Volt releases an arc discharge at a specified location that can chain to enemies within 10 meters of each point of contact. The arc can chain a maximum of 3 times and inflicts 30Electricity damage with a 100% status chance to each enemy.
Shock's first point of contact can only be an enemy:
By aiming the arc directly at an enemy, Shock will have the potential to damage and stun a maximum of 3 enemies per cast.
Shock can only chain to enemies within the arc's line of sight (e.g., Shock will not phase through obstacles in the environment to reach enemies within range).
Can be used while performing many actions without interrupting them, including reloading.
Shock Trooper is a Warframe Augment Mod for Volt that allows Shock to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Electricity damage to all attacks.
Volt energizes the surrounding area, increasing the attack speed and mobility for himself. Volt will gain 15% weapon reload speed and 35% melee attack speed and movement speed bonuses. The effects last for 3 seconds.
Increases the distance of combat maneuvers like the sliding front flip and wall run as a result of the faster sprint speed.
Can be used while performing many actions without interrupting them, including reloading.
Shocking Speed is a Warframe Augment Mod for Volt's Speed that causes him and his allies to inflict Electricity damage and status to enemies within close proximity while moving.
"Static" refers to static electricity, a stationary electrical charge where there is no flow of electrons.
Volt creates an energy barrier 4.25 meters high and 6 meters wide that absorbs enemy fire. The shield lasts for 14 seconds.
As a Static Shield will be centered near the HUD's target reticle when cast, the reticle will determine the shield's orientation as it spawns.
The Static Shield can only be cast a maximum of 2 times. Casting after the maximum will remove the earliest Static Shield and create a new one where cast.
A Static Shield cannot be cast while a Current Shield is equipped.
"Current" refers to an electrical current, which is the flow or movement of electrons.
Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size to 2.0 m × 3.0 m and become mobile. Activating the context action again will revert the Current Shield back into a Static Shield.
The position and movement of the Current Shield will be fixed to the target reticle, meaning the Shield will move with the camera while being within 1.5 meters of Volt.
When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons and will have his speed and mobility reduced.
Volt will be drained 2 energy for every 2 meters he travels with the Current Shield equipped.
Note that despite the drain rate the Current Shield will still disappear when the 14 second time limit is reached.
Only one Current Shield can be equipped at a time.
Casting Shock through an Electric Shield will electrify it, inflicting 50% of Shock's damage to enemies that pass through it.
Transistor Shield is a Warframe Augment Mod for Volt's Electric Shield that allows allies to pick up and move Electric Shields. Additionally, a percentage of enemy damage absorbed by the Electric Shield(s) will add up to Volt's Static Discharge passive.
Volt emits a powerful electric pulse over 8 meters, any enemies that are hit with the initial pulse or that enter the pulse's area in first 1 seconds after the cast will be damaged for the entire 3 second Effect Duration and emit arcs of electricity like Tesla Coils, shocking hostiles who come within 4 meters.
Tesla Arcs are not obstructed by the environment.
Effected enemies will remain undamaged by Discharge itself for the first .5 seconds, then begin to damage themselves for 50Electricity damage per tick for the remaining Effect Duration. Electricity damage ticks twice every second.
Enemies can still receive damage from outside sources during the initial .5 seconds of Discharge (e.g. Tesla Damage from other nearby enemies).
Tesla Damage deals 50Electricity damage per tick to hostiles within 4 meters of each other. Electricity damage ticks twice every second.
Discharge Damage, Tesla Damage, and Effect Duration all have falloff over the 8m range.
At the casting point Discharge Damage, Tesla Damage, and Effect Duration remain at 100%, linearly decreasing until all reach 50% of their respective values at 8 meters from the cast point.