The Corinth Prime is the primed variant of the Corinth shotgun with improved status chance, magazine size, buckshot fire rate, and air burst damage and explosion radius. The air burst no longer has a set range before exploding allowing it to damage enemies from farther away, but in turn no longer has a delayed fuse and must be manually detonated with Alternate Fire. Instead of individual rounds, the weapon reloads the entire magazine at once with a slower reload speed. Corinth Prime was released alongside
Titania Prime and
Pangolin Prime.
Characteristics[]
This weapon deals primarily Puncture damage on its primary fire and
Blast damage on its alt-fire.
Advantages:
- Primary Fire shoots a wide-spread, close-ranged buckshot:
- High
Puncture and good
Slash damage – effective against armor and health.
- Tied with
Corinth for the highest critical chance and critical multiplier of all shotguns.
- Good overall status chance.
- Innate multishot of 6 pellets.
- Tied with
Hek and
Vaykor Hek for the narrowest pellet spread of all shotguns.
- High
- Alternate Fire launches a grenade that creates a 9.8 meter area of effect explosion after remotely detonated with Alternate Fire.
- Physical contact with the grenade has a guaranteed
Impact proc.
- High
Blast damage – effective against Machinery and Fossilized.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Tied with
Cedo's alt fire and
Trumna's alt fire for the second highest status chance of all primary launchers, behind
Bubonico's alt fire.
- Physical contact with the grenade has a guaranteed
- Large magazine size.
- Innate two
and one
polarities.
Disadvantages:
- Primary Fire:
- Has linear damage falloff from 100% to 33% from 18m to 36m target distance (distances are affected by Projectile Speed).
- Alternate Fire:
- Innate
Blast damage – less effective against Ferrite Armor and Infested Sinew.
- Grenade only explodes in midair; does not explode if it hits a surface or an enemy.
- Grenades have travel time, heavy arcing, and needs to be manually detonated.
- A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
- Extremely low critical chance.
- Low critical multiplier.
- Explosion inflicts self-stagger.
- Manual detonation should prevent accidental self-stagger unless mistiming or rapidly moving towards the grenade's impact area before it explodes.
- Explosion has linear damage falloff from 100% to 10% from central impact.
- Consumes 4 ammunition per shot.
- Innate
- Slow reload speed.
Comparisons:
- Corinth Prime (Buckshot), compared to Corinth (Buckshot):
- Equal base damage, but different composition:
- Higher base status chance (9.00% vs. 6.00%)
- Higher burst DPS (1180.87 vs. 972.97)
- Higher sustained DPS (973.51 vs. 632.53)
- Higher fire rate (1.42 vs. 1.17)
- Larger magazine (20 vs. 5)
- Smaller max ammo capacity (120 vs. 132)
- Slower reload time (3 vs. 2.3)
- More polarities (
vs.
)
- Higher Mastery Rank required (14 vs. 8)
- Lower disposition (●●●○○ (0.95x) vs. ●●●●○ (1.15x))
- Air Burst Explosion:
- Higher base damage (2200.0 vs. 404.0)
- Higher status chance (50% vs. 28%)
- Lower fire rate (0.667 vs. 1.17)
- Larger range (9.8m vs. 9.4m)
Acquisition[]
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Manufacturing Requirements | |||||
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Time: 12 hrs |
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Vaultings[]
- On March 28th, 2022, Corinth Prime, along with
Titania Prime and
Pangolin Prime, entered the Prime Vault and were retired from the reward tables. Any preexisting components or fully-built items will remain as is.
Notes[]
- The Air Burst is fired using Alternate Fire, and then manually detonated with Alternate Fire again. It will not explode if hitting a surface, an enemy or a corpse.
- Modding the Corinth Prime with Punch Through does not allow the grenades to pass through enemies or objects.
- The grenade does explode on its own, but only after traveling about 90 meters in its 2 second lifespan. Improving Projectile Speed will increase the distance it will travel before exploding on its own and vice versa if flight speed is reduced the grenade will explode closer to the player.
- Reducing flight speed will also decrease the minimum and maximum ranges in which falloff occurs on the normal fire, which is not recommended.
- Corinth Prime has a different reload animation, unlike its regular counterpart. In this case, similar to reloading a magazine in general.
- Because Corinth Prime has slower reload speed than its regular counterpart, equipping a skin may result in sluggish reload animation on their respective skin.
Tips[]
- While direct hits from the Alternate Fire deal significantly reduced damage, the guaranteed
Impact proc can be used to momentarily stun a priority target, allowing for a follow-up shot.
- An efficient way of using the weapon's Alternate Fire is by detonating it slightly overhead enemies. Not only does aiming overhead reduce the chance of the shells prematurely hitting anything and wasting potentially powerful crowd control, the resulting explosion can also trigger headshots dealing far more damage within the blast radius.
Ivara's
Navigator halves the distance that the grenade has to travel before an explosion.
- The sound of the pump action when chambering the last shell in the magazine is noticeably different, providing an audible warning that reloading will be required.
- The Corinth's alt-fire can effectively set up enemies for finishers. This makes it useful when accompanied by any melee weapon with
Finishing Touch.
Trivia[]
- The barrel is shaped like a Void Key.
- Corinth Prime is famously featured during the TennoCon/2021 showcase of The New War, when the Grineer soldier Kahl-175 plucked the gun off a fallen
Rhino to fend off Sentient enemies at the final leg of his playthrough.
Media[]
Corinth Prime Skins
Patch History[]
Hotfix 31.0.2 (2021-12-16)
- Updated muzzle FX and Alt Fire rotation for the Corinth Prime.
Hotfix 30.7.6 (2021-09-23)
- Reduced volume of the Corinth Prime Alt Fire projectile range beep.
Hotfix 29.1.2 (2020-09-22)
- Fixed the Corinth Prime Blueprint using the wrong icon for the Corinth Prime Stock.
Update 28.3 (2020-08-12)
- Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
Hotfix 28.0.6 (2020-06-24)
- Fixed incorrect Corinth Prime reload sounds if the Solstice Skin is equipped.
Update 28.0 (2020-06-11)
- Fixed Corinth Prime’s custom reload animations not appearing correctly when equipped with Skins.
Update 27.4 (2020-05-01)
- Made some slight changes to Corinth Prime’s sound mix.
- Fixed the Corinth Prime playing an Alt Fire animation that does no damage if only 3 shots are left with no Ammo remaining.
Hotfix 27.3.13 (2020-04-14)
- Fixed the Corinth Prime Alt fire grenades shooting out sideways.
Hotfix 27.3.11 (2020-04-09)
- Fixed the Corinth Prime alt-fire Projectile having incorrect orientation.
Hotfix 27.3.10 (2020-04-08)
- Fixed holding the Corinth Prime incorrectly if the Solstice Skin is equipped on it.
Hotfix 27.3.9 (2020-04-07)
- Fixed Corinth Prime Alt Fire not being affected by Multishot Mods.
Hotfix 27.3.8 (2020-04-02)
- Fixed the Corinth Prime missing its pump action animation.
Hotfix 27.3.6 (2020-03-31)
- Introduced.