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Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies.

The Corinth is a large Tenno designed shotgun, featuring two firing modes. The primary fire is a powerful buckshot, while the Alternate Fire launches a grenade projectile that creates an 8 meter explosion after traveling for 20 meters in midair.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
NitainExtract
2
AlloyPlate
13,000
Gallium
6
Cryotic
725
Time: 12 Hour(s)
Rush: PlatinumLarge 40
MarketIcon Market Price: PlatinumLarge 240 Blueprint2 Blueprints Price:Credits25,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.

Advantages:

  • Primary fire has high Script error: The function "Proc" does not exist. damage – effective against armor.
  • Alt-fire has high Script error: The function "Proc" does not exist. damage.
    • Alt-fire features a grenade that creates an 8 meter area of effect explosion after traveling 20 meters in midair (distance is affected by Projectile Speed).
    • Physical contact with the grenade has a guaranteed Script error: The function "Proc" does not exist. proc.
  • Primary fire has the highest critical chance of all shotguns.
  • Primary fire has the highest critical damage multiplier of all shotguns.
  • Alt-fire has high status chance.
  • Fast 0.46 second reload time for each shell.

Disadvantages:

  • Low magazine size.
  • Slow firing speed.
  • Primary fire has linear damage falloff from 100% to 33% from 18m to 36m target distance (distances are affected by Projectile Speed).
  • Alt-fire grenade only explodes in midair; does not explode if it hits a surface or an enemy.
    • Physical contact with the grenade deals lower Script error: The function "Proc" does not exist. damage.
  • Alt-fire has extremely low critical chance.
  • Alt-fire cannot deal Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage; does not benefit from mods that increase these damage types.
    • The physical contact grenade deals only Script error: The function "Proc" does not exist. damage, while explosion itself deals only Script error: The function "Proc" does not exist. damage, therefore the explosion does not benefit from any physical damage mods.
  • Short delay after firing before reloading automatically begins.
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Notes

  • The Air Bursts detonate after traveling around 20 meters, and will not explode if hitting a surface, an enemy or a corpse before this time.
    • Explosion radius is around 8 meters.
  • The Corinth reload rounds one at a time, which can be interrupted at any point, allowing for planned reloading.
    • This also allows the Corinth to fire between reloading each round, allowing it to be used even if the magazine is not fully loaded.
  • Modding the Corinth with Punch Through does not allow the grenades to pass through enemies or objects.
  • The Air Burst's explosion can inflict self-damage, although its distance-based fuse makes this very unlikely to occur. It can also deal damage to teammates if it is reflected off of a Nullifier Crewman's shield.

Tips

  • While direct hits from the Alternate Fire deal significantly reduced damage, the guaranteed Script error: The function "Proc" does not exist. proc can be used to momentarily stun a priority target, allowing for a follow-up shot.
  • Ivara's Navigator halves the distance that the grenade has to travel before explosion.

Trivia

  • While shell-fed shotguns (the Strun series) and pump-action shotguns (the Arca Plasmor) have always existed in WARFRAME, the Corinth is the first "true" pump-action, shell-fed shotgun in the game.
  • As mentioned in Devstream 102, the Corinth's firing SFX includes a lion's roar.
  • In antiquity, Corinth was a Greek city-state, and is currently the capital city of the Corinthia region.
    • Though the use of the city-state's name bears no direct reference, Ancient Corinth was involved in the Trojan War and among its participants was Odysseus, the legendary king of Ithaca. Thus, the Corinth's name is an indirect nod to the Ithaca 37, one of the most prolific pump-action shotguns ever produced.
    • The Ithaca 37 is notable for having a dual purpose ejection/loading port located beneath its receiver, whereas the Corinth also has a ejection/loading port located on top of its receiver instead.

Bugs

  • There sometimes is a delay between firing the last shotgun blast or grenade, making manually reloading necessary for maximum DPS. However, specifically firing a grenade as the last shot in the magazine and manually reloading will bug the weapon and cause only one ammo to be reloaded, before the animation stops.
  • When taken away by Drahk Masters, the Corinth will display as an Astilla instead of the correct model.
  • Spectres equipped with the Corinth will animate reloading one shell but will refill the entire clip.

Media

Patch History

Update 22.8 (2017-12-21)

  • Introduced
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