Release Date: February 5th, 2014
Light-footed and graceful, the beautiful and deadly Zephyr is in her element while airborne. With the power to bend air currents, she is an agile skyterror who delivers swift judgement from above. Zephyr soared to the skies in Update 12.0 (2014-02-05).
Acquisition[]
This section is transcluded from Zephyr/Main § Acquisition. To change it, please edit the transcluded page.
Zephyr's blueprints can be researched from the Tenno Lab in the dojo.
Notes[]
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- Zephyr has reduced friction against air and increased resistance to gravity.
- Zephyr jumps higher and has longer hang time than other Warframes.
- Due to a bug(?), a Zephyr playing as a client will have complete lateral air friction when not sliding, meaning that the player will completely stop moving laterally while in the air as long as a movement button is not held.
Trivia[]
This section is transcluded from Zephyr/Main § Trivia. To change it, please edit the transcluded page.
- Zephyr's name is derived from Zephyrus, one of the four most important Anemoi in Greek legend. Zephyrus holds domain over the west wind and flowers, and he also serves as a messenger for Aphrodite and Eros.
- Zephyr was confirmed to be originated as a fan-made concept in Devstream 22 by user Volkovyi (also known as Liger Inuzuka). Digital Extremes did not specify who followed up the idea, but it was mentioned as being conceptualized by the community.
- Volkovyi was acknowledged as the one who inspired Zephyr by Grineeer (Scott) on twitter, explaining that his nickname simply escaped him during the Livestream.
- In contrast to Ash, Zephyr was originally portrayed as a male in the concept art rather than a female.
- Volkovyi also created the concepts for several Deluxe Skins, including Nidus Phryke, Nezha Empyrean, and Excalibur Zato. After being hired by Digital Extremes, their past concept for a Warframe named "Wraithe" was revamped into Sevagoth.
- As mentioned by Scott and Steve on the Update 12 highlights, Zephyr is less affected by gravity than other frames making her descents slower and being able to jump higher than other frames. This can be attributed to the Oxium used in her manufacture. This technically makes Zephyr the first Warframe to have a Passive Attribute.
- However, this characteristic is still slightly buggy.
- Zephyr is the first Warframe entirely released as a Clan lab project, which makes getting her components much easier.
- The moving pieces on her helmet may move around in the Codex, instead of being perfectly still. This is a bug or clipping issue.
- This is due to realtime physics still being active in static dioramas. Other physics-enabled elements such as syandanas are affected in other dioramas.
- Zephyr was originally named Tengu during development.
- This has now become the name of one of her helmets.
See Also[]
- Happy Zephyr, a tribute to the now-removed app game, Flappy Bird.