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{{Top|Lotus|Factions|Factions|Enemy|Sentient|Sentient}}
 
{{Top|Lotus|Factions|Factions|Enemy|Sentient|Sentient}}
 
{{Enemy
 
{{Enemy
 
|ferritearmor = 250
| name = Conculyst
 
 
|baselevel = 1
| image = SentientMeleeTrooper.png
 
 
|name = Conculyst
| faction = Sentient
 
 
|image = SentientMeleeTrooper.png
āˆ’
| planet =
 
 
|notes = Highly adaptable offenses and defenses.
āˆ’
| tileset = [[Orokin Moon]]
 
 
|faction = Sentient
āˆ’
| mission =
 
  +
|tileset = [[Orokin Moon]] <br/> [[Orb Vallis]] (Enrichment Lab) <br/> [[Corpus Gas City]] ([[Corpus Gas City#Secret Laboratory|Secret Laboratory]], [[Ropalolyst]] assassination node) <br/> [[Murex]] ([[Veil Proxima]])
āˆ’
| type = Heavy Melee Unit
+
|type = Heavy Melee Unit
āˆ’
| weapon = Baton Arms
+
|weapon = Baton Arms
āˆ’
| abilities = Whirlwind <br> Shield Drain <br> Communal Link
+
|abilities = Whirlwind <br/> Shield Drain <br/> Communal Link
  +
|robotic = 1,300
 
|procresistance = [[Damage|All]]
 
|baseexperience = 500
 
|codex_scans = 5
 
|other_drops = [[Intact Sentient Core]] 50%<br/>[[Orokin Cell]] 1.29%<br/>[[Broken War|Broken War Hilt]] 0.50%<br/> [[Broken War|Broken War Blade]] 0.50%
 
}}
  +
<section begin=intro />
 
'''Conculysts''' are [[Sentient]] combat drones specialized for melee combat, capable of performing agile, heavy strikes, and forming an offensive whirlwind with their baton-arms alone. They have the unique ability to "adapt" to their enemy's attacks and gain resistances to damage types, facilitating the need to use multiple damage types in order to take them down.
   
  +
They are first encountered in [[The Second Dream]] quest. They can then be encountered on the [[Orokin Moon]] [[tileset]] on [[Lua]], spawning in pairs after an [[Oculyst]] scans a Tenno at the [[Orokin Moon]] [[tileset]]. They have also attracted the interest of the [[Corpus]] and can be very rarely encounterd in [[Orb Vallis]]'s Enrichment Lab, as well as in the [[Corpus Gas City]] tileset on [[Jupiter]] within the [[Corpus Gas City#Secret Laboratory|secret laboratories]] in test tubes and during the last phase of the [[Ropalolyst]] fight. They can mainly be found in [[Murex]] ships in [[Veil Proxima]], where they dwell together with other Sentient unities.
| ferritearmor = 250
 
āˆ’
| health = 1,300
 
   
  +
<section end=intro />
āˆ’
| specialbodyparts =
 
| procresistance = [[Damage 2.0|All]]
 
| baseexperience = 500
 
| baselevel = 1
 
| codex_scans = 5
 
āˆ’
| mod_drops = [[Agile Aim]]<br>[[Snap Shot]]<br>[[Spry Sights]]<br>[[Double-Barrel Drift]]<br>[[Reflex Draw]]<br>[[Soft Hands]]<br>[[Twitch]]<br>[[Vengeful Revenant]]
 
| other_drops = [[Orokin Cell]]<br>[[Broken War|Broken War Hilt]]<br> [[Broken War|Broken War Blade]]
 
| notes = Highly adaptable offenses and defenses.
 
}}
 
<section begin=intro />'''Conculysts''' are [[Sentient]] combat drones specialized for melee combat, capable of performing agile, heavy strikes, and forming an offensive whirlwind with their baton-arms alone. Conculysts are first encountered in the ''Follow the Stalker ''mission in the [[:The_Second_Dream|Second Dream]] quest. They spawn in pairs after an [[Oculyst]] scans a Tenno at the [[Orokin Moon]] [[tileset]].<section end=intro />
 
   
 
==Damage Adaptation==
 
==Damage Adaptation==
āˆ’
As a Sentient, the Conculyst has the ability to adapt to [[damage]] from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant '''95%''' resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, with the percentage listed below:
+
As a Sentient, the Conculyst has the ability to adapt up to '''4''' [[damage]] type from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant '''95%''' resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, with the percentage listed below:
   
āˆ’
*First gate: '''20%''' Health lost
+
*First gate: '''25%''' Health lost
āˆ’
*Second gate: '''35%''' Health lost
+
*Second gate: '''45%''' Health lost
āˆ’
*Third gate: '''50%''' Health lost
+
*Third gate: '''65%''' Health lost
āˆ’
*Fourth gate: '''65%''' Health lost
+
*Fourth gate: '''80%''' Health lost
āˆ’
*Fifth gate: '''80%''' Health lost
 
   
āˆ’
Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can only adapt against a maximum of five damage types even if another Sentient transfers their adaptation, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.
+
Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can adapt against a maximum of '''4''' damage types even if another Sentient transfers their adaptation, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.
  +
  +
The damage gating also prevents Conculysts from being killed in one shot, as the maximum percentage of health removable in one instance is:
  +
  +
*'''25%''' at full health
  +
*'''20%''' between '''75%''' & '''55%''' max HP
  +
*'''20%''' between '''55%''' & '''35%''' of max HP
  +
*'''15%''' between '''35%''' & '''20%''', after which there is no limit and the Conculyst will take damage normally at every instance
  +
For this reason, it is highly recommended to use weapons with multi-shot to multiply the instances of damage dealt per shot like shotguns, weapons equipped with [[Split Chamber]] or [[Barrel Diffusion]], or weapons with high fire rate.
   
 
On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.
 
On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.
   
āˆ’
Like with all other [[Sentients]], using the [[Operator]]'s Void Beam will remove all their damage resistances. They can still regain them however but the Void Beam will always be able to remove them.
+
Using the [[Operator]]'s [[Void Beam]], {{WF|Excalibur Umbra}}'s {{A|Radial Howl}}, a rank 40 {{Weapon|Paracesis}}, or {{Weapon|Shedu}}'s pulse on expending all ammo will remove all their damage resistances. They can still regain their resistances, however the aforementioned abilities and weapons will always be able to remove them.
   
 
==Variants==
 
==Variants==
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|-|Decaying Conculyst=
 
|-|Decaying Conculyst=
 
{{EnemyHoriz
 
{{EnemyHoriz
āˆ’
|name = Decaying Conculyst
+
| name = Decaying Conculyst
āˆ’
|image = CodexDecayingConculyst.png
+
| image = CodexDecayingConculyst.png
āˆ’
|tileset = [[Orokin Void]] during<br />[[Octavia's Anthem]]
+
| tileset = [[Orokin Void]] during<br/>[[Octavia's Anthem]]
āˆ’
|weapon = Baton Arms
+
| weapon = Baton Arms
āˆ’
|ferritearmor = 250
+
| ferritearmor = 250
āˆ’
|health = 1,000
+
| robotic = 1,000
āˆ’
|baseexperience= ?
+
| baseexperience= ?
āˆ’
|baselevel = ?
+
| baselevel = ?
āˆ’
|codex_scans = 5
+
| codex_scans = 5
āˆ’
|other_drops = Same as regular version
+
| other_drops = [[Intact Sentient Core]]<br/>[[Orokin Cell]] 1.29%
āˆ’
|mod_drops = Same as regular version
+
| mod_drops = None
 
}}
 
}}
 
</tabber>
 
</tabber>
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==Behavior==
 
==Behavior==
āˆ’
*Similar to their damage adaptation, they are also capable of adapting to debuff-based Warframe abilities such as [[Nova]]'s [[Molecular Prime]], with each subsequent uses reducing their duration linearly by '''33%''', down to as low as '''5%'''.
+
*Similar to their damage adaptation, they are also capable of adapting to debuff-based Warframe abilities such as {{WF|Nova}}'s {{A|Molecular Prime}}, with each subsequent uses reducing their duration linearly by '''33%''', down to as low as '''5%'''.
āˆ’
**Does not seem to apply with [[Blind]] debuff such as [[Mirage]]'s [[Prism]] and [[Excalibur]]'s [[Radial Blind]].
+
**Does not seem to apply with [[Blind]] debuff such as {{WF|Mirage}}'s {{A|Prism}} and {{WF|Excalibur}}'s {{A|Radial Blind}}.
āˆ’
**Does not seem to apply with [[proc]]-based debuff such as [[Loki]]'s [[Irradiating Disarm]] or [[Oberon]]'s [[Reckoning]].
+
**Does not seem to apply with [[proc]]-based debuff such as {{WF|Loki}}'s {{M|Irradiating Disarm}} or {{WF|Oberon}}'s {{A|Reckoning}}.
 
*Sentient arms are interchangeable. A Conculyst can also use one [[Battalyst]] arm and one Conculyst arm, or two Battalyst arms. Conculysts will retain their Tornado ability. Sentient arms will only despawn after an extended period of time.
 
*Sentient arms are interchangeable. A Conculyst can also use one [[Battalyst]] arm and one Conculyst arm, or two Battalyst arms. Conculysts will retain their Tornado ability. Sentient arms will only despawn after an extended period of time.
 
*The Conculyst's main method of attack is to charge at a Tenno with their baton-arms, dealing massive {{Icon|Proc|Impact|Text}} damage.
 
*The Conculyst's main method of attack is to charge at a Tenno with their baton-arms, dealing massive {{Icon|Proc|Impact|Text}} damage.
āˆ’
*Conculysts can perform a whirlwind attack around themselves that will inflict heavy {{Icon|Proc|Impact|Text}} damage and [[knockdown]] a Tenno, they are completely invulnerable to damage when doing this. The whirlwind hits once every second. The loss of arms does not seem to keep the Conculyst from performing this ability; however, losing both arms significantly reduces the effectiveness, as only contact with the arms or main body will actually cause any damage.
+
*Conculysts can perform a whirlwind attack around themselves that will inflict heavy {{Icon|Proc|Impact|Text}} damage and [[knockdown]] a Tenno. They are completely invulnerable to damage when doing this. The whirlwind hits once every second. The loss of arms does not seem to keep the Conculyst from performing this ability; however, losing both arms significantly reduces the effectiveness, as only contact with the arms or main body will actually cause any damage.
 
*Sometimes, after adapting to an attack, Conculysts will release several bursts of wavelight that will damage [[shield]]s, but will not harm health in a similar manner to [[Laser Barrier]].
 
*Sometimes, after adapting to an attack, Conculysts will release several bursts of wavelight that will damage [[shield]]s, but will not harm health in a similar manner to [[Laser Barrier]].
āˆ’
*When near other Sentients, they can use their own version of [[Link]] amongst themselves which communally splits the damage they take to each other. Any damage adaptations that the host Sentient develops while linked will also be transferred over to the Sentient recipients.
+
*When near other Sentients, they can use their own version of {{A|Link}} amongst themselves which communally splits the damage they take to each other. Any damage adaptations that the host Sentient develops while linked will also be transferred over to the Sentient recipients.
āˆ’
*The Conculyst's arms can be removed by shooting them, or with [[Loki]]'s [[Radial Disarm]]. It is possible to remove both of their arms rendering them unable to attack normally, though this does not bar them from using their whirlwind attack. They may occasionally abandon the battle to retrieve their arms one at a time, typically after using their special attack.
+
*The Conculyst's arms can be removed by shooting them, or with {{WF|Loki}}'s {{A|Radial Disarm}}. It is possible to remove both of their arms rendering them unable to attack normally, though this does not bar them from using their whirlwind attack. They may occasionally abandon the battle to retrieve their arms one at a time, typically after using their special attack.
 
*A Sentient core will be dropped when a Conculyst is destroyed. If a nearby Sentient is present, it will proceed to obtain the core to fully replenish their health and shields. Otherwise, it will self-destruct after some time has passed.
 
*A Sentient core will be dropped when a Conculyst is destroyed. If a nearby Sentient is present, it will proceed to obtain the core to fully replenish their health and shields. Otherwise, it will self-destruct after some time has passed.
āˆ’
**A [[Tenno]] can also pick up a Sentient core, where it will fully recover their health, shield and energy.
+
**A [[Tenno]] can also pick up a Sentient core, which will fully recover their health, shields and energy.
āˆ’
*They are immune to levitating conditions such as [[Well Of Life|Well of Life]] and ragdoll conditions such as [[Pull]].
+
*They are immune to levitating conditions such as [[Well Of Life|Well of Life]] and ragdoll conditions such as {{A|Pull}}.
āˆ’
*They are susceptible to the stagger effect of Trinity's Energy Vampire, during which they will not be able to perform damage adaptation. Bursting them down with high damage weapons such as the [[Tonkor]] will make the encounter rather trivial as they will not adapt to the damage fast enough.
+
*They are susceptible to the stagger effect of Trinity's Energy Vampire, during which they will not be able to perform damage adaptation. Bursting them down with high damage weapons such as the {{Weapon|Tonkor}} will make the encounter rather trivial as they will not adapt to the damage fast enough.
   
 
==Strategy==
 
==Strategy==
 
*Do '''not''' let them corner you into a wall.
 
*Do '''not''' let them corner you into a wall.
 
*Their weakpoint is the head. Ammunition will pass through their core and their chest.
 
*Their weakpoint is the head. Ammunition will pass through their core and their chest.
āˆ’
*Balanced damage-type weapons with equal {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} such as [[Braton]], [[Burston]] or [[Sybaris]] may prove to be effective as these type of weapons/ability suffer the least damage loss per adaptation.
+
*Balanced damage-type weapons with equal {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} such as {{Weapon|Seer}}, {{Weapon|Braton}}, {{Weapon|Burston}} or {{Weapon|Sybaris}} may prove to be effective as these type of weapons/ability suffer the least damage loss per adaptation.
āˆ’
**Weapons that deal high damage per shot like [[:Category:Shotgun|shotguns]] are more effective than high fire rate weapons that deal less damage per shot like [[:Category:Rifles|automatic rifles]], as the former can deal more damage beyond a Sentient's health gate, allowing more damage to be dealt with a particular damage type before the Sentient adapts.
+
**Weapons that deal high damage per hit like [[:Category:Sniper_Rifle|sniper rifles]] are more effective than high fire rate weapons that deal less damage per hit like [[:Category:Assault_Rifle|automatic rifles]], as the former can deal more damage beyond a Sentient's health gate, allowing more damage to be dealt with a particular damage type before the Sentient adapts.
āˆ’
*Every Warframe ability stances with equal {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} will allow a player to deal immense damage to Sentient due to them having high raw damage coupled with them losing least damage per adaptation. The following abilities allow quick kills when fully modded: [[Peacemaker]], [[Exalted Blade]], [[Hysteria]] and [[Primal Fury]].
+
*Every Warframe ability stances with equal {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} will allow a player to deal immense damage to Sentient due to them having high raw damage coupled with them losing least damage per adaptation. The following abilities allow quick kills when fully modded: {{A|Peacemaker}}, {{A|Exalted Blade}}, {{A|Hysteria}} and {{A|Primal Fury}}.
 
*Remember to pick up Sentient cores as they restore full health, shield and energy.
 
*Remember to pick up Sentient cores as they restore full health, shield and energy.
 
*As with the Battalyst, their arms can be removed by shooting them. It's possible to remove both their arms, leaving them unable to attack normally, but still able to use their special attack.
 
*As with the Battalyst, their arms can be removed by shooting them. It's possible to remove both their arms, leaving them unable to attack normally, but still able to use their special attack.
  +
*Abilities like {{WF|Limbo}}'s {{A|Stasis}}Ā andĀ {{A|Cataclysm}} do not apply a time-based effect to the Sentient, rendering themĀ unable to reduce its duration. Combining the twoĀ stops Sentients like any other enemy.
*A [[Nyx]] with [[Assimilate]] can attack with ease, because the ability renders her immune to damage and procs while simultaneously allowing her to use her weapons.
 
  +
**While normal attacks are disabledĀ special attacks that were active when Stasis was engaged will continue to be in effect and deal damage inside the Rift Plane.
*Be wary when using debuff abilities on this unit as each subsequent use will render them less and less effective. Avoid spamming certain abilities (such as [[Rhino Stomp]]) as it will raise their resistance to the debuff even if it is still in effect.
 
  +
**Even in Stasis Sentients will adapt to damage. As [[Operator]]s are unableĀ to enter the Rift Plane their [[Void Beam]]Ā orĀ [[Amp]]Ā cannot damage a Sentient and remove theĀ adaption. [[Void Blast]] will deal damage but not remove the adaption. Seemingly onlyĀ [[Void Dash]]Ā andĀ {{Weapon|Paracesis}} can be used to remove a Sentient's damage adaption while it is in the Rift Plane.
** It is not recommended to useĀ Nekros'sĀ TerrifyĀ against them, because they can fly and move very quickly, making them difficult to attack while terrified.
 
 
*A {{WF|Nyx}} with {{M|Assimilate}} can attack with ease, because the ability renders her immune to damage and procs while simultaneously allowing her to use her weapons.
**Excalibur's Radial Blind, Mirage's Prism, Loki's Irradiated Disarm and Oberon's [[Smite]] and Reckoning does not appear to be affected by this mechanic.
 
 
*Be wary when using debuff abilities on this unit as each subsequent use will render them less and less effective. Avoid spamming certain abilities (such as {{A|Rhino Stomp}}) as it will raise their resistance to the debuff even if it is still in effect.
 
** It is not recommended to useĀ Nekros'Ā TerrifyĀ against them, because they can fly and move very quickly, making them difficult to attack while terrified.
 
**Excalibur's Radial Blind, Mirage's Prism, Loki's Irradiated Disarm and Oberon's {{A|Smite}} and Reckoning does not appear to be affected by this mechanic.
 
**Equinox's Maim ability is still affected, making the Sentients temporarily stunned & buy you more time.
 
**Equinox's Maim ability is still affected, making the Sentients temporarily stunned & buy you more time.
āˆ’
*Both types of Sentients are susceptible to Trinity's [[Energy Vampire]]'s stagger, during which they will not be able to adapt to damage. [Verification needed]
+
*Both types of Sentients are susceptible to Trinity's {{A|Energy Vampire}}'s stagger, during which they will not be able to adapt to damage. [Verification needed]
 
**Bursting the Sentient down with a heavy damage weapon such as the Tonkor modded with Split chamber at close range while the Sentient is being stunned makes the encounter trivial if you can kill them before the stun ends.
 
**Bursting the Sentient down with a heavy damage weapon such as the Tonkor modded with Split chamber at close range while the Sentient is being stunned makes the encounter trivial if you can kill them before the stun ends.
āˆ’
**Since you can only have 1 target for Energy Vampire, it is best to have [[Link]] activated while you kill one Sentient, to mitigate damage from the other Sentient.
+
**Since you can only have 1 target for Energy Vampire, it is best to have {{A|Link}} activated while you kill one Sentient, to mitigate damage from the other Sentient.
 
**Ensure that your Trinity is not built for low power duration, or your energy vampire and link will not last long enough for the encounter.
 
**Ensure that your Trinity is not built for low power duration, or your energy vampire and link will not last long enough for the encounter.
 
*Due to their health not having any weakness or resistances to any damage type, weapons modded with full corrosive is most effective, as it will deal bonus damage to their ferrite armor which is weak to corrosive. It will not however, remove any of their armor.
 
*Due to their health not having any weakness or resistances to any damage type, weapons modded with full corrosive is most effective, as it will deal bonus damage to their ferrite armor which is weak to corrosive. It will not however, remove any of their armor.
āˆ’
*After finishing The War Within quest, using the Operator makes the fight much easier as the Void Beam cannot be adapted to and removes all of the damage adaptations the drone gained during the battle.
+
*After finishing [[The War Within]] quest, using the OperatorĀ makes the fight much easier as the Void Beam cannot be adapted to and removes all of the damage adaptations the drone gained during the battle. [[Amp]]s also makes fights against Conculysts significantly easier by providing additional firepower.
   
 
==Bugs==
 
==Bugs==
  +
*The Conculyst does not appear in the simulacrum spawn list even when fully scanned
āˆ’
*The [[Codex]] erroneously lists components for the [[War]], rather than the Broken War.
 
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|26}}
  +
*(Undocumented) Can now spawn outside of Lua.
  +
  +
{{ver|22.13}}
  +
*Conculysts and Decaying Conculysts will now drop either an Exceptional (25%) or Intact (75%) Sentient Core.
  +
 
{{ver|18.14}}
 
{{ver|18.14}}
 
*Increased the drop rate of Rare mods on Conculysts.
 
*Increased the drop rate of Rare mods on Conculysts.
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{{SentientNav}}
 
{{SentientNav}}
  +
[[es:Conculista]]
 
[[Category:Sentient]]
 
[[Category:Sentient]]
 
[[Category:Update 18]]
 
[[Category:Update 18]]

Revision as of 02:55, 21 April 2020

Conculysts are Sentient combat drones specialized for melee combat, capable of performing agile, heavy strikes, and forming an offensive whirlwind with their baton-arms alone. They have the unique ability to "adapt" to their enemy's attacks and gain resistances to damage types, facilitating the need to use multiple damage types in order to take them down.

They are first encountered in The Second Dream quest. They can then be encountered on the Orokin Moon tileset on Lua, spawning in pairs after an Oculyst scans a Tenno at the Orokin Moon tileset. They have also attracted the interest of the Corpus and can be very rarely encounterd in Orb Vallis's Enrichment Lab, as well as in the Corpus Gas City tileset on Jupiter within the secret laboratories in test tubes and during the last phase of the Ropalolyst fight. They can mainly be found in Murex ships in Veil Proxima, where they dwell together with other Sentient unities.


Damage Adaptation

As a Sentient, the Conculyst has the ability to adapt up to 4 damage type from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant 95% resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, with the percentage listed below:

  • First gate: 25% Health lost
  • Second gate: 45% Health lost
  • Third gate: 65% Health lost
  • Fourth gate: 80% Health lost

Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can adapt against a maximum of 4 damage types even if another Sentient transfers their adaptation, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.

The damage gating also prevents Conculysts from being killed in one shot, as the maximum percentage of health removable in one instance is:

  • 25% at full health
  • 20% between 75% & 55% max HP
  • 20% between 55% & 35% of max HP
  • 15% between 35% & 20%, after which there is no limit and the Conculyst will take damage normally at every instance

For this reason, it is highly recommended to use weapons with multi-shot to multiply the instances of damage dealt per shot like shotguns, weapons equipped with Split Chamber or Barrel Diffusion, or weapons with high fire rate.

On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.

Using the Operator's Void Beam, Excalibur UmbraIcon272 Excalibur Umbra's RadialHowl130xWhite Radial Howl, a rank 40 Paracesis Paracesis, or Shedu Shedu's pulse on expending all ammo will remove all their damage resistances. They can still regain their resistances, however the aforementioned abilities and weapons will always be able to remove them.

Variants

Decaying Conculyst General Drops
CodexDecayingConculyst
Introduced Undetermined Mod Drops:
None
Other Drops:
Intact Sentient Core
Orokin Cell 1.29%
Tileset Orokin Void during
Octavia's Anthem
Weapon Baton Arms
Codex Scans 5
Statistics
Robotic 1,000
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Ferrite Armor 250
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
Base Level ?

Behavior

  • Similar to their damage adaptation, they are also capable of adapting to debuff-based Warframe abilities such as NovaIcon272 Nova's MolecularPrime130xWhite Molecular Prime, with each subsequent uses reducing their duration linearly by 33%, down to as low as 5%.
  • Sentient arms are interchangeable. A Conculyst can also use one Battalyst arm and one Conculyst arm, or two Battalyst arms. Conculysts will retain their Tornado ability. Sentient arms will only despawn after an extended period of time.
  • The Conculyst's main method of attack is to charge at a Tenno with their baton-arms, dealing massive Script error: The function "Proc" does not exist. damage.
  • Conculysts can perform a whirlwind attack around themselves that will inflict heavy Script error: The function "Proc" does not exist. damage and knockdown a Tenno. They are completely invulnerable to damage when doing this. The whirlwind hits once every second. The loss of arms does not seem to keep the Conculyst from performing this ability; however, losing both arms significantly reduces the effectiveness, as only contact with the arms or main body will actually cause any damage.
  • Sometimes, after adapting to an attack, Conculysts will release several bursts of wavelight that will damage shields, but will not harm health in a similar manner to Laser Barrier.
  • When near other Sentients, they can use their own version of Link130xWhite Link amongst themselves which communally splits the damage they take to each other. Any damage adaptations that the host Sentient develops while linked will also be transferred over to the Sentient recipients.
  • The Conculyst's arms can be removed by shooting them, or with LokiIcon272 Loki's RadialDisarm130xWhite Radial Disarm. It is possible to remove both of their arms rendering them unable to attack normally, though this does not bar them from using their whirlwind attack. They may occasionally abandon the battle to retrieve their arms one at a time, typically after using their special attack.
  • A Sentient core will be dropped when a Conculyst is destroyed. If a nearby Sentient is present, it will proceed to obtain the core to fully replenish their health and shields. Otherwise, it will self-destruct after some time has passed.
    • A Tenno can also pick up a Sentient core, which will fully recover their health, shields and energy.
  • They are immune to levitating conditions such as Well of Life and ragdoll conditions such as Pull130xWhite Pull.
  • They are susceptible to the stagger effect of Trinity's Energy Vampire, during which they will not be able to perform damage adaptation. Bursting them down with high damage weapons such as the Tonkor Tonkor will make the encounter rather trivial as they will not adapt to the damage fast enough.

Strategy

  • Do not let them corner you into a wall.
  • Their weakpoint is the head. Ammunition will pass through their core and their chest.
  • Balanced damage-type weapons with equal Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. such as Seer Seer, Braton Braton, Burston Burston or Sybaris Sybaris may prove to be effective as these type of weapons/ability suffer the least damage loss per adaptation.
    • Weapons that deal high damage per hit like sniper rifles are more effective than high fire rate weapons that deal less damage per hit like automatic rifles, as the former can deal more damage beyond a Sentient's health gate, allowing more damage to be dealt with a particular damage type before the Sentient adapts.
  • Every Warframe ability stances with equal Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. will allow a player to deal immense damage to Sentient due to them having high raw damage coupled with them losing least damage per adaptation. The following abilities allow quick kills when fully modded: Peacemaker130xWhite Peacemaker, ExaltedBlade130xWhite Exalted Blade, Hysteria130xWhite Hysteria and PrimalFury130xWhite Primal Fury.
  • Remember to pick up Sentient cores as they restore full health, shield and energy.
  • As with the Battalyst, their arms can be removed by shooting them. It's possible to remove both their arms, leaving them unable to attack normally, but still able to use their special attack.
  • Abilities like LimboIcon272 Limbo's Stasis130xWhite Stasis and Cataclysm130xWhite Cataclysm do not apply a time-based effect to the Sentient, rendering them unable to reduce its duration. Combining the two stops Sentients like any other enemy.
    • While normal attacks are disabled special attacks that were active when Stasis was engaged will continue to be in effect and deal damage inside the Rift Plane.
    • Even in Stasis Sentients will adapt to damage. As Operators are unable to enter the Rift Plane their Void Beam or Amp cannot damage a Sentient and remove the adaption. Void Blast will deal damage but not remove the adaption. Seemingly only Void Dash and Paracesis Paracesis can be used to remove a Sentient's damage adaption while it is in the Rift Plane.
  • A NyxIcon272 Nyx with Mod TT 20px Assimilate can attack with ease, because the ability renders her immune to damage and procs while simultaneously allowing her to use her weapons.
  • Be wary when using debuff abilities on this unit as each subsequent use will render them less and less effective. Avoid spamming certain abilities (such as RhinoStomp130xWhite Rhino Stomp) as it will raise their resistance to the debuff even if it is still in effect.
    • It is not recommended to use Nekros' Terrify against them, because they can fly and move very quickly, making them difficult to attack while terrified.
    • Excalibur's Radial Blind, Mirage's Prism, Loki's Irradiated Disarm and Oberon's Smite130xWhite Smite and Reckoning does not appear to be affected by this mechanic.
    • Equinox's Maim ability is still affected, making the Sentients temporarily stunned & buy you more time.
  • Both types of Sentients are susceptible to Trinity's EnergyVampire130xWhite Energy Vampire's stagger, during which they will not be able to adapt to damage. [Verification needed]
    • Bursting the Sentient down with a heavy damage weapon such as the Tonkor modded with Split chamber at close range while the Sentient is being stunned makes the encounter trivial if you can kill them before the stun ends.
    • Since you can only have 1 target for Energy Vampire, it is best to have Link130xWhite Link activated while you kill one Sentient, to mitigate damage from the other Sentient.
    • Ensure that your Trinity is not built for low power duration, or your energy vampire and link will not last long enough for the encounter.
  • Due to their health not having any weakness or resistances to any damage type, weapons modded with full corrosive is most effective, as it will deal bonus damage to their ferrite armor which is weak to corrosive. It will not however, remove any of their armor.
  • After finishing The War Within quest, using the Operator makes the fight much easier as the Void Beam cannot be adapted to and removes all of the damage adaptations the drone gained during the battle. Amps also makes fights against Conculysts significantly easier by providing additional firepower.

Bugs

  • The Conculyst does not appear in the simulacrum spawn list even when fully scanned

Patch History

Update 26.0 (2019-10-31)

  • (Undocumented) Can now spawn outside of Lua.

Update 22.13 (2018-02-15)

  • Conculysts and Decaying Conculysts will now drop either an Exceptional (25%) or Intact (75%) Sentient Core.

Update 18.14 (2016-06-08)

  • Increased the drop rate of Rare mods on Conculysts.

Hotfix 18.6.3 (2016-03-23)

  • Warā€™s Hilt and Blade now drop from Conculysts.

See also

  • Oculyst, sentient drones that call in Sentient fighters.
  • Battalyst, a heavy combat sentient fighter.