Conculysts are Sentient combat drones specialized for melee combat, capable of performing agile, heavy strikes, and forming an offensive whirlwind with their baton-arms alone. They have the unique ability to "adapt" to their enemy's attacks and gain resistances to damage types, facilitating the need to use multiple damage types in order to take them down.

They are first encountered in The Second Dream quest. They can then be encountered on the Orokin Moon tileset on Lua, spawning in pairs after an Oculyst scans a Tenno at the Orokin Moon tileset. They have also attracted the interest of the Corpus and can be very rarely encountered in Orb Vallis's Enrichment Lab, as well as in the Corpus Gas City tileset on Jupiter within the secret laboratories in test tubes and during the last phase of the Ropalolyst fight. They can mainly be found in Murex ships in Veil Proxima, where they dwell together with other Sentient unities.

CalibanIcon Caliban is also capable of summoning Tenno-aligned Conculysts via LethalProgeny130xWhite Lethal Progeny.

Damage Adaptation[]

This section is transcluded from Sentient § Damage Adaptation. To change it, please edit the transcluded page.

As a Sentient, Conculysts have the ability to adapt up to 4 damage types from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, at the percentages listed below:

  • First gate: 25% Health lost.
  • Second gate: 45% Health lost.
  • Third gate: 65% Health lost.
  • Fourth gate: 80% Health lost.

Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can adapt against a maximum of 4 damage types even if another Sentient transfers their adaptation, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.

On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.

The adaptation decreases in effectiveness the more damage types it resists.

  • For the first adaptation, the Conculysts will resist the damage type by 90%.
  • For the second adaptation, the Conculysts will resist the damage type by 80%.
  • For the third adaptation, the Conculysts will resist the damage type by 75%.
  • For the fourth adaptation, the Conculysts will resist the damage type by 70%.

Using the Operator's Void Beam, Excalibur UmbraIcon272 Excalibur Umbra's RadialHowl130xWhite Radial Howl, a rank 40 Paracesis Paracesis, Shedu Shedu's pulse on expending all ammo, or XakuIcon272 Xaku's Xata'sWhisper130xWhite Xata's Whisper will remove and reset all their acquired damage resistances. Sentients can still regain their resistances, however, the aforementioned abilities and weapons will always be able to remove them.

The Conculysts also receive another 40% resistance to the damage type at each adaptation, which stacks multiplicatively with the previously listed ones. These resistances cannot be removed by any of the methods listed above.

The damage gating also prevents Conculysts from being killed in one shot, as the maximum percentage of health removable in one instance is:

  • 25% at full health
  • 20% between 75% & 55% max HP
  • 20% between 55% & 35% of max HP
  • 15% between 35% & 20%, after which there is no limit and the Conculysts will take damage normally at every instance


Decaying Conculyst General Drops
Introduced Undetermined Mod Drops:
Other Drops:
Intact Sentient Core
Orokin Cell 1.29%
Tileset Orokin Void during
Octavia's Anthem
Weapon Baton Arms
Codex Scans 5
Robotic 1,000
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Ferrite Armor 250
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
Base Level ?

Tyro Conculyst General Drops
Introduced Update 31 Mod Drops:
Other Drops:
Tileset Unknown
Weapon Baton Arms
Codex Scans ?
Robotic ?
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Ferrite Armor ?
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
Base Level ?
First appearing in the New War quest (unscannable due to players not having the ability to equip Codex Scanners) and later Archon Hunts, this variant of Conculysts does not benefit from Sentient Damage Adaptation. Currently does not have a Codex Entry.


  • Similar to their damage adaptation, they are also capable of adapting to debuff-based Warframe abilities such as NovaIcon272 Nova's MolecularPrime130xWhite Molecular Prime, with each subsequent uses reducing their duration linearly by 33%, down to as low as 5%.
  • The Conculyst's main method of attack is to charge at a Tenno with their baton-arms, dealing massive DmgImpactSmall64 Impact damage.
  • Conculysts can perform a whirlwind attack around themselves that will inflict heavy DmgImpactSmall64 Impact damage and knockdown a Tenno. They are completely invulnerable to damage when doing this. The whirlwind hits once every second. The loss of arms does not seem to keep the Conculyst from performing this ability; however, losing both arms significantly reduces the effectiveness, as only contact with the arms or main body will actually cause any damage.
  • Sometimes, after adapting to an attack, Conculysts will release several bursts of wavelight that will damage shields, but will not harm health in a similar manner to Laser Barrier.
  • When near other Sentients, they can use their own version of Link130xWhite Link amongst themselves which communally splits the damage they take to each other. Any damage adaptations that the host Sentient develops while linked will also be transferred over to the Sentient recipients.
  • The Conculyst's arms can be removed by shooting them, or with LokiIcon272 Loki's RadialDisarm130xWhite Radial Disarm. It is possible to remove both of their arms rendering them unable to attack normally, though this does not bar them from using their whirlwind attack.
  • They are immune to levitating conditions such as WellOfLife130xWhite Well of Life and ragdoll conditions such as Pull130xWhite Pull.
  • They are susceptible to the stagger effect of Trinity's Energy Vampire, during which they will not be able to perform damage adaptation. Attacking them with high damage weapons such as the Tonkor Tonkor will make the encounter easier as they will not be able to adapt to the damage fast enough.


  • Do not let them corner you into a wall.
  • Their weakpoint is the head. Ammunition will pass through their core and their chest.
  • Balanced damage-type weapons with equal DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash such as Seer Seer, Braton Braton, Burston Burston or Sybaris Sybaris may prove to be effective as these type of weapons/ability suffer the least damage loss per adaptation.
    • Weapons that deal high damage per hit like sniper rifles are more effective than high fire rate weapons that deal less damage per hit like automatic rifles, as the former can deal more damage beyond a Sentient's health gate, allowing more damage to be dealt with a particular damage type before the Sentient adapts.
  • Every Warframe ability stances with equal DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash will allow a player to deal immense damage to Sentient due to them having high raw damage coupled with them losing least damage per adaptation. The following abilities allow quick kills when fully modded: Peacemaker130xWhite Peacemaker, ExaltedBlade130xWhite Exalted Blade, Hysteria130xWhite Hysteria and PrimalFury130xWhite Primal Fury.
  • As with the Battalyst, their arms can be removed by shooting them. It's possible to remove both their arms, leaving them unable to attack normally, but still able to use their special attack.
  • A NyxIcon272 Nyx with Mod TT 20px Assimilate can attack with ease, because the ability renders her immune to damage and procs while simultaneously allowing her to use her weapons.
  • Be wary when using debuff abilities on this unit as each subsequent use will render them less and less effective. Avoid spamming certain abilities (such as RhinoStomp130xWhite Rhino Stomp) as it will raise their resistance to the debuff even if it is still in effect.
    • It is not recommended to use Nekros' Terrify against them, because they can fly and move very quickly, making them difficult to attack while terrified.
    • Excalibur's Radial Blind, Mirage's Prism, Loki's Irradiated Disarm and Oberon's Smite130xWhite Smite and Reckoning does not appear to be affected by this mechanic.
    • Equinox's Maim ability is still affected, making the Sentients temporarily stunned & buy you more time.
  • Due to their health not having any weakness or resistances to any damage type, weapons modded with full corrosive is most effective, as it will deal bonus damage to their ferrite armor which is weak to corrosive.
  • After finishing The War Within quest, using the Operator makes the fight much easier as the Void Beam cannot be adapted to and removes all of the damage adaptations the drone gained during the battle. Amps also makes fights against Conculysts significantly easier by providing additional firepower.


  • Conculysts seemed to be the most common Sentient drone lore wise, as they appear in large numbers during cutscenes. The Sentient drones that guard Hunhow's Chamber during the beginning of The Second Dream, as well as Praghasa's Throneroom during Erra and The Maker, are in fact a horde of Conculysts.
  • Unlike Tyro Battalysts, Tyro Conculyst retain the exact same appearance as their complete counterpart.


  • The Conculyst does not appear in the Simulacrum or Captura spawn list even when fully scanned. (Fixed)
  • The Conculyst may lack both arms in its Codex entry and in the Simulacrum

Patch History[]

Update 32.1 (2022-11-02)

  • Fixed crash caused by Sentient Conculysts’ melee attacks.

Update 30.7 (2021-09-08)

  • Changed the timing of the Sentient’s damage pulse & weapon reattach to occur at a specific time within the animation rather than at the end.
    • Previously, destroying both arms on Sentients would cause them to drop weapons. Sentients no longer drop anything when arms are destroyed but will instead regenerate them. This regeneration causes a damage pulse that has been modified to occur during the animation rather than at the end.
  • (Undocumented) No longer drop their health and energy restoring cores.
  • (Undocumented) No longer immune against status effects.

Update 26.0 (2019-10-31)

  • (Undocumented) Can now spawn outside of Lua on Mobile Defense missions.

Update 23.0 (2018-06-15)

  • Slightly lowered the Battalyst and Conculyst's base health from 1300 to 1150.
  • Stunning or knocking down Conculysts during their whirlwind ability and Battalysts during their omnidirectional laser ability now cancels the ability.

Update 22.13 (2018-02-15)

  • Conculysts and Decaying Conculysts will now drop either an Exceptional (25%) or Intact (75%) Sentient Core.

Update 18.14 (2016-06-08)

  • Increased the drop rate of Rare mods on Conculysts.

Hotfix 18.6.3 (2016-03-23)

  • War’s Hilt and Blade now drop from Conculysts.

See also[]

  • Oculyst, sentient drones that call in Sentient fighters.
  • Battalyst, a heavy combat sentient fighter.