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**{{Weapon|Artax}}'s attacks are guaranteed to proc {{Icon|Proc|Cold|Text}} which also adds the advantage of slowing enemies down.
 
**{{Weapon|Artax}}'s attacks are guaranteed to proc {{Icon|Proc|Cold|Text}} which also adds the advantage of slowing enemies down.
 
*[[Zaw]] can have highest number of status procs in a single melee weapon. [[Plague Kripath]] and [[Plague Keewar]] have innate {{Icon|Proc|Viral|Text}} damage, in addition to all physical damage types, which means a Zaw built with one of these strikes can have up to 6 damage types, potentially providing 6 different status procs, after fully modded.
 
*[[Zaw]] can have highest number of status procs in a single melee weapon. [[Plague Kripath]] and [[Plague Keewar]] have innate {{Icon|Proc|Viral|Text}} damage, in addition to all physical damage types, which means a Zaw built with one of these strikes can have up to 6 damage types, potentially providing 6 different status procs, after fully modded.
*A shot from a gunblade, e.g. {{Weapon|Sarpa}} or {{Weapon|Redeemer}}, can cause multiple status procs at once, and can rapidly deal significant amount of damage.
+
*A shot from a gunblade, e.g. {{Weapon|Sarpa}} or {{Weapon|Redeemer}}, can cause multiple status procs at once, and can rapidly deal a significant amount of damage.
**Pellets from {{Weapon|Redeemer}} ({{Weapon|Redeemer Prime|Prime}}) also have innate {{Icon|Proc|Blast|Text}} damage, potentially providing up to 6 damage types, after fully modded.
+
**Pellets from {{Weapon|Redeemer}} ({{Weapon|Redeemer Prime|Prime}}) also have innate {{Icon|Proc|Blast|Text}} damage, potentially providing up to 6 different status procs, after fully modded.
   
 
==Damage Multipliers==
 
==Damage Multipliers==

Revision as of 15:09, 8 September 2019

Condition Overload is a melee mod that grants extra damage based on the amount of different types of status effect currently affecting the target.

Stats

Rank Effect Cost
0 +10% 10
1 +20% 11
2 +30% 12
3 +40% 13
4 +50% 14
5 +60% 15

Notes

  • The bonus damage gained by this mod multiplies your total melee damage (including proc damage like Script error: The function "Proc" does not exist.).
    • It can be described as follows:
      Total Damage = Modded Damage × 1.6n (with n being the number of unique status procs currently affecting the enemy).
  • The bonus damage of a new status effect is not applied to the hit (or its potential damage proc) which inflicted it, meaning only subsequent strikes are amplified.
    • However, Gunblades' pellets hit consecutively and therefore can be amplified by other pellets' procs of the same shot.
  • Status procs may originate from a source other than the player's melee weapon (i.e. primary and secondary weapons, Warframe abilities, other players, or the environment).
  • Script error: The function "Proc" does not exist. procs linger for 2 seconds after the knockback.
  • Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. procs all apply to this mod for a total possible damage multiplier of up to 720.58x.
    • Script error: The function "Proc" does not exist. procs consist of two distinct status effect components – the normal stun on recovering victims which is displayed by the icon and the knockdown which isn't depicted – that can stack for additionally increased damage, up to 1152.92x with the procs listed above.
      • The damage increase from the knockdown lingers briefly longer than the one of the depicted icon.
      • Note that conditions or abilities that prevent knockdowns (e.g. Bastille130xWhite Bastille) will hinder the second component from increasing damage.
    • Script error: The function "Proc" does not exist. proc duration is too short to utilize without either heavy use of slows or Stasis130xWhite Stasis to stop proc expiration.
  • Melee hits during Stasis130xWhite Stasis cause an Script error: The function "Proc" does not exist. proc which is not depicted.

Tips

  • To achieve a high amount of distinct status procs, it is advised to use melee weapons that feature high attack speed with high base status chance and all physical damage types like the Lesion Lesion or GlaivePrime Glaive Prime.
  • For complementary ranged weapons, it is advised to use weapons that feature high fire rate or AoE with innate elemental status, such as Staticor Staticor or Pox Pox.
  • Certain Warframes can also inflict status and/or add damage type (plus status) to weapon's attacks, such as SarynIcon272 Saryn, EmberIcon272 Ember, VoltIcon272 Volt, or EquinoxIcon272 Equinox.
  • Sentinels and their weapons are additional, viable sources for status effects:
    • Diriga's Mod TT 20px Arc Coil and Mod TT 20px Electro Pulse can cause Script error: The function "Proc" does not exist. procs.
    • Sweeper Sweeper, when modded for status chance, can proc desired elements reliably on close targets.
    • Artax Artax's attacks are guaranteed to proc Script error: The function "Proc" does not exist. which also adds the advantage of slowing enemies down.
  • Zaw can have highest number of status procs in a single melee weapon. Plague Kripath and Plague Keewar have innate Script error: The function "Proc" does not exist. damage, in addition to all physical damage types, which means a Zaw built with one of these strikes can have up to 6 damage types, potentially providing 6 different status procs, after fully modded.
  • A shot from a gunblade, e.g. Sarpa Sarpa or Redeemer Redeemer, can cause multiple status procs at once, and can rapidly deal a significant amount of damage.
    • Pellets from Redeemer Redeemer (RedeemerPrime Prime) also have innate Script error: The function "Proc" does not exist. damage, potentially providing up to 6 different status procs, after fully modded.

Damage Multipliers

Status Effects Multiplier
0 1x
1 1.6x
2 2.56x
3 4.10x
4 6.55x
5 10.49x
6 16.78x
7 26.84x
8 42.95x
9 68.72x
10 109.95x
11 175.92x
12 281.47x
13 450.36x
14 720.58x
15 1152.92x

Bugs

  • Since Update 20.0 (2017-03-24), Script error: The function "Proc" does not exist. procs permanently linger on enemies which allows them to add bonus damage despite having no actual proc duration.

Patch History

Update 19.2 (2016-12-01)

  • Introduced.