WARFRAME Wiki
Register
WARFRAME Wiki
(Adding categories)
(→‎Characteristics: Extremely low critical chance. **Low critical multiplier and Low critical multiplier are only for the projectile, so it is not a disadvantage. the explosion is good in crit.)
Line 108: Line 108:
 
*[[Alternate Fire]] launches a grenade that creates a '''9.8''' meter area of effect explosion after remotely detonated with Alternate Fire.
 
*[[Alternate Fire]] launches a grenade that creates a '''9.8''' meter area of effect explosion after remotely detonated with Alternate Fire.
 
**Physical contact with the grenade has a guaranteed {{Icon|Proc|Impact|Text}} proc.
 
**Physical contact with the grenade has a guaranteed {{Icon|Proc|Impact|Text}} proc.
 
**The projectile has extremely high [[status chance]].
 
**High {{Icon|Proc|Blast|Text}} damage – effective against [[Machinery]] and [[Fossilized]].
 
**High {{Icon|Proc|Blast|Text}} damage – effective against [[Machinery]] and [[Fossilized]].
  +
**The explosion has very good [[critical chance]] and [[critical multiplier]].
**Extremely high status chance.
 
 
*Innate two {{Icon|Pol|V}} polarities.
 
*Innate two {{Icon|Pol|V}} polarities.
   
Line 123: Line 124:
 
**Grenades have travel time, heavy arcing, and needs to be manually detonated.
 
**Grenades have travel time, heavy arcing, and needs to be manually detonated.
 
***A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
 
***A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
**Extremely low [[critical chance]].
 
**Low [[critical multiplier]].
 
 
**Explosion inflicts [[Stagger|self-stagger]].
 
**Explosion inflicts [[Stagger|self-stagger]].
 
***Manual detonation should prevent accidental self-stagger unless mistiming or rapidly moving towards the grenade's impact area before it explodes.
 
***Manual detonation should prevent accidental self-stagger unless mistiming or rapidly moving towards the grenade's impact area before it explodes.

Revision as of 00:00, 1 April 2020

PrimeAccessSignNew
Corinth Prime is available from Prime Access for a limited time.
Please click here for more information about the latest Prime Access offers on the official WARFRAME website.
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Corinth Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Heavy in the hand with a bone-crushing kickback. This Prime version of this shotgun adds remote detonation of the weapon's airburst round.

The Corinth Prime is the primed variant of the Corinth Corinth shotgun with improved status chance, fire rate, and magazine size, and removes the air burst's distance limitation to be manually detonated mid-flight with Alternate Fire, but reloads the entire clip all at once instead of individually with slower reload speed. Corinth Prime was released alongside TitaniaPrimeIcon272 Titania Prime and PangolinPrime Pangolin Prime.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeReceiver
1
GenericGunPrimeBarrel
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.

Advantages:

  • Primary Fire shoots a wide-spread, close-ranged buckshot:
  • Alternate Fire launches a grenade that creates a 9.8 meter area of effect explosion after remotely detonated with Alternate Fire.
    • Physical contact with the grenade has a guaranteed Script error: The function "Proc" does not exist. proc.
    • The projectile has extremely high status chance.
    • High Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
    • The explosion has very good critical chance and critical multiplier.
  • Innate two Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Primary Fire:
    • Has linear damage falloff from 100% to 33% from 18m to 36m target distance (distances are affected by projectile flight speed).
  • Alternate Fire:
    • Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
      • Physical contact with the grenade deals lower Script error: The function "Proc" does not exist. damage.
      • Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
        • The physical contact grenade deals only Script error: The function "Proc" does not exist. damage, while explosion itself deals only Script error: The function "Proc" does not exist. damage, therefore the explosion does not benefit from any physical damage mods.
    • Grenade only explodes in midair; does not explode if it hits a surface or an enemy.
    • Grenades have travel time, heavy arcing, and needs to be manually detonated.
      • A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
    • Explosion inflicts self-stagger.
      • Manual detonation should prevent accidental self-stagger unless mistiming or rapidly moving towards the grenade's impact area before it explodes.
    • Explosion has linear damage falloff from 100% to 10% from central impact.

Comparisons:

Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Notes

  • The Air Burst is fired using Alternate Fire, and then manually detonated with Alternate Fire again. It will not explode if hitting a surface, an enemy or a corpse.
    • Explosion radius is around 9.8 meters.
  • Modding the Corinth Prime with Punch Through does not allow the grenades to pass through enemies or objects.

Tips

  • While direct hits from the Alternate Fire deal significantly reduced damage, the guaranteed Script error: The function "Proc" does not exist. proc can be used to momentarily stun a priority target, allowing for a follow-up shot.
  • Ivara's Navigator halves the distance that the grenade has to travel before an explosion.
  • The sound of the pump action when chambering the last shell in the magazine is noticeably different, providing an audible warning that reloading will be required.
  • The Corinth's alt-fire can effectively set up enemies for finishers. This makes it useful when accompanied by any melee weapon with Mod TT 20px Finishing Touch.

Trivia

Bugs

Media



Corinth Prime Skins

Edit

Patch History

Hotfix 27.3.6 (2020-03-31)

  • Introduced.