Following Update 26.0 (2019-10-31) rework, Ember's World On Fire is currently not available in Conclave.[]
4 50 |
World On Fire Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy.
Introduced in Vanilla (2012-10-25) |
Strength:45 (initial damage) 90 (overheated damage) 35% (status chance) | |
Duration:N/A | |||
Range:6 m (initial radius) 3 m (overheated radius) | |||
Misc:
5 (number of targets) |
Info
- Ember must have 100 energy in order to activate the ability.
- Ember ignites the environment, slamming her hand into the ground and dealing 45 Heat damage initially to a maximum of 5 enemies within an initial radius of 6 meters. Immediately after, Ember sustains wisps of burning flames in orbit around her, creating an aura that triggers a series of fiery explosions; each explosion inflicts 90 Heat damage to the same maximum number of enemies within a similar range. All instances of damage have a 35% status chance, while explosions occur at a rate of roughly 2 to 4.5 per second.
- Heat status effect deals 50% of World on Fire's base damage per tick over 4 ticks in 3 seconds.
- Explosions will occur directly on enemies as long as they are within the initial radius.
- With the exception of the initial explosions on activation, multiple explosions do not occur simultaneously.
- After World on Fire remains active for 5 seconds, Ember's flames begin to overheat over the course of 5 seconds. As the flames overheat, damage per explosion gradually increases by 200% while the aura radius shrinks by 200% and energy drain per second increases by 200%.
- Overheat percentage is displayed on the ability icon from 0% to 100%.
- Can be used while sliding and in the air.
- World on Fire's visual after effects (debris) will appear gold when cast by Ember Prime.
- Flame particle effects from wisps and explosions are affected by Ember's chosen Warframe energy color.