WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Coolant Leak is a mod that allows the Sentinels and MOAs to freeze and slow all enemies at close proximity in a similar manner to DmgColdSmall64 Cold procs.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Orokin Drone 3% 0.67% 0.0201% 4975 1 0.000201
Orokin Spectator 3% 0.67% 0.0201% 4975 1 0.000201

Sourced from official drop table repository.

Notes[]

  • It has a very small radius of 3 meters.
  • The speed reduction of 10% is relatively low.
  • Unalerted enemies that fall under the effect of this mod will become alerted.
  • Cannot be used for Transmutation, although it will appear in the codex entry.
  • Note that this mod is not passive (unlike Mod TT 20px Sanctuary) and is actively involved in the precepts order.
  • Coolant Leak cannot be traded unless the player offering the item owns more than one copy (much like other Sentinel Precept mods).
  • In Capture Missions, this mod's effect can be applied to the capture target, slowing their escape when they run away and making it easier to capture them.

Trivia[]

Bugs[]

  • While dueling in the Dojo, a Sentinel with Coolant Leak installed will affect its owner.
  • If a player that has a Sentinel equipped with Mod TT 20px Coolant Leak is affected with DmgRadiationSmall64 Radiation, the player is slowed. The player will continue to be affected until either the Sentinel or the player dies.
  • Sometimes Coolant Leak cannot be traded, when trying to trade a pop-up message will tell you that unique abilities or copies of it cannot be traded.

Patch History[]

Hotfix 15.7.2 (2014-12-19)

  • Toned down visual effect from the Coolant Leak Mod.

Hotfix 11.6.1 (2014-01-10)

  • Fixed mods such as Coolant Leak not being transmutable and also triggering the safety net that prevents from fusing away your last one.

Update 10.0 (2013-09-13)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
Advertisement