Conservation is a non-combat activity available in Landscapes that involves tracking, luring, and capturing the local fauna alive, to be protected from the habitat destruction caused by Corpus and Grineer activities.
Preparing to HuntEdit
Once players have enough Standing with the associated Landscape's faction (Ostron in Cetus, Solaris United in Fortuna), players will need to purchase both the Tranq Rifle and at least one Echo-Lure at their conservation supplier (Master Teasonai or The Business respectively). Both are required to complete a hunt in Orb Vallis, but only the Tranq Rifle is needed for the Plains of Eidolon.
Once a Tranq Rifle and Echo-Lure have been purchased, the player can equip it in the Gear menu through their Arsenal. Note that it is not necessary to equip more than one item, as all available echo-lures and the rifle will be selectable through the conservation menu once any of them has been readied.
Now properly equipped, the player can head out into the Landscape to begin. With the Tranq Rifle in hand (default holdand select the rifle), the map will display a pawprint indicating where animals may be hiding. Holding an Echo-Lure will filter out the trails for the lure's specific species.
Once the player has armed themselves with a Tranq Rifle or Echo-Lure, the conservation gear menu will automatically appear on the bottom right of the screen, indicating the Tranq Rifle and currently equipped Echo-Lure. Players can change their current selection by holding the respective key (, or ), while pressing the respective key will ready that displayed item. Consequently, use of Warframe abilities (bound to the number keys) will be suppressed while equipped with a conservation item.
After interacting with a starting trail, there are four steps involved in capturing a creature:
- The player must locate a calling point within the marked area. A trail of footprints will appear from the starting trail, leading to the calling point. The calling point can also be located and scanned through a Codex Scanner or Synthesis Scanner.
- On reaching the calling point, the player must lure out the creature using an Echo-Lure corresponding to the creature. After a short wait, the creature will call back and a "lure guide bar" appears on the pitch monitor, and following the pitch changes by aiming up or down will ensure the target creature is attracted.
- If the player has a Pheromone Synthesiser, they can use it here before calling the animal to increase the chance of spawning a rarer variant of that animal.
- The creature will spawn and approach the calling point, and the player should get to a vantage point out of sight and equip the Tranq Rifle to stealthily capture the creature. If they see or hear the player, the quarry will attempt to flee.
- The creature will spawn in the direction that it calls from, so listen closely to the calls it makes and reposition yourself to avoid being seen or smelled.
- The shot has minor travel time, so be sure to lead any moving targets.
- The Tranq Rifle is innately silent, so quarry won't be alerted if the shot misses.
- Be mindful of the direction of the wind, as they can carry the player's scent towards the fauna causing it to be suspicious. The direction can be checked by looking for where dust pickups, plants, or the player's own Syandana are blowing towards.
- Once the creature has been tranquilized, the player can safely approach them and call for a remote pickup. The quality of the capture depends on how startled the creature was when caught, with a "Perfect" rating if they never sensed the player and no Warframe abilities were used to tranquilize the creature (except for Ivara's Quiver, Navigator and Prowl and Night form Equinox's Rest & Rage).
- The tranquilizing effects last for a short amount of time and once it wears off the creature will get up and flee.
- A "Good" rating is given if the fauna has seen or smelled the player or if various Warframe abilities were used to tranquilize it.
- A "Bad" rating is given if the fauna was hurt, either from enemies or the player's weaponry, or if the player has taken a significant amount of time to catch the fauna.
In the Plains of Eidolon, the player can catch any roaming fauna they encounter, with trails serving as points of convenience. The use of the appropriate Echo-Lure can still lure in these wildlife. There are no roaming fauna in the Orb Vallis, however, due to being driven to near extinction.
When a creature is caught, the player is awarded Standing and a tag for the specific variety. Tags can be brought to Master Teasonai or The Business and redeemed for Floof Orbiter decorations and an Orb Vallis Conservation Emblem or Orb Vallis Beast and Bird Emblem.
Plains of Eidolon SpeciesEdit
"A timid rodent that is easily frightened."
Kuaka notably appear in groups of three.
"A carrion-eater and opportunistic bird-of-prey. Condrocs gather, feed upon carrion, and occasionally, hunt in groups known as 'committees'. Several committees will be led by an Emperor."
When roaming, Condrocs will appear in groups of two or three and are already stationed on the ground, but when called from a calling point only one will spawn.
Condrocs are a flying species, making them difficult to capture until they land at the calling point.
"An avian of ridiculous appearance found along coastal regions and around large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their lives to these odd little birds. Killing one is considered very bad luck."
Like Condrocs, Mergoo are a flying species, making them difficult to capture until they land at the calling point.
"The Vasca strain is a symbiotic blood-borne virus transmitted via the saliva of infected kavats. Existing solely to propagate itself the virus makes the host increasingly dependent upon the ingestion of blood, thereby spreading itself further and faster through the population. Vasca-infected kavats, over time, lose all sense of themselves becoming increasingly cunning, violent and ravenous."
When roaming, Vasca Kavats will appear in groups of three, but when called from a calling point only one will spawn.
Orb Vallis SpeciesEdit
"Native to the fungal forests of Venus, the Pobber is a skittish rodent possessed of an objectionable odor. Always found in groups, they flee at the slightest hint of trouble. They are a primary food source for the Virmink and Sawgaw."
Pobbers notably appear in groups of three. They also do not sniff out their pursuers, possibly due to their own repugnant odor.
A rare Pobber subspecies. A descendant of an Orokin domesticated strain that is less odorous with a sweeter temperament, but far less hardy.
"Sleek and silky, the adorable appearance of the Venusian Virmink belies its aggressive demeanor. Favoring rocky landscapes Virmink packs nose the air, scenting for Pobbers - their primary food source."
A rare Virmink subspecies. Their pelts are favored by the Corpus.
A very rare Virmink subspecies. Originally thought to be long extinct after the downfall of the Orokin Empire, they have been secretly preserved and revived alongside the local fauna and the neverending blizzard of the Orb Vallis itself.
"'Soar Gore' as the Solaris call it, this crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey."
Sawgaws are a flying species, making them difficult to capture until they land somewhere. They usually prefer to perch on top of the giant mushrooms.
"Favoring thunder, lightning and cratered-out areas Bolarolas are all about defense. Their armored plates protect them from most predators, tucking-and-rolling to make good their escape."
Bolarolas are covered in an armored plating that neutralizes tranquilizing shots. Only their underbellies are vulnerable, and they will occasionally lean back to expose this weakness. Should they sense danger they will curl up to shield themselves, and when fleeing they will roll away.
A rare Bolarola subspecies. Their black plates are said to be used in Grineer formal wear.
"This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker."
Between the starting point and the calling point, a trail of Toxin damaging scat will line next to their footprints.
Horrasques will crawl underground, periodically exposing their heads. If they reach the calling point they will surface and expose their whole body, making perfect captures much easier. Must be shot two times with the Tranq Rifle to be brought down.
A rare Horrasque subspecies. Horrasques are not know to be the most graceful of swimmers, but this species persists.
"The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents."
Stovers make their appearances within caves, whose narrow passageways make confrontation almost unavoidable. Instead of immediately fleeing, they will viciously attack their pursuers. Must be shot three times with the Tranq Rifle to be brought down.
"The apex predator of the Venusian plains. These massively framed beasts travel in groups and mark the territory surrounding Orokin cooling towers as their own. Kubrodons are a danger best avoided."
True to its status as the apex predator, the Kubrodon's more acute sense of smell allows them to locate their pursuers, and will use a ramming attack to make good their escape. Must be shot twice with the Tranq Rifle to be brought down.
Additionally, Kubrodons are 75% resistant to all Warframe abilities. For example, when using Ivara’s Sleep Arrow to put a Kubrodon to sleep, the Ability Duration will be a quarter (1/4) of its full duration (Ivara’s Sleep Arrow with Maximised Ability Duration: 30.6 seconds ÷ 4 = 7.65 seconds). Their resistance can accumulate, causing consecutive use of the same ability to have even less duration.
Despite being mentioned to travel in groups, only one Kubrodon will respond to the lure's call.
A rare Kubdrodon subspecies. Unimaginatively named due to not being found anywhere outside Orb Vallis.
- The Rifle is used to nonlethally put an animal to sleep.
- Echo-Lures are used to draw a specific animal out of hiding.
- Pheromone Synthesizers are used before the Echo-Lure to increase the chance of attracting rarer subspecies.
The Tranq Rifle is innately silent and has 3 rounds in its magazine, with a reload time of 2 seconds. When zoomed in ( ), the rifle scans for fauna, with a greater detection range than Codex Scanners and Synthesis Scanners.
- Each animal has a base level of 1, possessing Ferrite Armor and Flesh health classes. Their health is extremely low enough to be killed in a single hit, and The Business or Master Teasonai will angrily reprimand the player should they do so.
- The Tranq Rifle does 0 damage and any "bonus damage on next shot" effect (be it from Mods, abilities, or Volt's Passive) does not apply, preventing the rifle from harming the animal.
- If the animal is successfully tranquilized, they will become invulnerable to damage, preventing players from killing them by accident.
- If patrolling Corpus or Grineer encounters the animal, they will attack it and likely kill it or cause it to flee.
- If the player interacts with a starting point and leaves its general area for a period of time, the tracking will be canceled.
- As the rifle is innately silent, firing it will not break Ivara's Prowl, nor alert nearby enemies.
- Horrasque's Toxic Scat is both scannable and destructable.
- Ivara's Navigator makes capturing animals much easier, especially at a distance or if they are trying to flee.
- Animals can be affected by immobilizing Warframe abilities such as:
- Ivara's Sleep Arrows, Equinox's Rest, or Baruuk's Lull, which will tranquilize them from a single use as if they were hit by a Tranq Rifle.
- Trinity's Well Of Life can suspend animals harmlessly off the ground.
- Excalibur's Radial Blind or Excalibur Umbra's Radial Howl can inflict a harmless stun.
- Equinox's Peaceful Provocation augment and Nova's Molecular Prime can slow animals down.
- Revenant's Enthrall can also pacify animals to not be scared away.
- However, using Warframe abilities on the creature will decrease the quality of capture.
- This does not apply to Ivara's Sleep Arrow.
- Groups of Corpus spawn in clusters often in the Vallis, and are occasionally dropped in by dropships, making it hard not to come across some when tracking animals. Dealing with surrounding Corpus before attempting to call the animal will decrease the chances of it becoming attacked.
- Any enemy alerted will alert all enemies in a very large radius and rush toward the first alerted location. This makes tracking animals near Corpus controlled buildings difficult.
- If one wishes to attempt for specific animal species to track, equipping the echo lure for the animal (i.e: pobbers) will display only the starting locations for said animals on the map, useful if the player is attempting to catch that particular species/sub species only.
- Conservation was introduced in Update 24 and was originally exclusive to Orb Vallis, only being added to the Plains of Eidolon in Update 24.6.
- At first, the only animals players could rescue on the Vallis were limited to Pobbers, Virmink, Bolarolas, and Kubrodons. Sawgaws, Horrasques, and Stovers would be added in Update 24.2. Even before the update however, The Business would mention Sawgaws when the player was looking for Pobbers, and a male Dappled Horrasque can be seen sleeping in The Business's stall back in Fortuna.
- Prior to Update 24.6, Kuakas and Condrocs could be encountered in the Plains, but players were limited to killing them for their drops or leaving them be.
- Master Teasonai's and The Business's ideals toward conservation are antithesis to each other: while The Business wishes to preserve the wildlife, Teasonai prefers to hunt, consume, and quell their population.
- Ironically, The Business originally worked for the "strategic deletion of life".
- The Ventkids have subdivisions named after the Pobbers and Kubrodons.
- According to The Business's dialogue when a Red-Crested Virmink is successfully captured, the fauna on Venus, and presumably on other planets, was originally created/engineered by the Orokin using a device called Geneforge.
- This suggestion emphasizes superiority of Orokin technology in genetic engineering. As mentioned several times throughout the game, they can create obedient subjects like Dax Soldiers and something far, far more sinister like Infestation.
- The Grineer partially inherited this technology when they rebelled. It is mentioned that every Grineer is engineered to be violent and to unquestioningly obey the Grineer Queens.
- Occasionally, the starting points would be spawned on shallow coolant flow, e.g. walkable canal near Harindi Crater. Footprints starting from this spot will be completely obscured by the coolant. The player must look at the minimap to see the quest area to guess the right direction and find visible footprints on dry land.
- Very rarely, the starting points will appear to start a trail but will not yield a call point or footprints and will no longer be able to be interacted with.
- Sometimes, when using hotkey to holster the tranq rifle, Conservation Mode will not completely switch off. When this occurs, the player will be able to fire weapons normally but pressing number keys will bring up wheel menu, like when selecting echo-lure, preventing the use of ability. The player needs to equip the tranq rifle and holsters it again to fix this.
- On slope, footprints often become invisible when the player get close.
- Sawgaws might occasionally be hard to find, due to potentially spawning too far away and landing somewhere high that is not immediately visible. They might also clip through the environment when put to sleep, making them impossible to interact with until they wake up and fly away again, resulting in an eventual bad capture.
- Sawgaws also appear to have a disjointed hitbox, causing many shots to go straight through.
- Plains Kuaka may randomly die for no reason. Ashen Kuaka do not seem to have this issue. Attempting to pickpocket them with Prowl may also cause them to die.
- Tranquilizing a Mergoo or Condroc whilst it is still in the air can sometimes cause it to get stuck in the air. However, they can still be collected if the player uses an Archwing to fly close by.
- Attempting to use Sleep Arrows on Condrocs may severely bug them out; they may fall through the ground until they 'wake up', covered in the sleep effect but fully awake but not capturable, or become invincible and be unable to be attacked or captured.
- Using Prowl to attempt to pickpocket may instantly kill them.
Last updated: Hotfix 24.2.13
|Unaffiliated / Neutral|
|Animals||Bolarolas • (Rogue) Condrocs • Desert Skate • Feral Kavat • Feral Kubrow • Horrasques • (Ashen) Kuakas • Kubrodons • Mergoos • Pobbers • Sawgaws • Stovers • Vasca Kavat • Virminks|
|Other||Arbitration Shield Drone • Saturn Six Fugitive • Tomb Guardian • Tomb Protector • Tomb Protector Effigy • Wolf of Saturn Six|