Conservation is a non-combat activity available in Landscapes that involves tracking, luring, and capturing the local fauna alive, to be protected from the habitat destruction caused by Corpus, Grineer, and Infested activities.
- 1 Mechanics
- 2 Plains of Eidolon Species
- 3 Orb Vallis Species
- 4 Cambion Drift Species
- 5 Equipment
- 6 Notes
- 7 Tips
- 8 Trivia
- 9 Bugs
- 10 Media
- 11 References
- 12 Patch History
Preparing to Hunt
- Echo-Lures are reusable gear items that target specific animals to hunt and may be purchased from The Business for Orb Vallis animals, Master Teasonai for Plains of Eidolon animals, or Son for Cambion Drift, for players with enough Standing with those factions.
- Pheromone Synthesizers (Orb Vallis), Pheromone Oota (Plains of Eidolon), and Pheromone Gland (Cambion Drift) are one-use gear items that increase the chance of rarer animals spawning. They are purchased from the above reputation vendors for standing.
- Both a Tranq Rifle and an Echo-Lure are required to complete a hunt in Orb Vallis, but only the Tranq Rifle is needed for the Plains of Eidolon and Cambion Drift. The Pheromone is optional.
Once a Tranq Rifle and Echo-Lure have been purchased, players can equip them in the Gear menu through their Arsenal. Note that it is not necessary to equip more than one item, as all available Echo-Lures and the rifle will be selectable through the conservation menu once any of them has been readied.
Now properly equipped, players can head out into the Landscape to begin. Once the player has armed themselves with a Tranq Rifle (default hold and select the rifle), the conservation gear menu will automatically appear on the bottom right of the screen, indicating the Tranq Rifle and currently equipped Echo-Lure. Players can change their current selection by holding the respective key ( for Tranq Rifle, for Echo-Lures, or for Pheromones), while pressing the respective key will ready that displayed item. Consequently, use of Warframe abilities (bound to the number keys) will be suppressed while equipped with a conservation item, but any alternative 'last/selected ability' and 'next/previous ability' keys may still be used.
Equipping the Tranq Rifle will highlight animal tracking spots on the map for any Echo-Lures in possession, indicated by pawprint symbols. Equipping the Echo-Lure will only show trails for the selected animal type.
After interacting with a starting trail, there are four steps involved in capturing a creature:
- The player must locate a calling point within the marked area. A trail of footprints will appear from the starting trail, leading to the calling point. The calling point can also be located and scanned through a Codex Scanner or Synthesis Scanner.
- On reaching the calling point, the player must lure out the creature using an Echo-Lure corresponding to the creature. After a short wait, the creature will call back and a "lure guide bar" appears on the pitch monitor, and following the pitch changes by aiming up or down will ensure the target creature is attracted.
- If the player has a Pheromone, they can use it here before calling the animal to increase the chance of spawning a rarer variant of that animal.
- The creature will spawn and approach the calling point, and the player should get to a vantage point out of sight and equip the Tranq Rifle to stealthily capture the creature. If they see or hear the player, the quarry will attempt to flee.
- The creature will spawn in the direction that it calls from, so listen closely to the calls it makes and reposition yourself to avoid being seen or smelled.
- The shot has minor travel time, so be sure to lead any moving targets.
- The Tranq Rifle is innately silent, so quarry won't be alerted if the shot misses.
- Be mindful of the direction of the wind, as they can carry the player's scent towards the fauna causing it to be suspicious. The direction can be checked by looking for where dust pickups, plants, or the player's own Syandana are blowing towards.
- The point at which the creature spawns is the best time for a player to immediately use their Warframe's invisibility ability (such as 's ), if available.
- Once the creature has been tranquilized, the player can safely approach them and call for a remote pickup. The quality of the capture depends on how startled the creature was when caught.
- A "Perfect" rating is given if the fauna never sensed the player and no Warframe abilities were used to tranquilize the creature (except for 's , , and , 's , and Night form 's ).
- A "Good" rating is given if the fauna has seen or smelled the player or if various Warframe abilities were used to tranquilize it.
- A "Bad" rating is given if the fauna was hurt or if the player has taken a significant amount of time to catch the fauna.
- The tranquilizing effects last for a short amount of time and once it wears off the creature will get up and flee.
In the Plains of Eidolon and Cambion Drift, the player can catch any roaming fauna they encounter, with trails serving as points of convenience. The use of the appropriate Echo-Lure can still lure in these wildlife. There are no roaming fauna in the Orb Vallis, however, due to being driven to near extinction.
Each animal has three variants. The following table shows approximate spawn chances.
|Normal||4/7 (57%)||2/7 (29%)||1/7 (14%)|
|Pheromones||-||1/3 (33%)||2/3 (67%)|
When a creature is caught, the player is awarded Standing (Son Tokens in Cambion Drift) and a tag for the specific variety. Son also sells a selection of tags under Today's Special for . Tags can be redeemed at Master Teasonai for a Plains of Eidolon Conservation Emblem, The Business for an Orb Vallis Conservation Emblem or Orb Vallis Beast and Bird Emblem, and Son for an Deimos Conservation Emblem. All three also offer Orbiter Floofs in exchange for tags of their respective species.
Plains of Eidolon Species
"A timid rodent that is easily frightened."
Kuaka notably appear in groups of three.
"A carrion-eater and opportunistic bird-of-prey. Condrocs gather, feed upon carrion, and occasionally, hunt in groups known as 'committees'. Several committees will be led by an Emperor."
When roaming, Condrocs will appear in groups of two or three and are already stationed on the ground, but when called from a calling point only one will spawn.
Condrocs are a flying species, making them difficult to capture until they land at the calling point.
"An avian of ridiculous appearance found along coastal regions and around large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their lives to these odd little birds. Killing one is considered very bad luck."
Like Condrocs, Mergoo are a flying species, making them difficult to capture until they land at the calling point.
"The Vasca strain is a symbiotic blood-borne virus transmitted via the saliva of infected kavats. Existing solely to propagate itself the virus makes the host increasingly dependent upon the ingestion of blood, thereby spreading itself further and faster through the population. Vasca-infected kavats, over time, lose all sense of themselves becoming increasingly cunning, violent and ravenous."
Vasca Kavats only appear during nighttime in the Plains of Eidolon.
When roaming, Vasca Kavats will appear in groups of three, but when called from a calling point only one will spawn.
Orb Vallis Species
"Native to the fungal forests of Venus, the Pobber is a skittish rodent possessed of an objectionable odor. Always found in groups, they flee at the slightest hint of trouble. They are a primary food source for the Virmink and Sawgaw."
Pobbers notably appear in groups of three. They also do not sniff out their pursuers, possibly due to their own repugnant odor.
"Sleek and silky, the adorable appearance of the Venusian Virmink belies its aggressive demeanor. Favoring rocky landscapes Virmink packs nose the air, scenting for Pobbers - their primary food source."
"'Soar Gore' as the Solaris call it, this crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey."
Sawgaws are a flying species, making them difficult to capture until they land somewhere. They usually prefer to perch on top of the giant mushrooms.
"Favoring thunder, lightning and cratered-out areas Bolarolas are all about defense. Their armored plates protect them from most predators, tucking-and-rolling to make good their escape."
Bolarolas are covered in an armored plating that neutralizes tranquilizing shots. Only their underbellies are vulnerable, and they will occasionally lean back to expose this weakness. Should they sense danger they will curl up to shield themselves, and when fleeing they will roll away.
"This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker."
Horrasques will crawl underground, periodically exposing their heads. If they reach the calling point they will surface and expose their whole body, making perfect captures much easier. Must be shot two times with the Tranq Rifle to be brought down.
"The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents."
Stovers make their appearances within caves, whose narrow passageways make confrontation almost unavoidable. Instead of immediately fleeing, they will viciously attack their pursuers. Must be shot Two times with the Tranq Rifle to be brought down.
"The apex predator of the Venusian plains. These massively framed beasts travel in groups and mark the territory surrounding Orokin cooling towers as their own. Kubrodons are a danger best avoided."
True to its status as the apex predator, the Kubrodon's more acute sense of smell allows them to locate their pursuers, and will use a ramming attack to make good their escape. Must be shot twice with the Tranq Rifle to be brought down.
Additionally, Kubrodons are 75% resistant to all Warframe abilities. For example, when using ’s Sleep Arrow to put a Kubrodon to sleep, the Ability Duration will be a quarter (1/4) of its full duration (Ivara’s Sleep Arrow with Maximized Ability Duration: 30.6 seconds ÷ 4 = 7.65 seconds). Their resistance can accumulate, causing consecutive use of the same ability to have even less duration, eventually becoming outright immune.
Despite being mentioned to travel in groups, only one Kubrodon will respond to the lure's call.
Cambion Drift Species
Unlike the small and timid Kuakas or Pobbers, the Cryptilex are an aggressive species that will relentlessly attack their pursuers. Companions will not attack Cryptilexes directly, though they may kill them if they attempt to engage an enemy while armed with explosive weapons such as the .
|3x Burrowing Cryptilex Tag||2x Burrowing Cryptilex Tag||1x Burrowing Cryptilex Tag|
|3x Spetic Cryptilex Tag||2x Spetic Cryptilex Tag||1x Spetic Cryptilex Tag|
|3x Caustic Cryptilex Tag||2x Caustic Cryptilex Tag||1x Caustic Cryptilex Tag|
Vulpaphylas can be attacked by the Infested before or after sedating, causing them to become "Weakened". Capturing a Vulpaphyla in this state allows them to be used as a modular Companion through a process called Revivification with Son.
|3x Sly Vulpaphyla Tag||2x Sly Vulpaphyla Tag||1x Sly Vulpaphyla Tag|
|3x Crescent Vulpaphyla Tag||2x Crescent Vulpaphyla Tag||1x Crescent Vulpaphyla Tag|
|3x Panzer Vulpaphyla Tag||2x Panzer Vulpaphyla Tag||1x Panzer Vulpaphyla Tag|
Similar to Orb Vallis Kubrodons, Predasites aren't afraid to attack their pursuers, they must be shot twice with the Tranq Rifle to be brought down, and are 75% resistant to all Warframe abilities. For example, when using ’s Sleep Arrow to put a Predasite to sleep, the Ability Duration will be a quarter (1/4) of its full duration (Ivara’s Sleep Arrow with Maximized Ability Duration: 30.6 seconds ÷ 4 = 7.65 seconds). Their resistance can accumulate, causing consecutive use of the same ability to have even less duration, eventually becoming outright immune.
Predasites can be attacked by the Infested before or after sedating, causing them to become "Weakened". Capturing a Predasite in this state allows them to be used as a modular Companion through a process called Revivification with Son.
|3x Vizier Predasite Tag||2x Vizier Predasite Tag||1x Vizier Predasite Tag|
|3x Pharaoh Predasite Tag||2x Pharaoh Predasite Tag||1x Pharaoh Predasite Tag|
|3x Medjay Predasite Tag||2x Medjay Predasite Tag||1x Medjay Predasite Tag|
Avichaeas are a flying species, making them difficult to capture until they land somewhere.
|3x Common Avichaea Tag||2x Common Avichaea Tag||1x Common Avichaea Tag|
|3x Sporule Avichaea Tag||2x Sporule Avichaea Tag||1x Sporule Avichaea Tag|
|3x Viscid Avichaea Tag||2x Viscid Avichaea Tag||1x Viscid Avichaea Tag|
There is no Echo-Lure associated with Velocipods, meaning they can only be found in the wild. They are passive and do not act aggressively, nor do they try to run away, even allowing Tenno to mount them like a K-Drive. They are typically found at higher altitudes and may be resting on the rocks, or if they are more active, will be at junctions in waterways.
|3x Green Velocipod Tag||2x Green Velocipod Tag||1x Green Velocipod Tag|
|3x Purple Velocipod Tag||2x Purple Velocipod Tag||1x Purple Velocipod Tag|
|3x Umber Undazoa Tag||2x Umber Undazoa Tag||1x Umber Undazoa Tag|
|3x Vaporous Undazoa Tag||2x Vaporous Undazoa Tag||1x Vaporous Undazoa Tag|
|3x Howler Undazoa Tag||2x Howler Undazoa Tag||1x Howler Undazoa Tag|
There is no Echo-Lure associated with Nexiferas, meaning they can only be found in the wild. They are found inside cave complexes, hanging on the ceiling. A neon green puddle appears below them, which when walked over will prompt the Nexifera to dive and attack, then retract and burrow into the ceiling. Their armored carapace neutralizes tranquilizing shots, forcing Tenno to bait them to descend and reveal their fleshy tendrils attached to the ceiling.
Cryptilexes occasionally spawn near the puddles and will often trigger the Nexifera's dive, killing them. To obtain a perfect capture it is required to keep enough distance to the Nexifera' once it descends. This could be accomplished by quickly running over the puddle with the Archwing and shooting the exposed part.
|3x Amethyst Nexifera Tag||2x Amethyst Nexifera Tag||1x Amethyst Nexifera Tag|
|3x Viridian Nexifera Tag||2x Viridian Nexifera Tag||1x Viridian Nexifera Tag|
The Tranq Rifle can be purchased from The Business or from Son for standing. Echo-Lures, as well as Pheromone Oota, Pheromone Synthesizers, and Pheromone Glands can be purchased from Master Teasonai, The Business and Son respectively.
- The Rifle is used to nonlethally put an animal to sleep.
- Echo-Lures are used to draw a specific animal out of hiding.
- Pheromones are used before the Echo-Lure to increase the chance of attracting rarer subspecies.
The Tranq Rifle is innately silent and has 3 rounds in its magazine, with a reload time of 2 seconds. When zoomed in ( ), the rifle scans for fauna, with a greater detection range than Codex Scanners and Synthesis Scanners, and makes an audible beeping noise if any are close by as well as highlighting the creature with a yellow pulse in time with the beeping, visible even through terrain obstacles.
- Most animals are found at their base level of 1, possessing Ferrite Armor and Flesh health classes. Their health is usually low enough to be killed in a single hit, and The Business, Master Teasonai, or Son will reprimand the player should they do so.
- The Tranq Rifle does 0 damage and any "bonus damage on next shot" effect (be it from Mods, abilities, or 's Passive) does not apply, preventing the rifle from harming the animal.
- If the animal is successfully tranquilized, they will become invulnerable to damage, preventing players from killing them by accident.
- If the player interacts with a starting point and leaves its general area for a period of time, the tracking will be canceled.
- Horrasque's Toxic Scat is both scannable and destructible.
- Upon capturing Kuakas, Condrocs, or Mergoos they may drop energy orbs.
- Resource Boosters and Smeeta Kavat's double resource buff affects the amount of tags collected from any capture.
- Corpus, Grineer, and Infested enemies should be cleared before calling the animal, as they may attack it and chase them off.
- Animals can be affected by immobilizing Warframe abilities such as:
- Ivara's Sleep Arrows, 's Rest, or 's , which will tranquilize them from a single use, even if the animal requires multiple Tranq Rifle darts to subdue.
- Their area of effect nature also bypasses Bolarola's and Nexifera's armor, sleep Horrasques even underground, and sleep animals traveling in packs.
- 's can suspend animals harmlessly off the ground.
- 's or 's can inflict a harmless stun.
- Equinox's augment, 's , or 's can slow animals down.
- 's can also pacify animals to not be scared away.
- However, using Warframe abilities on the creature will decrease the quality of capture.
- This does not apply to Ivara's Sleep Arrow, Equinox's Rest, and Baruuk's Lull.
- Ivara's Sleep Arrows, 's Rest, or 's , which will tranquilize them from a single use, even if the animal requires multiple Tranq Rifle darts to subdue.
- , , , and Ivara's Passive work on conservation targets.
- Ivara's can pilot the Tranq Rifle projectile.
- The Tranq Rifle's innate silence does not break Ivara's .
- Helios and Helios Prime can auto-scan dung, calling points, and wildlife with .
- Conservation was introduced in Update 24 and was originally exclusive to Orb Vallis, only being added to the Plains of Eidolon in Update 24.6 (2019-04-04).
- At first, the only animals players could rescue on the Vallis were limited to Pobbers, Virmink, Bolarolas, and Kubrodons. Sawgaws, Horrasques, and Stovers would be added in Update 24.2 (2018-12-18). Even before the update, however, The Business would mention Sawgaws when the player was looking for Pobbers, and a male Dappled Horrasque can be seen sleeping in The Business's stall back in Fortuna.
- Prior to Update 24.6 (2019-04-04), Kuakas and Condrocs could be encountered in the Plains, but players were limited to killing them for their drops or leaving them be.
- Master Teasonai, The Business, and Kermerros have different ideals toward conservation: The Business wishes to preserve the wildlife at any cost, Master Teasonai prefers to prioritize maintaining a balanced ecosystem, and Kermerros wishes to acquire samples in order to understand Deimos for himself.
- The Business's ideal is somewhat ironic, considering that he originally worked for the "strategic deletion of life".
- The Ventkids have subdivisions named after the Pobbers and Kubrodons.
- According to The Business's dialogue when a Red-Crested Virmink is successfully captured, the fauna on Venus, and presumably on other planets, was originally created/engineered by the Orokin using a device called Geneforge.
- This suggestion emphasizes the superiority of Orokin technology in genetic engineering. As mentioned several times throughout the game, they can create obedient subjects like Dax Soldiers, and something more sinister, like the Infestation.
- The Grineer partially inherited this technology when they rebelled. It is mentioned that every Grineer is engineered to be violent and to unquestioningly obey the Grineer Queens.
- The Cryptilex found on Deimos use the same Model as that of player-aligned Maggots spawned by Nidus's Ravenous ability and the Helminth Charger Strain Set.
- Occasionally, the starting points would be spawned on shallow coolant flow, e.g. walkable canal near Harindi Crater. Footprints starting from this spot will be completely obscured by the coolant. The player must look at the minimap to see the quest area to guess the right direction and find visible footprints on dry land.
- Very rarely, the starting points will appear to start a trail but will not yield a call point or footprints and will no longer be able to be interacted with.
- Sometimes, when using a hotkey to holster the tranq rifle, Conservation Mode will not completely switch off. When this occurs, the player will be able to fire weapons normally but pressing number keys will bring up the wheel menu, like when selecting echo-lure, preventing the use of an ability. The player needs to equip the tranq rifle and holsters it again to fix this.
- On a slope, footprints often become invisible when the player gets close.
- Sawgaws might occasionally be hard to find, due to potentially spawning too far away and landing somewhere high that is not immediately visible. They might also clip through the environment when put to sleep, making them impossible to interact with until they wake up and fly away again, resulting in an eventual bad capture.
- Sawgaws also appear to have a disjointed hitbox, causing many shots to go straight through.
- Plains Kuaka may randomly die for no reason. Ashen Kuaka does not seem to have this issue. Attempting to pickpocket them with Prowl may also cause them to die.
- Tranquilizing a Mergoo or Condroc whilst it is still in the air can sometimes cause it to get stuck in the air. However, they can still be collected if the player uses an Archwing to fly close by.
- Attempting to use Sleep Arrows on Condrocs may severely bug them out; they may fall through the ground until they 'wake up', covered in the sleep effect but fully awake but not capturable, or become invincible and be unable to be attacked or captured.
- Using Prowl to attempt to pickpocket may instantly kill them.
- Currently, all enemies except Drahk and Hyekka will not attack any animals, even if the creatures have attacked them.
- Hotfix 29.5.3 (2020-11-23) patch notes:
- Increased chance of rarer Nexifera:
- Common ~67%->56%
- Uncommon ~23%->28%
- Rare 10%->17%
- Increased chance of rarer Nexifera:
Last updated: Hotfix 24.2.13 (2019-02-06)
|Unaffiliated / Neutral|
|Conservation||Plains of Eidolon||Condroc • Kuaka • Mergoo • Vasca Kavat|
|Orb Vallis||Bolarola • Horrasque • Kubrodon • Pobber • Sawgaw • Stover • Virmink|
|Cambion Drift||Avichaea • Cryptilex • Nexifera • Predasite • Velocipod • Undazoa • Vulpaphyla|
|Other||Arbitration Shield Drone • Desert Skate • Feral Kavat • Feral Kubrow • Saturn Six Fugitive • Tomb Guardian • Tomb Protector • Tomb Protector Effigy • Wolf of Saturn Six|