A blood-red variant of this devastating sniper rifle.

The Vulkar Wraith is the Wraith variant of the Vulkar.png Vulkar, featuring higher, fire rate, and magazine size in exchange for damage.

This weapon can be sold for Credits64.png7,500.

Acquisition[edit | edit source]

This weapon was first awarded from Operation: Shadow Debt to players who defeated the final challenger, complete with a free weapon slot and a pre-installed Orokin Catalyst.

The Vulkar Wraith is now potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for Credits64.png300,000 and PrimeBucks.png450. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.

The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. The trading recipient must also have a Mastery Rank of at least 7.

Characteristics[edit | edit source]

This weapon deals primarily Impact b.svg Impact damage.

Advantages:

  • Third highest damage of all sniper rifles behind CorpusSniperRifle.png Lanka and VectisPrime.png Vectis Prime, and second highest damage of all hit-scan sniper rifles behind Vectis Prime.
  • Second highest magazine size of all sniper rifles, behind Lanka.
  • Low recoil.
  • Pinpoint accuracy while aiming; shots will hit exactly on the reticle dot, perfect for headshots.
  • High zoom capabilities.
    • Zooming in increases headshot damage by +35% at 2.5x zoom, +55% at 4x zoom or +70% at 8x zoom.
  • Comes with a Madurai Pol.svg polarity.

Disadvantages:

  • Low Puncture b.svg Puncture and no Slash b.svg Slash damage – less effective against health.
  • Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Slow reload speed.
  • Rifle scope is ineffective in dark areas and at close range.
  • Inaccurate when fired from the hip, bullets may widely spread when fired.

Comparisons:

  • Vulkar Wraith, compared to Vulkar:
    • Lower base damage (98.0 vs. 101.0)
      • Higher Impact b.svg Impact damage (88.2 vs. 80.8)
      • Lower Puncture b.svg Puncture damage (9.8 vs. 15.2)
      • Lower Slash b.svg Slash damage (0.0 vs. 5.0)
    • Higher fire rate (2 rounds/sec vs. 1.5 rounds/sec)
    • Larger magazine (8 rounds vs. 6 rounds)
    • Different polarities (Madurai Pol.svg vs. None)
    • Higher Mastery Rank required (7 vs. 3)

Media[edit | edit source]

Vulkar Wraith Skins Edit

Patch History[edit | edit source]

Update 22.12

  • Mastery Rank increased from 0 to 7.
  • Damage increased from 250 to 273.

Hotfix 22.0.6

  • Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.

Update 22.0

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes: Vulkar Wraith

  • Fire rate increased from 1.5 to 2.
  • First level zoom +15% Damage replaced with +35% Head Shot Damage.
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage.
  • Second level zoom reduced from 6x to 4x.
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage.
  • Third level zoom reduced from 12x to 8x.

Hotfix 19.7.2

  • Lowered the Ammo pool of Vulkar Wraith in Conclave.

Update 19.6

  • Vulkar Wraith is now usable in Conclave!

Hotfix 18.4.1

  • Introduced.
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