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Volt can create and harness electrical elements. This is a high-damage Warframe perfect for players looking for a potent alternative to gunplay.

This is Volt, a versatile warrior.

Volt's arsenal is powerful and electrifying. Handle with care, Tenno.

Volt has the power to wield and bend electricity. He is highly versatile, armed with powerful abilities that can damage enemies, provide cover and complement the ranged and melee combat of his cell. The electrical nature of his abilities make him highly effective against the Corpus, with their robots in particular. He is one of three starter options for new players.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics
1
Chassis
1
Systems
1
OrokinCell64.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 75 Blueprint Price: Credits64.png 35,000
Neuroptics
Credits64.png
15,000
AlloyPlate64.png
150
NeuralSensor64.png
1
PolymerBundle64.png
150
Rubedo64.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Morphics64.png
1
Ferrite64.png
1000
Rubedo64.png
300

Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
1
Morphics64.png
1
Salvage64.png
500
Plastids64.png
220
Time: 12 hrs
Rush: Platinum64.png 25
Tenno Lab Research
Blueprint • ClanAffinity64.png5,000
Credits64.png
5,000
MutagenMass64.png
1
DetoniteInjector64.png
1
Fieldron64.png
1
OrokinCell64.png
1
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity64.png1,500
Credits64.png
10,000
DetoniteInjector64.png
1
NeuralSensor64.png
1
NanoSpores64.png
1,000
PolymerBundle64.png
500
Time: 72 hrs
Prereq: Volt
Chassis • ClanAffinity64.png1,500
Credits64.png
10,000
MutagenMass64.png
1
ControlModule64.png
1
Ferrite64.png
1,000
Rubedo64.png
500
Time: 72 hrs
Prereq: Volt
Systems • ClanAffinity64.png1,500
Credits64.png
10,000
Fieldron64.png
1
Morphics64.png
1
Salvage64.png
1,000
Plastids64.png
500
Time: 72 hrs
Prereq: Volt
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Acquisition[edit | edit source]

Volt's blueprint can be purchased from the Tenno Research Lab interface in the Clan Dojo once it has been researched. It costs Credits64.png35,000 to replicate (purchase) the main blueprint and Credits64.png15,000 for each component blueprint for a total of Credits64.png80,000. Volt can also be bought complete from Teshin for ReputationLargeBlack.png60,000 once players have achieved Typhoon rank in the Conclave.

Warframe Guides[edit | edit source]

Photo-4.png
“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Volt Guides to read user-made guides on how to play this Warframe.

Trivia[edit | edit source]

  • The volt is a measure of electrical potential, a type of potential energy that could be released if an electrical current is allowed to flow, hence Volt's electrical essence.
  • During closed beta, Overload was notoriously overpowered as a result of a bug that would allow the lightning to daisy-chain throughout a level, killing any enemy that had spawned.
  • Before Update 7 Volt was one of the 3 initial starter Frames. He was replaced by MagIcon272.png Mag due to a desire of the developers to have a female starter. Volt then replaced LokiIcon272.png Loki as a starting Warframe in Update 14.
  • Volt has had three drop changes since Update 11; prior to Update 11 his components dropped from the J3-Golem on Jupiter. After The Hunt For Alad V, his components were moved to Survival mission rewards, making him the second Warframe obtainable through regular mission rewards (the first was BansheeIcon272.png Banshee). Update 12 moved Volt and Banshee to the Tenno Research Labs, and the both of them have remained there since.
  • The rings on Volt's arms are considered customizable armor parts and will be removed if any other arm plates are used.
  • Volt's default energy color appears as deep orange-yellow on his body, but the color of any electricity he emits is a darker blue/purple.
  • The back of Volt's tunic stretches when Volt's legs move apart.
  • Volt is the first Warframe to receive 5 Augment Mods, 2 of them being Conclave exclusive.
  • Volt's Neuroptics is a requisite ingredient for ChromaIcon272.png Chroma.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Volt Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

A glorious warrior from the past, Volt Prime features the same abilities as Volt, but with unique mod polarities for greater customization.

Release Date: March 24th, 2015

Volt Prime is the Primed variant of VoltIcon272.png Volt, possessing a higher armor, as well as an additional V polarity. Volt Prime was released alongside Odonata Prime.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics Chassis Systems OrokinCell64.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
AlloyPlate64.png
150
Neurode64.png
2
PolymerBundle64.png
1000
Circuits64.png
750
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
NeuralSensor64.png
3
AlloyPlate64.png
1000
Rubedo64.png
400

Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
3
OrokinCell64.png
1
Salvage64.png
1000
Circuits64.png
500
Time: 12 hrs
Rush: Platinum64.png 25

Trivia[edit | edit source]

  • Unlike the other starter frames (ExcaliburIcon272.png Excalibur, MagIcon272.png Mag, and formerly LokiIcon272.png Loki) with their Prime counterparts, he does not possess their white and olive default color scheme. He also does not have the black and olive default scheme of the dark-colored Primes (Frost PrimeIcon272.png Frost Prime, EmberIcon272.png Ember, Rhino PrimeIcon272.png Rhino Prime) either, instead having his own unique black and yellow scheme.
  • His appearance was seen in the Conclave mod Mod TT 20px.png Relentless Assault before his release.
  • When using his Shock130xDark.png Shock ability, Volt Prime summons a lightning bolt to strike an enemy from above, along with releasing a bolt from his hand. This effect, however, does not apply to chained enemies and is purely visual. The aerial lightning strike is also unaffected by energy color and will remain white.


Vaultings[edit | edit source]

  • On February 22nd, 2017, it was announced that Volt Prime would enter the Prime Vault and be retired from the reward tables on February 28th, 2017. Any preexisting components or fully-built frames will remain as is. However, relics exclusive to Baro Ki'Teer become available on rare occasion that contain parts.

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Passive[edit | edit source]

Accumulates up to 10 damage when traveling on the ground. Released with the next shot, a single shotgun pellet, or when hitting with a melee weapon.

Abilities [edit | edit source]

ShockModU15.jpeg Shock.png
ENERGY:
25
KEY
1
Shock
Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.
Strength:30 (damage)
Duration:N/A
Range:10 (chain link range)
Misc:3 (chain links)
∞ (cast range)

Info
  • Volt releases an arc discharge at a specified location that can chain to enemies within 10 meters of each point of contact. The arc can chain a maximum of 3 times and inflicts 30 DmgElectricitySmall64.png Electricity damage with a 100% status chance to each enemy.
    • Shock's first point of contact can only be an enemy:
      • By aiming the arc directly at an enemy, Shock will have the potential to damage and stun a maximum of 3 enemies per cast.
    • Shock can only chain to enemies within the arc's line of sight (e.g., Shock will not phase through obstacles in the environment to reach enemies within range).
  • Can be used while performing many actions without interrupting them, including reloading.

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SpeedModU15.jpeg Speed.png
ENERGY:
25
KEY
2
Speed
Gain a brief boost of movement and and Melee attack speed.
Strength:35% (speed buff)
15% (reload speed buff)
Duration:3 s
Range:N/A

Info
  • Volt energizes the surrounding area, increasing the attack speed and mobility for himself. Volt will gain 15% weapon reload speed and 35% melee attack speed and movement speed bonuses. The effects last for 3 seconds.
    • Increases the distance of combat maneuvers like the sliding front flip and wall run as a result of the faster sprint speed.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be recast while active to refresh duration.

Augment
KineticCollision.png
Main article: Kinetic Collision

Kinetic Collision is a Warframe Augment Mod for VoltIcon272.png Volt's Speed130xDark.png Speed in Conclave that increases Speed's duration when the player makes contact with an opponent.


Rank Bonus Duration Cost
0 1s 6
1 2s 7
2 3s 8
3 4s 9

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ElectricShieldModU15.jpeg ElectricShield.png
ENERGY:
50
KEY
3
Electric Shield
Volt deploys an obstacle of energy, providing cover in any situation.

Meters per Energy Drained: 2 m
Strength:N/A
Duration:14 s
Range:N/A
Misc:50% (damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
2 (shields limit)

Info
  • Shots fired through Electric Shield by Volt and his allies will gain 50% DmgElectricitySmall64.png Electricity damage.
    • Cannot be hit with hitscan or projectile weapons with Punch Through, but melee attacks & abilities can still hit Volt through Electric Shield.

  • "Static" refers to static electricity, a stationary electrical charge where there is no flow of electrons.
  • Volt creates an energy barrier 4.25 meters high and 6 meters wide that absorbs enemy fire. The shield lasts for 14 seconds.
  • As a Static Shield will be centered near the HUD's target reticle when cast, the reticle will determine the shield's orientation as it spawns.
  • The Static Shield can only be cast a maximum of 2 times. Casting after the maximum will remove the earliest Static Shield and create a new one where cast.
  • A Static Shield cannot be cast while a Current Shield is equipped.

  • "Current" refers to an electrical current, which is the flow or movement of electrons.
  • Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size to 2.0 m × 3.0 m and become mobile. Activating the context action again will revert the Current Shield back into a Static Shield.
  • The position and movement of the Current Shield will be fixed to the target reticle, meaning the Shield will move with the camera while being within 1.5 meters of Volt.
  • When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons and will have his speed and mobility reduced.
  • Volt will be drained 2 energy for every 2 meters he travels with the Current Shield equipped.
    • Note that despite the drain rate the Current Shield will still disappear when the 14 second time limit is reached.
  • Only one Current Shield can be equipped at a time.

  • Casting Shock through an Electric Shield will electrify it, inflicting 50% of Shock's damage to enemies that pass through it.

Augment
RechargeBarrier.png
Main article: Recharge Barrier

Recharge Barrier is a PvE and Conclave Warframe Augment Mod for VoltIcon272.png Volt's ElectricShield130xDark.png Electric Shield that restores allies' shields when they pass through the barrier.


Rank % max shields restored Cost
0 20% 6
1 25% 7
2 30% 8
3 35% 9

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OverloadModU15.jpeg Overload.png
ENERGY:
100
KEY
4
Discharge
Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.
Strength:100
Duration:3 s (Effect Duration)
Range:8 m (Ability Range)
4 m (Tesla Radius)
Misc:1 s (Ability Duration)
.5 s (Damage Delay)

Info
  • Volt emits a powerful electric pulse over 8 meters, any enemies that are hit with the initial pulse or that enter the pulse's area in first 1 seconds after the cast will be damaged for the entire 3 second Effect Duration and emit arcs of electricity like Tesla Coils, shocking hostiles who come within 4 meters.
    • Tesla Arcs are not obstructed by the environment.
    • Effected enemies will remain undamaged by Discharge itself for the first .5 seconds, then begin to damage themselves for 50 DmgElectricitySmall64.png Electricity damage per tick for the remaining Effect Duration. DmgElectricitySmall64.png Electricity damage ticks twice every second.
      • Enemies can still receive damage from outside sources during the initial .5 seconds of Discharge (e.g. Tesla Damage from other nearby enemies).
    • Tesla Damage deals 50 DmgElectricitySmall64.png Electricity damage per tick to hostiles within 4 meters of each other. DmgElectricitySmall64.png Electricity damage ticks twice every second.
    • Discharge Damage, Tesla Damage, and Effect Duration all have falloff over the 8m range.
      • At the casting point Discharge Damage, Tesla Damage, and Effect Duration remain at 100%, linearly decreasing until all reach 50% of their respective values at 8 meters from the cast point.

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