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Continuous Misery is a mod that increases the status duration inflicted by rifles.

Stats[]

Rank Effect Cost
0 +25% 4
1 +50% 5
2 +75% 6
3 +100% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Drekar Hellion 30% 25.29% 7.587% 13 1 0.07587
Eidolon Gantulyst 100% 32.21% 32.21% 3 1 0.3221
Sprag 3% 25.29% 0.7587% 132 1 0.007587
Undying Flyer 4.5% 25.29% 1.13805% 88 1 0.0113805
Ven'kra Tel 3% 25.29% 0.7587% 132 1 0.007587

Sourced from official drop table repository.

Notes[]

  • The mod's effects are only visible on Status Effects with an associated duration, either increasing the duration of the associated debuff (DmgPunctureSmall64 Puncture, DmgColdSmall64 Cold, DmgMagneticSmall64 Magnetic, DmgRadiationSmall64 Radiation, and DmgViralSmall64 Viral), or the number of ticks associated with DoT effects (DmgSlashSmall64 Slash, DmgToxinSmall64 Toxin, DmgGasSmall64 Gas, and DmgFireSmall64 Heat).
    • This mod will not affect the duration of crowd control effects generated by Status Effects (staggers from DmgImpactSmall64 Impact, the panic duration of DmgFireSmall64 Heat, and the stun animation caused by DmgElectricitySmall64 Electricity).
    • Increased Status Duration will slow down the Armor Strip effect of DmgFireSmall64 Heat. For example, with +100% status duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.
  • Status Effects from the radial blasts of Syndicate Weapon Augments and Syndicate Weapons are not affected by this mod.

Tips[]

Media[]

Patch History[]

Update 15.0 (2014-10-24)

  • Introduced.

See also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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