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Revision as of 03:13, 29 December 2015

Conculysts are Sentient combat drones. Capable of performing heavy strikes agilely and forming an offensive whirlwind with their baton-arms alone, they greatly specialize in melee combat. They spawn in pairs after an Oculyst scans a Tenno at the Orokin Moon tileset.

Damage Adaptation

As a Sentient, the Conculyst has the ability to adapt to damage from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant 95% resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, with the percentage listed below:

  • First gate: 25% Health lost
  • Second gate: 45% Health lost
  • Third gate: 65% Health lost
  • Fourth gate: 80% Health lost

Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can only adapt against a maximum of four damage types, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.

On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.

Behavior

  • Similar to their damage adaptation, they are also capable of adapting to debuff-based warframe abilities such as Nova's Molecular Prime, with each subsequent uses reducing their duration linearly by 33%, down to as low as 5%.
  • The Conculyst's main method of attack is to charge at a Tenno with their baton-arms, dealing massive damage.
  • Conculysts can perform a whirlwind attack around themselves that will heavily damage and knockdown a Tenno, they are completely invulnerable to damage when doing this. The whirlwind hits once every second.
  • Sometimes, after adapting to an attack, Conculysts will release several bursts of wavelight that will damage shields, but will not harm health in a similar manner to Laser Barrier.
  • When near other Sentients, they can use their own version of Link amongst themselves which communally splits the damage they take to each other. Any damage adaptations that the host Sentient develops while linked will also be transferred over to the Sentient recipients.
  • The Conculyst's arms can be removed by shooting them, or with Loki's Radial Disarm. It is possible to remove both of their arms rendering them unable to attack normally, though this does not bar them from using their whirlwind attack. They may occasionally abandon the battle to retreive their arms one at a time, typically after using their special attack.
  • A Sentient core will be dropped when a Conculyst is destroyed. If a nearby Sentient is present, it will proceed to obtain the core to fully replenish their health and shields. Otherwise, it will self-destruct after some time has passed.
    • A Tenno can also pick up a Sentient core, where it will fully recover their health, shield and energy.
  • They are immune to levitating conditions such as Well of Life, ragdoll conditions such as Pull and stun conditions such as Paralysis.

Tips

  • Do NOT let them corner you into a wall.
  • Balanced damage-type weapons with equal Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. such as Braton, Burston, Sybaris, Hysteria, Primal Fury or even Exalted Blade may prove to be effective as these type of weapons/ability suffer the least damage loss per adaptation.
    • Weapons that deal high damage per shot like shotguns are more effective than high fire rate weapons that deal less damage per shot like automatic rifles, as the former can deal more damage beyond a Sentient's health gate, allowing more damage to be dealt with a particular damage type before the Sentient adapts.
  • Remember to pick up Sentient cores as they restore full health, shield and energy.
  • As with the Battalyst, their arms can be removed by shooting them. It's possible to remove both their arms, leaving them unable to attack normally, but still able to use their special attack.
  • Be wary when using debuff abilities on this unit as each subsequent use will render them less and less effective. Avoid spamming certain abilities (such as Rhino Stomp) as it will raise their resistance to the debuff even if it is still in effect.
    • It is not recommended to use Nekros' Terrify against them, because they can fly and move very quickly, making them difficult to attack while terrified.
    • Excalibur's Radial Blind, Mirage's Prism, Loki's Irradiated Disarm and Oberon's Smite and Reckoning does not appear to be affected by this mechanic.