“It's taking longer than I calculated.”
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The Corinth is a large Tenno designed shotgun, featuring two firing modes. The primary fire is a buckshot, while the Alternate Fire is a grenade that explodes after traveling for a set distance in midair.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
13,000 |
6 |
725 |
Time: 12 Hour(s) |
Rush: 40 | |||||
Market Price: 240 | Blueprints Price:25,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.
Advantages:
- Primary fire has high Script error: The function "Proc" does not exist. damage – effective against armor.
- Alt-fire has high Script error: The function "Proc" does not exist. damage.
- Alt-fire features a grenade that creates an area of effect explosion after traveling for a set distance in midair.
- Primary fire has the highest critical chance of all shotguns.
- Primary fire has the highest critical damage multiplier of all shotguns.
- Alt-fire has high status chance.
- Fast 0.46 second reload time for each shell.
Disadvantages:
- Low magazine size.
- Slow firing speed.
- Primary fire has linear damage falloff from 100% to 33% from 18m to 36m target distance (distances are affected by Projectile Speed).
- Alt-fire grenade only explodes in midair; does not explode if it hits the ground or an enemy.
- Physical contact with the grenade deals lower Script error: The function "Proc" does not exist. damage.
- Alt-fire has extremely low critical chance.
- Alt-fire cannot deal Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage; does not benefit from mods that increase these damage types.
- The physical contact grenade deals only Script error: The function "Proc" does not exist. damage, while explosion itself deals only Script error: The function "Proc" does not exist. damage, therefore the explosions do not benefit from any physical damage mods.
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Notes
- Reloads bullets one-by-one rather than all at once.
- The Air Bursts detonate after traveling around 20 meters, and will not explode if hitting a surface, an enemy or a corpse before this time.
- Explosion radius is around 8 meters.
- The Corinth reload rounds one at a time, which can be interrupted at any point, allowing for planned reloading.
- This also allows the Corinth to fire between reloading each round, allowing it to be used even if the magazine is not fully loaded.
- Modding the Corinth with Punch-Through does not allow the grenades to pass through enemies or objects.
Bugs
- There sometimes is a delay between firing the last shotgun blast or grenade, making manually reloading necessary for maximum DPS. However, specifically firing a grenade as the last shot in the magazine and manually reloading will bug the weapon and use only one ammo to be reloaded, before the animation stops.
Trivia
- As mentioned in Devstream 102, Corinth's firing SFX includes a lion roar.
- The name Corinth may derive from the Greek city by the same name, however, there is no obvious direct reference to the city itself.