When we woke the Orokin terraforming engines, we also revived species long since extinct. I need your help to save these beasts from the Corpus' Feed and Research Division... 'scientists'. Track-and-tranq. Now: let's get you sorted out with a tranq rifle and echo-lure.

The Eidolon-Moh has weathered the introduction of many invasive species, but none more destructive than the Grineer themselves.

Conservation is a non-combat activity available in Landscapes that involves tracking, luring, and capturing the local fauna alive, to be protected from the habitat destruction caused by Corpus and Grineer activities.

Mechanics[edit | edit source]

Preparing to Hunt[edit | edit source]

Once players have enough Standing with Solaris United in Fortuna or Entrati in Necralisk they will need to purchase a Tranq Rifle from The Business or Son respectively.

Echo-Lures are reusable gear items that target specific animals to hunt and may be purchased The Business for Orb Vallis animals, Master Teasonai for Plains of Eidolon animals, or Son for Cambion Drift, for players with enough Standing with those factions.

Both a Tranq Rifle and an Echo-Lure are required to complete a hunt in Orb Vallis, but only the Tranq Rifle is needed for the Plains of Eidolon and Cambion Drift.

Once a Tranq Rifle and Echo-Lure have been purchased, players can equip them in the Gear menu through their Arsenal. Note that it is not necessary to equip more than one item, as all available Echo-Lures and the rifle will be selectable through the conservation menu once any of them has been readied.

Now properly equipped, players can head out into the Landscape to begin. With the Tranq Rifle in hand (default hold Q  and select the rifle), select the Echo-Lure for the animal to be hunted and the map will display pawprint symbols indicating the starting points from which that animal may be tracked.

Conservation Menu[edit | edit source]

Once the player has armed themselves with a Tranq Rifle or Echo-Lure, the conservation gear menu will automatically appear on the bottom right of the screen, indicating the Tranq Rifle and currently equipped Echo-Lure. Players can change their current selection by holding the respective key (1 , 2  or 3 ), while pressing the respective key will ready that displayed item. Consequently, use of Warframe abilities (bound to the number keys) will be suppressed while equipped with a conservation item.

Capturing Fauna[edit | edit source]

After interacting with a starting trail, there are four steps involved in capturing a creature:

  1. The player must locate a calling point within the marked area. A trail of footprints will appear from the starting trail, leading to the calling point. The calling point can also be located and scanned through a Codex Scanner or Synthesis Scanner.
  2. On reaching the calling point, the player must lure out the creature using an Echo-Lure corresponding to the creature. After a short wait, the creature will call back and a "lure guide bar" appears on the pitch monitor, and following the pitch changes by aiming up or down will ensure the target creature is attracted.
    • If the player has a Pheromone Synthesiser, they can use it here before calling the animal to increase the chance of spawning a rarer variant of that animal.
  3. The creature will spawn and approach the calling point, and the player should get to a vantage point out of sight and equip the Tranq Rifle to stealthily capture the creature. If they see or hear the player, the quarry will attempt to flee.
    • The creature will spawn in the direction that it calls from, so listen closely to the calls it makes and reposition yourself to avoid being seen or smelled.
    • The shot has minor travel time, so be sure to lead any moving targets.
    • The Tranq Rifle is innately silent, so quarry won't be alerted if the shot misses.
    • Be mindful of the direction of the wind, as they can carry the player's scent towards the fauna causing it to be suspicious. The direction can be checked by looking for where dust pickups, plants, or the player's own Syandana are blowing towards.
    • The point at which the creature spawns is the best time for a player to immediately use their warframe's invisibility ability (such as IvaraIcon272.png Ivara's Prowl130xDark.png Prowl), if available.
  4. Once the creature has been tranquilized, the player can safely approach them and call for a remote pickup. The quality of the capture depends on how startled the creature was when caught, with a "Perfect" rating if they never sensed the player and no Warframe abilities were used to tranquilize the creature (except for IvaraIcon272.png Ivara's Quiver130xDark.png Quiver, Navigator130xDark.png Navigator, and Prowl130xDark.png Prowl, BaruukIcon272.png Baruuk's Lull130xDark.png Lull, and Night form EquinoxIcon272.png Equinox's RestRage130xDark.png Rest & Rage).
    • The tranquilizing effects last for a short amount of time and once it wears off the creature will get up and flee.
    • A "Good" rating is given if the fauna has seen or smelled the player or if various Warframe abilities were used to tranquilize it.
    • A "Bad" rating is given if the fauna was hurt or if the player has taken a significant amount of time to catch the fauna.

In the Plains of Eidolon and Cambion Drift, the player can catch any roaming fauna they encounter, with trails serving as points of convenience. The use of the appropriate Echo-Lure can still lure in these wildlife. There are no roaming fauna in the Orb Vallis, however, due to being driven to near extinction.

Pheromones[edit | edit source]

Pheromone Synthesizers (Orb Vallis), Pheromone Oota (Plains of Eidolon), and Pheromone Gland (Cambion Drift) are items that can be bought from reputation vendors to change the rarity of animal spawns. They are consumed on use. The following table shows approximate spawn chances.

Approximate Spawn Chances
Common Rare Very Rare
Plain  4/7 (57%) 2/7 (29%) 1/7 (14%)
Pheromones - 1/3 (33%) 2/3 (67%)

Rewards[edit | edit source]

When a creature is caught, the player is awarded Standing and a tag for the specific variety. Tags can be redeemed at Master Teasonai for a Plains of Eidolon Conservation Emblem, The Business for an Orb Vallis Conservation Emblem or Orb Vallis Beast and Bird Emblem, and Son for an Deimos Conservation Emblem. All three also offer Orbiter Floofs in exchange for tags of their respective species.

A selection of tags can be bought from Son for Platinum64.png under Today's Special.

Plains of Eidolon Species[edit | edit source]

Kuaka[edit | edit source]

"A timid rodent that is easily frightened."

Kuaka notably appear in groups of three.

KuakaCommon.png
Perfect Good Bad
ReputationLargeBlack.png400 ReputationLargeBlack.png300 ReputationLargeBlack.png200
A common Kuaka subspecies.

KuakaUncommon.png
Perfect Good Bad
ReputationLargeBlack.png600 ReputationLargeBlack.png450 ReputationLargeBlack.png300
A rare Kuaka subspecies. They dislike light and have adapted to living underground.

KuakaRare.png
Perfect Good Bad
ReputationLargeBlack.png1,200 ReputationLargeBlack.png900 ReputationLargeBlack.png600
A very rare Kuaka subspecies. Named for their rarity and preponderance for disappearing, and almost never visit the surface.

Condroc[edit | edit source]

"A carrion-eater and opportunistic bird-of-prey. Condrocs gather, feed upon carrion, and occasionally, hunt in groups known as 'committees'. Several committees will be led by an Emperor."

When roaming, Condrocs will appear in groups of two or three and are already stationed on the ground, but when called from a calling point only one will spawn.

Condrocs are a flying species, making them difficult to capture until they land at the calling point.

CondrocCommon.png
Perfect Good Bad
ReputationLargeBlack.png800 ReputationLargeBlack.png600 ReputationLargeBlack.png400
A common Condroc subspecies.

CondrocUncommon.png
Perfect Good Bad
ReputationLargeBlack.png1,200 ReputationLargeBlack.png900 ReputationLargeBlack.png600
A rare Condroc subspecies. Prefers to hunt alone.

CondrocRare.png
Perfect Good Bad
ReputationLargeBlack.png1,800 ReputationLargeBlack.png1,350 ReputationLargeBlack.png900
A very rare Condroc subspecies. Commands a number of Condroc committees.

Mergoo[edit | edit source]

"An avian of ridiculous appearance found along coastal regions and around large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their lives to these odd little birds. Killing one is considered very bad luck."

Like Condrocs, Mergoo are a flying species, making them difficult to capture until they land at the calling point.

MergooCommon.png
Perfect Good Bad
ReputationLargeBlack.png1,200 ReputationLargeBlack.png900 ReputationLargeBlack.png600
A common Mergoo subspecies.

MergooUncommon.png
Perfect Good Bad
ReputationLargeBlack.png2,400 ReputationLargeBlack.png1,800 ReputationLargeBlack.png1,200
A rare Mergoo subspecies. Their plumage makes them difficult for hunters to spot them among foliage.

MergooRare.png
Perfect Good Bad
ReputationLargeBlack.png3,600 ReputationLargeBlack.png2,700 ReputationLargeBlack.png1,800
A very rare Mergoo subspecies. A highly social specimen.

Vasca Kavat[edit | edit source]

"The Vasca strain is a symbiotic blood-borne virus transmitted via the saliva of infected kavats. Existing solely to propagate itself the virus makes the host increasingly dependent upon the ingestion of blood, thereby spreading itself further and faster through the population. Vasca-infected kavats, over time, lose all sense of themselves becoming increasingly cunning, violent and ravenous."

Vasca Kavats only appear during nighttime in the Plains of Eidolon.

When roaming, Vasca Kavats will appear in groups of three, but when called from a calling point only one will spawn.

VascaKavatCommon.png
Perfect Good Bad
ReputationLargeBlack.png500 ReputationLargeBlack.png375 ReputationLargeBlack.png250
A common Vasca Kavat subspecies.

VascaKavatUncommon.png
Perfect Good Bad
ReputationLargeBlack.png1,000 ReputationLargeBlack.png750 ReputationLargeBlack.png500
A rare Vasca Kavat subspecies.

VascaKavatRare.png
Perfect Good Bad
ReputationLargeBlack.png1,500 ReputationLargeBlack.png1,125 ReputationLargeBlack.png750
A very rare Vasca Kavat subspecies.

Orb Vallis Species[edit | edit source]

Pobber[edit | edit source]

"Native to the fungal forests of Venus, the Pobber is a skittish rodent possessed of an objectionable odor. Always found in groups, they flee at the slightest hint of trouble. They are a primary food source for the Virmink and Sawgaw."

Pobbers notably appear in groups of three. They also do not sniff out their pursuers, possibly due to their own repugnant odor.

PobberCommon.png
Perfect Good Bad
ReputationLargeBlack.png400 ReputationLargeBlack.png300 ReputationLargeBlack.png200
A common Pobber subspecies.

PobberUncommon.png
Perfect Good Bad
ReputationLargeBlack.png600 ReputationLargeBlack.png450 ReputationLargeBlack.png300
A rare Pobber subspecies. A descendant of an Orokin domesticated strain that is less odorous with a sweeter temperament, but far less hardy.

PobberRare.png
Perfect Good Bad
ReputationLargeBlack.png800 ReputationLargeBlack.png600 ReputationLargeBlack.png400
A very rare Pobber subspecies. They have adapted to living underground, away from their natural predators.

Virmink[edit | edit source]

"Sleek and silky, the adorable appearance of the Venusian Virmink belies its aggressive demeanor. Favoring rocky landscapes Virmink packs nose the air, scenting for Pobbers - their primary food source."

VirminkCommon.png
Perfect Good Bad
ReputationLargeBlack.png600 ReputationLargeBlack.png450 ReputationLargeBlack.png300
A common Virmink subspecies.

VirminkUncommon.png
Perfect Good Bad
ReputationLargeBlack.png800 ReputationLargeBlack.png600 ReputationLargeBlack.png400
A rare Virmink subspecies. Their pelts are favored by the Corpus.

VirminkRare.png
Perfect Good Bad
ReputationLargeBlack.png1,000 ReputationLargeBlack.png750 ReputationLargeBlack.png500
A very rare Virmink subspecies. Originally thought to be long extinct after the downfall of the Orokin Empire, they have been secretly preserved and revived alongside the local fauna and the neverending blizzard of the Orb Vallis itself.

Sawgaw[edit | edit source]

"'Soar Gore' as the Solaris call it, this crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey."

Sawgaws are a flying species, making them difficult to capture until they land somewhere. They usually prefer to perch on top of the giant mushrooms.

SnowBirdCommon.png
Perfect Good Bad
ReputationLargeBlack.png800 ReputationLargeBlack.png600 ReputationLargeBlack.png400
A common Sawgaw subspecies.

SnowBirdUncommon.png
Perfect Good Bad
ReputationLargeBlack.png1,200 ReputationLargeBlack.png900 ReputationLargeBlack.png600
A rare Sawgaw subspecies.

SnowBirdRare.png
Perfect Good Bad
ReputationLargeBlack.png1,800 ReputationLargeBlack.png1,350 ReputationLargeBlack.png900
A very rare Sawgaw subspecies. Once thought to be extinct due to lack of mates in hopes of breeding them, in addition being exterminated by the Corpus in the name of profit.

Bolarola[edit | edit source]

"Favoring thunder, lightning and cratered-out areas Bolarolas are all about defense. Their armored plates protect them from most predators, tucking-and-rolling to make good their escape."

Bolarolas are covered in an armored plating that neutralizes tranquilizing shots. Only their underbellies are vulnerable, and they will occasionally lean back to expose this weakness. Should they sense danger they will curl up to shield themselves, and when fleeing they will roll away.

BolarolaCommon.png
Perfect Good Bad
ReputationLargeBlack.png1,000 ReputationLargeBlack.png750 ReputationLargeBlack.png500
A common Bolarola subspecies.

BolarolaUncommon.png
Perfect Good Bad
ReputationLargeBlack.png1,500 ReputationLargeBlack.png1,125 ReputationLargeBlack.png750
A rare Bolarola subspecies. Their black plates are said to be used in Grineer formal wear.

BolarolaRare.png
Perfect Good Bad
ReputationLargeBlack.png2,500 ReputationLargeBlack.png1,875 ReputationLargeBlack.png1,250
A very rare Bolarola subspecies. Their spines have evolved into thorn-like barbs that give them an even greater defense.

Horrasque[edit | edit source]

"This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker."

Between the starting point and the calling point, a trail of Toxin b.png Toxin damaging scat will line next to their footprints.

Horrasques will crawl underground, periodically exposing their heads. If they reach the calling point they will surface and expose their whole body, making perfect captures much easier. Must be shot two times with the Tranq Rifle to be brought down.

HorrasqueCommon.png
Perfect Good Bad
ReputationLargeBlack.png1,200 ReputationLargeBlack.png900 ReputationLargeBlack.png600
A common Horrasque subspecies.

HorrasqueUncommon.png
Perfect Good Bad
ReputationLargeBlack.png2,400 ReputationLargeBlack.png1,800 ReputationLargeBlack.png1,200
A rare Horrasque subspecies. Horrasques are not known to be the most graceful of swimmers, but this species persists.

HorrasqueRare.png
Perfect Good Bad
ReputationLargeBlack.png3,600 ReputationLargeBlack.png2,700 ReputationLargeBlack.png1,800
A very rare Horrasque subspecies. Hunted to near extinction due to the insulating properties of their hide.

Stover[edit | edit source]

"The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents."

Stovers make their appearances within caves, whose narrow passageways make confrontation almost unavoidable. Instead of immediately fleeing, they will viciously attack their pursuers. Must be shot three times with the Tranq Rifle to be brought down.

StoverCommon.png
Perfect Good Bad
ReputationLargeBlack.png1,600 ReputationLargeBlack.png1,200 ReputationLargeBlack.png800
A common Stover subspecies.

StoverUncommon.png
Perfect Good Bad
ReputationLargeBlack.png3,200 ReputationLargeBlack.png2,400 ReputationLargeBlack.png1,600
A rare stover subspecies. Often intimidates any other Stovers due to bossy behavior.

StoverRare.png
Perfect Good Bad
ReputationLargeBlack.png6,400 ReputationLargeBlack.png4,800 ReputationLargeBlack.png3,200
A very rare stover subspecies. Often being referred to "majestic".

Kubrodon[edit | edit source]

"The apex predator of the Venusian plains. These massively framed beasts travel in groups and mark the territory surrounding Orokin cooling towers as their own. Kubrodons are a danger best avoided."

True to its status as the apex predator, the Kubrodon's more acute sense of smell allows them to locate their pursuers, and will use a ramming attack to make good their escape. Must be shot twice with the Tranq Rifle to be brought down.

Additionally, Kubrodons are 75% resistant to all Warframe abilities. For example, when using IvaraIcon272.png Ivara’s Sleep Arrow to put a Kubrodon to sleep, the Ability Duration will be a quarter (1/4) of its full duration (Ivara’s Sleep Arrow with Maximized Ability Duration: 30.6 seconds ÷ 4 = 7.65 seconds). Their resistance can accumulate, causing consecutive use of the same ability to have even less duration, eventually becoming outright immune.

Despite being mentioned to travel in groups, only one Kubrodon will respond to the lure's call.

KubrodonCommon.png
Perfect Good Bad
ReputationLargeBlack.png2,000 ReputationLargeBlack.png1,500 ReputationLargeBlack.png1,000
A common Kubrodon subspecies.

KubrodonUncommon.png
Perfect Good Bad
ReputationLargeBlack.png4,000 ReputationLargeBlack.png3,000 ReputationLargeBlack.png2,000
A rare Kubdrodon subspecies. Unimaginatively named due to not being found anywhere outside Orb Vallis.

KubrodonRare.png
Perfect Good Bad
ReputationLargeBlack.png8,000 ReputationLargeBlack.png6,000 ReputationLargeBlack.png4,000
A very rare Kubrodon subspecies. They are said to be possessed by a dark intelligence and kill solely for the sake of pleasure.

Cambion Drift Species[edit | edit source]

All species in the wild can appear in groups of 1-3. When called from a lure, Cryptilex, Avichaea, and Undazoas can appear in groups of 2-4.

Cryptilex[edit | edit source]

Unlike the small and timid Kuakas or Pobbers, the Cryptilex are an aggressive species that will relentlessly attack their pursuers.

BurrowingCryptilex.png
Perfect Good Bad
3x Burrowing Cryptilex Tag 2x Burrowing Cryptilex Tag 1x Burrowing Cryptilex Tag
A common Cryptilex subspecies.

SepticCryptilex.png
Perfect Good Bad
3x Spetic Cryptilex Tag 2x Spetic Cryptilex Tag 1x Spetic Cryptilex Tag
An rare Cryptilex subspecies. The Grineer have tried to exterminate them for being born infectious.

CausticCryptilex.png
Perfect Good Bad
3x Caustic Cryptilex Tag 2x Caustic Cryptilex Tag 1x Caustic Cryptilex Tag
A very rare Cryptilex subspecies. Their acidic spray can burn through a Liset's hull.

Vulpaphyla[edit | edit source]

Vulpaphylas can be attacked by the Infested before or after sedating, causing them to become "Weakened". Capturing a Vulpaphyla in this state allows them to be used as a modular Companion through a process called Revivification with Son.

SlyVulpaphyla.png
Perfect Good Bad
3x Sly Vulpaphyla Tag 2x Sly Vulpaphyla Tag 1x Sly Vulpaphyla Tag
A common Vulpaphyla subspecies.

CrescentVulpaphyla.png
Perfect Good Bad
3x Crescent Vulpaphyla Tag 2x Crescent Vulpaphyla Tag 1x Crescent Vulpaphyla Tag
A rare Vulpaphyla subspecies that only appears during Vome.

PanzerVulpaphyla.png
Perfect Good Bad
3x Panzer Vulpaphyla Tag 2x Panzer Vulpaphyla Tag 1x Panzer Vulpaphyla Tag
A rare Vulpaphyla subspecies that only appears during Fass.

Predasite[edit | edit source]

Similar to Orb Vallis Kubrodons, Predasites aren't afraid to attack their pursuers, they must be shot twice with the Tranq Rifle to be brought down, and are 75% resistant to all Warframe abilities. For example, when using IvaraIcon272.png Ivara’s Sleep Arrow to put a Predasite to sleep, the Ability Duration will be a quarter (1/4) of its full duration (Ivara’s Sleep Arrow with Maximized Ability Duration: 30.6 seconds ÷ 4 = 7.65 seconds). Their resistance can accumulate, causing consecutive use of the same ability to have even less duration, eventually becoming outright immune.

Predasites can be attacked by the Infested before or after sedating, causing them to become "Weakened". Capturing a Predasite in this state allows them to be used as a modular Companion through a process called Revivification with Son.

VizierPredasite.png
Perfect Good Bad
3x Vizier Predasite Tag 2x Vizier Predasite Tag 1x Vizier Predasite Tag
A common Predasite subspecies.

Perfect Good Bad
3x Pharaoh Predasite Tag 2x Pharaoh Predasite Tag 1x Pharaoh Predasite Tag
A rare Predasite subspecies that only appears during Fass.

MedjayPredasite.png
Perfect Good Bad
3x Medjay Predasite Tag 2x Medjay Predasite Tag 1x Medjay Predasite Tag
A rare Predasite subspecies that only appears during Vome.

Avichaea[edit | edit source]

Avichaeas are a flying species, making them difficult to capture until they land somewhere.

CommonAvichaea.png
Perfect Good Bad
3x Common Avichaea Tag 2x Common Avichaea Tag 1x Common Avichaea Tag
A common Avichaea subspecies.

SporuleAvichaea.png
Perfect Good Bad
3x Sporule Avichaea Tag 2x Sporule Avichaea Tag 1x Sporule Avichaea Tag
An rare Avichaea subspecies that only appears during Vome.

ViscidAvichaea.png
Perfect Good Bad
3x Viscid Avichaea Tag 2x Viscid Avichaea Tag 1x Viscid Avichaea Tag
A rare Avichaea subspecies that only appears during Fass.

Velocipod[edit | edit source]

There is no Echo-Lure associated with Velocipods, meaning they can only be found in the wild. They are passive and do not act aggressively, nor do they try to run away, even allowing Tenno to mount them like a K-Drive. They are typically found at higher altitudes and may be resting on the rocks, or if they are more active, will be at junctions in waterways.

GreenVelocipod.png
Perfect Good Bad
3x Green Velocipod Tag 2x Green Velocipod Tag 1x Green Velocipod Tag
A common, green Velocipod subspecies.

PurpleVelocipod.png
Perfect Good Bad
3x Purple Velocipod Tag 2x Purple Velocipod Tag 1x Purple Velocipod Tag
An rare, purple Velocipod subspecies.

WhiteVelocipod.png
Perfect Good Bad
3x White Velocipod Tag 2x White Velocipod Tag 1x White Velocipod Tag
A very rare, white Velocipod subspecies.

Undazoa[edit | edit source]

The Undazoa is a slow lumbering species that require two tranquilizer darts to capture.

UmberUndazoa.png
Perfect Good Bad
3x Umber Undazoa Tag 2x Umber Undazoa Tag 1x Umber Undazoa Tag
A common Undazoa subspecies.

VaporousUndazoa.png
Perfect Good Bad
3x Vaporous Undazoa Tag 2x Vaporous Undazoa Tag 1x Vaporous Undazoa Tag
A rare Undazoa subspecies that only appears during Fass.

HowlerUndazoa.png
Perfect Good Bad
3x Howler Undazoa Tag 2x Howler Undazoa Tag 1x Howler Undazoa Tag
A rare Undazoa subspecies that only appears during Vome.

Nexifera[edit | edit source]

There is no Echo-Lure associated with Nexiferas, meaning they can only be found in the wild. They are found inside cave complexes, hanging on the ceiling. A neon green puddle appears below them, which when walked over will prompt the Nexifera to dive and attack, then retract and burrow into the ceiling. Their armored carapace neutralizes tranquilizing shots, forcing Tenno to bait them to descend and reveal their fleshy tendrils attached to the ceiling.

Cryptilexes occasionally spawn near the puddles and will often trigger the Nexifera's dive, killing them. A perfect capture seems to require the Nexifera to land on and consume a Cryptilex. This can be accomplished by rolling under the Nexifera while a Cryptilex is present.

AmethystNexifera.png
Perfect Good Bad
3x Amethyst Nexifera Tag 2x Amethyst Nexifera Tag 1x Amethyst Nexifera Tag
A common Nexifera subspecies.

ViridianNexifera.png
Perfect Good Bad
3x Viridian Nexifera Tag 2x Viridian Nexifera Tag 1x Viridian Nexifera Tag
An rare Nexifera subspecies.

ScarletNexifera.png
Perfect Good Bad
3x Scarlet Nexifera Tag 2x Scarlet Nexifera Tag 1x Scarlet Nexifera Tag
A very rare Nexifera subspecies.

Equipment[edit | edit source]

The Tranq Rifle can be purchased from The Business or from Son for standing. Echo-Lures, Pheromone Synthesizers and Pheromone Glands can be purchased from Master Teasonai, The Business and Son respectively..

  • The Rifle is used to nonlethally put an animal to sleep.
  • Echo-Lures are used to draw a specific animal out of hiding.
  • Pheromone Synthesizers are used before the Echo-Lure to increase the chance of attracting rarer subspecies.

The Tranq Rifle is innately silent and has 3 rounds in its magazine, with a reload time of 2 seconds. When zoomed in (RMB ), the rifle scans for fauna, with a greater detection range than Codex Scanners and Synthesis Scanners, and makes an audiable beeping noise if any are closeby.

The Business[edit | edit source]

Master Teasonai[edit | edit source]

Son[edit | edit source]

Notes[edit | edit source]

  • Most animals are found at their base level of 1, possessing Ferrite Armor and Flesh health classes. Their health is usually low enough to be killed in a single hit, and The Business, Master Teasonai, or Son will angrily reprimand the player should they do so.
    • The Tranq Rifle does 0 damage and any "bonus damage on next shot" effect (be it from Mods, abilities, or VoltIcon272.png Volt's Passive) does not apply, preventing the rifle from harming the animal.
    • If the animal is successfully tranquilized, they will become invulnerable to damage, preventing players from killing them by accident.
  • If the player interacts with a starting point and leaves its general area for a period of time, the tracking will be canceled.
  • As the rifle is innately silent, firing it will not break IvaraIcon272.png Ivara's Prowl130xDark.png Prowl, nor alert nearby enemies.
  • Horrasque's Toxic Scat is both scannable and destructible.
  • Upon capturing Kuakas, Condrocs, or Mergoos they may drop energy orbs.
  • Resource Boosters and Smeeta's Charm double resource buff, affect the amount of tags collected from any capture, at least in Orb Vallis and Cambion Drift.

Tips[edit | edit source]

Recommended Equipment and Mods[edit | edit source]

  • IvaraIcon272.png Ivara's Navigator130xDark.png Navigator makes capturing animals much easier, especially at a distance or if they are trying to flee.
  • Animals can be affected by immobilizing Warframe abilities such as:
  • Mod TT 20px.pngEnemy Sense, Mod TT 20px.pngVigilante Pursuit, and Mod TT 20px.pngEnemy Radar work on conservation targets, as well as any animals found in Plains of Eidolon.
    • This allows for a much quicker capture with a higher success rate because the player can immediately head over and capture the target while knowing the location of the animal lets the player position himself in a way so that the animal does not smell him.
  • IvaraIcon272.png Ivara is the best Warframe overall for conservation due to her stealth, sleeping arrows, Navigator130xDark.png Navigator, and her passive.
More Details
  • Ivara's Sleep Arrows have are long-range, silent, and do not decrease the quality of capture.
    • Increasing Ivara's range stat, such as by using Mod TT 20px.pngOverextended, allows Ivara's sleep arrows to cover around 10m upon connecting either with an enemy or the ground.
      • Can bypass Bolarola's armor. Normally the player has to shoot the Bolarola under the belly with the Tranq rifle, but Ivara's sleep arrow will put it to sleep if the arrow lands near or on the Bolarola.
      • Can sleep Horrasques even if they are underground. Normally, the player has to wait for the Horrasque to come out of the ground. With Ivara's sleep arrow, the arrow only has to land near the burrowing Horrasque.
      • With one arrow, Ivara can perfectly capture a group of Kuakas, Condrocs, or Pobbers much more quickly and with less risk of getting noticed.
    • Animals afflicted with sleep by Ivara's sleep arrows will be highlighted with Ivara's main energy color.
      • This makes it easier to locate your capture, especially with animal groups.
      • This is particularly true of flying animals, especially Mergoo, which are tiny. Sometimes flying animals, after being shot with a Tranq rifle or inflicted with sleep by a different Warframe ability, just fall to the ground, making them occasionally difficult to locate. Ivara's sleep arrow alleviates this by highlighting the animal.
    • Requires only one shot.
      • Like EquinoxIcon272.png Equinox's Rest or BaruukIcon272.png Baruuk's Lull130xDark.png Lull, only one sleep cast is needed. This bypasses Bolarola's armor and Kubrodon/Stover's requirement of additional shots from the Tranq rifle.
    • Putting Mod TT 20px.pngPrimed Continuity, Mod TT 20px.pngNarrow Minded, Mod TT 20px.pngConstitution , and Mod TT 20px.pngAugur Message gives the duration of the sleep to 30.6 seconds
      • Especially effective against Kubrodon, which has a resistance of 75%, bringing the duration down to 7.65 seconds of sleep.
      • Less effective in terms of duration against EquinoxIcon272.png Equinox's Rest and BaruukIcon272.png Baruuk's Lull130xDark.png Lull, which have a duration of 67.32 and 76.50 respectively. Against Kubrodons, these are brought down to 16.83 seconds and 19.125 respectively.
  • Ivara's Cloak Arrow and Prowl130xDark.png Prowl greatly help with escaping detection from animals and enemies alike.
    • Gunfire from enemies does scare the conservation target, so normally you must clear the enemies in the area in case they detect you when animals are around. You do not need to clear the enemies in the area with these two abilities.
      • Follow the tracks with Prowl toggled on. You can roll while Prowl is active.
      • Once you get to the calling point, use a cloak arrow.
      • Call out the target as normal.
      • Once the call is successful, use another cloak arrow.
    • With Mod TT 20px.pngPrimed Continuity, Mod TT 20px.pngNarrow Minded, Mod TT 20px.pngConstitution, and Mod TT 20px.pngAugur Message, Cloak Arrow lasts 36.72 seconds.
      • This is usually long enough to use a pheromone synthesizer while still having enough time to call.
    • Not being seen by animals
      • Sometimes in caves and rarely outside, the conservation target spawns directly next to the calling point, or a few meters away. Non-stealth Warframes will be immediately seen if this happens.
        • Flying animals never see you or smell you.
          • They never reach the ground close enough to smell you, and they won't see you when you have Prowl or Cloak arrow on
  •  Navigator130xDark.png Navigator can go around objects. Left-click increases the projectile's speed, while right-click decreases its speed.
    • Useful in conjunction with Sleep Arrow.
    • Extremely useful against Sawgaws, as they are always perched atop the large Vallis fungi.
    • Useful if you know where the conservation target is but can't reposition yourself quickly/easily due to the animal's smell.
    • Useful when shooting flying animals.
  • IvaraIcon272.png Ivara's passive ability (granting the same effects as Mod TT 20px.pngEnemy SenseMod TT 20px.pngVigilante Pursuit, and Mod TT 20px.pngEnemy Radar) will stack with these mods respectively, gaining a total of 110m detection radius. With Primed Animal Instinct, this is a 133m detection radius.
    • This will allow you to know where the conservation target is on the map as soon as it spawns.
    • Especially useful in Plains of Eidolon because wild animals spawn often on their own without a calling point.
    • The mods and Ivara's passive function in Archwing mode.
  • One build for Ivara (3 Forma) https://imgur.com/a/4SEiUY1
  • At nighttime in Plains of Eidolons, the water procs a Magnetic status on your Warframe.
    • Can be negated by ArcaneNullifier64x.pngArcane Nullifier. A rank 5 ArcaneNullifier64x.pngArcane Nullifier guarantees protection from Magnetic status.
    • Useful sometimes when tracks, Condrocs' in particular, are submerged in water.
  • There isn't an optimal Archwing when doing conservation.
    • Itzal, the fastest Archwing, can save you about two to five seconds when traveling across the map, but there is not any differences when attempting to capture a flying animal.
  • Helios (and Helios Prime) are great companions to equip because of the Mod TT 20px.pngInvestigator precept.
    • Despite Helios scanning many calling points and the dung, it will never go into Codex.
      • This means that whenever Helios sees a calling point or dung, it will alert the player by scanning it.
      • Normally Helios will scan an enemy/object a couple of times then never scan again, but this does not apply to call points or dung.
    • If the player is within 50m of a calling point or dung, Helios will scan it once.
      • This allows for a much quicker time in locating the calling location.
        • When Helios starts scanning a calling point, the player does not need the assistance of the animal tracks to locate the calling point--the player can just run to the calling point, skipping the "follow the tracks" portion in almost its entirety
      • This also allows for a slightly easier time in locating the dung.
      • During the scan, the calling point or dung is highlighted. This highlight can also be seen through objects.
  • Archwing Launcher, as well as your Tranq rifle (and other conservation-related tools), can be bound to hotkeys.
    • Allows for a much faster time in switching gear.
    • Examples:
      • Go to your Arsenal and put your Archwing into slot 1 of your gear wheel.
        • Go to your Options, then go to Controls. Pick "Customize Key Bindings,". Scroll down until you reach the settings for "Gear Hotkey 1."
        • Next to "Gear Hotkey 1," there is a "Not Bound" textbox. Click on it, and it will prompt you to press a key, which will be the hotkey to the gear item in slot 1 in your gear wheel.
      • Go to your Arsenal and put your Tranq rifle into slot 2 of your gear wheel, then repeat the above process for "Gear Hotkey 2."
    • Recommended gear items to have a hotkey:
      • Archwing Launcher
      • Squad Energy Restore
      • Tranq Rifle
    • Using keybinds for gear items can significantly streamline the amount of time spent on conservation.

Other Tips[edit | edit source]

  • Groups of Corpus spawn in clusters often in the Vallis, and are occasionally dropped in by dropships, making it hard not to come across some when tracking animals. Dealing with surrounding Corpus before attempting to call the animal will decrease the chances becoming attacked.
    • Any enemy alerted will alert all enemies in a very large radius and rush toward the first alerted location. This makes tracking animals near Corpus controlled buildings difficult.
  • If one wishes to attempt for specific animal species to track, equipping the echo lure for the animal (i.e: pobbers) will display only the starting locations for said animals on the map, useful if the player is attempting to catch that particular species/sub species only.
  • Tranq Rifle is equippable in Archwing mode.
  • Use Loc-Pins to quickly set up a journey to a starting trail.
    • Take out your Tranq Rifle. This will reveal all starting trails on the map.
    • Place a waypoint on the starting trail you want to go to, then head to your waypoint via Archwing.
      • A much easier way to put a waypoint on the map is to open the map (hold M) then right-click on the desired location.
    • This is much faster than taking out your Tranq rifle every now and then to locate a starting trail, as the waypoint is already at the starting trail and at the same time gives you the general area where the starting trail is, usually off by a few meters.
  • To avoid getting detected by smell, go up on a high place.
    • For land animals, they can't smell you if you're about five meters higher than it.
  • During nighttime in the Plains of Eidolon, it's significantly easier to capture conservation targets and other animals.
    • Grineer are extremely less active at night. There are fewer enemies in each camp, almost zero Grineer patrolling outside of their camp, and it's harder for them to see you.
      • Less Grineer patrolling means lower chance of the player accidentally mistaking them for animals on their map and lowers the chance of having to fight Grineer, which is good because of how gunfire and other noises can frighten animals.
    • Vasca Kavats spawn only at night.
      • This is an addition to the already existing animals that can be found randomly (not excluded to call points).
    • Most Condrocs are found on the ground instead of flying in the air at night.
      • It is significantly easier to capture Condrocs that are on the ground
      • Condrocs on the ground are almost always accompanied by two other Condrocs within a few feet from each other.
  • In Orb Vallis, there is a warm climate and cold climate. This does not impact conservation at all; thus, there is no "optimal" time to boost your chances at conservation in relation to the climate in Orb Vallis.

Trivia[edit | edit source]

  • Conservation was introduced in Update 24 and was originally exclusive to Orb Vallis, only being added to the Plains of Eidolon in Update 24.6.
    • At first, the only animals players could rescue on the Vallis were limited to Pobbers, Virmink, Bolarolas, and Kubrodons. Sawgaws, Horrasques, and Stovers would be added in Update 24.2. Even before the update, however, The Business would mention Sawgaws when the player was looking for Pobbers, and a male Dappled Horrasque can be seen sleeping in The Business's stall back in Fortuna.
    • Prior to Update 24.6, Kuakas and Condrocs could be encountered in the Plains, but players were limited to killing them for their drops or leaving them be.
  • Master Teasonai's and The Business's ideals toward conservation are quite similar to each other, though The Business wishes to preserve the wildlife at any cost while Teasonai prefers to prioritize maintaining a balanced ecosystem.
    • Ironically, The Business originally worked for the "strategic deletion of life".
  • The Ventkids have subdivisions named after the Pobbers and Kubrodons.
  • According to The Business's dialogue when a Red-Crested Virmink is successfully captured, the fauna on Venus, and presumably on other planets, was originally created/engineered by the Orokin using a device called Geneforge.
    • This suggestion emphasizes the superiority of Orokin technology in genetic engineering. As mentioned several times throughout the game, they can create obedient subjects like Dax Soldiers and something far, far more sinister like Infestation.
    • The Grineer partially inherited this technology when they rebelled. It is mentioned that every Grineer is engineered to be violent and to unquestioningly obey the Grineer Queens.
  • The Cryptilex found on Deimos use the same Model as that of player-aligned Maggots spawned by Nidus' Ravenous ability and the Hellminth Charger Strain Set.

Bugs[edit | edit source]

  • Occasionally, the starting points would be spawned on shallow coolant flow, e.g. walkable canal near Harindi Crater. Footprints starting from this spot will be completely obscured by the coolant. The player must look at the minimap to see the quest area to guess the right direction and find visible footprints on dry land.
  • Very rarely, the starting points will appear to start a trail but will not yield a call point or footprints and will no longer be able to be interacted with.
  • Sometimes, when using a hotkey to holster the tranq rifle, Conservation Mode will not completely switch off. When this occurs, the player will be able to fire weapons normally but pressing number keys will bring up the wheel menu, like when selecting echo-lure, preventing the use of an ability. The player needs to equip the tranq rifle and holsters it again to fix this.
  • On a slope, footprints often become invisible when the player gets close.
  • Sawgaws might occasionally be hard to find, due to potentially spawning too far away and landing somewhere high that is not immediately visible. They might also clip through the environment when put to sleep, making them impossible to interact with until they wake up and fly away again, resulting in an eventual bad capture.
    • Sawgaws also appear to have a disjointed hitbox, causing many shots to go straight through.
  • Plains Kuaka may randomly die for no reason. Ashen Kuaka does not seem to have this issue. Attempting to pickpocket them with Prowl may also cause them to die.
  • Tranquilizing a Mergoo or Condroc whilst it is still in the air can sometimes cause it to get stuck in the air. However, they can still be collected if the player uses an Archwing to fly close by.
  • Attempting to use Sleep Arrows on Condrocs may severely bug them out; they may fall through the ground until they 'wake up', covered in the sleep effect but fully awake but not capturable, or become invincible and be unable to be attacked or captured.
    • Using Prowl to attempt to pickpocket may instantly kill them.
  • Currently, all enemies except Drahk and Hyekka will not attack any animals, even if the creatures have attacked them.

Media[edit | edit source]

How_To_Hunt_in_Warframe_Fortuna_Hunting_Guide

How To Hunt in Warframe Fortuna Hunting Guide

Patch History[edit | edit source]

Hotfix 29.5.3

  • Increased chance of rarer Nexifera:
    • Common ~67%->56%
    • Uncommon ~23%->28%
    • Rare 10%->17%
      • Only one Nexifera spawns at a time, and because they don't have Vome/Fass restrictions like some of the other animal variants this effectively diluted the table if you were hunting for a specific one. This will provide a bit more variety!
  • A Son Transmission will now play when you fail to mimic an animal with your Echo Lure.

Hotfix 29.5.2

  • A waypoint has been added to Tranq’d animals!
  • Improved the quality and quantity of Nexifera spawns in caves.
  • Improved the ambient spawn behaviours of Avichea.
  • Fixed mission conservation transmissions from Son.

Update 29.5

DEIMOS QUALITY OF LIFE CHANGES
  • Son’s Conservation tasks have been made more rewarding and accessible! There are two main factors to this change:
    • Higher quality Conservation captures will now provide better rewards, as they do in our other Free Roam landscapes. Scoring a “Good” capture will now provide 2 animal capture Tags instead of 1, and “Perfect” captures will award 3 Tags!
    • Son’s Token exchange has been reorganized, based on player inventory statistics. Smaller offerings will require more commonly found creatures, and larger offerings with more Tokens will require creatures that are harder to come by.
CONSERVATION

Undazoa and Nexifera now prowl across Deimos. Help Son study these new species of Infested wildlife!

UNDAZOA

These peculiar creatures inhabit the exocrine, consuming contaminants and depositing their eggs. They will not instigate an attack, but if you provoke an Undazoa, be wary of each variant’s unique defense.

*Acquire the Undazoa Echo-Lure and Pheromone Gland from Son’s Offerings!

NEXIFERA

These heavy creatures occupy caves, poised to drop from the ceiling onto unassuming victims. Each variant’s landing has a unique effect. Be quick if you hope to catch a Nexifera before it ascends! They will burrow into the ceiling to make a quick escape.

*Similar to Velocipods, the Nexifera is an ambient encounter creature you can find out in the Cambion Drift.

CONSERVATION CHANGES & FIXES
  • Improvements to trails to address some of the more drastic upwards jumps required to follow the path.
  • Made a bunch of updates to Lure sounds and mix effects. Added more variations to scat burst sound (yum). Also made adjustments to transmission timing.
  • Increased number of Avichea spawned at Call Points from 1 to 2-4 and improved spawn position.
  • Increased the number of Cryptilex spawned at Call Points from 1 to 2-4.
  • Expanded number of available call points in the Magna, Infested Seraglio, Undulatum, and Albrechts Prospect areas.
  • Added height arrow indicators to Conservation markers.
    • This reduces the number of call points that end up in caves. For the ones that do spawn in caves, the height arrow indicator should relieve that confusion.
  • Added debuffs to Deimos animals when they’re Wounded by Infested and reduced max Health on wild Predasites and Vulpaphylas so you’re not waiting around for Infested to wound the animals.
  • Added Vome/Fass cycle information to Deimos Conservation creatures in the Codex!
  • Fixed cases of issues with Avichea circling movement used when found ambiently and when they arrived at Call Points that would cause them to float way up into the sky.
  • Fixed Cryptilexes missing their Conservation drone pickup animation, which created an animation pop after capturing.
  • Fixed Conservation start points not regenerating on Deimos which would prevent certain encounters from spawning.
  • Fixed some Conservation call points spawning under the Endocrine.
  • Fixed Son transmissions playing over top of Conservation animal sounds when using the Echo Lure.

CONSERVATION FEEDBACK THREAD: https://forums.warframe.com/topic/1236093-deimos-arcana-conservation-changes-megathread/

FIXES
  • Fixed some depth issues with feathers on the Plains of Eidolon Condrocs.

Update 29.1

  • An accumulation of Community and Developer feedback have brought forth a handful of Avichea changes and fixes:
    • Avicheas now correctly fly in circles around the spawn call area once they reach it instead of hovering directly above it, sometimes widely out of range.
      • This brings Avicheas in line with other flying animals like the Sawgaw, where they fly closer to the call point and land near it.
    • Diversified ambient Avichea encounters so that they can either be encountered flying around an area or low down perched on the ground.
      • Previously ambient Avicheas were only found flying high in the sky, which could easily be missed to the busy eyes.
    • Increased the spawn chances of ambient Avichea encounters.
    • Improvements towards Avichea animations.
      • This also fixes cases of ambiently spawned Avichea’s 'slowly ascending to the heavens'.
    • Fixed Avicheas (and Mergoos) not flying away when gunfire is nearby.
      • Birds do as birds do - Warframe ain’t no different! Being stealthy is key for catching these animals.
  • Fixed some Conservation trail start points appearing under the endocrine goo in the Cambion Drift.
  • Fixed inability to move, shoot, switch weapons or use Warframe abilities after hitting a dissolving corpse with the Infested Ebisu or Spari Spear whilst fishing.

Please note that the Conservation team has more planned in terms of quality changes and fixes - stay tuned!

Hotfix 29.0.7

  • A marker will now appear when spotting Conservation scat through the Trang rifle scope or if a Lure is equipped.

Hotfix 29.0.6

  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.

Hotfix 29.0.4

  • Fixed some Conservation Lures failing to find a path and possibly creating script errors once activated.
  • Fixed script error when a Conservation fails.
  • Fixed a crash caused by fishing and catching a fish at the same time a squad member captures an animal.

Hotfix 29.0.2

  • The Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
  • Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
  • More fixes towards missing Conservation Transmissions.

Hotfix 29.0.1

  • Fixed some missing Conservation Transmissions.

Update 29.0

CONSERVATION
VELOCIPOD - LIVING K-DRIVES

Scattered around the Cambion Drift are new passive creatures known as Velocipods. While they are flighty, if you manage to catch one and mount it you can pilot one like a temporary, organic K-Drive! You will be able to shoot from the back of a Velocipod, just like any other K-Drive! You can also choose to Conserve these creatures with the Tranq Rifle you acquired on your journey through Fortuna!

PREDASITE

These Solitary predators return to the same partners each mating season, meeting up in the Swamp. Other times of the year, they disperse across the Cambion Drift. There are three subspecies of Predasites you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Predasite companion creation in the “New Infested Companions” section below.

VULPAPHYLA

These scavengers roam in small packs, picking at the remains that larger predators have left behind. There are three subspecies of Vulpaphyla you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Vulpaphyla companion creation in the “New Infested Companions” section below.

AVICHAEA

This winged Cambion Drift creature can be found clinging to the walls in groups, or seen flying overhead. A patient approach is best, as they are quick to flee if startled. There are three subspecies of Avichaea you can encounter in the wild.

CRYPTILEX

These burrowing critters can occasionally be found near the Infested plants that grow from the fleshy landscape of the Cambion Drift. There are three subspecies of Cryptilex you can encounter in the wild.

*Each of these species have unique variants - find them all!

Fixes
  • Fixed losing the ability to jump after equipping the Tranq Rifle while in Archwing.
  • Fixed a script error that could occur if you were downed while doing Conservation.

Update 28.0

  • Added Conservation Glyphs to The Business and Master Teasonai’s Offerings. Visit Fortuna and Cetus to claim yours!
    • Sapcaddy Glyph
    • Delicate Pobber Glyph
    • Common Condroc Glyph

Hotfix 27.5.6

  • Moved some Sawgaw Conservation start points to not start in a cave.
  • Potential fix for a crash when loading into the Orb Vallis as a Client if a Conservation was started by another player.
  • Fixed Conservation waypoints marked at the entrance of a cave even though the start points themselves were outside the cave.

Hotfix 27.5.5

  • Fixed a script error during a Conservation encounter in the Plains of Eidolon.

Update 27.4

  • Fixed inability to fly up/down in Archwing if the Tranq Rifle or Lure is equipped.
  • Fixed being unable to use Transference to Operator while Tranq Rifle is equipped.

Hotfix 27.2.1

  • Fixed Vasca Kavat Lure meter not moving smoothly.

Hotfix 27.0.12

  • Increased the scan projector FX when Conserving on the Orb Vallis to address colorblind difficulty.

Hotfix 25.7.2

  • Fixed broken animal Conservation notes in Orb Vallis.

Update 25.7

Update 25.5

  • You can now Transfer to the Operator while Conservation.
  • Fixed missing prompt when equipping an Echo-Lure that ‘This item will be automatically available from the Gear Menu while using the Tranq Rifle’.

Hotfix 24.6.2

  • Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.

Update 24.6

Plains Conservation

You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.

MERGOO

An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.

Update 24.4

Conservation Changes
  • Lowered the Standing cost of the Tulok and Param Fishing Spears to 500 and made them available at Rank 0.
  • Re-enabled ability to equip multiple Echo-Lures to the Gear Wheel. This allows for quicker access to desired Echo-Lure when in that heated Conservation moment!

Hotfix 24.2.13

  • Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs!

Hotfix 24.2.9

  • Fixed the Enemy Radar Mod not showing Pobbers, Bolarolas, and Sawgaws on the minimap.

Hotfix 24.2.8

  • Fixed animal Tags used in Conservation having a file path instead of their proper description.

Hotfix 24.2.7

  • The Tranq Rifle is now ‘Silent’! This should ensure you are not startling animals if you miss - it's only on hit they'll react.
  • Fixed missing unique animal capture notes for the Vallis Sawgaw, Stover and Horrasque.
  • Fixed equipping a Bait item to an occupied Gear Spiral Slot resulting in the Slot being cleared.

Hotfix 24.2.5

  • Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.
  • Animals will be less stressed the closer you are to them when casting Baruuk’s Lull ability.
  • Reduced the Pheromone Synthesizer Standing Cost from 1000 Standing to 100 - 500 Standing depending on the animal.

Hotfix 24.2.3

  • Fixed inability to bring more than 1 Pheromone Synthesizers. You can now bring up to 100!

Hotfix 24.2.2

  • When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude.

Update 24.2
NEW CONSERVATION ANIMALS!
Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first.

Sawgaw
This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey.

Horrasque
This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker.

Stover
The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents.

Conservation Additions, Changes & Fixes:

  • Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal.
  • Increased range of Tranq Rifle pulsing sound from 100m to 180m.
  • Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive.
  • Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped.
  • Fixed Tranqing an animal during its despawn animation would cause instant disappearance.
  • Fixed Echo-Lure’s not changing pitch for Clients.
  • Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call.
  • Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive.
  • Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable.

Hotfix 24.1.2

  • The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item.
  • Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility.
  • Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
  • Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.
  • Fixed animals sometimes spawning in range and instantly running away.
  • Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis.
  • Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.
  • Fixed the controller binding to switch between options in the Conservation gear not functioning.
  • We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use.
  • Fixed various poop decals not being correctly hooked up.

Hotfix 24.1.1

  • Removed The Business’ unnecessary VO of "You need to practice the Echo-Lure more" when the animal escapes.
  • Fixes towards potential cases where animal tracks don't appear.
  • More fixes towards an animal appearing to be left behind when two players attempt to collect it at the same time.
  • Fixed animals potentially spawning way too far away from the call point.
  • Fixed Kubrow and Kavat Companions sometimes attacking/using abilities on animals.
  • Fixed some Orb Vallis fungus covering up animal tracks.

Hotfix 24.0.9

  • Conservation UI now scales correctly and matches Fishing UI.
  • Fixed a case where the animal capture screen might not open for Clients and the animal doesn't get whisked away.
  • Fixed ability to Tranq an already-captured animal resulting in obtaining numerous Tags.
  • Fixed Clients sometimes not getting the HUD to show up after starting an animal tracking trail.
  • Fixed incorrect icon displaying in the Conservation HUD when you select a Lure from the main wheel.
  • Fixed 2 players capturing an animal at the same time resulting in one animal being left behind.
  • Fixed a script error that could occur when capturing an animal.

Hotfix 24.0.7

  • Animals that wake up from their invulnerable sleep due to certain Warframe Abilities will become vulnerable once again. Timing and speed is your best bet for that Perfect Capture!
  • Fixed a captured animals age sometimes showing as ‘4 years 12 months’.
  • Fixed a script error that could occur when capturing an animal in Orb Vallis.

Hotfix 24.0.4

  • Resource Boosters now apply to Tags procured from capturing animals in Orb Vallis! May your Floof stockpiles grow!
  • Improved animal spawning give players more time to ‘get down wind’, instead of animals spawning almost instantly right beside you and getting spooked.
  • Increased reliable and size of the Bolarola hitboxes.
  • Removed 'next shot damage bonus' from Mods or other sources being applied to the Tranq Rifle. This also prevents Volt’s Passive from unintentionally killing animals.
  • Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow, and Equinox’s Rest.
  • Fixed Conservation HUD (top center 'diamond' HUD when tracking) not using HUD scale.
  • Fixed a script error on the animal capture screen if multiple animals were captured in quick succession.

Hotfix 24.0.3

  • Fixed single lures being applied to multiple conservation trails in some cases.

Hotfix 24.0.2

  • Tweaked the animal capture logic to allow for better Perfect/Good captures. Bad/Good/Perfect Captures are stressed based, which rises when the animal comes in contact with a player. A quick tranq of a non-startled animal would yield you a ‘Perfect Capture’ - so get down wind and don’t miss!
  • Animals that have been Tranq’d are now invulnerable to avoid teammates/enemies killing them by accident (or on purpose).
  • Increased the animal tracking footprint pulse brightness to improve visibility.
  • Fixed the animal trail pulse FX not being visible for Clients.
  • Fixed a case where a Virmink trail would spawn Pobbers in the mountains.
  • Fixed multiple Pulse sounds in a row for multiple animal encounters.
  • More fixes towards Lure's not working when Master Volume is muted in Orb Vallis.
  • Fixed a Darvo transmission perpetually playing in Fortuna if you captured an animal in Orb Vallis.

Update 24.0

  • Introduced.

Last updated: Hotfix 24.2.13

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