Continuous Misery is a mod that increases the status duration inflicted by rifles.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +25% | 4 |
1 | +50% | 5 |
2 | +75% | 6 |
3 | +100% | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Drekar Hellion | 30% | 25.29% | 7.587% | 13 | 1 | 0.07587 |
Eidolon Gantulyst | 100% | 32.21% | 32.21% | 3 | 1 | 0.3221 |
Sprag | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Undying Flyer | 4.5% | 25.29% | 1.13805% | 88 | 1 | 0.0113805 |
Ven'kra Tel | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Sourced from official drop table repository.
Notes[]
- The mod's effects are only visible on Status Effects with an associated duration, either increasing the duration of the associated debuff ( Puncture, Cold, Magnetic, Radiation, and Viral), or the number of ticks associated with DoT effects ( Slash, Toxin, Gas, and Heat).
- This mod will not affect the duration of crowd control effects generated by Status Effects (staggers from Impact, the panic duration of Heat, and the stun animation caused by Electricity).
- Increased Status Duration will slow down the Armor Strip effect of Heat. For example, with +100% status duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.
- Status Effects from the radial blasts of Syndicate Weapon Augments and Syndicate Weapons are not affected by this mod.
Tips[]
- Most useful on rifles with high status chance like the Grinlok, Miter and the Amprex.
Media[]
Patch History[]
Update 15.0 (2014-10-24)
- Introduced.
See also[]
- Lingering Torment, the shotgun version.
- Perpetual Agony, the pistol version.
- Lasting Sting, the melee version.
- Hunter Track
Status Mods | ||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)