The Corinth Prime is the primed variant of the Corinth shotgun with improved status chance, magazine size, buckshot fire rate, and air burst damage. The air burst no longer has a delayed fuse, and must be manually detonated with Alternate Fire. Instead of individual rounds, the weapon reloads the entire magazine at once with a slower reload speed. Corinth Prime was released alongside Titania Prime and Pangolin Prime.
|Time: 12 hrs|
|Market Price: N/A||Blueprints Price:N/A|
- Primary Fire shoots a wide-spread, close-ranged buckshot:
- Alternate Fire launches a grenade that creates a 9.8 meter area of effect explosion after remotely detonated with Alternate Fire.
- Large magazine size.
- Innate two and one polarities.
- Primary Fire:
- Has linear damage falloff from 100% to 33% from 18m to 36m target distance (distances are affected by projectile flight speed).
- Alternate Fire:
- Innate Blast damage – less effective against Ferrite Armor and Infested Sinew.
- Grenade only explodes in midair; does not explode if it hits a surface or an enemy.
- Grenades have travel time, heavy arcing, and needs to be manually detonated.
- A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
- Extremely low critical chance.
- Low critical multiplier.
- Explosion inflicts self-stagger.
- Manual detonation should prevent accidental self-stagger unless mistiming or rapidly moving towards the grenade's impact area before it explodes.
- Explosion has linear damage falloff from 100% to 10% from central impact.
- Consumes 4 ammunition per shot.
- Slow reload speed.
- Corinth Prime, compared to Corinth:
- Higher status chance (9% vs. 6%)
- Higher fire rate (1.42 rounds/sec vs. 1.17 rounds/sec)
- Larger magazine (20 rounds vs. 5 rounds)
- Smaller max ammo capacity (120 rounds vs. 132 rounds)
- Slower reload speed (3 s vs. 2.3 s)
- Different polarities ( vs. )
- Higher Mastery Rank required (14 vs. 8)
- Lower disposition (0.9 vs. 1.05)
- Air Burst Explosion:
- Higher base damage (2200.0 vs. 404.0)
- Higher status chance (50% vs. 28%)
- Lower fire rate (0.667 vs. 1.17)
- Larger range (9.8m vs. 9.4m)
AcquisitionCorinth Prime's main and component blueprints are acquired from the following Void Relics.
| Meso I1 Common|
Axi T4 Common
| Axi C5 Rare|
Meso C5 Rare (V)
|Neo R4 Uncommon||Lith C6 Rare|
- See Category:Corinth Prime Build to see how players mod this weapon.
- See Category:Corinth Prime Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- The Air Burst is fired using Alternate Fire, and then manually detonated with Alternate Fire again. It will not explode if hitting a surface, an enemy or a corpse.
- Explosion radius is around 9.8 meters.
- Modding the Corinth Prime with Punch Through does not allow the grenades to pass through enemies or objects.
- The grenade does explode on its own, but only after traveling about 90 meters in its 2 second lifespan. Improving Projectile Flight Speed will increase the distance it will travel before exploding on its own and vice versa if flight speed is reduced the grenade will explode closer to the player.
- Reducing flight speed will also decrease the minimum and maximum ranges in which falloff occurs on the normal fire, which is not recommended.
- While direct hits from the Alternate Fire deal significantly reduced damage, the guaranteed Impact proc can be used to momentarily stun a priority target, allowing for a follow-up shot.
- Ivara's Navigator halves the distance that the grenade has to travel before an explosion.
- The sound of the pump action when chambering the last shell in the magazine is noticeably different, providing an audible warning that reloading will be required.
- The Corinth's alt-fire can effectively set up enemies for finishers. This makes it useful when accompanied by any melee weapon with Finishing Touch.
- The barrel is shaped like a Void Key.