WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Corinth Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Heavy in the hand with a bone-crushing kickback. This Prime version of this shotgun adds remote detonation of the weapon's airburst round.

The Corinth Prime is the primed variant of the Corinth Corinth shotgun with improved status chance, magazine size, buckshot fire rate, and air burst damage and explosion radius. The air burst no longer has a set range before exploding allowing it to damage enemies from farther away, but in turn no longer has a delayed fuse and must be manually detonated with Alternate Fire. Instead of individual rounds, the weapon reloads the entire magazine at once with a slower reload speed. Corinth Prime was released alongside TitaniaPrimeIcon272 Titania Prime and PangolinPrime Pangolin Prime.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage on its primary fire and DmgBlastSmall64 Blast damage on its alt-fire.
  • Primary Fire shoots a wide-spread, close-ranged buckshot:
  • Alternate Fire launches a grenade that creates a 9.8 meter area of effect explosion after remotely detonated with Alternate Fire.
    • Physical contact with the grenade has a guaranteed DmgImpactSmall64 Impact proc.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Consumes 4 ammunition per shot.
  • Innate two Madurai Pol and one Naramon Pol polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Primary Fire shoots a wide-spread, close-ranged buckshot:
  • Alternate Fire launches a grenade that creates a 9.8 meter area of effect explosion after remotely detonated with Alternate Fire.
    • Tied with Cedo Cedo's alt fire and Trumna Trumna's alt fire for the second highest status chance of all primary launchers, behind Bubonico Bubonico's alt fire.
  • Buckshot (wiki attack index 1)
    • High crit chance (30.00%)
    • Very high total damage (540)
    • Above average average number of procs per shot (0.54)
    • Very high average number of crits per shot (1.8)
    • High crit multiplier (2.80x)
  • Air Burst Projectile (wiki attack index 2)
    • Very high status chance (50.00%)
  • Air Burst Explosion (wiki attack index 3)
    • Very high total damage (2,200)
    • High status chance (50.00%)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Primary Fire:
  • Alternate Fire:
    • Grenade only explodes in midair; does not explode if it hits a surface or an enemy.
    • Grenades have travel time, heavy arcing, and needs to be manually detonated.
      • A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
    • Explosion inflicts self-stagger.
      • Manual detonation should prevent accidental self-stagger unless mistiming or rapidly moving towards the grenade's impact area before it explodes.
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from 100% to 10% from central impact.
  • Slow reload speed.
  • Buckshot (wiki attack index 1)
    • Very low active falloff slope (27.0m/%)
    • Low maximum falloff distance (36.0 m)
    • Low reload speed (3.00 s)
    • Low fire rate (1.420 attacks/sec)
    • Below average ammo max (120)
    • Very low status chance (9.00%)
    • Low disposition (●●●○○ (1.00x))
  • Air Burst Projectile (wiki attack index 2)
    • Very low crit chance (4.00%)
    • Low reload speed (3.00 s)
    • Below average magazine (20)
    • Below average total damage (100)
    • Below average ammo max (120)
    • Very low fire rate (0.667 attacks/sec)
    • Low disposition (●●●○○ (1.00x))
    • Very low crit multiplier (1.60x)
  • Air Burst Explosion (wiki attack index 3)
    • Low active falloff slope (10.9m/%)
    • Very low crit chance (4.00%)
    • Low reload speed (3.00 s)
    • Very low fire rate (0.667 attacks/sec)
    • Low disposition (●●●○○ (1.00x))
    • Very low crit multiplier (1.60x)

Comparisons:

  • CorinthPrime Corinth Prime (Buckshot), compared to Corinth Corinth (Buckshot):
    • Equal base damage
    • Higher base status chance (9.00% vs. 6.00%)
    • Higher burst DPS (1180.87 vs. 972.97)
    • Higher sustained DPS (973.51 vs. 632.53)
    • Higher fire rate (1.420 attacks/sec vs. 1.170 attacks/sec)
    • Larger magazine (20 vs. 5)
    • Smaller max ammo capacity (120 vs. 135)
    • Slower reload time (3.00 s vs. 2.30 s)
    • More polarities (Madurai PolMadurai PolNaramon Pol vs. Madurai PolMadurai Pol)
    • Higher Mastery Rank required (14 vs. 8)
    • Lower disposition (●●●○○ (1.00x) vs. ●●●●○ (1.15x))
    • Air Burst Explosion:
      • Higher base damage (2200.0 vs. 404.0)
      • Higher status chance (50% vs. 28%)
      • Lower fire rate (0.667 vs. 1.17)
      • Larger range (9.8m vs. 9.4m)

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Corinth Prime's Relic Drops
Stock Barrel CorinthPrime Blueprint Receiver
AxiRelicIntact Axi C8 Rare (V)
LithRelicIntact Lith C6 Rare (V)
LithRelicIntact Lith C9 Rare (V)
MesoRelicIntact Meso C6 Rare (V)
AxiRelicIntact Axi C5 Rare (V)
AxiRelicIntact Axi C6 Rare (V)
AxiRelicIntact Axi C7 Rare (V)
MesoRelicIntact Meso C10 Rare (V)
MesoRelicIntact Meso C5 Rare (V)
AxiRelicIntact Axi T4 Common (V)
LithRelicIntact Lith A4 Common (V)
LithRelicIntact Lith T5 Common (V)
MesoRelicIntact Meso A6 Common (V)
MesoRelicIntact Meso I1 Common (V)
MesoRelicIntact Meso S10 Common (V)
NeoRelicIntact Neo E2 Common (V)
NeoRelicIntact Neo N18 Common (V)
AxiRelicIntact Axi P4 Uncommon (V)
AxiRelicIntact Axi T7 Uncommon (V)
LithRelicIntact Lith D3 Uncommon (V)
LithRelicIntact Lith G11 Uncommon (V)
MesoRelicIntact Meso P4 Uncommon (V)
NeoRelicIntact Neo R4 Uncommon (V)
NeoRelicIntact Neo T5 Uncommon (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeReceiver
1
GenericGunPrimeBarrel
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Vaultings[]

Notes[]

  • The Air Burst is fired using Alternate Fire, and then manually detonated with Alternate Fire again. It will not explode if hitting a surface, an enemy or a corpse.
  • Modding the Corinth Prime with Punch Through does not allow the grenades to pass through enemies or objects.
  • The grenade does explode on its own, but only after traveling about 90 meters in its 2 second lifespan. Improving Projectile Speed will increase the distance it will travel before exploding on its own and vice versa if flight speed is reduced the grenade will explode closer to the player.
    • Reducing flight speed will also decrease the minimum and maximum ranges in which falloff occurs on the normal fire, which is not recommended.
  • Corinth Prime has a different reload animation, unlike its regular counterpart. In this case, similar to reloading a magazine in general.
    • Because Corinth Prime has slower reload speed than its regular counterpart, equipping a skin may result in sluggish reload animation on their respective skin.

Tips[]

  • While direct hits from the Alternate Fire deal significantly reduced damage, the guaranteed DmgImpactSmall64 Impact proc can be used to momentarily stun a priority target, allowing for a follow-up shot.
  • An efficient way of using the weapon's Alternate Fire is by detonating it slightly overhead enemies. Aiming overhead reduces the chance of the shells prematurely hitting anything and wasting potentially powerful crowd control.
  • IvaraIcon272 Ivara's Navigator130xWhite Navigator halves the distance that the grenade has to travel before an explosion.
  • The sound of the pump action when chambering the last shell in the magazine is noticeably different, providing an audible warning that reloading will be required.
  • The Corinth's alt-fire can effectively set up enemies for finishers. This makes it useful when accompanied by any melee weapon with Mod TT 20px Finishing Touch.

Trivia[]

  • The barrel is shaped like a Void Key.
  • Corinth Prime is famously featured during the TennoCon/2021 showcase of The New War, when the Grineer soldier Kahl-175 plucked the gun off a fallen RhinoIcon272 Rhino to fend off Sentient enemies at the final leg of his playthrough.
    • The shotgun ultimately appeared in the actual gameplay.

Media[]

Corinth Prime Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Corinth Prime
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Hotfix 31.0.2 (2021-12-16)

  • Updated muzzle FX and Alt Fire rotation for the Corinth Prime.

Hotfix 30.7.6 (2021-09-23)

  • Reduced volume of the Corinth Prime Alt Fire projectile range beep.

Hotfix 29.1.2 (2020-09-22)

  • Fixed the Corinth Prime Blueprint using the wrong icon for the Corinth Prime Stock.

Update 28.3 (2020-08-12)

  • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.

Hotfix 28.0.6 (2020-06-24)

  • Fixed incorrect Corinth Prime reload sounds if the Solstice Skin is equipped.

Update 28.0 (2020-06-11)

  • Fixed Corinth Prime’s custom reload animations not appearing correctly when equipped with Skins.

Update 27.4 (2020-05-01)

  • Made some slight changes to Corinth Prime’s sound mix.
  • Fixed the Corinth Prime playing an Alt Fire animation that does no damage if only 3 shots are left with no Ammo remaining.

Hotfix 27.3.13 (2020-04-14)

  • Fixed the Corinth Prime Alt fire grenades shooting out sideways.

Hotfix 27.3.11 (2020-04-09)

  • Fixed the Corinth Prime alt-fire Projectile having incorrect orientation.

Hotfix 27.3.10 (2020-04-08)

  • Fixed holding the Corinth Prime incorrectly if the Solstice Skin is equipped on it.

Hotfix 27.3.9 (2020-04-07)

  • Fixed Corinth Prime Alt Fire not being affected by Multishot Mods.

Hotfix 27.3.8 (2020-04-02)

  • Fixed the Corinth Prime missing its pump action animation.

Hotfix 27.3.6 (2020-03-31)

  • Introduced.
Advertisement