwave once close enough. This shockwave slowly expands and knocks down any player who fails to jump over it; these MOAs will slow to a near-stop and raise a leg seconds before releasing a shockwave. Afterwards, they will fire at players until another shockwave can be released.

RailgunMOADE
Main article: Railgun MOA

Railgun MOAs are a larger variant of the standard MOAs, they are colored blue and are rarer. They fire at a much slower rate, but their attacks cause significantly more damage and as of Update 8.3 (2013-07-04) knock players to the ground upon being hit by the shot. They must charge their primary weapon before firing and are vulnerable during this time. Their shots have little travel time, and can pierce walls and objects, including FrostIcon272 Frost's SnowGlobe130xWhite Snow Globe, while their secondary weapon can in fact damage the player if they are standing too close.

FusionMOADE
Main article: Fusion MOA

The Fusion MOA is a MOA variant that has been infused with Orokin technology and was first introduced in the Fusion MOA Event. Identified by its white, ornate armor the Fusion MOA is armed with a laser that deals DmgFireSmall64 Heat damage and may occasionally proc, igniting its target. It also has the ability to deploy an Attack Drone once its health drops below 50%, providing additional fire. Coupled with its high health and shields, the Fusion MOA is effective in short-range combat.


DEAnti MOAbigger
Main article: Anti MOA

The Anti Moa is a MOA variant that was released on Update 11, initially limited to the Corpus Gas City, it is now present in any Corpus-themed tileset.

Having the same design as the Fusion MOA without a Fusion Drone, its primary weapon fires a projectile that ricochets off surfaces and other entities roughly up to four bounces, where the fifth bounce dissipates the projectile into a blue, slow-expanding shockwave similar to the Rippling Shockwave, knocking down players that come in contact with it.

Because it is prone to missing its target (due to its low rate of fire and the projectile's travel speed), it primarily serves as a support unit, incapacitating players so that other Corpus personnel can attack them without retaliation.


RiotMoaDispersion
Main article: Isolator Bursa

The Isolator Bursa is one of the three types of Bursa introduced in Operation False Profit, armed with a variety of close combat and ability-denial powers. While most of it is protected by heavy armor, the back panel of the Isolator Bursa represents its weakest point and holds a hackable console, which can only be accessed after the Bursa is incapacitated. Hacking the Bursa allows Tenno to turn it against the enemy for a short duration before expiring.


RiotMoaControl
Main article: Drover Bursa

The Drover Bursa is one of the three types of Bursa introduced in Operation: False Profit, geared toward heavy artillery. While most of it is protected by heavy armor, the back panel of the Drover Bursa represents its weakest point and holds a hackable console, which can only be accessed after the Bursa is incapacitated. Hacking the Bursa allows Tenno to turn it against the enemy for a short duration before expiring.


RiotMoaPrevention
Main article: Denial Bursa

The Denial Bursa is one of the three types of Bursa introduced in Operation False Profit, specializing in crowd-control and area-denial attacks. While most of it is protected by heavy armor, the back panel of the Denial Bursa represents its weakest point and holds a hackable console, which can only be accessed after the Bursa is incapacitated. Hacking the Bursa allows Tenno to turn it against the enemy for a short duration before expiring.


Ospreys

OspreysDE
Main article: Osprey

Ospreys are flying robotic units used by the Corpus. Relatively fragile, they provide support with buffs and debuffs instead of blunt firepower. The Ospreys' ability to hover makes them difficult to strike with melee attacks.

LeechOspreyDE
Main article: Leech Osprey

Identified by their light green bodies, Leech Ospreys deploy small mechanical parasites that drain players' shields. Although the leeches cannot kill players themselves, they can leave the player vulnerable to Corpus attacks. Leeches can be removed with a melee attack or by rolling. While the leeches will home in on targets, they are still avoidable by making them fly into walls, which will stop them.


MineOspreyDE
Main article: Mine Osprey

Yellow-orange Mine Ospreys deploy energy orbs that will explode after a short period of time, or if a player steps on them. They will continue to deploy mines as long as there are players nearby. It is possible for mines to attach themselves to other units if they land on them and potentially killing them. Mines can also be destroyed by shooting them before the osprey deploys them.

OspreySuicide
Main article: Oxium Osprey

The Oxium Osprey is a Corpus Osprey introduced in the Operation: Oxium Espionage event. Although armed with a laser repeater similar to those equipped on Scavenger Drones, its primary means of attack involves charging at players once it takes damage, detonating itself if it gets close enough to them. As their name suggests, they are the only enemies in the game that drop Oxium Oxium (7-12 units per Osprey) but only if they were destroyed by the player; they do not drop Oxium if they self-destruct.


ShieldOspreyDE
Main article: Shield Osprey

Shield Ospreys are small teal ospreys that project constantly regenerating shields over every nearby Corpus units in range including other Shield Ospreys. The shield cast over units grants a flat 100 shield plus 35% of base shields when within 10 meters of an osprey, and will instantly refill shields. Multiple osprey shields can stack, each one granting an additional 35% of base shields, but not another flat 100. Their presence will be apparent over groups of enemies outlined in blue, and can be located by electrical links that connect the Osprey to its targets. Shield Ospreys are generally quite fragile and can be dispatched easily, and is the most common type of Osprey encountered.


DiscOsprey
Main article: Sapping Osprey

Sapping Ospreys are Corpus Ospreys that deploy an orb which generates an AoE damage field. The orb releases pulses of damage over several seconds, then floats approximately 2 meters into the air for a final detonation.


RemechOspreyDE
Main article: Remech Osprey

Remech Ospreys only appear in Ambulas missions to repair disabled Ambulas. If they succeed the Ambulas is unhacked again and will continue to attack players (if repaired Ambulas is captured by the dropship it will count towards failure counter).


FusionDroneDE
Main article: Attack Drone

Attack Drones are deployed by Fusion MOAs when they reach about 50% health, but can be avoided if you destroy the MOA during its short deploying period.

Due to their fast-firing weapon, hovering nature, and immunity to crowd control status (e.g.: ragdoll, stun), they pose a big threat.

ScavangerOspreyDE
Main article: Scavenger Drone

Scavenger Drones appear as large yellow-green Ospreys. Aside from being able to fire lasers akin to the Fusion Drone (though with less damage), these drones are able to vacuum up dropped items nearby such as ammo or materials, and then release a bright-yellow Rippling Shockwave thereafter. Destroying this Osprey will not always drop loot that was confiscated.

Utility

The Corpus faction employs security measures around their bases that can lock unsuspecting players in a room full of turrets or even block them from leaving rooms with laser barriers that can completely drain shields.

Security camera
Main article: Security Camera

Security Cameras are mounted on ceilings. They used to have a distinctive beeping sound, but are now fairly silent and possess a glowing green light. If a camera detects a player, the light will glow red and a short alarm sound will play. Upon detection, cameras will activate any nearby Turrets and Laser Barriers. Players should prioritize cameras as they may activate Laser Barriers and Turrets at the worst of times if left alone. Destroying the cameras will render both Turrets and Laser Barriers null, deactivating them. 

Corpus Laser Barrier
Main article: Laser Barrier

Laser Barriers are found inside the frame of Corpus doors. They are activated by nearby Security Cameras that detect any hostile targets. They are avoided/deactivated by staying out of the camera's line of sight, or destroying the camera. Laser barriers can only damage shields, never health.

Turret
Main article: Turret

Turrets are mounted on ceilings and will shoot the player upon being triggered by a nearby Security Camera. They deactivate if damaged sufficiently, if the controlling camera is destroyed, or if the camera stops detecting hostiles. If they deactivate before destroyed, they will be completely repaired.

CBscout
Main article: Scout

The Corpus Scout is a special unit introduced in Operation: Arid Fear. Resembling capture targets but with black clothing and a Spectra Spectra, they are found in Corpus Void ships and must be defeated and captured like in normal Capture missions.

CBCorpusTarget
Main article: Corpus Target

The cowardly Corpus Target is the objective of Corpus Capture missions. They resemble Crewmen, but their uniforms, weapons and abilities can vary depending on the level of the mission. Corpus Targets receive +300% damage from Stealth attacks, making it an effective 4.0x multiplier. They are however, automatically alerted when the Lotus announces you have found them, making stealth attacks difficult.

DECorpusWarden
Main article: Warden

Wardens are special units that appear in Rescue missions, tasked with protecting prison complexes where hostages are kept. They appear as Heavy Gunners or Ballistas for Grineer missions, Corrupted Heavy Gunner for Orokin Moon missions, and Sniper Crewman and Corpus Tech for Corpus missions, and are more durable than normal units. They are however highly vulnerable to stealth attacks and takedowns.

PowercellCrewman
Main article: Power Carrier

Power Carriers are special units found only on Excavation and Defection missions. These units are mostly identical to their standard base units, though they feature greatly improved health, and visibly carry Power Cells on their backs. Killing these units will make them drop the Power Cells they carry, allowing Tenno to recover them for use in powering their Excavation machines or Med Towers. The Grineer version are based off Lancers, the Corpus version are based off Crewmen, and the Infested ones are based off Mutalist Ospreys.

Archwing

Troops deployed in Archwing game mode.

FusionDroneDE
Main article: Attack Drone (Archwing Enemy)

The Attack Drone is a Corpus proxy resembling an Osprey, though larger and tougher using a more powerful rapid-fire pulse cannon that grants it incredible firepower.

Two versions of the Attack Drone exist, one as a smaller auxiliary Drone deployed by Fusion MOAs, and the other a much larger standalone version found in Archwing Missions. Apart from the size difference, both versions act identically.

CrpShipFlak
Main article: Corvette

Corvettes are large, dark brown Corpus proxies resembling Ospreys, found only in Archwing missions. They are equipped with a grenade launcher that fires multiple DmgElectricitySmall64 Electricity grenades in a scatter-shot pattern that detonate all at once when in the vicinity of their target. Multiple Corvettes can saturate an entire area with grenades, making fighting them in close quarters hazardous.

CrpShipLaser
Main article: Frigate

Frigates are large, light-green Corpus proxies resembling Ospreys. Their primary weapon is a laser cannon that can hit players at long range. This laser cannon, while not particularly powerful, cannot be dodged, making it difficult to determine the location of the attacker.

CrpShipSwarm
Main article: Carrier (Enemy)

Carriers are large, purple Corpus proxies that resemble Ospreys. While the Carriers themselves are armed only with a weak laser cannon, they can deploy multiple Locust Drones to attack players from range in all directions.


CrpSwarmDrone
Main article: Locust Drone

Locust Drones are small robots deployed by Carriers, and by Gox upon self-destructing. While physically weak, Locust drones carry highly accurate lasers that cannot be dodged, constantly dealing damage on player shields and health.


JetpackCrewmanDera
Main article: Ranger

Rangers are Corpus Crewmen that use jetpacks to engage in aerial combat. Apart from their enhanced mobility, and that they cannot come in the form of a Prod Crewman, they are otherwise identical to standard Crewmen. Rangers spawn during Corpus Archwing missions.


JetpackCrewmanPenta
Main article: Penta Ranger

The Penta Ranger is a variant of the Ranger, equipped with a Penta Penta grenade launcher that can deal powerful explosive damage against their enemies. Coupled with the lack of gravity, this allows the Penta Ranger's shots to travel farther distances. Like the Ranger and Quanta Ranger, the Penta Ranger spawns in Corpus Archwing missions.


JetpackCrewmamQuanta
Main article: Quanta Ranger

A variant of the Ranger, the Quanta Ranger wields a Quanta Quanta beam weapon, allowing it to fire highly accurate lasers against enemies. Just like the Ranger and the Penta Ranger, the Quanta Ranger only spawns in Archwing missions.


CrpCombatPod
Main article: Gox

Gox is a large Corpus spacecraft with a multi-beam Mining Laser and Explosive Launcher attached to it from its neck. It is the first Corpus heavy space unit. Upon death it will explode harmlessly and spawn 4 Locust Drones upon self-destruction. (see below)

Bosses

Main article: Bosses

Bosses are officers within the Corpus faction or experimental proxies.

DEAlad V
Main article: Alad V

Alad V was a high ranking Corpus member, seated on the Corpus Board of Directors and the head of Grineer Relations. He is the most recurring Corpus boss in terms of his involvements with various Events.

Originally the creator of the ambitious Zanuka Project, an initiative to create advanced robotics by using Warframe components, its eventual failure saw him removed from the Board of Directors and replaced with his longtime rival, Frohd Bek. He would later form unlikely alliances with his enemies, namely the Infested, the Tenno, and even the Sentients, to produce new schemes or ensure his survival while on the run from his former Corpus backers and the Stalker's Acolytes.

On the Star Chart, Alad V is first encountered on Themisto, Jupiter as a Corpus boss, where he is accompanied by his robotic pet and guardian, Zanuka, which he built from parts of Warframes that he captured. Upon completion of this assassination mission, the player will receive ValkyrIcon272 Valkyr component blueprints. He also has a high drop rate for Neural Sensors.


CodexAmbulas
Main article: Ambulas

Ambulas is the Corpus boss of Pluto, possessing a highly intelligent AI called Animo that allows it to learn and adapt from previous combat experiences to ensure that the proxy cannot be defeated by the same strategy twice. Animo was created by Ergo Glast during his time with the Corpus as a means of resolving conflict, only for Frohd Bek to misuse and weaponize it as part of Operation: Ambulas Reborn; fearing that Animo's learning may result in a repetition of the catastrophe which occurred when the Orokin made similar strides with advanced AI, Glast seeks the Tenno's aid to destroy the Animo processor.

Ambulas units are dispatched by Condor Dropships on any Corpus Outpost mission on Pluto; disabling and hacking into these units award Animo Nav Beacons which are required to initiate the Ambulas boss on the mission Hades, Pluto. After defeating it finishing the mission, the player will receive a TrinityIcon272 Trinity component blueprint.


DEHyenacombine
Main article: Hyena Pack

The Hyena Pack are the Corpus bosses of Neptune, made up of four unique and deadly variants of the Hyena proxy. Functioning like a pack, each Hyena is equipped with a plasma repeater, high agility, and can wall cling.

The Hyena Pack are fought in the mission Psamathe, Neptune, and after defeating them and finishing the mission, the player will receive LokiIcon272 Loki component blueprints. They can also be found during Razorback Armada missions, and a completely different set of Hyena proxies exist on the Orb Vallis. Upon death, all the Hyenas have a chance of dropping Orokin Cells or Control Modules.


JackalDE2
Main article: Jackal

Jackal is the Corpus boss of the Venus system. Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful Corpus weapons, the Plasma Grenade Cluster. Dissected models of the Jackal can be found in some Grineer tilesets, either showing that the Grineer have an interest in utilizing Corpus tech, or that they have simply purchased merchandise.The Jackal is fought on the mission Fossa, Venus. After defeating it and finishing the mission, the player will receive RhinoIcon272 Rhino component blueprints, as well as a chance to get a Stahlta Stahlta or Stropha Stropha blueprint.

A Terra variant may spawn in Orb Vallis during high alert state, which is considered a common enemy and will neither drop blueprints nor anger the Stalker. A Corrupted variant appears in The Circuit Assassination as a boss with some alteration to its mechanics.

CrpMiniJackal
Main article: Lynx

The Lynx is a Corpus Field Boss. It is encountered in Orokin Sabotage (The Archwing or Marduk) where Corpus are the dominant enemy, guarding a Void Key necessary to close the Void Portal. It is also encountered in Grineer Spy, either purchased or stolen from the Corpus, detailing as one of the Spy room's centerpiece and becomes active if the room's alarm was tripped. It can also appear in Clem's weekly Survival mission in Corpus-controlled environments after five minutes.

It resembles a smaller Jackal with blue armor, and has the ability to deploy Lynx Osprey drones and Lynx Turrets to assist it in combat.

RaptorSeries
Main article: Raptors

The Raptors are Corpus Bosses found in the Europa system, with an underground factory working to mass produce these proxies. They are essentially modified Ospreys that boast increased power and defenses, and appear in three different types each armed with unique weaponry.

Raptors are fought in the mission Naamah, Europa. After defeating them and finishing the mission, players will receive a NovaIcon272 Nova component blueprint.


ArmoredJackal
Main article: Razorback

The Razorback is a Corpus boss introduced in the Divine Will Tactical Alert in Hotfix 18.4.10 (2016-02-11). A creation of Nef Anyo, the Razorback is essentially a much larger Jackal and is boastfully claimed to be "impervious to evil," but possesses a vulnerability to Nef Anyo's previous creations, the Bursas.

The Razorback is fought during a limited-time event called Razorback Armada, once the construction status in the Invasion menu is completed by supporting the Corpus, which appears as a node next to any active Relay. Completing the Razorback Armada mission three times per event awards Credits64 200,000 and a built Orokin Catalyst.


NefAnyoDE
Main article: The Sergeant

The Sergeant/Main Tab

DEHarvester
Main article: Zanuka Hunter

The Zanuka Hunter, formerly known as the Harvester, is a gray-colored Zanuka proxy controlled by Alad V. During missions, it will attack one targeted Tenno until either the Tenno or Zanuka Hunter dies. It appears rarely, in a manner similar to the Stalker. Triggering a Zanuka Hunter attack requires a player to have a Death Mark, acquired by fighting against the Corpus across five Invasion missions, or it can be summoned by using a Zanuka Hunter Beacon. Active Death Marks can be seen on a player's profile.


Language

Main article: Corpus Language

The Corpus Language uses a set of Roman-number like alphabets and grammar that is largely similar to conventional English. The language is spoken by Crewmen type enemies and its writing can be seen around Corpus Tilesets.

Trivia

  • The Latin translation of Corpus is "a frame, body, system, structure, community, corporation"
  • Unlike the Grineer, the Corpus is dominantly capable of speaking English. This was unknown before as the Corpus Crewmen are only heard through their garbled voices, until Capture missions were updated. As Corpus targets can speak thoroughly in English without their helmets it might be implied that such helmets prevent voices to be heard externally.
    • Alad V, from The Profit trailer, manages to speak to his fellow Corpus in English.
    • Frohd Bek and Darvo are more Corpus capable of speaking English.
    • As of Update 12.4 (2014-03-05), the Corpus now have their own language, possibly implying that English is their second language. 
  • After Hotfix 11.5.5 (2013-12-31) and Devstream 20, the Corpus's territory had been greatly reduced due to the mass farming of Detron Detron components which was only dropped by the Zanuka Hunter which could only be done by completing Invasion missions supporting the Grineer. To aid in restoring the loss of Corpus ground, they introduced The Grustrag Three, a trio which drop the components for the Brakk Brakk and which can only be summoned by fighting against the Grineer in invasion missions.
  • Before Damage 2.0, the Corpus had the ironic trait of having many of their weapons be most effective against themselves whereas the Grineer were highly resistant to the reverse engineered versions of their own bullets.
  • The official website states that the Corpus are "rarely seen by others and are better known for the robot proxies that serve for them." Despite this, there are often more Crewmen seen in combat than combat proxies.
    • This probably implies that when the Corpus deal with trades with other factions, their robotic proxies are usually doing the dealing rather than the Corpus themselves. It is only when fighting them that they will fight alongside their machines.
  • While visually weapons designed by the Corpus resemble lasers or plasma weapons, a large amount of their weaponry tends to deal physical damage, such as Script error: The function "Proc" does not exist. damage. This may be explained somewhat by how lasers can slice through armor and flesh in real life, and while their railgun technology fires physical projectiles, they are ultimately powered by advanced, compact electromagnetic technology.

Patch History

Update 25.0 (2019-05-22)

Hotfix 24.0.10 (2018-11-21)

  • Reduced the Corpus Ospreys dodging frequency.

Update 24.0 (2018-11-08)

Update 23.10 (2018-10-12)

  • Corpus enemies now have a consistent FX color (common blue/teal) instead of various shades (e.g. Shockwave MOA will emit a blue shockwave upon attack).

See also


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