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When we woke the Orokin terraforming engines, we also revived species long since extinct. I need your help to save these beasts from the Corpus' Feed and Research Division... 'scientists'. Track-and-tranq. Now: let's get you sorted out with a tranq rifle and echo-lure.
The Eidolon-Moh has weathered the introduction of many invasive species, but none more destructive than the Grineer themselves.
Deimos is unfolding before us like a puzzle-box. I must have more samples.
Son

Conservation is a non-combat activity available in Landscapes that involves tranquilizing (and, for optionally-targeted conservation, tracking and luring) and capturing the local fauna alive, to be protected from the habitat destruction caused by Corpus, Grineer, and Infested activities.

Mechanics[]

Tranq Rifle[]

Preparing to Hunt[]

Once players have enough Standing with Solaris United in Fortuna or Entrati in Necralisk they will need to purchase a Tranq Rifle from The Business or Son respectively. Aside from this, they can acquire additional gear to partake in the full targeted activity:

  • Echo-Lures are reusable gear items that target specific animals to hunt and may be purchased from The Business for Orb Vallis animals, Master Teasonai for Plains of Eidolon animals, or Son for Cambion Drift, for players with enough Standing with those factions.
  • Pheromone Synthesizers (Orb Vallis), Pheromone Oota (Plains of Eidolon), and Pheromone Gland (Cambion Drift) are one-use gear items that increase the chance of rarer animals spawning. They are purchased from the above reputation vendors for standing.
  • Only the Tranq Rifle and Echo-Lures are needed for the activity. Pheromones are optional.

Once a Tranq Rifle and Echo-Lure have been purchased, players can equip them in the Gear menu through their Arsenal. Note that it is not necessary to equip more than one item, as all available Echo-Lures and the rifle will be selectable through the conservation menu once any of them has been readied.

Now properly equipped, players can head out into the Landscape to begin. Once the player has armed themselves with a Tranq Rifle (default hold Q  and select the rifle), the conservation gear menu will automatically appear on the bottom right of the screen, indicating the Tranq Rifle and currently equipped Echo-Lure. Players can change their current selection by holding the respective key (1  for Tranq Rifle, 2  for Echo-Lures, or 3  for Pheromones), while pressing the respective key will ready that displayed item. Consequently, use of Warframe abilities (bound to the number keys) will be suppressed while equipped with a conservation item, but any alternative 'last/selected ability' and 'next/previous ability' keys may still be used.

Equipping the Tranq Rifle will highlight animal tracking spots on the map for any Echo-Lures in possession, indicated by unique animal-specific icons at the start points of the activity, but also being useful to find animals without the full activity. Equipping the Echo-Lure will only show start points for the selected animal type.

Capturing Fauna[]

Fauna can be encountered when roaming, signified by the creature's audible sound, and the player only needs to use their Tranq Rifle on them. If they see or hear the player, the animal will attempt to flee, and animals that are tranquilized before noticing the player result in a "perfect capture" and provide the maximum reward. However, the rarest subspecies of Orb Vallis fauna (e.g. Subterranean Pobbers and Kubrodon Incarnadines) do not roam, due to being driven to near extinction.

Optionally, the full tracking activity can be performed by interacting with the start point of a trail, especially being required to capture the rarest subspecies. After interacting, there are four steps involved in capturing a creature:

  1. The player must locate a calling point within the marked area. A trail of footprints will appear from the starting trail, leading to the calling point. The calling point can also be located and scanned through a Codex Scanner or Synthesis Scanner.
  2. On reaching the calling point, the player must lure out the creature using an Echo-Lure corresponding to the creature. After a short wait, the creature will call back and a "lure guide bar" appears on the pitch monitor, and following the pitch changes by aiming up or down will ensure the target creature is attracted.
    • If the player has a Pheromone, they can use it here before calling the animal to increase the chance of spawning a rarer variant of that animal.
  3. The creature will spawn and approach the calling point, and the player should get to a vantage point out of sight and equip the Tranq Rifle to stealthily capture the creature. If they see or hear the player, the quarry will attempt to flee.
    • The creature will spawn in the direction that it calls from, so listen closely to the calls it makes and reposition yourself to avoid being seen or smelled.
    • The shot has minor travel time, so be sure to lead any moving targets.
    • The Tranq Rifle is innately silent, so quarry won't be alerted if the shot misses.
    • Be mindful of the direction of the wind, as they can carry the player's scent towards the fauna causing it to be suspicious. The direction can be checked by looking for where dust pickups, plants, or the player's own Syandana are blowing towards.
    • The point at which the creature spawns is the best time for a player to immediately use their Warframe's invisibility ability (such as IvaraIcon272 Ivara's Prowl130xWhite Prowl), if available.
  4. Once the creature has been tranquilized, the player can safely approach them and call for a remote pickup. The quality of the capture depends on how startled the creature was when caught.
    • A "Perfect" rating is given if the fauna never sensed the player and no Warframe abilities were used to tranquilize the creature (except for IvaraIcon272 Ivara's Quiver130xWhite Quiver, Navigator130xWhite Navigator, and Prowl130xWhite Prowl, BaruukIcon272 Baruuk's Lull130xWhite Lull, and Night form EquinoxIcon272 Equinox's RestRage130xWhite Rest & Rage).
    • A "Good" rating is given if the fauna has seen or smelled the player or if various Warframe abilities were used to tranquilize it.
    • A "Bad" rating is given if the fauna was hurt or if the player has taken a significant amount of time to catch the fauna.
    • The tranquilizing effects last for a short amount of time and once it wears off the creature will get up and flee.

Animal Rarity[]

Each animal has three variants. The following table shows approximate spawn chances[1].

Approximate Spawn Chances
Common Rare Very Rare
Normal 4/7 (57%) 2/7 (29%) 1/7 (14%)
Pheromones - 1/3 (33%) 2/3 (67%)

Cambion Drift rarer variants of Predasite, Vulpaphyla, Avichaea, and Undazoa are affected by the appearance of Fass and Vome, of which only one rare variant will appear.

Rewards[]

When a creature is caught, any player within Affinity Range is awarded Standing (Son Tokens in Cambion Drift) and a tag (can be affected by a Resource Booster) for the specific variety. Son also sells a selection of tags under Today's Special for Platinum64 . Tags can be redeemed at Master Teasonai for a Plains of Eidolon Conservation Emblem, The Business for an Orb Vallis Conservation Emblem or Orb Vallis Beast and Bird Emblem, and Son for an Deimos Conservation Emblem. All three also offer Orbiter Floofs in exchange for tags of their respective species.

Cambion Drift Predasites and Vulpaphylas become "Weakened" if attacked by the Infestation. Capturing them in this state allows players to convert them into modular Companions with Son.

Duviri[]

Conservation in Duviri does not use the Tranq Rifle. Instead, the wildlife have been tainted by Void corruption, producing a sentry-like gaze and will flee from the player if they spot them. Koral will alert the player if a Void-corrupted wildlife is nearby.

The wildlife, which appears as either a Krubie, a Kexat, or a Tamm, can be approached with stealth to interact with them. If spotted, the player will need to destroy the three orbs surrounding them in order to subdue them. Once interacted, the player is prompted a quick-time event to remove the corruption (default tap E , can be changed to hold in Settings > Accessibility > "Repeated Button Presses"). Purified wildlife can be petted, who will then lead the player to a treasure chest containing 3 Drifter Intrinsics, Duviri resources, and a Decree.

Non-hostile wildlife can appear throughout Duviri. They can be freely petted and do not react to attacks, nor can they be harmed.

View Farming Tips List

These are are based on opinions and may not be 100% true. These should be viewed as advice for finding the resource until better facts are proven.

Duviri Conservation tasks appear in fixed locations around Duviri, though only a few will be active per instance. One such location is near the centre of Royalstead Pastures; another is west of the road running from Primrose Village to Moirai Crossing; and another is in a ravine west of Titan's Rest.

It has been reported that Duviri Conservation targets (which are also sought after for Nightwave) are more commonly found near Royalstead Pastures and Chamber of Muses.[2]

Plains of Eidolon Species[]

Kuaka[]

"A timid rodent that is easily frightened."

Kuaka notably appear in groups of three.

KuakaCommon
Perfect Good Bad
ReputationLarge 400 ReputationLarge 300 ReputationLarge 200
A common Kuaka subspecies.

KuakaUncommon
Perfect Good Bad
ReputationLarge 600 ReputationLarge 450 ReputationLarge 300
A rare Kuaka subspecies. They dislike light and have adapted to living underground.

KuakaRare
Perfect Good Bad
ReputationLarge 1200 ReputationLarge 900 ReputationLarge 600
A very rare Kuaka subspecies. Named for their rarity and preponderance for disappearing, and almost never visit the surface.

Condroc[]

"A carrion-eater and opportunistic bird-of-prey. Condrocs gather, feed upon carrion, and occasionally, hunt in groups known as 'committees'. Several committees will be led by an Emperor."

When roaming, Condrocs will appear in groups of two or three and are already stationed on the ground, but when called from a calling point only one will spawn.

Condrocs are a flying species, making them difficult to capture until they land at the calling point.

CondrocCommon
Perfect Good Bad
ReputationLarge 800 ReputationLarge 600 ReputationLarge 400
A common Condroc subspecies.

CondrocUncommon
Perfect Good Bad
ReputationLarge 1200 ReputationLarge 900 ReputationLarge 600
A rare Condroc subspecies. Prefers to hunt alone.

CondrocRare
Perfect Good Bad
ReputationLarge 1800 ReputationLarge 1350 ReputationLarge 900
A very rare Condroc subspecies. Commands a number of Condroc committees.

Mergoo[]

"An avian of ridiculous appearance found along coastal regions and around large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their lives to these odd little birds. Killing one is considered very bad luck."

Like Condrocs, Mergoo are a flying species, making them difficult to capture until they land at the calling point.

MergooCommon
Perfect Good Bad
ReputationLarge 1200 ReputationLarge 900 ReputationLarge 600
A common Mergoo subspecies.

MergooUncommon
Perfect Good Bad
ReputationLarge 2400 ReputationLarge 1800 ReputationLarge 1200
A rare Mergoo subspecies. Their plumage makes them difficult for hunters to spot them among foliage.

MergooRare
Perfect Good Bad
ReputationLarge 3600 ReputationLarge 2700 ReputationLarge 1800
A very rare Mergoo subspecies. A highly social specimen.

Vasca Kavat[]

"The Vasca strain is a symbiotic blood-borne virus transmitted via the saliva of infected kavats. Existing solely to propagate itself the virus makes the host increasingly dependent upon the ingestion of blood, thereby spreading itself further and faster through the population. Vasca-infected kavats, over time, lose all sense of themselves becoming increasingly cunning, violent and ravenous."

Vasca Kavats only appear during nighttime in the Plains of Eidolon.

Additionally, Vasca Kavats are resistant to Warframe Abilities, with their sleep duration being reduced to half of its potency. For example, IvaraIcon272 Ivara's Quiver130xWhite Sleep Arrow with 20 seconds would be reduced to 10 seconds. This resistance can accumulate, causing consecutive use of the same Ability to have even less duration, eventually becoming outright immune.

When roaming, Vasca Kavats will appear in groups of three, but when called from a calling point only one will spawn.

VascaKavatCommon
Perfect Good Bad
ReputationLarge 500 ReputationLarge 375 ReputationLarge 250
A common Vasca Kavat subspecies.

VascaKavatUncommon
Perfect Good Bad
ReputationLarge 1000 ReputationLarge 750 ReputationLarge 500
A rare Vasca Kavat subspecies.

VascaKavatRare
Perfect Good Bad
ReputationLarge 1500 ReputationLarge 1125 ReputationLarge 750
A very rare Vasca Kavat subspecies.

Orb Vallis Species[]

Pobber[]

"Native to the fungal forests of Venus, the Pobber is a skittish rodent possessed of an objectionable odor. Always found in groups, they flee at the slightest hint of trouble. They are a primary food source for the Virmink and Sawgaw."

Pobbers notably appear in groups of three. They also do not sniff out their pursuers, possibly due to their own repugnant odor.

PobberCommon
Perfect Good Bad
ReputationLarge 400 ReputationLarge 300 ReputationLarge 200
A common Pobber subspecies.

PobberUncommon
Perfect Good Bad
ReputationLarge 600 ReputationLarge 450 ReputationLarge 300
A rare Pobber subspecies. A descendant of an Orokin domesticated strain that is less odorous with a sweeter temperament, but far less hardy.

PobberRare
Perfect Good Bad
ReputationLarge 800 ReputationLarge 600 ReputationLarge 400
A very rare Pobber subspecies. They have adapted to living underground, away from their natural predators.

Virmink[]

"Sleek and silky, the adorable appearance of the Venusian Virmink belies its aggressive demeanor. Favoring rocky landscapes Virmink packs nose the air, scenting for Pobbers - their primary food source."

VirminkCommon
Perfect Good Bad
ReputationLarge 600 ReputationLarge 450 ReputationLarge 300
A common Virmink subspecies.

VirminkUncommon
Perfect Good Bad
ReputationLarge 800 ReputationLarge 600 ReputationLarge 400
A rare Virmink subspecies. Their pelts are favored by the Corpus.

VirminkRare
Perfect Good Bad
ReputationLarge 1000 ReputationLarge 750 ReputationLarge 500
A very rare Virmink subspecies. An original Orokin strain thought to be extinct during the Orokin Era, and for millennia thereafter, they have been preserved and revived alongside the Orb Vallis.

Sawgaw[]

"'Soar Gore' as the Solaris call it, this crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey."

Sawgaws are a flying species, making them difficult to capture until they land somewhere. They usually prefer to perch on top of the giant mushrooms.

SnowBirdCommon
Perfect Good Bad
ReputationLarge 800 ReputationLarge 600 ReputationLarge 400
A common Sawgaw subspecies.

SnowBirdUncommon
Perfect Good Bad
ReputationLarge 1200 ReputationLarge 900 ReputationLarge 600
A rare Sawgaw subspecies.

SnowBirdRare
Perfect Good Bad
ReputationLarge 1800 ReputationLarge 1350 ReputationLarge 900
A very rare Sawgaw subspecies. Once thought to be extinct due to lack of mates in hopes of breeding them, in addition being exterminated by the Corpus in the name of profit.

Bolarola[]

"Favoring thunder, lightning and cratered-out areas Bolarolas are all about defense. Their armored plates protect them from most predators, tucking-and-rolling to make good their escape."

Bolarolas are covered in an armored plating that neutralizes tranquilizing shots. Only their underbellies are vulnerable, and they will occasionally lean back to expose this weakness. Should they sense danger they will curl up to shield themselves, and when fleeing they will roll away.

BolarolaCommon
Perfect Good Bad
ReputationLarge 1,000 ReputationLarge 750 ReputationLarge 500
A common Bolarola subspecies.

BolarolaUncommon
Perfect Good Bad
ReputationLarge 1,500 ReputationLarge 1,125 ReputationLarge 750
A rare Bolarola subspecies. Their black plates are said to be used in Grineer formal wear.

BolarolaRare
Perfect Good Bad
ReputationLarge 2,500 ReputationLarge 1,875 ReputationLarge 1250
A very rare Bolarola subspecies. Their spines have evolved into thorn-like barbs that give them an even greater defense.

Horrasque[]

"This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker."

Between the starting point and the calling point, a trail of DmgToxinSmall64 Toxin damaging scat will line next to their footprints.

Horrasques will crawl underground, periodically exposing their heads. If they reach the calling point they will surface and expose their whole body, making perfect captures much easier. Must be shot two times with the Tranq Rifle to be brought down.

HorrasqueCommon
Perfect Good Bad
ReputationLarge 1200 ReputationLarge 900 ReputationLarge 600
A common Horrasque subspecies.

HorrasqueUncommon
Perfect Good Bad
ReputationLarge 2400 ReputationLarge 1800 ReputationLarge 1200
A rare Horrasque subspecies. Horrasques are not known to be the most graceful of swimmers, but this species persists.

HorrasqueRare
Perfect Good Bad
ReputationLarge 3600 ReputationLarge 2700 ReputationLarge 1800

A very rare Horrasque subspecies. Hunted to near extinction due to the insulating properties of their hide.

The Horrasque Stormer and Kubrodon Incarnadine are the only capturable creatures that have its species' name before its subspecies' name.

Stover[]

"The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents."

Stovers make their appearances within caves, whose narrow passageways make confrontation almost unavoidable. Instead of immediately fleeing, they will viciously attack their pursuers. Must be shot Two times with the Tranq Rifle to be brought down.

StoverCommon
Perfect Good Bad
ReputationLarge 1600 ReputationLarge 1200 ReputationLarge 800
A common Stover subspecies.

StoverUncommon
Perfect Good Bad
ReputationLarge 3200 ReputationLarge 2400 ReputationLarge 1600
A rare Stover subspecies. Often intimidates any other Stovers due to bossy behavior.

StoverRare
Perfect Good Bad
ReputationLarge 6400 ReputationLarge 4800 ReputationLarge 3200
A very rare Stover subspecies. Often being referred to as "majestic".

Kubrodon[]

"The apex predator of the Venusian plains. These massively framed beasts travel in groups and mark the territory surrounding Orokin cooling towers as their own. Kubrodons are a danger best avoided."

True to its status as the apex predator, the Kubrodon's more acute sense of smell allows them to locate their pursuers, and will use a ramming attack to make good their escape. Must be shot twice with the Tranq Rifle to be brought down.

Additionally, Kubrodons are resistant to Warframe Abilities, with their sleep duration being reduced to 1/4th of its potency. For example, IvaraIcon272 Ivara's Quiver130xWhite Sleep Arrow with 20 seconds would be reduced to 5 seconds. This resistance can accumulate, causing consecutive use of the same Ability to have even less duration, eventually becoming outright immune.

Despite being mentioned to travel in groups, only one Kubrodon will respond to the lure's call.

KubrodonCommon
Perfect Good Bad
ReputationLarge 2000 ReputationLarge 1500 ReputationLarge 1000
A common Kubrodon subspecies.

KubrodonUncommon
Perfect Good Bad
ReputationLarge 4000 ReputationLarge 3000 ReputationLarge 2000
A rare Kubdrodon subspecies. Unimaginatively named due to not being found anywhere outside Orb Vallis.

KubrodonRare
Perfect Good Bad
ReputationLarge 8000 ReputationLarge 6000 ReputationLarge 4000

A very rare Kubrodon subspecies. Feared across the Orb Vallis, they are possessed of a particular malevolence, a dark intelligence, and kill not for survival, but solely for the sake of pleasure.

The Horrasque Stormer and Kubrodon Incarnadine are the only capturable creatures that have its species' name before its subspecies' name.

Cambion Drift Species[]

All species in the wild can appear in groups of 1-3. When called from a lure, Cryptilex, Avichaea, and Undazoas can appear in groups of 2-4.

Unlike the small and timid Kuakas or Pobbers, the Cryptilex are an aggressive species that will relentlessly attack their pursuers. Companions will not attack Cryptilexes directly, though they may kill them if they attempt to engage an enemy while armed with explosive weapons such as the Helstrum Helstrum.

The most abundant variety of Cryptilex, this aggressive insect will slash anything it deems a threat.
BurrowingCryptilex

A common Cryptilex subspecies, and the most abundant. Burrowing Cryptilexes can often be found in the Catabolic Gutter.

When captured via Conservation, they will reward the following:

Perfect Good Bad
3x Burrowing Cryptilex Tag 2x Burrowing Cryptilex Tag 1x Burrowing Cryptilex Tag

This infectious insect is capable of hazardous viral attacks when alerted.
SepticCryptilex

A rare Cryptilex subspecies. Due to their infectious nature, Septic Cryptilexes have the innate ability to deal DmgViralSmall64 Viral damage with their attacks, which has caused them to become the target of attempted eradication at the hand of the Grineer.

Additionally, Son is very fond of Septic Cryptilexes.

When captured via Conservation, they will reward the following:

Perfect Good Bad
3x Septic Cryptilex Tag 2x Septic Cryptilex Tag 1x Septic Cryptilex Tag

The most dangerous Cryptilex. They have glands in their abdomens that can emit an acidic spray
CausticCryptilex

A very rare Cryptilex subspecies. Caustic Cryptilexes posses acid glands in their abdomens that can emit a caustic spray, which is acidic enough to burn through a Landing Craft's hull.

When Deimos was first infested, Grandmother would use the acidic juices from these Cryptilexes in an attempt to burn off the infested, wart-like growths from the rest of the Entrati.

When captured via Conservation, they will reward the following:

Perfect Good Bad
3x Caustic Cryptilex Tag 2x Caustic Cryptilex Tag 1x Caustic Cryptilex Tag

Vulpaphylas can be attacked by the Infested before or after sedating, causing them to become "Weakened". Capturing a Vulpaphyla in this state allows them to be used as a modular Companion through a process called Revivification with Son.

The most common Vulpaphyla, they travel in packs and are generally non-aggressive.
SlyVulpaphyla

A common Vulpaphyla subspecies. The Sly are easy to take down, if you manage to spot them before they flee.

Capturing via Conservation will reward the following:

Perfect Good Bad
3x Sly Vulpaphyla Tag 2x Sly Vulpaphyla Tag 1x Sly Vulpaphyla Tag

The Crescent is the most pugnacious subspecies of Vulpaphyla, they will rush anything they perceive as a threat.
CrescentVulpaphyla

A rare Vulpaphyla subspecies that only appears during Vome. Unlike their Sly cousins, the Crescent Vulpaphyla's first instinct is to attack, and will charge at anything that they think is a threat.

They also possess a pair of tough horns, which are snapped off by any nearby Grineer.

When captured via Conservation the will reward the following:

Perfect Good Bad
3x Crescent Vulpaphyla Tag 2x Crescent Vulpaphyla Tag 1x Crescent Vulpaphyla Tag

This hardy creature has a collagenous dermis that acts as a thick, protective armor.
PanzerVulpaphyla

A rare Vulpaphyla subspecies that only appears during Fass. Due to the hostile environment of Deimos and the Cambion Drift, the Panzer Vulpaphyla's skin has evolved to become more thick, acting like natural armor plating, requiring 3 tranq shot to fully subdue.

When captured via Conservation the will reward the following:

Perfect Good Bad
3x Panzer Vulpaphyla Tag 2x Panzer Vulpaphyla Tag 1x Panzer Vulpaphyla Tag

Similar to Orb Vallis Kubrodons, Predasites are not afraid to attack their pursuers, and they must be shot twice with the Tranq Rifle to be brought down.

They are also resistant to Warframe Abilities, with their sleep duration being reduced to 1/4th of its potency. For example, IvaraIcon272 Ivara's Quiver130xWhite Sleep Arrow with 20 seconds would be reduced to 5 seconds. This resistance can accumulate, causing consecutive use of the same Ability to have even less duration, eventually becoming outright immune.

Predasites can be attacked by the Infested before or after sedating, causing them to become "Weakened". Capturing a Predasite in this state allows them to be used as a modular Companion through a process called Revivification with Son.

A skittish creature, the Vizier Predasite will unleash a spume of acid before scurrying away.
VizierPredasite

A common Predasite subspecies. Despite their predatory nature, Vizier Predasites are skittish creatures, and are more likely to flee from more dangerous lifeforms. They are able to spew out poisonous acid as a defense mechanism, and shed swarms of healing spores.

When captured via Conservation the will reward the following:

Perfect Good Bad
3x Vizier Predasite Tag 2x Vizier Predasite Tag 1x Vizier Predasite Tag

Easily frightened, this Predasite flees in the sight of danger, but not before hissing a geyser of parasitic sputum. Active only while Fass watches over the Cambion Drift.
PharaohPredasite

A rare Predasite subspecies that only appears during Fass. An easily frightened predator, this Predasite possesses a mouth full of parasites, which it can spew out to attack other creatures with. Pharaoh Predasites can also shed clouds of toxic spores.

When captured via Conservation the will reward the following:

Perfect Good Bad
3x Pharaoh Predasite Tag 2x Pharaoh Predasite Tag 1x Pharaoh Predasite Tag

Not quite as flighty as its subspecies cousins, it will charge if it feels threatened. Active only while Vome watches over the Cambion Drift.
MedjayPredasite

A rare Predasite subspecies that only appears during Vome. Less skittish than the other subspecies, Medjay Predasites are more prone to charging if they feel threatened. Due to their Infested nature, Medjays possess an infectious bite, able to infect its targets with a highly-reactive virus. Additionally, they can shed clouds of paralytic spores when charging at foes.

Despite only appear during Vome, using the corresponding Predasite Pheremone Gland on a call point will result in a high chance of spawning a Medjay, even during Fass.

When captured via Conservation the will reward the following:

Perfect Good Bad
3x Medjay Predasite Tag 2x Medjay Predasite Tag 1x Medjay Predasite Tag

Avichaeas are a flying species, making them difficult to capture until they land somewhere.

A prehistoric bird-like creature that often congregates in small groups.
CommonAvichaea

A common Avichaea subspecies. Said to be skittish and easily frighted.

When captured via Conservation the will reward the following:

Perfect Good Bad
3x Common Avichaea Tag 2x Common Avichaea Tag 1x Common Avichaea Tag

This capricious avian unleashes swarms of infested spores as its primary defense mechanism. Active only while Vome watches over the Cambion Drift.
SporuleAvichaea

A rare Avichaea subspecies that only appears during Vome. These delicate creatures will release a swarm of spores when startled. Precise care must be taken when transporting Sporule Avicaeas, as to not release any stray spores.

When captured via Conservation the will reward the following:

Perfect Good Bad
3x Sporule Avichaea Tag 2x Sporule Avichaea Tag 1x Sporule Avichaea Tag

The rarest of Avichaeas, the Viscid produces a thick, tar-like mucus that it discharges when imperiled. Active only while Fass watches over the Cambion Drift.
ViscidAvichaea

A rare Avichaea subspecies that only appears during Fass. Rarely seen throughout the decades, Viscid Avichaeas are said to be extremely glutinous and sticky. Catching one is no small task, especially for beginners

When captured via Conservation, they will reward the following:

Perfect Good Bad
3x Viscid Avichaea Tag 2x Viscid Avichaea Tag 1x Viscid Avichaea Tag

There is no Echo-Lure associated with Velocipods, meaning they can only be found in the wild. They are gentle and do not attack, nor do they try to run away, even allowing Tenno to mount them like a K-Drive. They are typically found at higher altitudes and may be resting on the rocks, or if they are more active, will be at junctions in waterways.

This large arthropod is generally found flying around Deimos' several grottos.
GreenVelocipodK-DriveSkin

A rare Velocipod subspecies. Green Velocipods can usually be found roaming within the more central regions of the Cambion Drift, often just northwards of the area between the Cerebrum Magna and Infested Seraglio regions.

They are difficult creatures to catch, but provide serviceable mounts if successful.

When captured via Conservation they will reward the following:

Perfect Good Bad
3x Green Velocipod Tag 2x Green Velocipod Tag 1x Green Velocipod Tag

A sluggish highlands insect that's capable of bursts of speed when threatened.
PurpleVelocipodK-DriveSkin

A common Velocipod subspecies. Purple Velocipods can usually be seen around the Undulatum region, although they are also known to occasionally venture widely into the surrounding regions. They can sometimes be spotted right at the base of the pathway leading to the Necralisk.

When captured via Conservation, they will reward the following:

Perfect Good Bad
3x Purple Velocipod Tag 2x Purple Velocipod Tag 1x Purple Velocipod Tag

The fastest variety of Velocipod, it tends to favor the swamplands.
WhiteVelocipodK-DriveSkin

A very rare Velocipod subspecies. White Velocipods are the fastest and the most elusive to find. They have a preference to swamplands of Deimos, and can be found scattered along the ridges of the Catabolic Gutter or around the Infested Seraglio. According to Son, it is a difficult task to capture one without accidentally killing it.

When captured via Conservation they will reward the following:

Perfect Good Bad
3x White Velocipod Tag 2x White Velocipod Tag 1x White Velocipod Tag

The Undazoa is a slow lumbering species that require two Tranq Rifle shots to capture.

A shy, bizarre-looking, semi-aquatic creature that seldom attacks unless provoked.
UmberUndazoa

A common Undazoa subspecies. Umber Undazoa are anxious creatures that are more likely to run away when confronted, only attacking if provoked. Like all Undazoa, they are genderless and reproduce asexually.

When captured via Conservation they will reward the following:

Perfect Good Bad
3x Umber Undazoa Tag 2x Umber Undazoa Tag 1x Umber Undazoa Tag

The Vaporous Undazoa gets its name from the noxious gas it belches out when alerted.
VaporousUndazoa

A rare Undazoa subspecies that only appears during Fass. When startled, Vaporous Undazoa will burp out clouds of rancid gasses. Caution must be taken to avoid breathing them in.

When captured via Conservation they will reward the following:

Perfect Good Bad
3x Vaporous Undazoa Tag 2x Vaporous Undazoa Tag 1x Vaporous Undazoa Tag

The Howler is easily startled. Its penetrating scream will cause other, more dangerous animals to investigate.
HowlerUndazoa

A rare Undazoa subspecies that only appears during Vome. Easily frightened, Howler Undazoa will release a shrill, penetrating scream, prompting other more dangerous Deimosian creatures to investigate.

Howlers have become the target of other competing creatures on Deimos, leading them to become endangered.

When captured via Conservation they will reward the following:

Perfect Good Bad
3x Howler Undazoa Tag 2x Howler Undazoa Tag 1x Howler Undazoa Tag

There is no Echo-Lure associated with Nexiferas, meaning they can only be found in the wild. They are found inside cave complexes, hanging on the ceiling. A neon green puddle appears below them, which when walked over will prompt the Nexifera to dive and attack, then retract and burrow into the ceiling. Their armored carapace neutralizes tranquilizing shots, forcing Tenno to bait them to descend and reveal their fleshy tendrils attached to the ceiling.

Cryptilexes occasionally spawn near the puddles and will often trigger the Nexifera's dive, killing them. To obtain a perfect capture it is required to keep enough distance to the Nexifera' once it descends. This could be accomplished by quickly running over the puddle with the Archwing and tranquilizing the exposed part.

A distinctly Deimosian grotesquerie that attacks it opponents from above.
AmethystNexifera

A common Nexifera subspecies. Like all other Nexifera, they tend to flee from larger creatures.

When captured via Conservation, they will reward the following:

Perfect Good Bad
3x Amethyst Nexifera Tag 2x Amethyst Nexifera Tag 1x Amethyst Nexifera Tag

The Viridian Nexifera can produce a cloud of poisonous gas that's always best avoided.
ViridianNexifera

A rare Nexifera subspecies. Viridian Nexifera possess gas ducts in their abdomen that allow them to produce clouds of poison upon striking the ground.

When captured via Conservation they will reward the following:

Perfect Good Bad
3x Viridian Nexifera Tag 2x ViridianNexifera Tag 1x ViridianNexifera Tag

Due to its remarkable strength, this Nexifera can cause seismic shocks when hitting the ground.
ScarletNexifera

A very rare Nexifera subspecies. Due to the strength, Scarlet Nexifera are able to cause seismic shockwaves upon impacting with the ground.

When captured via Conservation they will reward the following:

Perfect Good Bad
3x Scarlet Nexifera Tag 2x Scarlet Nexifera Tag 1x Scarlet Nexifera Tag

Equipment[]

The Tranq Rifle can be purchased from The Business or from Son for standing. Echo-Lures, as well as Pheromone Oota, Pheromone Synthesizers, and Pheromone Glands can be purchased from Master Teasonai, The Business and Son respectively.

  • The Rifle is used to nonlethally put a creature to sleep.
  • Echo-Lures are used to draw a specific creature out of hiding.
  • Pheromones are used before the Echo-Lure to increase the chance of attracting rarer subspecies.

The Tranq Rifle is innately silent and has 3 rounds in its magazine, with a reload time of 2 seconds. When zoomed in (RMB ), the rifle scans for fauna, with a greater detection range than Codex Scanners and Synthesis Scanners, and makes an audible beeping noise if any are close by, as well as highlighting the creature with a yellow pulse in time with the beeping, visible even through terrain obstacles.

Master Teasonai[]

The Business[]

Son[]

Notes[]

  • Most creatures are found at their base level of 1, possessing Ferrite Armor and Flesh health classes. Their health is usually low enough to be killed in a single hit, and Master Teasonai, The Business, or Son will reprimand the player should they do so.
    • The Tranq Rifle deals 0 damage and any "bonus damage on next shot" effects (be it from Mods, Abilities, or VoltIcon272 Volt's Passive) do not apply, preventing the rifle from harming the creature.
    • As soon as the player interacts with a tranquilized creature to capture it, it will become invulnerable to damage, preventing players or enemies from killing the animal by accident during the recovery.
  • When zoomed in with the Tranq Rifle and wildlife are within 180 meters, the scope will produce an audible beep and creatures that are in sight will flash yellow through terrain. Creatures in range but out of sight are identified with a paw icon and a direction marker.
  • If the player interacts with a starting point and leaves its general area for a period of time, the tracking will be canceled.
  • Horrasque's Toxic Scat is both scannable and destructible.
  • Upon capturing Kuakas, Condrocs, or Mergoos they may drop Energy Orbs.
  • Resource Boosters and Smeeta Kavat's Mod TT 20px Charm double resource buff affects the amount of tags collected from any capture.

Tips[]

  • To find a specific animal, use the appropriate Echo-Lure to highlight the specific trail nodes rather than the Tranq Rifle.
  • Grineer, Corpus, or Infested enemies should be cleared before calling the creature, as they may attack it and chase them off.
    • Grineer have significantly reduced spawns during nighttime in the Plains of Eidolon.
    • If attempting to acquire a "Weakened" Predasite or Vulpaphyla, lure Infested enemies before calling, then wait for them to attack the creature before capturing it.
  • Animals can be affected by immobilizing Warframe Abilities such as:
  • Mod TT 20px Enemy Sense, Mod TT 20px Vigilante Pursuit, Mod TT 20px Enemy Radar, and Ivara's Passive work on conservation targets.
  • Ivara's Navigator130xWhite Navigator can pilot the Tranq Rifle projectile.
  • The Tranq Rifle's innate silence does not break Ivara's Prowl130xWhite Prowl.
  • The Tranq Rifle can be equipped while the Archwing is in use.
  • Helios and Helios Prime can auto-scan dung, calling points, and wildlife with Mod TT 20px Investigator.
  • To spawn tier 1 variants, use the Echo-Lure only. To spawn tier 2 variants, use the Pheromone but be slightly inaccurate with your Echo-Lure callback. To spawn tier 3 variants, use a Pheromone and use your Echo-Lure as accurately as possible.

Trivia[]

  • Conservation was introduced in Update 24 (2018-11-08) and was originally exclusive to Orb Vallis, only being added to the Plains of Eidolon in Update 24.6 (2019-04-04).
    • At first, the only creatures players could capture on the Vallis were Pobbers, Virmink, Bolarolas, and Kubrodons. Sawgaws, Horrasques, and Stovers were be added in Update 24.2 (2018-12-18). Even before the update, however, The Business would mention Sawgaws when the player was looking for Pobbers, and a male Dappled Horrasque can be seen sleeping in The Business's stall back in Fortuna.
    • Prior to Update 24.6 (2019-04-04), Kuakas and Condrocs could be encountered in the Plains, but players were limited to killing them for their drops or leaving them be.
  • Master Teasonai, The Business, and Son have different ideals toward conservation: Master Teasonai prefers to prioritize maintaining a balanced ecosystem, The Business wishes to preserve the wildlife at any cost, and Son wishes to acquire samples in order to understand Deimos for himself.
    • The Business's ideal is somewhat ironic, considering that he originally worked for the "strategic deletion of life".
  • The Ventkids have subdivisions named after the Pobbers and Kubrodons.
  • According to The Business's dialogue when a Red-Crested Virmink is successfully captured, the fauna on Venus, and presumably on other planets, was originally created/engineered by the Orokin using a device called Geneforge.
    • This suggestion emphasizes the superiority of Orokin technology in genetic engineering. As mentioned several times throughout the game, they can create obedient subjects like Dax Soldiers, or something more sinister, such as the Infestation.
    • The Grineer partially inherited this technology when they rebelled. It is mentioned that every Grineer is engineered to be violent and to unquestioningly obey the Grineer Queens.
  • The Cryptilex found on Deimos use the same Model as that of player-aligned Maggots spawned by NidusIcon272 Nidus's Ravenous ability and the Helminth Charger Strain Set.
    • Similarly, Nexifara share the same model as the infested tendril growths spawned from the ground when using the same ability.
  • The Duviri wildlife's Krubies, Kexats, and Tamms are Duviri-style versions of Kubrows, Kavats, and Rams, named after the incorrect pronunciations that a young child would make when trying to say their names[3].

Bugs[]

  • Occasionally, the starting points would be spawned on shallow coolant flow, e.g. walkable canal near Harindi Crater. Footprints starting from this spot will be completely obscured by the coolant. The player must look at the minimap to see the quest area to guess the right direction and find visible footprints on dry land.
  • Very rarely, the starting points will appear to start a trail but will not yield a call point or footprints and will no longer be able to be interacted with.
  • Sometimes, when using a hotkey to holster the Tranq Rifle, Conservation Mode will not completely switch off. When this occurs, the player will be able to fire weapons normally but pressing number keys will bring up the wheel menu, such as when selecting Echo-Lures, preventing the use of Abilities. The Tranq Rifle must be equipped and holstered again for this to fix.
  • On a slope, footprints often become invisible when the player gets close.
  • Sawgaws may be hard to find, due to potentially spawning too far away and landing somewhere high that is not immediately visible. They might also clip through the environment when put to sleep, making them impossible to interact with until they wake up and fly away again, resulting in an eventual bad capture.
    • Sawgaws also appear to have a disjointed hitbox, causing many shots to go straight through.
  • Plains Kuakas may randomly die for no reason. Ashen Kuakas do not seem to have this issue. Attempting to pickpocket them with Prowl may also cause them to die.
  • Tranquilizing flying Mergoos or Condrocs sometimes cause them to get stuck in the air, without falling. However, they can still be captured if you use an Archwing to fly close by.
  • Attempting to use Sleep Arrows on Condrocs may cause severe bugs: they may fall through the ground until they 'wake up', covered in the sleep effect while fully awake but unable to be captured, or become invincible and be unable to be attacked or captured.
    • Using Prowl to attempt to pickpocket may instantly kill them.
  • Deimos is unique, because unlike Fortuna or Cetus, the enemies will often attack wildlife. Specifically Vulpaphyla and Predasites will frequently be downed by aggressive Infested. Currently, in The Vallis, and the Plains, all enemies except Drahk and Hyekka will ignore wildlife, even if the creatures have attacked them.

Media[]

References[]

  1. Hotfix 29.5.3 (2020-11-23) patch notes:
    • Increased chance of rarer Nexifera:
      • Common ~67%->56%
      • Uncommon ~23%->28%
      • Rare 10%->17%
  2. https://forums.warframe.com/topic/1374096-rescue-an-animal-in-duviri/
  3. https://youtu.be/7BHNpf4gWAc?t=4756

Patch History[]

Update 35.0 (2023-12-13)

  • Fixed Velocipods trailing under the Deimos exocrine instead of hovering on top, making it hard to Tranq or mount them.

Hotfix 34.0.1 (2023-10-18)

  • Fixed Tranq Rifle being unequipped from Host after quick meleeing.

Update 34.0 (2023-10-18)

Conservation Accessibility and QOL Improvements

Conservation has had a long storied history with quality of life and accessibility changes, but we can confidently say that this is the biggest batch of improvements yet! Because there’s so much to cover, we’ve broken it down per Conservation stage:

Icons on the map:

  • The animal's name now appears when hovering over the trail icons in the advanced map!
  • Holding your Tranq Rifle will now show the icons of the closest Trail Start Points in your minimap!
    • Only one icon will appear per animal, to help you better plan your route on foot.
  • Each animal trail icon now uses the animal's silhouette (instead of the generic pawprint) and is color-coded for quicker visual identification! The hue matches that of their Echo-Lure.
    • This slipped out a little earlier than planned with Echoes of Duviri (Update 33.6)!
  • Players can now select an Icon on the advanced map to spawn a special waypoint marker to the Trail Start Point. This marker will persist even after putting your Tranq rifle away!

Trail Start Points:

It all starts with scat! Unfortunately, many trail start points can blend into the landscape and otherwise be difficult to find. We’ve made the following changes with this in mind:

  • Trail Start Points will now be highlighted with a diamond marker with the Tranq Rifle equipped. Simply holding the Tranq Rifle will show these markers at 20m away, while aiming down the scope will reveal them from up to 50m away.
    • This diamond marker functionality already existed with Echo-Lures, but we are extending it to Tranq Rifles as well.
  • Trail Start Points will now glow similar to footprints when viewed through the Tranq Rifle scope.     

Follow Tracks:

  • Updated our footprint shader to improve animal footprint visibility and address issues of them disappearing below rocky terrain.
  • Once interacting with a Trail Start Point, a yellow area highlight will appear in your minimap over the last section of the tracks you found. Additionally, we have added diamond markers at key checkpoints in the footprint path that appear when looking down the Tranq Rifle scope.
    • If you happen to lose the trail or get turned around, these two mechanics should help you!    

Locate and Tranquilize:

  • Adjusted the audio and visual cues from the Tranq Rifle to play more or less frequently depending on how far away the animal is.
    • The more often they appear, the closer you are!
  • Ally Character Highlights will apply to Conservation targets as an extra way to distinguish them from the landscape, should you wish to use that system!
  • Added a flashing paw icon that points you in the direction of the animal when looking down the Tranquilizer scope.
    • With the successful use of the Echo-Lure, the replying animal call already comes from the direction that they spawn in. We’re adding this new visual clue for Conservationists in addition to the existing audio cue!
    • Note: This functionality also applies to free-roaming wildlife you find on the Landscape, no Echo-Lure required!
General Fixes:
  • Fixed Clients not receiving Conservation transmissions upon successful capture. Now, all Conservation transmissions are squad-wide!
  • Fixed Virminks losing their original body colors. Happy critter noises.

Update 33.6 (2023-07-27)

  • Updated the Conservation animal map icons to match their respective Echo Lure colors.

Hotfix 33.0.6 (2023-05-04)

  • Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri.

Hotfix 33.0.5 (2023-05-03)

  • Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active.
  • Fixed script error when cleansing animals in Duviri and leaving.
  • Fixed script error caused by petting the animals in Duviri after cleansing them.

Update 33.0 (2023-04-26)

CONSERVATION

As you traverse through Duviri you may encounter creatures that have been doused in Void corruption and are easily agitated if you stray into their gaze. Koral, a citizen of Duviri who has a particular dedication to these creatures will let you know if there is one in need close by. You’ll be able to spot them from their distinct sentry-like gaze sweeping across the land, which will alert them to you if you stray too close to their inquisitive beams. They all have unique behavior while under the corruptive influence of the Void, tread carefully when attempting to cleanse these influenced beasts.

If they become alerted to your presence, they will attempt to flee if given enough time or if too much damage is accidentally dealt. You will need to rely on a mixture of stealth and cunning to subdue these creatures, saving them from the chaos of the void itself.

Approach the Void-riddled beast and get in close enough to rid it of corruption. If alerted, you will need to subdue the creature before you can cleanse the animal of the Void. Once cleansed, the purified beast will be calm enough for you to pet them. Once pet, these newly freed beasts will lead you to a Hidden Chest as a show of gratitude.

Conservation does require repeated button presses when subduing the creature. Note that there is an accessibility option for this input that will shift the required input from “Tap” to “Hold”. This option can be found under “Repeated Button Presses” within the Accessibility tab in the Options Menu.

You will also encounter these same animals that happen to be perfectly calm and domesticated while exploring Duviri. These beasts are not in need of saving and can simply be pet if you so choose! Fear not, unlike their Void addled brethren, these creatures cannot be harmed or agitated by any stray attacks.

There are three animals you may encounter in need of saving:

Krubie
Krubies are fiercely loyal. They do not hesitate to risk their own safety for the good of their pack.

Tamm
Tamms delight in soft grass, fresh water, and companionship. Fortune smiles upon the shepherd who provides such things for the gentle Tamm.

Kexat
Kexats hunt Paragrimms and Rablits and love to be pampered.

Update 32.3 (2023-02-15)

  • Fixed completing multiple Conservation captures immediately one after another (ex: from a group of Pobbers) causing the animation for future captures and Archwing Blink to not play.
  • Fixed Necramechs floating in the Conservation capture screen when a player re-enters the Necracmech immediately after a successful capture.

Update 32.2 (2022-11-30)

  • Fixed Conservation animals (including natural spawns) being susceptible to damage after being tranquilized. This was fixed to prevent them from accidentally being killed after successfully tranquilizing.
  • Fixed all players in the Squad cutting to the fullscreen Conservation capture screen after a squadmate has successfully captured an animal. Now, once a squadmate makes a successful capture, only they will see the screen, while the others will just get the reward popup as intended.
  • Fixed some of Sons dialogue not playing when capturing a weakened Predasite/Vulpaphyla in the Cambion Drift.

Hotfix 32.0.9 (2022-10-05)

  • Made slight tweaks to the Conservation Lure call and Vasca Kavat escape sound FX.

Hotfix 32.0.3 (2022-09-14)

  • Fixed Tranq Gun randomly running out of ammo and force swapping to your Secondary weapon.

Hotfix 31.6.4 (2022-07-14)

  • Fixed script error when capturing Conservation animals.

Update 31.5 (2022-04-27)

  • Made adjustments to the proximity volume for Conservation targets.
  • Fixed script error resulting in a crash after tranquilizing a conservation target multiple times.

Update 31.1 (2022-02-09)

ORB VALLIS CONSERVATION CHANGE:
  • In addition to the already existing Conservation method of Trail & Tranq, all species of animal on Orb Vallis can now be found ambiently in the wild! (Bolarola, Sawgaw, Kubrodon, Horrasque, Stover, Pobber, Vermink). Due to the endangered nature of the species, the rarest subspecies will still need to be tracked down by following their trails.
  • Improved how Pobbers and Kuakas handle sloped terrain.
  • Fixed Cambion Drift animals showing an empty gender stat in the Capture UI. The Infested animals do not have gender variants.
GENERAL CHANGES:
  • Improved how Pobbers and Kuakas handle sloped terrain.

Update 30.9 (2021-11-11)

  • Fixed Garuda’s Blood Altar affecting Conservation targets.

Hotfix 30.7.4 (2021-09-14)

  • Fixed Conservation animals becoming stuck levitating instead of being taken away if another player joined-in-progress.

Update 30.7 (2021-09-08)

  • Fixed incorrect animal subspecies appearing in Cambion Drift if you used a Pheromone.

Update 30.3 (2021-05-25)

  • Fixed choosing Conservation Lure type while using Archwing not filtering the animal tracking locations on the map.

Hotfix 29.10.7 (2021-03-26)

  • Fixed Kubrodon Echo Lures and Pheromone Synthesizer not appearing in Conservation wheel on Orb Vallis.

Hotfix 29.10.1 (2021-03-19)

  • Fixed idling Condrocs in Cetus having see-through wings.

Update 29.10 (2021-03-19)

  • When animals ambiently spawn nearby (outside of active Trail encounters) you'll now hear an audio call cue coming from where they spawn, similar to the call you hear when using a Lure. This will help you to roughly know the "when, what, and which direction" when they appear as you wander around the Cambion Drift or Plains of Eidolon.
  • Reduced the minimum range ambient encounters can occur to 25-35 meters from 50 meters to allow animals to spawn closer to your location.
  • Added new ambient Mergoo encounters to the Plains of Eidolon! You can now find them out in the wild flying around or perched on the ground.
  • Added two idle animations for the Mergoo when Captured.
  • Fixed Companions targeting Condrocs, Kuakas & Mergoo in the Plains of Eidolon, thus eliminating any chances for Conservation.
  • Lures and Pheromones now have consistent placement in the Conservation Gear wheel and are both ordered according to the related Conservation animal. Additionally, if you do not own a Pheromone, it will still appear in the wheel but will simply not be usable.
  • Son will now properly chastise you for killing Velocipods like he already does with all the other animals.

Hotfix 29.6.6 (2021-01-12)

  • Fixed Pheromone Synthesizers being subtracted from your Inventory each time you equipped a Cutter/Drill or Fishing Spear.

Update 29.6 (2020-12-18)

  • Fixed Conservation Tag rewards not showing the count when there's more than one Tag given.

Hotfix 29.5.3 (2020-11-23)

  • Increased chance of rarer Nexifera:
    • Common ~67%->56%
    • Uncommon ~23%->28%
    • Rare 10%->17%
      • Only one Nexifera spawns at a time, and because they don't have Vome/Fass restrictions like some of the other animal variants this effectively diluted the table if you were hunting for a specific one. This will provide a bit more variety!
  • A Son Transmission will now play when you fail to mimic an animal with your Echo Lure.

Hotfix 29.5.2 (2020-11-20)

  • A waypoint has been added to Tranq’d animals!
  • Improved the quality and quantity of Nexifera spawns in caves.
  • Improved the ambient spawn behaviours of Avichea.
  • Fixed mission conservation transmissions from Son.

Update 29.5 (2020-11-19)

DEIMOS QUALITY OF LIFE CHANGES
  • Son’s Conservation tasks have been made more rewarding and accessible! There are two main factors to this change:
    • Higher quality Conservation captures will now provide better rewards, as they do in our other Free Roam landscapes. Scoring a “Good” capture will now provide 2 animal capture Tags instead of 1, and “Perfect” captures will award 3 Tags!
    • Son’s Token exchange has been reorganized, based on player inventory statistics. Smaller offerings will require more commonly found creatures, and larger offerings with more Tokens will require creatures that are harder to come by.
CONSERVATION

Undazoa and Nexifera now prowl across Deimos. Help Son study these new species of Infested wildlife!

UNDAZOA

These peculiar creatures inhabit the exocrine, consuming contaminants and depositing their eggs. They will not instigate an attack, but if you provoke an Undazoa, be wary of each variant’s unique defense.

*Acquire the Undazoa Echo-Lure and Pheromone Gland from Son’s Offerings!

NEXIFERA

These heavy creatures occupy caves, poised to drop from the ceiling onto unassuming victims. Each variant’s landing has a unique effect. Be quick if you hope to catch a Nexifera before it ascends! They will burrow into the ceiling to make a quick escape.

*Similar to Velocipods, the Nexifera is an ambient encounter creature you can find out in the Cambion Drift.

CONSERVATION CHANGES & FIXES
  • Improvements to trails to address some of the more drastic upwards jumps required to follow the path.
  • Made a bunch of updates to Lure sounds and mix effects. Added more variations to scat burst sound (yum). Also made adjustments to transmission timing.
  • Increased number of Avichea spawned at Call Points from 1 to 2-4 and improved spawn position.
  • Increased the number of Cryptilex spawned at Call Points from 1 to 2-4.
  • Expanded number of available call points in the Magna, Infested Seraglio, Undulatum, and Albrechts Prospect areas.
  • Added height arrow indicators to Conservation markers.
    • This reduces the number of call points that end up in caves. For the ones that do spawn in caves, the height arrow indicator should relieve that confusion.
  • Added debuffs to Deimos animals when they’re Wounded by Infested and reduced max Health on wild Predasites and Vulpaphylas so you’re not waiting around for Infested to wound the animals.
  • Added Vome/Fass cycle information to Deimos Conservation creatures in the Codex!
  • Fixed cases of issues with Avichea circling movement used when found ambiently and when they arrived at Call Points that would cause them to float way up into the sky.
  • Fixed Cryptilexes missing their Conservation drone pickup animation, which created an animation pop after capturing.
  • Fixed Conservation start points not regenerating on Deimos which would prevent certain encounters from spawning.
  • Fixed some Conservation call points spawning under the Endocrine.
  • Fixed Son transmissions playing over top of Conservation animal sounds when using the Echo Lure.

CONSERVATION FEEDBACK THREAD: https://forums.warframe.com/topic/1236093-deimos-arcana-conservation-changes-megathread/

FIXES
  • Fixed some depth issues with feathers on the Plains of Eidolon Condrocs.

Update 29.1 (2020-09-17)

  • An accumulation of Community and Developer feedback have brought forth a handful of Avichea changes and fixes:
    • Avicheas now correctly fly in circles around the spawn call area once they reach it instead of hovering directly above it, sometimes widely out of range.
      • This brings Avicheas in line with other flying animals like the Sawgaw, where they fly closer to the call point and land near it.
    • Diversified ambient Avichea encounters so that they can either be encountered flying around an area or low down perched on the ground.
      • Previously ambient Avicheas were only found flying high in the sky, which could easily be missed to the busy eyes.
    • Increased the spawn chances of ambient Avichea encounters.
    • Improvements towards Avichea animations.
      • This also fixes cases of ambiently spawned Avichea’s 'slowly ascending to the heavens'.
    • Fixed Avicheas (and Mergoos) not flying away when gunfire is nearby.
      • Birds do as birds do - Warframe ain’t no different! Being stealthy is key for catching these animals.
  • Fixed some Conservation trail start points appearing under the endocrine goo in the Cambion Drift.
  • Fixed inability to move, shoot, switch weapons or use Warframe abilities after hitting a dissolving corpse with the Infested Ebisu or Spari Spear whilst fishing.

Please note that the Conservation team has more planned in terms of quality changes and fixes - stay tuned!

Hotfix 29.0.7 (2020-09-03)

  • A marker will now appear when spotting Conservation scat through the Trang rifle scope or if a Lure is equipped.

Hotfix 29.0.6 (2020-09-01)

  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.

Hotfix 29.0.4 (2020-08-27)

  • Fixed some Conservation Lures failing to find a path and possibly creating script errors once activated.
  • Fixed script error when a Conservation fails.
  • Fixed a crash caused by fishing and catching a fish at the same time a squad member captures an animal.

Hotfix 29.0.2 (2020-08-26)

  • The Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
  • Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
  • More fixes towards missing Conservation Transmissions.

Hotfix 29.0.1 (2020-08-25)

  • Fixed some missing Conservation Transmissions.

Update 29.0 (2020-08-25)

CONSERVATION
VELOCIPOD - LIVING K-DRIVES

Scattered around the Cambion Drift are new passive creatures known as Velocipods. While they are flighty, if you manage to catch one and mount it you can pilot one like a temporary, organic K-Drive! You will be able to shoot from the back of a Velocipod, just like any other K-Drive! You can also choose to Conserve these creatures with the Tranq Rifle you acquired on your journey through Fortuna!

PREDASITE

These Solitary predators return to the same partners each mating season, meeting up in the Swamp. Other times of the year, they disperse across the Cambion Drift. There are three subspecies of Predasites you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Predasite companion creation in the “New Infested Companions” section below.

VULPAPHYLA

These scavengers roam in small packs, picking at the remains that larger predators have left behind. There are three subspecies of Vulpaphyla you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Vulpaphyla companion creation in the “New Infested Companions” section below.

AVICHAEA

This winged Cambion Drift creature can be found clinging to the walls in groups, or seen flying overhead. A patient approach is best, as they are quick to flee if startled. There are three subspecies of Avichaea you can encounter in the wild.

CRYPTILEX

These burrowing critters can occasionally be found near the Infested plants that grow from the fleshy landscape of the Cambion Drift. There are three subspecies of Cryptilex you can encounter in the wild.

*Each of these species have unique variants - find them all!

Fixes
  • Fixed losing the ability to jump after equipping the Tranq Rifle while in Archwing.
  • Fixed a script error that could occur if you were downed while doing Conservation.

Update 28.0 (2020-06-11)

  • Added Conservation Glyphs to The Business and Master Teasonai’s Offerings. Visit Fortuna and Cetus to claim yours!
    • Sapcaddy Glyph
    • Delicate Pobber Glyph
    • Common Condroc Glyph

Hotfix 27.5.6 (2020-05-26)

  • Moved some Sawgaw Conservation start points to not start in a cave.
  • Potential fix for a crash when loading into the Orb Vallis as a Client if a Conservation was started by another player.
  • Fixed Conservation waypoints marked at the entrance of a cave even though the start points themselves were outside the cave.

Hotfix 27.5.5 (2020-05-21)

  • Fixed a script error during a Conservation encounter in the Plains of Eidolon.

Update 27.4 (2020-05-01)

  • Fixed inability to fly up/down in Archwing if the Tranq Rifle or Lure is equipped.
  • Fixed being unable to use Transference to Operator while Tranq Rifle is equipped.

Hotfix 27.2.1 (2020-03-05)

  • Fixed Vasca Kavat Lure meter not moving smoothly.

Hotfix 27.0.12 (2020-01-23)

  • Increased the scan projector FX when Conserving on the Orb Vallis to address colorblind difficulty.

Hotfix 25.7.2 (2019-08-30)

  • Fixed broken animal Conservation notes in Orb Vallis.

Update 25.7 (2019-08-29)

Update 25.5 (2019-07-31)

  • You can now Transfer to the Operator while Conservation.
  • Fixed missing prompt when equipping an Echo-Lure that ‘This item will be automatically available from the Gear Menu while using the Tranq Rifle’.

Hotfix 24.6.2 (2019-04-05)

  • Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.

Update 24.6 (2019-04-04)

Plains Conservation

You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.

MERGOO

An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.

Update 24.4 (2019-03-08)

Conservation Changes
  • Lowered the Standing cost of the Tulok and Param Fishing Spears to 500 and made them available at Rank 0.
  • Re-enabled ability to equip multiple Echo-Lures to the Gear Wheel. This allows for quicker access to desired Echo-Lure when in that heated Conservation moment!

Hotfix 24.2.13 (2019-02-06)

  • Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs!

Hotfix 24.2.9 (2019-01-18)

  • Fixed the Enemy Radar Mod not showing Pobbers, Bolarolas, and Sawgaws on the minimap.

Hotfix 24.2.8 (2019-01-15)

  • Fixed animal Tags used in Conservation having a file path instead of their proper description.

Hotfix 24.2.7 (2018-01-09)

  • The Tranq Rifle is now ‘Silent’! This should ensure you are not startling animals if you miss - it's only on hit they'll react.
  • Fixed missing unique animal capture notes for the Vallis Sawgaw, Stover and Horrasque.
  • Fixed equipping a Bait item to an occupied Gear Spiral Slot resulting in the Slot being cleared.

Hotfix 24.2.5 (2018-12-20)

  • Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.
  • Animals will be less stressed the closer you are to them when casting Baruuk’s Lull ability.
  • Reduced the Pheromone Synthesizer Standing Cost from 1000 Standing to 100 - 500 Standing depending on the animal.

Hotfix 24.2.3 (2018-12-19)

  • Fixed inability to bring more than 1 Pheromone Synthesizers. You can now bring up to 100!

Hotfix 24.2.2 (2018-12-18)

  • When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude.

Update 24.2 (2018-12-18)
NEW CONSERVATION ANIMALS!
Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first.

Sawgaw
This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey.

Horrasque
This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker.

Stover
The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents.

Conservation Additions, Changes & Fixes:

  • Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal.
  • Increased range of Tranq Rifle pulsing sound from 100m to 180m.
  • Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive.
  • Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped.
  • Fixed Tranqing an animal during its despawn animation would cause instant disappearance.
  • Fixed Echo-Lure’s not changing pitch for Clients.
  • Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call.
  • Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive.
  • Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable.

Hotfix 24.1.2 (2018-11-29)

  • The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item.
  • Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility.
  • Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
  • Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.
  • Fixed animals sometimes spawning in range and instantly running away.
  • Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis.
  • Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.
  • Fixed the controller binding to switch between options in the Conservation gear not functioning.
  • We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use.
  • Fixed various poop decals not being correctly hooked up.

Hotfix 24.1.1 (2018-11-23)

  • Removed The Business’ unnecessary VO of "You need to practice the Echo-Lure more" when the animal escapes.
  • Fixes towards potential cases where animal tracks don't appear.
  • More fixes towards an animal appearing to be left behind when two players attempt to collect it at the same time.
  • Fixed animals potentially spawning way too far away from the call point.
  • Fixed Kubrow and Kavat Companions sometimes attacking/using abilities on animals.
  • Fixed some Orb Vallis fungus covering up animal tracks.

Hotfix 24.0.9 (2018-11-21)

  • Conservation UI now scales correctly and matches Fishing UI.
  • Fixed a case where the animal capture screen might not open for Clients and the animal doesn't get whisked away.
  • Fixed ability to Tranq an already-captured animal resulting in obtaining numerous Tags.
  • Fixed Clients sometimes not getting the HUD to show up after starting an animal tracking trail.
  • Fixed incorrect icon displaying in the Conservation HUD when you select a Lure from the main wheel.
  • Fixed 2 players capturing an animal at the same time resulting in one animal being left behind.
  • Fixed a script error that could occur when capturing an animal.

Hotfix 24.0.7 (2018-11-15)

  • Animals that wake up from their invulnerable sleep due to certain Warframe Abilities will become vulnerable once again. Timing and speed is your best bet for that Perfect Capture!
  • Fixed a captured animals age sometimes showing as ‘4 years 12 months’.
  • Fixed a script error that could occur when capturing an animal in Orb Vallis.

Hotfix 24.0.4 (2018-11-12)

  • Resource Boosters now apply to Tags procured from capturing animals in Orb Vallis! May your Floof stockpiles grow!
  • Improved animal spawning give players more time to ‘get down wind’, instead of animals spawning almost instantly right beside you and getting spooked.
  • Increased reliable and size of the Bolarola hitboxes.
  • Removed 'next shot damage bonus' from Mods or other sources being applied to the Tranq Rifle. This also prevents Volt’s Passive from unintentionally killing animals.
  • Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow, and Equinox’s Rest.
  • Fixed Conservation HUD (top center 'diamond' HUD when tracking) not using HUD scale.
  • Fixed a script error on the animal capture screen if multiple animals were captured in quick succession.

Hotfix 24.0.3 (2018-11-10)

  • Fixed single lures being applied to multiple conservation trails in some cases.

Hotfix 24.0.2 (2018-11-09)

  • Tweaked the animal capture logic to allow for better Perfect/Good captures. Bad/Good/Perfect Captures are stressed based, which rises when the animal comes in contact with a player. A quick tranq of a non-startled animal would yield you a ‘Perfect Capture’ - so get down wind and don’t miss!
  • Animals that have been Tranq’d are now invulnerable to avoid teammates/enemies killing them by accident (or on purpose).
  • Increased the animal tracking footprint pulse brightness to improve visibility.
  • Fixed the animal trail pulse FX not being visible for Clients.
  • Fixed a case where a Virmink trail would spawn Pobbers in the mountains.
  • Fixed multiple Pulse sounds in a row for multiple animal encounters.
  • More fixes towards Lure's not working when Master Volume is muted in Orb Vallis.
  • Fixed a Darvo transmission perpetually playing in Fortuna if you captured an animal in Orb Vallis.

Update 24.0 (2018-11-08)

  • Introduced.

Last updated: Hotfix 24.2.13 (2019-02-06)

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