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Specializing in air attacks and mobility, Zephyr dominates from above.

This is Zephyr, light, yet deceivingly lethal.

Zephyr brings graceful destruction to the battlefield. Look up, Tenno.

Release Date: February 5th, 2014

Light-footed and graceful, the beautiful and deadly Zephyr is in her element while airborne. With the power to bend air currents, she is an agile skyterror who delivers swift judgement from above. Zephyr soared to the skies in Update 12.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: Credits64 35000
Neuroptics
Credits64
15,000
Circuits64
150
Oxium64
200
PolymerBundle64
200
Salvage64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Oxium64
200
NanoSpores64
900
Rubedo64
50

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Oxium64
200
PolymerBundle64
500
Plastids64
400
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity641,500
Credits64
5,000
Oxium64
200
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity641,500
Credits64
10,000
DetoniteInjector64
1
NeuralSensor64
1
NanoSpores64
1,000
Oxium64
20
Time: 72 hrs
Prereq: Zephyr
Chassis • ClanAffinity641,500
Credits64
10,000
MutagenMass64
1
ControlModule64
1
Ferrite64
1,000
Oxium64
20
Time: 72 hrs
Prereq: Zephyr
Systems • ClanAffinity641,500
Credits64
10,000
Fieldron64
1
Morphics64
1
Salvage64
1,000
Oxium64
20
Time: 72 hrs
Prereq: Zephyr
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

AcquisitionEdit

Zephyr's blueprint can be purchased from the Tenno Research Lab interface in the Clan Dojo once it has been researched. It costs Credits6435,000 to replicate (purchase) the main blueprint and Credits6415,000 for each component blueprint for a total of Credits6480,000.

Warframe GuidesEdit

See Category:Zephyr Guides to read user-made guides on how to play this Warframe.

NotesEdit

  • Zephyr has reduced friction against air and increased resistance to gravity.
    • Zephyr jumps higher and has longer hang time than other Warframes.
  • Due to a bug(?), a Zephyr playing as a client will have complete lateral air friction when not sliding, meaning that the player will stop moving laterally completely while in the air as long as a movement button is not held.

TriviaEdit

  • Zephyr's name is derived from Zephyrus, one of the four most important Anemoi in Greek legend. Zephyrus holds domain over the west wind and flowers, and he also serves as a messenger for Aphrodite and Eros.
  • Zephyr was confirmed to be originated as a fan-made concept in Devstream 22, by user Volkovyi, although Digital Extremes did not specify who followed up the idea, instead, it was mentioned as being conceptualized by the community.
    • Volkovyi was acknowledged as the one who inspired Zephyr by Grineeer (Scott) on twitter, explaining that his nickname simply escaped him during the Livestream.
    • In contrast to Ash, the concept Zephyr was inspired by was that of a male instead of female.
  • As mentioned by Scott and Steve on the Update 12 highlights, Zephyr is less affected by gravity than other frames making her descents slower and being able to jump higher than other frames. This can be attributed to the Oxium used in her manufacture. This technically makes Zephyr the first warframe to have a Passive Attribute.
    • However, this characteristic is still slightly buggy.
  • Zephyr is the first Warframe entirely released as a Clan lab Warframe, which makes getting her components much easier.
  • The moving pieces on her helmet may move around in the Codex, instead of being perfectly still. This is a bug or clipping issue.
    • This is due to realtime physics still being active in static dioramas. Other physics-enabled elements such as syandanas are affected in other dioramas.
  • Zephyr was originally named Tengu during development.
    • This has now become the name of one of her helmets.

See AlsoEdit

  • Happy Zephyr, a tribute to the now-removed app game, Flappy Bird.

Edit Tab

Take to the skies with this golden bird of destruction.

Release Date: March 20th, 2018

Zephyr Prime is the Primed variant of ZephyrIcon272 Zephyr, featuring higher armor and sprint speed, as well as an additional Madurai Pol and Vazarin Pol polarities. Zephyr Prime was released alongside TiberonPrime Tiberon Prime and KronenPrime Kronen Prime.

Zephyr Prime was announced on March 13th, 2018.


Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
NeuralSensor64
3
Oxium64
250
Plastids64
350
AlloyPlate64
4,250
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
DENitainExtract2
2
Tellurium64
2
Ferrite64
3,600
Oxium64
300
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
Neurode64
3
Cryotic
550
NanoSpores64
3,175
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Neo Z4 Rare
Meso Z1 Rare (V)
Neo Z1 Rare (V)
Neo Z2 Rare (V)
Neuroptics Neo Z3 Common
Axi R3 Common
Lith H2 Common (V)
Lith K2 Common (V)
Neo N10 Common (V)
Axi A4 Common (V)
Axi O4 Common (V)
Chassis Meso W1 Uncommon
Meso A2 Uncommon (V)
Neo A2 Uncommon (V)
Neo K1 Uncommon (V)
Axi L3 Uncommon (V)
Axi O3 Uncommon (V)
Systems Meso Z3 Rare
Lith Z1 Rare (V)
Lith Z2 Rare (V)
Meso Z2 Rare (V)

Blueprint Neo Z4 Rare
Meso Z1 Rare (V)
Neo Z1 Rare (V)
Neo Z2 Rare (V)
Neuroptics Neo Z3 Common
Axi R3 Common
Lith H2 Common (V)
Lith K2 Common (V)
Neo N10 Common (V)
Axi A4 Common (V)
Axi O4 Common (V)
Chassis Meso W1 Uncommon
Meso A2 Uncommon (V)
Neo A2 Uncommon (V)
Neo K1 Uncommon (V)
Axi L3 Uncommon (V)
Axi O3 Uncommon (V)
Systems Meso Z3 Rare
Lith Z1 Rare (V)
Lith Z2 Rare (V)
Meso Z2 Rare (V)

Blueprint Neo Z4 Rare
Meso Z1 Rare (V)
Neo Z1 Rare (V)
Neo Z2 Rare (V)
Neuroptics Neo Z3 Common
Axi R3 Common
Lith H2 Common (V)
Lith K2 Common (V)
Neo N10 Common (V)
Axi A4 Common (V)
Axi O4 Common (V)
Chassis Meso W1 Uncommon
Meso A2 Uncommon (V)
Neo A2 Uncommon (V)
Neo K1 Uncommon (V)
Axi L3 Uncommon (V)
Axi O3 Uncommon (V)
Systems Meso Z3 Rare
Lith Z1 Rare (V)
Lith Z2 Rare (V)
Meso Z2 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


TriviaEdit

  • Zephyr Prime is the third Prime Warframe to have a non-static model, as the feathers on her head and arms extend outwards whenever she is in mid-air.
  • Zephyr Prime produces more prominent effects when using Tail Wind to dash, including a visible energy trail and a swirling vortex of particles.

MediaEdit

  • Zephyr Prime's helmet.

See alsoEdit

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

LightweightEdit

Due to her Oxium composition, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. Specifically, she descends slower and has improved aerodynamics which can be used to control her midair movement with greater ease and agility.

AbilitiesEdit

TailWindModU15 ZephyrTailWind
ENERGY
25
KEY
1
Tail Wind
From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Energy Discount while Airborne: 12.5

Strength:40 (dash/dive damage)
50 (jump damage)
Duration:30 m/s (air speed)
≤ 7.5 m (hover height)
Range:2 m (contact radius)
6 m (explosion radius)
Misc:1 s (dash duration)
≤ 5 s (hover duration)
5 m/s (dive initial speed)
Expand


AirburstModU15 ZephyrAirburst
ENERGY
50
KEY
2
Airburst
Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.


Energy Discount while Airborne: 25

Strength:50 (contact and explosion damage)
Duration:N/A
Range:3 m (explosion radius)
Misc:3 (number of projectiles)
? m (projectile width)
100 m (travel distance)
Expand


TurbulenceModU15 ZephyrTurbulence
ENERGY
75
KEY
3
Turbulence
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Strength:N/A
Duration:6 s
Range:1 m
Expand


TornadoModU15 ZephyrTornado
ENERGY
100
KEY
4
Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.
Strength:45 (damage)
Duration:10 s
Range:10 m (spawn radius)
Misc:4 (number of tornadoes)
∞ m (cast range)
6 / 9 m (tornado heights)
2 m/s (move speeds)
2 m (pull radius)
100% (absorbed damage distribution)
Expand

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