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PassiveEdit

Due to her Oxium composition, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. Specifically, she descends slower and has improved aerodynamics which can be used to control her midair movement with greater ease and agility.

AbilitiesEdit

TailWindModU15 ZephyrTailWind
ENERGY
25
KEY
1
Tail Wind
From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Energy Discount while Airborne: 12.5

Strength:40 (dash/dive damage)
50 (jump damage)
Duration:30 m/s (air speed)
≤ 7.5 m (hover height)
Range:2 m (contact radius)
6 m (explosion radius)
Misc:1 s (dash duration)
≤ 5 s (hover duration)
5 m/s (dive initial speed)
Expand


AirburstModU15 ZephyrAirburst
ENERGY
50
KEY
2
Airburst
Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.


Energy Discount while Airborne: 25

Strength:50 (contact and explosion damage)
Duration:N/A
Range:3 m (explosion radius)
Misc:3 (number of projectiles)
? m (projectile width)
100 m (travel distance)
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TurbulenceModU15 ZephyrTurbulence
ENERGY
75
KEY
3
Turbulence
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Strength:N/A
Duration:6 s
Range:1 m
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TornadoModU15 ZephyrTornado
ENERGY
100
KEY
4
Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.
Strength:45 (damage)
Duration:10 s
Range:10 m (spawn radius)
Misc:4 (number of tornadoes)
∞ m (cast range)
6 / 9 m (tornado heights)
2 m/s (move speeds)
2 m (pull radius)
100% (absorbed damage distribution)
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