The Corpus are a conglomeration of plutocratic commercial and industrial interests unified by a single trade language and a common goal - the acquisition and trading of ancient Orokin technologies and Warframes. They are the second enemy faction encountered by the player. Their arsenal is a potent mix of energy weapons and robotic troops. Many Tenno have made the mistake of firing at a Corpus crewmember's head only to have the bullet deflected, and many more have fallen to the close-in charge of a MOA's plasma barrage.
Despite being more technologically advanced than the Grineer, the Corpus crews and snipers employ many of the same attrition and ambush tactics of the Grineer; however, they supplement these with automated 'security proxies' known as MOAs and Ospreys. In addition, their experimentation and integration of Orokin and Warframe technology have allowed them to create highly dangerous robotic creatures such as Alad V's Zanuka proxy, which can easily capture unwary Tenno.
MOAs are bipedal turrets carrying either rapidly firing plasma guns or high-power railguns. Rather than taking cover, which would be impractical given the in-line mounting of their weapons, these screeching killers will simply close the distance, continuously laying out a barrage of fire whilst letting their shields take the brunt of the beating. Fortunately, their personal defense shielding is relatively fragile, as is their physical frame. Ospreys, on the other hand, are flying proxies that serve primarily as a support role. They can lay mines, or launch shield-draining leeches. They can even hover over groups of Corpus crew and MOAs, protecting them all with a layer of rapidly regenerating shielding that can double the effectiveness of Corpus shields.
The Corpus also have stationary turrets activated by ceiling-mounted cameras, which are the bane of fleet-footed Tenno the system over, as they also activate shield-draining lasers that knock players to the ground.
- Main article: Category:Corpus
The Corpus are one of the most prolific creators of weapons in the Warframe universe, selling enormous amounts of weaponry and munitions to every other faction in the game (except of Infested and Orokin). Whereas Tenno weapons trend towards the ritualized and symbolic and Grineer weapons are simple and industrial, the Corpus combine economy, market variety and advanced technologies; their weapons range from simple stun rods and basic energy assault rifles, to self defense weapons based on ancient designs and powerful energy machine guns. The Corpus often design many exotic weapons to cater to a niche market or role: Ingenious R&D teams have created miniature swarm missile launchers, chaining arc weapons, and even a portable laser cannon. The Corpus manufacture many power tools and some of them, beam lasers or mining and blasting cutters, found their way into the Corpus arsenal, perhaps by their manufacturers, or perhaps by rebels.
Corpus-made weapons designed purely for export are traditionally low in quality, but are both cheap and accessible, while their more powerful weapons are often only made exclusive to themselves.
Corpus weapons tend to be compact in appearance, with a focus on geometric block-like shapes, right angles, small components, and a general disregard for the operator's ergonomics. This points to a design process that is largely -if not fully- automated, putting the emphasis on making a weapon that is economic to create, and operates reliably instead of comfortably.
- Main article: Crewman
The basic Corpus Crewman wields a Dera rifle, and wears a light brown suit. These Crewmen are weak and easy to kill when encountered in small groups, but in numbers, they can easily bring down a Tenno with combined fire. The Dera weapon used by this crewman is significantly weaker than the Dera available to Tenno. They are the Corpus equivalent of the Lancer.
- Main article: Detron Crewman
The Detron Crewman is a Crewman that wields a Detron shotgun and wears a grey-white suit. These shotgun-wielders are mainly encountered on Jupiter and spawn in other Corpus-controlled nodes after 5 minutes/waves of survival and defense. They behave similar to standard Crewmen, but deal much higher damage at short range. It is best to take them out before they get close.
- Main article: Sniper Crewman
Sniper Crewmen are special Crewmen that carry Lanka sniper rifles and wear bright yellow suits. They are stronger and less common than normal crewmen and usually accompany a group of normal Crewmen into battle, providing ranged fire support. As of Update 20.0, Sniper Crewmen gained the ability to deploy Ratel to attack players.
- Main article: Elite Crewman
The Elite Crewmen are a more powerful version of the regular Corpus Crewmen. They wield the Flux Rifle, which fires a sustained laser beam capable of dealing extremely high DPS at medium range, and has the tendency to inflict Slash procs against their foes frequently. With this weapon, they inflict +2.5% damage to Warframes' shields, -30% direct damage against Warframes' armored health, further reduced by the Warframe armor value counting x1.375 times. Through their frequent Slash procs applying finishing damage based on the high base DPS, their threat to health even through intact shields is effectively much higher. This makes them dangerous especially to Tenno who lack reliable means of replenishing health, as keeping shields intact is insufficient to protect from health damage against this enemy type.
- Main article: Tech
Corpus Techs are large crewmen in red suits and light orange visors wielding the Corpus-produced Supra. They have a dangerously powerful burst fire which is only amplified with their high fire rate and short spin-up. They don't particularly have a lot of health compared to other heavy enemies, despite having over twice the health of a standard crewman at the same level. On the other hand, they will deploy Shield Ospreys to protect themselves and their fellow Corpus once their health is lowered enough, and can do so with a short cooldown time.
- Main article: Prod Crewman
Prod Crewmen are the melee troops of the Corpus. Clad in green uniforms they wield the Prova shock baton. While they deal less damage than Grineer light units, they can still be dangerous in numbers.
- Main article: Nullifier Crewman
The Nullifier Crewman is a Corpus Sniper Crewman that carries a power pack on his back. When alerted to a hostile presence, a Projector Drone is deployed from the pack that generates an energy field beneath it. The spherical field not only prevents projectiles from entering (similar to a Snow Globe), but also dispels any present buffs as soon as players enter it. The field also prevents any abilities from being cast within its radius and destroys most powers in its radius. Firing at the globe causes it to gradually shrink and eventually dissipate altogether, forcing the drone back into the pack, from where it will re-emerge after a brief period. The projector drone itself resides at all times outside the field, orbiting above the crewman, and destroying it permanently removes the crewman's ability to project the barrier.
- Main article: Comba
The Comba is a special Corpus infantry unit. Like the Scrambus, the Comba is capable of projecting an aura from their helmet that disrupts Warframe abilities. The nullification aura also disrupts the player's HUD.
- Main article: Scrambus
Scrambus are Corpus infantry units which utilize special hover shoes to move quickly around the battlefield. Like the Comba, the Scrambus is capable of projecting aura from their helmet that disrupts certain classes of Warframe abilities. The nullification aura also disrupts the player's HUD.
WalkersEditcabinets" found in Corpus tilesets. There seems to be a special variant of a regular MOA on Eris in the Infested Ship tileset, the Corpus Walker. The Lotus often references Corpus Walkers in missions but they never actually appear. They can be scanned but do not have a Codex entry, nor do the scans contribute to the MOA requirement. They seem to feature the Shockwave ability and increased fire rate/accuracy.
- Main article: MOA
The MOA is a Corpus robotic proxy that serves as the backbone of their automated combat forces. Appearing as a tall, armless bipedal walker, these are the most ubiquitous combat machines seen in the Origin System.
Standard MOAs are identified by their green color and are the weakest, most common type of MOA. They will often attempt to overwhelm players with sheer numbers.
- Main article: Shockwave MOA
Shockwave MOAs are identified by their yellow-orange bodies and are a larger, less common variant of MOA. Initially, they do not fire at players; they will run towards one and release a shockwave once close enough. This shockwave slowly expands and knocks down any player that fails to jump over it; these MOAs will slow to a near-stop and raise a leg seconds before releasing a shockwave. Afterwards, they will fire at players until another shockwave can be released.
- Main article: Railgun MOA
Railgun MOAs are a larger variant of the standard MOAs, they are colored blue and are rarer. They fire at a much slower rate, but their attacks cause significantly more damage and as of Update 8.3 knock players to the ground upon being hit by the shot. They must charge their weapon before firing and are vulnerable during this time. Their shots have little travel time, and can pierce walls and objects, including Frost's Snow Globe.
- Main article: Fusion MOA
The Fusion MOA is a MOA variant that has been infused with Orokin technology and was first introduced in the Fusion MOA Event. Identified by its white, ornate armor the Fusion MOA is armed with a laser that deals Heat damage and may occasionally proc, igniting its target. It also has the ability to deploy an Attack Drone once its health drops below 50%, providing additional fire. Coupled with its high health and shields, the Fusion MOA is effective in short-range combat.
- Main article: Anti MOA
Having the same design as the Fusion MOA without a Fusion Drone, its primary weapon fires a projectile that ricochets off surfaces and other entities roughly up to four bounces, where the fifth bounce dissipates the projectile into a blue, slow-expanding shockwave similar to the Rippling Shockwave, knocking down players that come in contact with it.
Because it is prone to missing its target (due to its low rate of fire and the projectile's travel speed), it primarily serves as a support unit, incapacitating players so that other Corpus personnel can attack them without retaliation.
- Main article: Isolator Bursa
The Isolator Bursa is one of the three types of Bursa introduced in Operation False Profit, armed with a variety of close combat and ability-denial powers. The back side of an Isolator Bursa holds a hackable console, which can be accessed only after the Bursa is defeated, and which allows Tenno to turn it against the enemy for a short duration before expiring. They have been added as regular enemies in Hotfix 18.4.10 and have a high chance of spawning whenever alarms are triggered in a Corpus mission of level 25 or higher.
- Main article: Drover Bursa
Drover Bursa is one of the three types of Bursa introduced in Operation: False Profit, geared toward heavy artillery. The back side of a Drover Bursa holds a hackable console, which can only be accessed after the Bursa is defeated, and which allows Tenno to turn it against the enemy for a short duration before expiring. They have been added as regular enemies in Hotfix 18.4.10 and have a high chance of spawning whenever alarms are triggered in a Corpus mission of level 20 or higher.
- Main article: Denial Bursa
Denial Bursa is one of the three types of Bursa introduced in Operation False Profit, specializing in crowd-control and area-denial attacks. The back side of a Denial Bursa holds a hackable console, which can only be accessed after the Bursa is incapacitated, and which allows Tenno to turn it against the enemy for a short duration before expiring. They have been added as regular enemies in Hotfix 18.4.10 and have a high chance of spawning whenever alarms are triggered in a Corpus mission of level 15 or higher.
- Main article: Leech Osprey
Identified by their light green bodies, Leech Ospreys deploy small mechanical parasites that drain players' shields. Although the leeches cannot kill players themselves, they can leave the player vulnerable to Corpus attacks. Leeches can be removed with a melee attack or by rolling. While the leeches will home in on targets, they are still avoidable by making them fly into walls, which will stop them.
- Main article: Mine Osprey
Yellow-orange Mine Ospreys deploy energy orbs that will explode after a short period of time, or if a player steps on them. They will continue to deploy mines as long as there are players nearby. It is possible for mines to attach themselves to other units if they land on them and potentially killing them. Mines can also be destroyed by shooting them before the osprey deploys them.
- Main article: Oxium Osprey
The Oxium Osprey is a Corpus Osprey introduced in the Operation: Oxium Espionage event. Although armed with a laser repeater similar to those equipped on Scavenger Drones, its primary means of attack involves charging at players once it takes damage, detonating itself if it gets close enough to them. As their name suggests, they are the only enemies in the game that drop Oxium (7-12 units per Osprey) but only if they were destroyed by the player; they do not drop Oxium if they self-destruct.
- Main article: Shield Osprey
Shield Ospreys are small teal ospreys that project constantly regenerating shields over every nearby Corpus units in range including other Shield Ospreys. The shield cast over units is additive with their current shielding, and will instantly refill shields. Their presence will be apparent over groups of enemies outlined in blue, and can be located by electrical links that connect the Osprey to its targets. Shield Ospreys are generally quite fragile and can be dispatched easily, and is the most common type of Osprey encountered.
- Main article: Sapping Osprey
Sapping Ospreys are Corpus Ospreys that deploy an orb which generates an AoE damage field. The orb releases pulses of damage over several seconds, then floats approximately 2 meters into the air for a final detonation.
- Main article: Attack Drone
Attack Drones are deployed by Fusion MOAs when they reach about 50% health, but can be avoided if you destroy the MOA during its short deploying period.
Due to their fast-firing weapon, hovering nature, and immunity to crowd control status (e.g.: ragdoll, stun), they pose a big threat.
- Main article: Scavenger Drone
Scavenger Drones appear as large yellow-green Ospreys. Aside from being able to fire lasers akin to the Fusion Drone (though with less damage), these drones are able to vacuum up dropped items nearby such as ammo or materials, and then release a bright-yellow Rippling Shockwave thereafter. Destroying this Osprey will not always drop loot that was confiscated.
The Corpus faction employs security measures around their bases that can lock unsuspecting players in a room full of turrets or even block them from leaving rooms with laser barriers that can completely drain shields.
- Main article: Security Camera
Security Cameras are mounted on ceilings. They used to have a distinctive beeping sound, but are now fairly silent and possess a glowing green light. If a camera detects a player, the light will glow red and a short alarm sound will play. Upon detection, cameras will activate any nearby Turrets and Laser Barriers. Players should prioritize cameras as they may activate Laser Barriers and Turrets at the worst of times if left alone. Destroying the cameras will render both Turrets and Laser Barriers null, deactivating them.
- Main article: Laser Barrier
Laser Barriers are found inside the frame of Corpus doors. They are activated by nearby Security Cameras that detect any hostile targets. They are avoided/deactivated by staying out of the camera's line of sight, or destroying the camera. Laser barriers can only damage shields, never health.
- Main article: Turret
Turrets are mounted on ceilings and will shoot the player upon being triggered by a nearby Security Camera. They deactivate if damaged sufficiently, if the controlling camera is destroyed, or if the camera stops detecting hostiles. If they deactivate before destroyed, they will be completely repaired.
- Main article: Scout
The Corpus Scout is a special unit introduced in Operation Arid Fear. Resembling capture targets but with black clothing and a Spectra, they are found in Corpus Void ships and must be defeated and captured like in normal Capture missions.
- Main article: Corpus Target
Corpus Targets receive +300% damage from Stealth attacks, making it an effective 4.0x multiplier. They are however, automatically alerted when the Lotus announces you have found them, making stealth attacks difficult.
- Main article: Warden
Wardens are special units that appear in Rescue missions, tasked with protecting prison complexes where hostages are kept. They appear as Heavy Gunners or Ballistas for Grineer missions, Corrupted Heavy Gunner for Orokin Moon missions, and Sniper Crewman and Corpus Tech for Corpus missions, and are more durable than normal units. They are however highly vulnerable to stealth attacks and takedowns.
- Main article: Power Carrier
Power Carriers are special units found only on Excavation missions. These units are mostly identical to their standard base units, though they feature greatly improved health, and visibly carry Power Cells on their backs. Killing these units will make them drop the Power Cells they carry, allowing Tenno to recover them for use in powering their Excavation machines. The Grineer version are based off Lancers, the Corpus version are based off Crewmen, and the Infested ones are based off Mutalist Ospreys.
Troops deployed in Archwing game mode.
- Main article: Attack Drone (Archwing Enemy)
The Attack Drone is a Corpus proxy resembling an Osprey, though larger and tougher using a more powerful rapid-fire pulse cannon that grants it incredible firepower.
Two versions of the Attack Drone exist, one as a smaller auxiliary Drone deployed by Fusion MOAs, and the other a much larger standalone version found in Archwing Missions. Apart from the size difference, both versions act identically.
- Main article: Corvette
Corvettes are large, dark brown Corpus proxies resembling Ospreys, found only in Archwing missions. They are equipped with a grenade launcher that fires multiple Electricity grenades in a scatter-shot pattern that detonate all at once when in the vicinity of their target. Multiple Corvettes can saturate an entire area with grenades, making fighting them in close quarters hazardous.
- Main article: Frigate
Frigates are large, light-green Corpus proxies resembling Ospreys. Their primary weapon is a laser cannon that can hit players at long range. This laser cannon, while not particularly powerful, cannot be dodged, making it difficult to determine the location of the attacker.
- Main article: Carrier (Enemy)
Carriers are large, purple Corpus proxies that resemble Ospreys. While the Carriers themselves are armed only with a weak laser cannon, they can deploy multiple Locust Drones to attack players from range in all directions.
- Main article: Ranger
Rangers are Corpus Crewmen that use jetpacks to engage in aerial combat. Apart from their enhanced mobility, and that they cannot come in the form of a Prod Crewman, they are otherwise identical to standard Crewmen. Rangers spawn during Archwing missions.
- Main article: Penta Ranger
The Penta Ranger is a variant of the Ranger, equipped with a Penta grenade launcher that can deal powerful explosive damage against their enemies. Coupled with the lack of gravity, this allows the Penta Ranger's shots to travel farther distances.
- Main article: Quanta Ranger
- Main article: Bosses
Bosses are officers within the Corpus faction or experimental proxies.
- Main article: Alad V
Alad V was a member of the Corpus Board of Directors and the head of Grineer Relations. He is the most recurring Corpus boss in terms of his involvements with various Events. Originally the creator of the ambitious Zanuka Project (an initiative to create advanced robotics by using Warframe components), its eventual failure saw him removed from the Board of Directors and replaced with his long time rival, Frohd Bek.
Disgraced and on the run from his former Corpus backers, Alad eventually became obsessed with the promise of biological ascendancy via Technocyte Infestation, with the hopes of dominating the Origin System through his so-called "Mutalist Empire". His mind falling prey to the Infestation, Alad V went as far as using the Technocyte on his own body and sacrificing prototypes from his Zanuka Project.
After being defeated a second time and purging his body of the Infestation, Alad V now serves as an unlikely ally of the Lotus and the Tenno, even attracting the hatred of the Stalker and his allies in the process.
- Main article: Ambulas
Ambulas is a cutting-edge Corpus combat proxy, serving at Hades as boss of the Pluto system. Apart from being heavily armed, its most dangerous feature is the Animo processor, which allows it to learn on its own whenever it is defeated in combat, ensuring that Ambulas proxies cannot be defeated by the same strategy twice.
Ergo Glast, who is responsible for the Animo processor's creation during his time with the Corpus, tasks the Tenno with tracking down and destroying the Ambulas manufacturing plant in order to prevent a repetition of the catastrophe which occurred when the Orokin made similar strides with advanced AI.
- Main article: Hyena Pack
The Hyena Pack are the final bosses of the Neptune system, made up by four unique and deadly variants of the Hyena proxy. They work in packs of up to four with each of them possessing a unique set of abilities. Each Hyena possesses a plasma repeater, and they are far more agile than any other enemy (other than the Grineer Manic) in the game, including Zanuka and Zanuka Hunter. Alongside their agility, they can also jump on to and cling to walls, though they cannot wallrun. Lotus has marked them for assassination for obvious reasons, as they are a very dangerous proxy group and destroying the models may slow down further production.
- Main article: Jackal
Jackal is the final boss of the Venus system, and represents the first Corpus boss that players encounter. Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful corpus weapons, the Plasma Grenade Cluster. Dissected models of the Jackal can be found in some Grineer tilesets, either showing that the Grineer have interest in utilizing Corpus technology, or that they have simply purchased merchandise.
- Main article: Lynx
The Lynx is a Field Boss that is encountered in an Orokin Sabotage (Marduk) that feature Corpus enemies, acting as the main miniboss from which the mission's Void Key drops. A (presumably stolen and re-programmed) Lynx can also appear as an active miniboss in one of the Grineer Spy mission tiles as a room centerpiece; the Lynx will activate if the player has been spotted/tripped the alarm before hacking the data vaults. It resembles a smaller Jackal with blue armor, and has the ability to deploy Osprey drones and Turrets to assist it in combat.
- Main article: Raptors
The Raptors are Corpus Bosses found in the Europa system, and are the only Corpus bosses capable of flight. They are all, in effect, extremely powerful Ospreys, with each boasting high defenses and damage output. Fighting them requires both mobility and cover to avoid their highly damaging attacks. All three models possess heavy armor on their backs but vulnerable underbellies and engines. They can be found in the Naamah mission node on Europa. After defeating them and finishing the mission, players will receive either the Nova Chassis, Neuroptics, or Systems blueprint. Upon death, the Raptors have a chance of dropping Morphics, Control Modules, or Neural Sensors.
- Main article: Razorback
The Razorback is a Corpus proxy introduced in the Divine Will Tactical Alert in Hotfix 18.4.10. The latest creation of Nef Anyo, who boastfully claims that it is "impervious to evil", has one weakness: it is not immune to the attacks of Anyo's previous creations, the Bursas.
- Main article: The Sergeant
The Sergeant, formerly known as Sgt. Nef Anyo before Update 16.4, is the final boss of Phobos system, formerly Mars. He is in charge of the Corpus solar rail systems, using them to obtain Cryopods with dormant Warframes for resale to rogue scientists and splinter groups. When confronted by the player during the mission, he has a very aggressive tone towards the Tenno and warns the player that they are making a fatal mistake by attempting his assassination. He also may demand information regarding Orokin secrets, or make fun of the player's Warframe or teammates.
- Main article: Zanuka Hunter
Zanuka Hunter, formerly dubbed as Harvester, is a gray-colored Zanuka proxy controlled by Alad V. During missions, it will attack one targeted Tenno until either the Tenno or Zanuka Hunter dies. It appears rarely, in a manner similar to the Stalker. Triggering a Zanuka Hunter attack requires a player to have a Death Mark, acquired by fighting against the Corpus across five Invasion missions, or it can be summoned by using a Zanuka Hunter Beacon.
- Main article: Corpus Language
The Corpus Language uses a set of Roman-number like alphabets and grammar that is largely similar to conventional English. The language is spoken by Crewmen type enemies and its writing can be seen around Corpus Tilesets.
- The Latin translation of Corpus is "a frame, body, system, structure, community, corporation"
- Unlike the Grineer, the Corpus is dominantly capable of speaking English. This was unknown before as the Corpus Crewmen are only heard through their garbled voices, until Capture missions were updated. As Corpus targets can speak thoroughly in English without their helmets it might be implied that such helmets prevent voices to be heard externally.
- After Hotfix 11.5.5 and Devstream 20, the Corpus's territory has been greatly reduced due to the mass farming of Detron components which was only dropped by the Zanuka Hunter which could only be done by completing Invasion missions supporting the Grineer. To help restoring the loss of Corpus ground they introduced The Grustrag Three, a trio which drop the components for the Brakk and which can only be summoned by fighting against the Grineer in invasion missions.
- Before Damage 2.0, the Corpus had the ironic trait of having many of their weapons be most effective against themselves whereas the Grineer were highly resistant to the reverse engineered versions of their own bullets.
- The official website states that the Corpus are "rarely seen by others and are better known for the robot proxies that serve for them." Despite this, there are often more Crewmen seen in combat than combat proxies.
- This probably implies that when the Corpus deal with trades with other factions, their robotic proxies are usually doing the dealing rather than the Corpus themselves. It is only when fighting them that they will fight alongside their machines.
- While visually weapons designed by the Corpus resemble lasers or plasma weapons, a large amount of their weaponry tends to deal physical damage, such as Puncture damage. This may be explained somewhat by how lasers can slice through armor and flesh in real life, and while their railgun technology fires physical projectiles, they are ultimately powered by advanced, compact electromagnetic technology.
- Enemy Behavior, including tips and tricks on how to know your enemy.