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==Trivia== |
==Trivia== |
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==Bugs== |
==Bugs== |
Revision as of 01:53, 2 April 2020
The Corinth Prime is the primed variant of the Corinth shotgun with improved status chance, magazine size, buckshot fire rate, and air burst damage, and removes the air burst's distance limitation to be manually detonated mid-flight with Alternate Fire, but the air burst has reduced fire rate and consumes more ammunition per shot and the weapon reloads the entire clip all at once instead of individually with slower reload speed. Corinth Prime was released alongside Titania Prime and Pangolin Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.
Advantages:
- Primary Fire shoots a wide-spread, close-ranged buckshot:
- High Script error: The function "Proc" does not exist. and good Script error: The function "Proc" does not exist. damage – effective against armor and health.
- Tied with Corinth for the highest critical chance and critical multiplier of all shotguns.
- Good overall status chance.
- Tied with Hek and Vaykor Hek for the narrowest pellet spread of all shotguns.
- Alternate Fire launches a grenade that creates a 9.8 meter area of effect explosion after remotely detonated with Alternate Fire.
- Physical contact with the grenade has a guaranteed Script error: The function "Proc" does not exist. proc.
- High Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
- Extremely high status chance.
- Large magazine size.
- Innate two Script error: The function "Pol" does not exist. and one Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Primary Fire:
- Has linear damage falloff from 100% to 33% from 18m to 36m target distance (distances are affected by projectile flight speed).
- Alternate Fire:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
- Physical contact with the grenade deals lower Script error: The function "Proc" does not exist. damage.
- Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Direct impact has very low critical chance and average critical multiplier.
- The physical contact grenade deals only Script error: The function "Proc" does not exist. damage, while explosion itself deals only Script error: The function "Proc" does not exist. damage, therefore the explosion does not benefit from any physical damage mods.
- Grenade only explodes in midair; does not explode if it hits a surface or an enemy.
- Grenades have travel time, heavy arcing, and needs to be manually detonated.
- A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
- Extremely low critical chance.
- Low critical multiplier.
- Explosion inflicts self-stagger.
- Manual detonation should prevent accidental self-stagger unless mistiming or rapidly moving towards the grenade's impact area before it explodes.
- Explosion has linear damage falloff from 100% to 10% from central impact.
- Consumes 4 ammunition per shot.
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
- Slow reload speed.
Comparisons:
- Corinth Prime (Buckshot), compared to Corinth (Buckshot):
- Equal base damage
- Higher base status chance (9.00% vs. 6.00%)
- Higher burst DPS (1180.87 vs. 972.97)
- Higher sustained DPS (973.51 vs. 632.53)
- Higher fire rate (1.420 attacks/sec vs. 1.170 attacks/sec)
- Larger magazine (20 vs. 5)
- Smaller max ammo capacity (120 vs. 135)
- Slower reload time (3.00 s vs. 2.30 s)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 8)
- Lower disposition (●●●○○ (1.00x) vs. ●●●●○ (1.15x))
Notes
- The Air Burst is fired using Alternate Fire, and then manually detonated with Alternate Fire again. It will not explode if hitting a surface, an enemy or a corpse.
- Explosion radius is around 9.8 meters.
- Modding the Corinth Prime with Punch Through does not allow the grenades to pass through enemies or objects.
Tips
- While direct hits from the Alternate Fire deal significantly reduced damage, the guaranteed Script error: The function "Proc" does not exist. proc can be used to momentarily stun a priority target, allowing for a follow-up shot.
- Ivara's Navigator halves the distance that the grenade has to travel before an explosion.
- The sound of the pump action when chambering the last shell in the magazine is noticeably different, providing an audible warning that reloading will be required.
- The Corinth's alt-fire can effectively set up enemies for finishers. This makes it useful when accompanied by any melee weapon with Finishing Touch.
Trivia
- The barrel is shaped like a Void Key.
Bugs
Media
Corinth Prime Skins
Patch History
Hotfix 27.3.6 (2020-03-31)
- Introduced.